Files
Terrarum/src/net/torvald/terrarum/ENVIRON.md
Song Minjae 2e46df67a8 Separated langpack, concept art for inventory UI
Former-commit-id: 7a98df93b4ef50b47283abcd99576d6fbefc9cc5
Former-commit-id: db6e34417ccf84e59ba68547f30459cb4b188eb7
2016-07-04 23:08:16 +09:00

779 B

Atmosphere

  • Serene (not all serene of course)
  • There's living village, abandoned/crumbling settlement and lone shacks on the mountainside
  • History, much like one in the Dwarf Fortress, decaying of the settlement is simulated by the very method, but 1-2 will be forced. The amount is dependent on the size of the map
  • Reference: Legend of Zelda: Breath of the Wild Trailer (the trailer came much after this game but the video will help you to get a grip)

Colour overlay

Colour overlay is set to 6 500 K as untouched. The value must be

  • Increased when:

    • Overcast (~ 7 000 K)
    • Freezing area (~ 7 500 K)
  • Decreased when:

    • Tropical area (~ 5 500 K)

Sunlight

Sunlight of the midday must have colour temperature of 5 700 K.