Files
Terrarum/src/net/torvald/terrarum/LoadScreen.kt
2018-06-21 17:33:22 +09:00

324 lines
10 KiB
Kotlin

package net.torvald.terrarum
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.ScreenAdapter
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.jme3.math.FastMath
import net.torvald.dataclass.HistoryArray
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.Ingame
/**
* Created by minjaesong on 2017-07-13.
*/
object LoadScreen : ScreenAdapter() {
var screenToLoad: Ingame? = null
private lateinit var screenLoadingThread: Thread
private val messages = HistoryArray<String>(20)
fun addMessage(msg: String) {
messages.add(msg)
}
private var arrowObjPos = 0f // 0 means at starting position, regardless of screen position
private var arrowObjGlideOffsetX = 0f
private var arrowObjGlideSize = 0f
private val arrowGlideSpeed: Float; get() = Terrarum.WIDTH * 1.5f // pixels per sec
private lateinit var arrowObjTex: Texture
private var glideTimer = 0f
private var glideDispY = 0f
private var arrowColours = arrayOf(
Color(0xff4c4cff.toInt()),
Color(0xffd24cff.toInt()),
Color(0x4cb5ffff.toInt())
)
private lateinit var textOverlayTex: Texture
private lateinit var textFbo: FrameBuffer
private val ghostMaxZoomX = 1.25f
private val ghostAlphaMax = 1f
var camera = OrthographicCamera(Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
fun initViewPort(width: Int, height: Int) {
// Set Y to point downwards
camera.setToOrtho(true, width.toFloat(), height.toFloat())
// Update camera matrix
camera.update()
// Set viewport to restrict drawing
Gdx.gl20.glViewport(0, 0, width, height)
}
private var errorTrapped = false
override fun show() {
messages.clear()
doContextChange = false
glideTimer = 0f
if (screenToLoad == null) {
println("[LoadScreen] Screen to load is not set. Are you testing the UI?")
}
else {
val runnable = object : Runnable {
override fun run() {
try {
screenToLoad!!.show()
}
catch (e: Exception) {
addMessage("$ccR$e")
errorTrapped = true
System.err.println("Error while loading:")
e.printStackTrace()
}
}
}
screenLoadingThread = Thread(runnable, "LoadScreen GameLoader")
screenLoadingThread.start()
}
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
textFbo = FrameBuffer(
Pixmap.Format.RGBA4444,
maxOf(
Terrarum.fontGame.getWidth(Lang["MENU_IO_LOADING"]),
Terrarum.fontGame.getWidth(Lang["ERROR_GENERIC_TEXT"])
),
Terrarum.fontGame.lineHeight.toInt(),
true
)
arrowObjTex = Texture(Gdx.files.internal("assets/graphics/test_loading_arrow_atlas.tga"))
arrowObjGlideOffsetX = -arrowObjTex.width.toFloat()
textOverlayTex = Texture(Gdx.files.internal("assets/graphics/test_loading_text_tint.tga"))
}
val textX: Float; get() = (Terrarum.WIDTH * 0.72f).floor()
private var genuineSonic = false // the "NOW LOADING..." won't appear unless the arrow first run passes it (it's totally not a GenuineIntel tho)
private var doContextChange = false
private var messageBackgroundColour = Color(0x404040ff)
private var messageForegroundColour = Color.WHITE
override fun render(delta: Float) {
glideDispY = Terrarum.HEIGHT - 100f - Terrarum.fontGame.lineHeight
arrowObjGlideSize = arrowObjTex.width + 2f * Terrarum.WIDTH
Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
textFbo.inAction(null, null) {
Gdx.gl.glClearColor(0f, 0f, 0f, 0f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
}
// update arrow object
if (!errorTrapped) {
glideTimer += delta
// reset timer
if (glideTimer >= arrowObjGlideSize / arrowGlideSpeed) {
glideTimer -= arrowObjGlideSize / arrowGlideSpeed
// change screen WHEN the timer is reset.
// In other words, the arrow must hit the goal BEFORE context change take place
if (screenToLoad?.gameInitialised ?: false) {
doContextChange = true
}
}
arrowObjPos = glideTimer * arrowGlideSpeed
}
else {
genuineSonic = true
arrowObjPos = 0f
}
val textToPrint = if (errorTrapped) Lang["ERROR_GENERIC_TEXT"] else Lang["MENU_IO_LOADING"]
val textWidth = Terrarum.fontGame.getWidth(textToPrint).toFloat()
if (!doContextChange) {
// draw text to FBO
textFbo.inAction(camera, Terrarum.batch) {
Terrarum.batch.inUse {
blendNormal()
Terrarum.fontGame
it.color = Color.WHITE
Terrarum.fontGame.draw(it, textToPrint, ((textFbo.width - textWidth) / 2).toInt().toFloat(), 0f)
blendMul()
// draw colour overlay, flipped
it.draw(textOverlayTex,
(textFbo.width - textWidth) / 2f,
Terrarum.fontGame.lineHeight,
textWidth,
-Terrarum.fontGame.lineHeight
)
}
}
Terrarum.batch.inUse {
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT) // dunno, no render without this
it.projectionMatrix = camera.combined
blendNormal()
// almost black background
it.color = Color(0x181818ff)
it.fillRect(0f, 0f, Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
it.color = Color.WHITE
// draw text FBO to screen
val textTex = textFbo.colorBufferTexture
textTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
// --> original text
if (genuineSonic) {
it.color = Color.WHITE
it.draw(textTex, textX, glideDispY - 2f)
}
// --> ghost
it.color = getPulseEffCol()
if (it.color.a != 0f) genuineSonic = true
val drawWidth = getPulseEffWidthMul() * textTex.width
val drawHeight = getPulseEffWidthMul() * textTex.height
it.draw(textTex,
textX - (drawWidth - textTex.width) / 2f,
glideDispY - 2f - (drawHeight - textTex.height) / 2f,
drawWidth,
drawHeight
)
// draw coloured arrows
if (!errorTrapped) {
arrowColours.forEachIndexed { index, color ->
it.color = color
it.draw(arrowObjTex, arrowObjPos + arrowObjGlideOffsetX + arrowObjTex.width * index, glideDispY)
}
}
// message backgrounds
it.color = messageBackgroundColour
it.fillRect(0f, 60f, Terrarum.WIDTH.toFloat(), 40f + (messages.size) * Terrarum.fontGame.lineHeight)
// log messages
it.color = messageForegroundColour
for (i in 0 until messages.elemCount) {
Terrarum.fontGame.draw(it,
messages[i] ?: "",
40f,
80f + (messages.size - i - 1) * Terrarum.fontGame.lineHeight
)
}
}
}
else {
Terrarum.batch.inUse {
// recycling part of the draw code //
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT) // dunno, no render without this
it.projectionMatrix = camera.combined
blendNormal()
// message backgrounds
it.color = messageBackgroundColour
it.fillRect(0f, 60f, Terrarum.WIDTH.toFloat(), 40f + (messages.size) * Terrarum.fontGame.lineHeight)
// log messages
it.color = messageForegroundColour
for (i in 0 until messages.elemCount) {
Terrarum.fontGame.draw(it,
messages[i] ?: "",
40f,
80f + (messages.size - i - 1) * Terrarum.fontGame.lineHeight
)
}
}
Terrarum.batch.flush()
Thread.sleep(80)
Terrarum.setScreen(screenToLoad!!)
}
}
private fun getPulseEffCol(): Color {
if (arrowObjPos + arrowObjTex.width * 3f < textX)
return Color(1f, 1f, 1f, 0f)
else {
// ref point: top-left of arrow drawn to the screen, 0 being start of the RAIL
val scaleStart = textX - arrowObjTex.width * 3f
val scaleEnd = arrowObjGlideSize - arrowObjTex.width * 3f
val scale = (arrowObjPos - scaleStart) / (scaleEnd - scaleStart)
val alpha = FastMath.interpolateLinear(scale, ghostAlphaMax, 0f)
return Color(1f, 1f, 1f, alpha)
}
}
private fun getPulseEffWidthMul(): Float {
if (arrowObjPos + arrowObjTex.width * 3f < textX)
return 1f
else {
// ref point: top-left of arrow drawn to the screen, 0 being start of the RAIL
val scaleStart = textX - arrowObjTex.width * 3f
val scaleEnd = arrowObjGlideSize - arrowObjTex.width * 3f
val scale = (arrowObjPos - scaleStart) / (scaleEnd - scaleStart)
return FastMath.interpolateLinear(scale, 1f, ghostMaxZoomX)
}
}
override fun dispose() {
arrowObjTex.dispose()
textFbo.dispose()
textOverlayTex.dispose()
}
override fun hide() {
dispose()
}
override fun resize(width: Int, height: Int) {
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
}
}