mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
1030 lines
32 KiB
Kotlin
1030 lines
32 KiB
Kotlin
package net.torvald.terrarum
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Screen
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import com.badlogic.gdx.assets.AssetManager
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import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import com.badlogic.gdx.utils.GdxRuntimeException
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import com.google.gson.JsonArray
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import com.google.gson.JsonPrimitive
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import com.jme3.math.FastMath
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.imagefont.TinyAlphNum
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.ui.ConsoleWindow
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import net.torvald.terrarum.utils.JsonFetcher
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import net.torvald.terrarum.utils.JsonWriter
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import org.lwjgl.BufferUtils
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import org.lwjgl.input.Controllers
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import java.io.File
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import java.io.IOException
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import java.util.ArrayList
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import java.util.concurrent.locks.Lock
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import java.util.concurrent.locks.ReentrantLock
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import javax.swing.JOptionPane
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typealias RGBA8888 = Int
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/**
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* Slick2d Version Created by minjaesong on 2015-12-30.
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*
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* LibGDX Version Created by minjaesong on 2017-06-15.
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*/
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object Terrarum : Screen {
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var screenW = 0
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var screenH = 0
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lateinit var batch: SpriteBatch
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lateinit var shapeRender: ShapeRenderer // DO NOT USE!! for very limited applications e.g. WeatherMixer
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inline fun inShapeRenderer(shapeRendererType: ShapeRenderer.ShapeType = ShapeRenderer.ShapeType.Filled, action: (ShapeRenderer) -> Unit) {
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shapeRender.begin(shapeRendererType)
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action(shapeRender)
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shapeRender.end()
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}
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//////////////////////////////
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// GLOBAL IMMUTABLE CONFIGS //
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//////////////////////////////
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val WIDTH: Int
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get() = if (screenW % 2 == 0) screenW else screenW - 1
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val HEIGHT: Int
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get() = if (screenH % 2 == 0) screenH else screenH - 1
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//val WIDTH_MIN = 800
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//val HEIGHT_MIN = 600
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inline val HALFW: Int
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get() = WIDTH.ushr(1)
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inline val HALFH: Int
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get() = HEIGHT.ushr(1)
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/**
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* To be used with physics simulator
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*/
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val TARGET_FPS: Double = 26.0 + (2.0 / 3.0)
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// 26.0 + (2.0 / 3.0) // lower value == faster gravity response (IT WON'T HOTSWAP!!)
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// protip: using METER, game unit and SI unit will have same number
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/**
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* To be used with render, to achieve smooth frame drawing
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* TARGET_INTERNAL_FPS > TARGET_FPS for smooth frame drawing
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*/
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val TARGET_INTERNAL_FPS: Double = 60.0
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internal val UPDATE_CATCHUP_MAX_TRIES = 10
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var previousScreen: Screen? = null // to be used with temporary states like StateMonitorCheck
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var ingame: IngameInstance? = null
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private val gameConfig = GameConfig()
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val OSName = System.getProperty("os.name")
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val OSVersion = System.getProperty("os.version")
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lateinit var OperationSystem: String // all caps "WINDOWS, "OSX", "LINUX", "SOLARIS", "UNKNOWN"
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private set
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lateinit var defaultDir: String
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private set
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lateinit var defaultSaveDir: String
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private set
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val memInUse: Long
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get() = (Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory() + Gdx.app.nativeHeap) shr 20
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val memTotal: Long
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get() = Runtime.getRuntime().totalMemory() shr 20
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val memXmx: Long
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get() = Runtime.getRuntime().maxMemory() shr 20
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var environment: RunningEnvironment
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private set
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val fontGame: GameFontBase = AppLoader.fontGame
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lateinit var fontSmallNumbers: TinyAlphNum
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var joypadLabelStart: Char = 0xE000.toChar() // lateinit
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var joypadLableSelect: Char = 0xE000.toChar() // lateinit
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var joypadLabelNinA: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinB: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinX: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinY: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinL: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinR: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinZL: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinZR: Char = 0xE000.toChar() // lateinit TODO
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val joypadLabelLEFT = 0xE068.toChar()
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val joypadLabelDOWN = 0xE069.toChar()
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val joypadLabelUP = 0xE06A.toChar()
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val joypadLabelRIGHT = 0xE06B.toChar()
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// 0x0 - 0xF: Game-related
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// 0x10 - 0x1F: Config
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// 0x100 and onward: unit tests for dev
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val STATE_ID_SPLASH = 0x0
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val STATE_ID_HOME = 0x1
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val STATE_ID_GAME = 0x3
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val STATE_ID_CONFIG_CALIBRATE = 0x11
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val STATE_ID_TEST_FONT = 0x100
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val STATE_ID_TEST_GFX = 0x101
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val STATE_ID_TEST_TTY = 0x102
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val STATE_ID_TEST_BLUR = 0x103
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val STATE_ID_TEST_SHADER = 0x104
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val STATE_ID_TEST_REFRESHRATE = 0x105
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val STATE_ID_TEST_INPUT = 0x106
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val STATE_ID_TEST_UI1 = 0x110
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val STATE_ID_TOOL_NOISEGEN = 0x200
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val STATE_ID_TOOL_RUMBLE_DIAGNOSIS = 0x201
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var controller: org.lwjgl.input.Controller? = null
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private set
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val CONTROLLER_DEADZONE = 0.1f
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/** Available CPU threads */
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val THREADS = Runtime.getRuntime().availableProcessors()
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/**
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* If the game is multithreading.
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* True if:
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*
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* THREADS >= 2 and config "multithread" is true
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*/
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val MULTITHREAD: Boolean
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get() = THREADS >= 2 && getConfigBoolean("multithread")
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private lateinit var configDir: String
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const val NAME = AppLoader.GAME_NAME
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val systemArch = System.getProperty("os.arch")
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val is32BitJVM = !System.getProperty("sun.arch.data.model").contains("64")
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lateinit var shaderBlur: ShaderProgram
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lateinit var shaderBayer: ShaderProgram
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lateinit var shaderSkyboxFill: ShaderProgram
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lateinit var shaderBlendGlow: ShaderProgram
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lateinit var shaderRGBOnly: ShaderProgram
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lateinit var shaderAtoGrey: ShaderProgram
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lateinit var shader18Bit: ShaderProgram
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lateinit var textureWhiteSquare: Texture
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/** Actually just a mesh of four vertices, two triangles -- not a literal glQuad */
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lateinit var fullscreenQuad: Mesh; private set
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private var fullscreenQuadInit = false
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val deltaTime: Float; get() = Gdx.graphics.rawDeltaTime
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lateinit var assetManager: AssetManager
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init {
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println("$NAME version ${AppLoader.getVERSION_STRING()}")
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getDefaultDirectory()
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createDirs()
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// read config i guess...?
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val readFromDisk = readConfigJson()
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if (!readFromDisk) readConfigJson() // what's this for?
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println("[Terrarum] os.arch = $systemArch") // debug info
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if (is32BitJVM) {
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System.err.println("[Terrarum] 32 Bit JVM detected")
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}
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joypadLabelStart = when (getConfigString("joypadlabelstyle")) {
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"nwii" -> 0xE04B.toChar() // + mark
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"logitech" -> 0xE05A.toChar() // number 10
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else -> 0xE042.toChar() // |> mark (sonyps, msxb360, generic)
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}
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joypadLableSelect = when (getConfigString("joypadlabelstyle")) {
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"nwii" -> 0xE04D.toChar() // - mark
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"logitech" -> 0xE059.toChar() // number 9
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"sonyps" -> 0xE043.toChar() // solid rectangle
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"msxb360" -> 0xE041.toChar() // <| mark
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else -> 0xE043.toChar() // solid rectangle
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}
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environment = try {
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Controllers.getController(0) // test if controller exists
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if (getConfigString("pcgamepadenv") == "console")
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RunningEnvironment.CONSOLE
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else
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RunningEnvironment.PC
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}
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catch (e: IndexOutOfBoundsException) {
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RunningEnvironment.PC
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}
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}
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val RENDER_FPS = getConfigInt("displayfps")
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val USE_VSYNC = getConfigBoolean("usevsync")
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var VSYNC = USE_VSYNC
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val VSYNC_TRIGGER_THRESHOLD = 56
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val GL_VERSION: Int
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get() = Gdx.graphics.glVersion.majorVersion * 100 +
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Gdx.graphics.glVersion.minorVersion * 10 +
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Gdx.graphics.glVersion.releaseVersion
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val MINIMAL_GL_VERSION = 210
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val GL_MAX_TEXTURE_SIZE: Int
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get() {
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val intBuffer = BufferUtils.createIntBuffer(16) // size must be at least 16, or else LWJGL complains
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Gdx.gl.glGetIntegerv(GL20.GL_MAX_TEXTURE_SIZE, intBuffer)
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intBuffer.rewind()
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return intBuffer.get()
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}
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val MINIMAL_GL_MAX_TEXTURE_SIZE = 4096
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private fun initFullscreenQuad() {
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if (!fullscreenQuadInit) {
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fullscreenQuad = Mesh(
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true, 4, 6,
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VertexAttribute.Position(),
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VertexAttribute.ColorUnpacked(),
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VertexAttribute.TexCoords(0)
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)
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fullscreenQuadInit = true
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}
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}
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private fun updateFullscreenQuad(WIDTH: Int, HEIGHT: Int) {
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initFullscreenQuad()
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fullscreenQuad.setVertices(floatArrayOf(
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0f, 0f, 0f, 1f, 1f, 1f, 1f, 0f, 1f,
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WIDTH.toFloat(), 0f, 0f, 1f, 1f, 1f, 1f, 1f, 1f,
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WIDTH.toFloat(), HEIGHT.toFloat(), 0f, 1f, 1f, 1f, 1f, 1f, 0f,
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0f, HEIGHT.toFloat(), 0f, 1f, 1f, 1f, 1f, 0f, 0f
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))
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fullscreenQuad.setIndices(shortArrayOf(0, 1, 2, 2, 3, 0))
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}
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override fun show() {
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if (environment != RunningEnvironment.MOBILE) {
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Gdx.gl.glDisable(GL20.GL_DITHER)
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}
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assetManager = AssetManager()
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println("[Terrarum] GL_VERSION = $GL_VERSION")
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println("[Terrarum] GL_MAX_TEXTURE_SIZE = $GL_MAX_TEXTURE_SIZE")
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println("[Terrarum] GL info:\n${Gdx.graphics.glVersion.debugVersionString}") // debug info
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if (GL_VERSION < MINIMAL_GL_VERSION || GL_MAX_TEXTURE_SIZE < MINIMAL_GL_MAX_TEXTURE_SIZE) {
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// TODO notify properly
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throw GdxRuntimeException("Graphics device not capable -- device's GL_VERSION: $GL_VERSION, required: $MINIMAL_GL_VERSION; GL_MAX_TEXTURE_SIZE: $GL_MAX_TEXTURE_SIZE, required: $MINIMAL_GL_MAX_TEXTURE_SIZE")
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}
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updateFullscreenQuad(WIDTH, HEIGHT)
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TextureRegionPack.globalFlipY = true // !! TO MAKE LEGACY CODE RENDER ON ITS POSITION !!
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Gdx.graphics.isContinuousRendering = true
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batch = SpriteBatch()
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shapeRender = ShapeRenderer()
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//fontGame = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", flipY = true)
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fontSmallNumbers = TinyAlphNum
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textureWhiteSquare = Texture(Gdx.files.internal("assets/graphics/ortho_line_tex_2px.tga"))
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textureWhiteSquare.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
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ShaderProgram.pedantic = false
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shaderBlur = ShaderProgram(Gdx.files.internal("assets/blur.vert"), Gdx.files.internal("assets/blur.frag"))
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if (getConfigBoolean("fxdither")) {
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shaderBayer = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096_bayer.frag"))
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shaderBayer.begin()
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shaderBayer.setUniformf("rcount", 64f)
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shaderBayer.setUniformf("gcount", 64f)
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shaderBayer.setUniformf("bcount", 64f)
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shaderBayer.end()
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shaderSkyboxFill = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096_bayer_skyboxfill.frag"))
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shaderSkyboxFill.begin()
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shaderSkyboxFill.setUniformf("rcount", 64f)
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shaderSkyboxFill.setUniformf("gcount", 64f)
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shaderSkyboxFill.setUniformf("bcount", 64f)
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shaderSkyboxFill.end()
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}
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else {
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shaderBayer = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/passthru.frag"))
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shaderSkyboxFill = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/skyboxfill.frag"))
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}
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shaderBlendGlow = ShaderProgram(Gdx.files.internal("assets/blendGlow.vert"), Gdx.files.internal("assets/blendGlow.frag"))
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shaderRGBOnly = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/rgbonly.frag"))
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shaderAtoGrey = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/aonly.frag"))
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shader18Bit = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/18BitColour.frag"))
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if (!shaderBlendGlow.isCompiled) {
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Gdx.app.log("shaderBlendGlow", shaderBlendGlow.log)
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System.exit(1)
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}
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if (getConfigBoolean("fxdither")) {
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if (!shaderBayer.isCompiled) {
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Gdx.app.log("shaderBayer", shaderBayer.log)
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System.exit(1)
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}
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if (!shaderSkyboxFill.isCompiled) {
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Gdx.app.log("shaderSkyboxFill", shaderSkyboxFill.log)
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System.exit(1)
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}
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}
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AppLoader.GAME_LOCALE = getConfigString("language")
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println("[Terrarum] locale = ${AppLoader.GAME_LOCALE}")
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ModMgr // invoke Module Manager
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println("[Terrarum] all modules loaded successfully")
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// jump right into the ingame
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/*ingame = Ingame(batch)
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ingame!!.gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
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ingame!!.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
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LoadScreen.screenToLoad = ingame!!
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super.setScreen(LoadScreen)*/
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// title screen
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AppLoader.getINSTANCE().setScreen(TitleScreen(batch))
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//appLoader.setScreen(FuckingWorldRenderer(batch))
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}
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internal fun setScreen(screen: Screen) {
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AppLoader.getINSTANCE().setScreen(screen)
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}
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override fun render(delta: Float) {
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AppLoader.getINSTANCE().screen.render(deltaTime)
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//GLOBAL_RENDER_TIMER += 1
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// moved to AppLoader; global event must be place at the apploader to prevent ACCIDENTAL forgot-to-update type of bug.
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}
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override fun pause() {
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//appLoader.screen.pause()
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}
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override fun resume() {
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//appLoader.screen.resume()
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}
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override fun dispose() {
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//appLoader.screen.dispose()
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fontGame.dispose()
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fontSmallNumbers.dispose()
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//dispose any other resources used in this level
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shaderBayer.dispose()
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shaderSkyboxFill.dispose()
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shaderBlur.dispose()
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shaderBlendGlow.dispose()
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shapeRender.dispose()
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batch.dispose()
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}
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override fun hide() {
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}
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override fun resize(width: Int, height: Int) {
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//var width = maxOf(width, WIDTH_MIN)
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//var height = maxOf(height, HEIGHT_MIN)
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var width = width
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var height = height
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if (width % 2 == 1) width -= 1
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if (height % 2 == 1) height -= 1
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screenW = width
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screenH = height
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// re-calculate fullscreen quad
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updateFullscreenQuad(screenW, screenH)
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//appLoader.resize(width, height)
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//Gdx.graphics.setWindowedMode(width, height)
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println("[Terrarum] newsize: ${Gdx.graphics.width}x${Gdx.graphics.height} | internal: ${width}x$height")
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}
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private fun getDefaultDirectory() {
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val OS = System.getProperty("os.name").toUpperCase()
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if (OS.contains("WIN")) {
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OperationSystem = "WINDOWS"
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defaultDir = System.getenv("APPDATA") + "/Terrarum"
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}
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else if (OS.contains("OS X")) {
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OperationSystem = "OSX"
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defaultDir = System.getProperty("user.home") + "/Library/Application Support/Terrarum"
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}
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else if (OS.contains("NUX") || OS.contains("NIX") || OS.contains("BSD")) {
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OperationSystem = "LINUX"
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defaultDir = System.getProperty("user.home") + "/.Terrarum"
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}
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else if (OS.contains("SUNOS")) {
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OperationSystem = "SOLARIS"
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defaultDir = System.getProperty("user.home") + "/.Terrarum"
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|
}
|
|
else if (System.getProperty("java.runtime.name").toUpperCase().contains("ANDROID")) {
|
|
OperationSystem = "ANDROID"
|
|
defaultDir = System.getProperty("user.home") + "/.Terrarum"
|
|
environment = RunningEnvironment.MOBILE
|
|
}
|
|
else {
|
|
OperationSystem = "UNKNOWN"
|
|
defaultDir = System.getProperty("user.home") + "/.Terrarum"
|
|
}
|
|
|
|
defaultSaveDir = defaultDir + "/Saves"
|
|
configDir = defaultDir + "/config.json"
|
|
|
|
println("[Terrarum] os.name = $OSName (with identifier $OperationSystem)")
|
|
println("[Terrarum] os.version = $OSVersion")
|
|
println("[Terrarum] default directory: $defaultDir")
|
|
}
|
|
|
|
private fun createDirs() {
|
|
val dirs = arrayOf(File(defaultSaveDir))
|
|
dirs.forEach { if (!it.exists()) it.mkdirs() }
|
|
}
|
|
|
|
private fun createConfigJson() {
|
|
val configFile = File(configDir)
|
|
|
|
if (!configFile.exists() || configFile.length() == 0L) {
|
|
JsonWriter.writeToFile(DefaultConfig.fetch(), configDir)
|
|
}
|
|
}
|
|
|
|
private fun readConfigJson(): Boolean {
|
|
try {
|
|
// read from disk and build config from it
|
|
val jsonObject = JsonFetcher(configDir)
|
|
|
|
// make config
|
|
jsonObject.entrySet().forEach { entry -> gameConfig[entry.key] = entry.value }
|
|
|
|
return true
|
|
}
|
|
catch (e: IOException) {
|
|
// write default config to game dir. Call this method again to read config from it.
|
|
try {
|
|
createConfigJson()
|
|
}
|
|
catch (e1: IOException) {
|
|
e.printStackTrace()
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* Return config from config set. If the config does not exist, default value will be returned.
|
|
* @param key
|
|
* *
|
|
* @return Config from config set or default config if it does not exist.
|
|
* *
|
|
* @throws NullPointerException if the specified config simply does not exist.
|
|
*/
|
|
fun getConfigInt(key: String): Int {
|
|
val cfg = getConfigMaster(key)
|
|
if (cfg is JsonPrimitive)
|
|
return cfg.asInt
|
|
else
|
|
return cfg as Int
|
|
}
|
|
|
|
/**
|
|
* Return config from config set. If the config does not exist, default value will be returned.
|
|
* @param key
|
|
* *
|
|
* @return Config from config set or default config if it does not exist.
|
|
* *
|
|
* @throws NullPointerException if the specified config simply does not exist.
|
|
*/
|
|
fun getConfigString(key: String): String {
|
|
val cfg = getConfigMaster(key)
|
|
if (cfg is JsonPrimitive)
|
|
return cfg.asString
|
|
else
|
|
return cfg as String
|
|
}
|
|
|
|
/**
|
|
* Return config from config set. If the config does not exist, default value will be returned.
|
|
* @param key
|
|
* *
|
|
* @return Config from config set or default config if it does not exist.
|
|
* *
|
|
* @throws NullPointerException if the specified config simply does not exist.
|
|
*/
|
|
fun getConfigBoolean(key: String): Boolean {
|
|
val cfg = getConfigMaster(key)
|
|
if (cfg is JsonPrimitive)
|
|
return cfg.asBoolean
|
|
else
|
|
return cfg as Boolean
|
|
}
|
|
|
|
fun getConfigIntArray(key: String): IntArray {
|
|
val cfg = getConfigMaster(key)
|
|
if (cfg is JsonArray) {
|
|
val jsonArray = cfg.asJsonArray
|
|
return IntArray(jsonArray.size(), { i -> jsonArray[i].asInt })
|
|
}
|
|
else
|
|
return cfg as IntArray
|
|
}
|
|
|
|
/**
|
|
* Get config from config file. If the entry does not exist, get from defaults; if the entry is not in the default, NullPointerException will be thrown
|
|
*/
|
|
private val defaultConfig = DefaultConfig.fetch()
|
|
|
|
private fun getConfigMaster(key: String): Any {
|
|
val key = key.toLowerCase()
|
|
|
|
val config = try {
|
|
gameConfig[key]
|
|
}
|
|
catch (e: NullPointerException) {
|
|
null
|
|
}
|
|
|
|
val defaults = try {
|
|
defaultConfig.get(key)
|
|
}
|
|
catch (e: NullPointerException) {
|
|
null
|
|
}
|
|
|
|
if (config == null) {
|
|
if (defaults == null) {
|
|
throw NullPointerException("key not found: '$key'")
|
|
}
|
|
else {
|
|
return defaults
|
|
}
|
|
}
|
|
else {
|
|
return config
|
|
}
|
|
}
|
|
|
|
fun setConfig(key: String, value: Any) {
|
|
gameConfig[key] = value
|
|
}
|
|
|
|
val currentSaveDir: File
|
|
get() {
|
|
val file = File(defaultSaveDir + "/test")
|
|
|
|
// failsafe?
|
|
if (!file.exists()) file.mkdir()
|
|
|
|
return file // TODO TEST CODE
|
|
}
|
|
|
|
/** Position of the cursor in the world */
|
|
inline val mouseX: Double
|
|
get() = WorldCamera.x + Gdx.input.x / (ingame?.screenZoom ?: 1f).toDouble()
|
|
/** Position of the cursor in the world */
|
|
inline val mouseY: Double
|
|
get() = WorldCamera.y + Gdx.input.y / (ingame?.screenZoom ?: 1f).toDouble()
|
|
/** Position of the cursor in the world */
|
|
@JvmStatic inline val mouseTileX: Int
|
|
get() = (mouseX / FeaturesDrawer.TILE_SIZE).floorInt()
|
|
/** Position of the cursor in the world */
|
|
@JvmStatic inline val mouseTileY: Int
|
|
get() = (mouseY / FeaturesDrawer.TILE_SIZE).floorInt()
|
|
inline val mouseScreenX: Int
|
|
get() = Gdx.input.x
|
|
inline val mouseScreenY: Int
|
|
get() = Gdx.input.y
|
|
}
|
|
|
|
open class IngameInstance(val batch: SpriteBatch) : Screen {
|
|
|
|
var screenZoom = 1.0f
|
|
val ZOOM_MAXIMUM = 4.0f
|
|
val ZOOM_MINIMUM = 0.5f
|
|
|
|
lateinit var consoleHandler: ConsoleWindow
|
|
|
|
val ACTORCONTAINER_INITIAL_SIZE = 64
|
|
val actorContainer = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
|
|
val actorContainerInactive = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
|
|
|
|
override fun hide() {
|
|
}
|
|
|
|
override fun show() {
|
|
}
|
|
|
|
override fun render(delta: Float) {
|
|
}
|
|
|
|
override fun pause() {
|
|
}
|
|
|
|
override fun resume() {
|
|
}
|
|
|
|
override fun resize(width: Int, height: Int) {
|
|
}
|
|
|
|
override fun dispose() {
|
|
}
|
|
|
|
fun getActorByID(ID: Int): Actor {
|
|
if (actorContainer.size == 0 && actorContainerInactive.size == 0)
|
|
throw IllegalArgumentException("Actor with ID $ID does not exist.")
|
|
|
|
var index = actorContainer.binarySearch(ID)
|
|
if (index < 0) {
|
|
index = actorContainerInactive.binarySearch(ID)
|
|
|
|
if (index < 0) {
|
|
JOptionPane.showMessageDialog(
|
|
null,
|
|
"Actor with ID $ID does not exist.",
|
|
null, JOptionPane.ERROR_MESSAGE
|
|
)
|
|
throw IllegalArgumentException("Actor with ID $ID does not exist.")
|
|
}
|
|
else
|
|
return actorContainerInactive[index]
|
|
}
|
|
else
|
|
return actorContainer[index]
|
|
}
|
|
|
|
fun ArrayList<*>.binarySearch(actor: Actor) = this.binarySearch(actor.referenceID!!)
|
|
|
|
fun ArrayList<*>.binarySearch(ID: Int): Int {
|
|
// code from collections/Collections.kt
|
|
var low = 0
|
|
var high = this.size - 1
|
|
|
|
while (low <= high) {
|
|
val mid = (low + high).ushr(1) // safe from overflows
|
|
|
|
val midVal = get(mid)!!
|
|
|
|
if (ID > midVal.hashCode())
|
|
low = mid + 1
|
|
else if (ID < midVal.hashCode())
|
|
high = mid - 1
|
|
else
|
|
return mid // key found
|
|
}
|
|
return -(low + 1) // key not found
|
|
}
|
|
|
|
open fun removeActor(ID: Int) = removeActor(getActorByID(ID))
|
|
/**
|
|
* get index of the actor and delete by the index.
|
|
* we can do this as the list is guaranteed to be sorted
|
|
* and only contains unique values.
|
|
*
|
|
* Any values behind the index will be automatically pushed to front.
|
|
* This is how remove function of [java.util.ArrayList] is defined.
|
|
*/
|
|
open fun removeActor(actor: Actor) {
|
|
val indexToDelete = actorContainer.binarySearch(actor.referenceID!!)
|
|
if (indexToDelete >= 0) {
|
|
actorContainer.removeAt(indexToDelete)
|
|
}
|
|
}
|
|
|
|
open /**
|
|
* Check for duplicates, append actor and sort the list
|
|
*/
|
|
fun addNewActor(actor: Actor) {
|
|
if (theGameHasActor(actor.referenceID!!)) {
|
|
throw Error("The actor $actor already exists in the game")
|
|
}
|
|
else {
|
|
actorContainer.add(actor)
|
|
insertionSortLastElem(actorContainer) // we can do this as we are only adding single actor
|
|
}
|
|
}
|
|
|
|
fun isActive(ID: Int): Boolean =
|
|
if (actorContainer.size == 0)
|
|
false
|
|
else
|
|
actorContainer.binarySearch(ID) >= 0
|
|
|
|
fun isInactive(ID: Int): Boolean =
|
|
if (actorContainerInactive.size == 0)
|
|
false
|
|
else
|
|
actorContainerInactive.binarySearch(ID) >= 0
|
|
|
|
/**
|
|
* actorContainer extensions
|
|
*/
|
|
fun theGameHasActor(actor: Actor?) = if (actor == null) false else theGameHasActor(actor.referenceID!!)
|
|
|
|
fun theGameHasActor(ID: Int): Boolean =
|
|
isActive(ID) || isInactive(ID)
|
|
|
|
|
|
|
|
|
|
fun insertionSortLastElem(arr: ArrayList<Actor>) {
|
|
lock(ReentrantLock()) {
|
|
var j = arr.lastIndex - 1
|
|
val x = arr.last()
|
|
while (j >= 0 && arr[j] > x) {
|
|
arr[j + 1] = arr[j]
|
|
j -= 1
|
|
}
|
|
arr[j + 1] = x
|
|
}
|
|
}
|
|
|
|
inline fun lock(lock: Lock, body: () -> Unit) {
|
|
lock.lock()
|
|
try {
|
|
body()
|
|
}
|
|
finally {
|
|
lock.unlock()
|
|
}
|
|
}
|
|
}
|
|
|
|
inline fun SpriteBatch.inUse(action: (SpriteBatch) -> Unit) {
|
|
this.begin()
|
|
action(this)
|
|
this.end()
|
|
}
|
|
|
|
inline fun ShapeRenderer.inUse(shapeRendererType: ShapeRenderer.ShapeType = ShapeRenderer.ShapeType.Filled, action: (ShapeRenderer) -> Unit) {
|
|
this.begin(shapeRendererType)
|
|
action(this)
|
|
this.end()
|
|
}
|
|
|
|
/** Use Batch inside of it! */
|
|
inline fun FrameBuffer.inAction(camera: OrthographicCamera?, batch: SpriteBatch?, action: (FrameBuffer) -> Unit) {
|
|
this.begin()
|
|
camera?.setToOrtho(true, this.width.toFloat(), this.height.toFloat())
|
|
camera?.position?.set((this.width / 2f).round(), (this.height / 2f).round(), 0f) // TODO floor? ceil? round?
|
|
camera?.update()
|
|
batch?.projectionMatrix = camera?.combined
|
|
action(this)
|
|
this.end()
|
|
camera?.setToOrtho(true, Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
|
|
camera?.update()
|
|
batch?.projectionMatrix = camera?.combined
|
|
}
|
|
|
|
fun Float.round(): Float {
|
|
return Math.round(this).toFloat()
|
|
}
|
|
|
|
|
|
// ShapeRenderer alternative for rects
|
|
fun SpriteBatch.fillRect(x: Float, y: Float, w: Float, h: Float) {
|
|
this.draw(Terrarum.textureWhiteSquare, x, y, w, h)
|
|
}
|
|
inline fun SpriteBatch.drawStraightLine(x: Float, y: Float, otherEnd: Float, thickness: Float, isVertical: Boolean) {
|
|
if (!isVertical)
|
|
this.fillRect(x, y, otherEnd - x, thickness)
|
|
else
|
|
this.fillRect(x, y, thickness, otherEnd - y)
|
|
}
|
|
|
|
|
|
|
|
infix fun Color.mul(other: Color): Color = this.cpy().mul(other)
|
|
|
|
|
|
|
|
/*inline fun Color.toRGB10(): RGB10 {
|
|
val bits = this.toIntBits() // ABGR
|
|
// 0bxxRRRRRRRRRRGGGGGGGGGGBBBBBBBBBB
|
|
// 0bAAAAAAAABBBBBBBBGGGGGGGGRRRRRRRR
|
|
return bits.and(0x0000FF).shl(20) or bits.and(0x00FF00).shl(2) or bits.and(0xFF0000).ushr(16)
|
|
}*/
|
|
|
|
|
|
|
|
fun blendMul(batch: SpriteBatch? = null) {
|
|
(batch ?: Terrarum.batch).enableBlending()
|
|
(batch ?: Terrarum.batch).setBlendFunction(GL20.GL_DST_COLOR, GL20.GL_ONE_MINUS_SRC_ALPHA)
|
|
Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD) // batch.flush does not touch blend equation
|
|
}
|
|
|
|
fun blendNormal(batch: SpriteBatch? = null) {
|
|
(batch ?: Terrarum.batch).enableBlending()
|
|
(batch ?: Terrarum.batch).setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
|
|
Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD) // batch.flush does not touch blend equation
|
|
}
|
|
|
|
fun blendScreen(batch: SpriteBatch? = null) {
|
|
(batch ?: Terrarum.batch).enableBlending()
|
|
(batch ?: Terrarum.batch).setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR)
|
|
Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD) // batch.flush does not touch blend equation
|
|
}
|
|
|
|
object BlendMode {
|
|
const val SCREEN = "screen"
|
|
const val MULTIPLY = "multiply"
|
|
const val NORMAL = "normal"
|
|
//const val MAX = "GL_MAX" // not supported by GLES -- use shader
|
|
|
|
fun resolve(mode: String) {
|
|
when (mode) {
|
|
SCREEN -> blendScreen()
|
|
MULTIPLY -> blendMul()
|
|
NORMAL -> blendNormal()
|
|
//MAX -> blendLightenOnly() // not supported by GLES -- use shader
|
|
else -> throw Error("Unknown blend mode: $mode")
|
|
}
|
|
}
|
|
}
|
|
|
|
enum class RunningEnvironment {
|
|
PC, CONSOLE, MOBILE
|
|
}
|
|
|
|
infix fun Color.screen(other: Color) = Color(
|
|
1f - (1f - this.r) * (1f - other.r),
|
|
1f - (1f - this.g) * (1f - other.g),
|
|
1f - (1f - this.b) * (1f - other.b),
|
|
1f - (1f - this.a) * (1f - other.a)
|
|
)
|
|
|
|
infix fun Color.minus(other: Color) = Color( // don't turn into an operator!
|
|
this.r - other.r,
|
|
this.g - other.g,
|
|
this.b - other.b,
|
|
this.a - other.a
|
|
)
|
|
|
|
fun Int.toHex() = this.toLong().and(0xFFFFFFFF).toString(16).padStart(8, '0').toUpperCase()
|
|
|
|
fun MutableList<Any>.shuffle() {
|
|
for (i in this.size - 1 downTo 1) {
|
|
val rndIndex = (Math.random() * (i + 1)).toInt()
|
|
|
|
val t = this[rndIndex]
|
|
this[rndIndex] = this[i]
|
|
this[i] = t
|
|
}
|
|
}
|
|
|
|
|
|
val ccW = GameFontBase.toColorCode(0xFFFF)
|
|
val ccY = GameFontBase.toColorCode(0xFE8F)
|
|
val ccO = GameFontBase.toColorCode(0xFB2F)
|
|
val ccR = GameFontBase.toColorCode(0xF88F)
|
|
val ccF = GameFontBase.toColorCode(0xFAEF)
|
|
val ccM = GameFontBase.toColorCode(0xEAFF)
|
|
val ccB = GameFontBase.toColorCode(0x88FF)
|
|
val ccC = GameFontBase.toColorCode(0x8FFF)
|
|
val ccG = GameFontBase.toColorCode(0x8F8F)
|
|
val ccV = GameFontBase.toColorCode(0x080F)
|
|
val ccX = GameFontBase.toColorCode(0x853F)
|
|
val ccK = GameFontBase.toColorCode(0x888F)
|
|
|
|
|
|
typealias Second = Float
|
|
|
|
inline fun Int.sqr(): Int = this * this
|
|
inline fun Double.floorInt() = Math.floor(this).toInt()
|
|
inline fun Float.floorInt() = FastMath.floor(this)
|
|
inline fun Float.floor() = FastMath.floor(this).toFloat()
|
|
inline fun Double.ceilInt() = Math.ceil(this).toInt()
|
|
inline fun Float.ceil(): Float = FastMath.ceil(this).toFloat()
|
|
inline fun Float.ceilInt() = FastMath.ceil(this)
|
|
inline fun Double.round() = Math.round(this).toDouble()
|
|
inline fun Double.floor() = Math.floor(this)
|
|
inline fun Double.ceil() = this.floor() + 1.0
|
|
inline fun Double.roundInt(): Int = Math.round(this).toInt()
|
|
inline fun Float.roundInt(): Int = Math.round(this)
|
|
inline fun Double.abs() = Math.abs(this)
|
|
inline fun Double.sqr() = this * this
|
|
inline fun Double.sqrt() = Math.sqrt(this)
|
|
inline fun Float.sqrt() = FastMath.sqrt(this)
|
|
inline fun Int.abs() = if (this < 0) -this else this
|
|
fun Double.bipolarClamp(limit: Double) =
|
|
if (this > 0 && this > limit) limit
|
|
else if (this < 0 && this < -limit) -limit
|
|
else this
|
|
|
|
fun absMax(left: Double, right: Double): Double {
|
|
if (left > 0 && right > 0)
|
|
if (left > right) return left
|
|
else return right
|
|
else if (left < 0 && right < 0)
|
|
if (left < right) return left
|
|
else return right
|
|
else {
|
|
val absL = left.abs()
|
|
val absR = right.abs()
|
|
if (absL > absR) return left
|
|
else return right
|
|
}
|
|
}
|
|
|
|
fun Double.magnSqr() = if (this >= 0.0) this.sqr() else -this.sqr()
|
|
fun Double.sign() = if (this > 0.0) 1.0 else if (this < 0.0) -1.0 else 0.0
|
|
fun interpolateLinear(scale: Double, startValue: Double, endValue: Double): Double {
|
|
if (startValue == endValue) {
|
|
return startValue
|
|
}
|
|
if (scale <= 0.0) {
|
|
return startValue
|
|
}
|
|
if (scale >= 1.0) {
|
|
return endValue
|
|
}
|
|
return (1.0 - scale) * startValue + scale * endValue
|
|
} |