Files
Terrarum/src/net/torvald/terrarum/console/SetGlobalLightOverride.kt
2018-06-21 17:33:22 +09:00

45 lines
1.2 KiB
Kotlin

package net.torvald.terrarum.console
import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.modulebasegame.Ingame
/**
* Created by minjaesong on 2016-02-17.
*/
internal object SetGlobalLightOverride : ConsoleCommand {
var lightOverride = false
private set
override fun execute(args: Array<String>) {
if (args.size == 5) {
try {
val r = args[1].toFloat()
val g = args[2].toFloat()
val b = args[3].toFloat()
val a = args[4].toFloat()
val GL = Color(r, g, b, a)
lightOverride = true
(Terrarum.ingame!! as Ingame).world.globalLight = GL
}
catch (e: NumberFormatException) {
Echo("Wrong number input.")
}
catch (e1: IllegalArgumentException) {
Echo("Range: 0-" + LightmapRenderer.CHANNEL_MAX + " per channel")
}
}
else {
printUsage()
}
}
override fun printUsage() {
Echo("Usage: setgl [r g b a|“none”]")
}
}