Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/ItemSlotImageBuilder.kt
2018-06-21 17:33:22 +09:00

42 lines
1.1 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.gameactors.ai.toInt
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Make item slot image with number on bottom-right
*
* Created by minjaesong on 2016-07-20.
*/
object ItemSlotImageBuilder {
// FIXME it leaks mem waaaaagh
val colourBlack = Color(0x404040_FF)
val colourWhite = Color(0xC0C0C0_FF.toInt())
val slotImage = TextureRegionPack(Gdx.files.internal("./assets/graphics/gui/quickbar/item_slots_atlas.tga"), 38, 38) // must have same w/h as slotLarge
private val imageDict = HashMap<Long, Texture>()
fun produce(isBlack: Boolean, number: Int = 10): TextureRegion {
return slotImage.get(number, 0 or isBlack.toInt().shl(1))
}
fun produceLarge(isBlack: Boolean, number: Int = 10): TextureRegion {
return slotImage.get(number, 1 or isBlack.toInt().shl(1))
}
fun dispose() {
slotImage.dispose()
}
}