Files
Terrarum/src/shaders/blur.vert

15 lines
241 B
GLSL

in vec4 a_position;
in vec4 a_color;
in vec2 a_texCoord0;
uniform mat4 u_projTrans;
out vec4 v_color;
out vec2 v_texCoords;
void main() {
v_color = a_color;
v_texCoords = a_texCoord0;
gl_Position = u_projTrans * a_position;
}