Files
Terrarum/src/net/torvald/terrarum/StateShaderTest.kt
Song Minjae f46991ffbb VT redraw on request
Former-commit-id: 3ada71215d9291760704a982cc3952061dbc7afe
Former-commit-id: ca1495e668e88bc7214429472ad918621a650189
2017-01-24 00:50:12 +09:00

100 lines
3.0 KiB
Kotlin

package net.torvald.terrarum
import net.torvald.terrarum.Terrarum.Companion.STATE_ID_TEST_SHADER
import org.lwjgl.opengl.*
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.Image
import org.newdawn.slick.opengl.renderer.SGL
import org.newdawn.slick.state.BasicGameState
import org.newdawn.slick.state.StateBasedGame
import shader.Shader
import org.lwjgl.opengl.GL11
import org.lwjgl.opengl.ARBShaderObjects
import com.sun.xml.internal.ws.streaming.XMLStreamReaderUtil.close
import jdk.nashorn.internal.runtime.ScriptingFunctions.readLine
import net.torvald.terrarum.gameworld.fmod
import org.newdawn.slick.Color
import org.newdawn.slick.opengl.TextureImpl
import java.io.InputStreamReader
import java.io.BufferedReader
import java.io.File
import java.io.FileInputStream
/**
* Created by SKYHi14 on 2017-01-23.
*/
class StateShaderTest : BasicGameState() {
override fun getID() = STATE_ID_TEST_SHADER
override fun init(container: GameContainer?, game: StateBasedGame?) {
}
private lateinit var shaderTest: Shader
private lateinit var testImage: Image
override fun enter(container: GameContainer?, game: StateBasedGame?) {
shaderTest = Shader.makeShader("./assets/test.vert", "./assets/test.frag")
testImage = Image("./assets/test_texture.tga")
//testImage = Image("./logo_repository.png")
}
override fun update(container: GameContainer?, game: StateBasedGame?, delta: Int) {
Terrarum.appgc.setTitle("${Terrarum.NAME} — F: ${Terrarum.appgc.fps}")
}
override fun render(container: GameContainer?, game: StateBasedGame?, g: Graphics?) {
val x = 10f
val y = 10f
val width = testImage.width
val height = testImage.height
val textureWidth = testImage.textureWidth
val textureHeight = testImage.textureHeight
val textureOffsetX = testImage.textureOffsetX
val textureOffsetY = testImage.textureOffsetY
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT)
// bind texture
// glBegin(SGL.GL_QUADS)
// do shader
// glEnd()
//testImage.bind()
GL11.glBegin(GL11.GL_QUADS)
//GL20.glUseProgram(0)
shaderTest.startShader()
//GL13.glActiveTexture(testImage.texture.textureID)
//GL11.glBindTexture(GL13.GL_TEXTURE0, testImage.texture.textureID)
//testImage.bind()
shaderTest.setUniformIntVariable("u_texture", 0)
/*GL11.glTexCoord2f(textureOffsetX, textureOffsetY)
GL11.glVertex3f(x, y, 0f)
GL11.glTexCoord2f(textureOffsetX, textureOffsetY + textureHeight)
GL11.glVertex3f(x, y + height, 0f)
GL11.glTexCoord2f(textureOffsetX + textureWidth, textureOffsetY + textureHeight)
GL11.glVertex3f(x + width, y + height, 0f)
GL11.glTexCoord2f(textureOffsetX + textureWidth, textureOffsetY)
GL11.glVertex3f(x + width, y, 0f)*/
g!!.color = Color.orange
g!!.fillRect(10f, 10f, 512f, 512f)
GL20.glUseProgram(0)
GL11.glEnd()
}
}