Files
Terrarum/src/net/torvald/terrarum/ui/UIItemTextArea.kt

89 lines
2.8 KiB
Kotlin

package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.floor
class UIItemTextArea(
parentUI: UICanvas,
override var posX: Int,
override var posY: Int,
override val width: Int,
override val height: Int,
val lineGap: Int = 0,
val lineCount: Int = ((height + lineGap) / Terrarum.fontGame.lineHeight).toInt(),
val align: UIItemTextArea.Align = Align.LEFT
) : UIItem(parentUI) {
enum class Align {
LEFT, CENTRE, RIGHT
}
var entireText: List<String> = listOf("") // placeholder
var scrollPos = 0
fun setWallOfText(listOfString: List<String>) {
entireText = listOfString
}
override fun update(delta: Float) {
super.update(delta)
if (scrollPos > entireText.size - lineCount) scrollPos = entireText.size - lineCount
if (scrollPos < 0) scrollPos = 0
}
override fun render(batch: SpriteBatch) {
for (i in scrollPos until minOf(lineCount + scrollPos, entireText.size)) {
val yPtr = i - scrollPos
val textWidth = Terrarum.fontGame.getWidth(entireText[i])
when (align) {
Align.LEFT -> Terrarum.fontGame.draw(batch, entireText[i], posX.toFloat(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
Align.CENTRE -> Terrarum.fontGame.draw(batch, entireText[i], posX + ((width - textWidth) / 2f).floor(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
Align.RIGHT -> Terrarum.fontGame.draw(batch, entireText[i], posX + width - textWidth.toFloat(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
}
}
}
override fun keyDown(keycode: Int): Boolean {
return super.keyDown(keycode)
}
override fun keyUp(keycode: Int): Boolean {
return super.keyUp(keycode)
}
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
return super.mouseMoved(screenX, screenY)
}
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
return super.touchDragged(screenX, screenY, pointer)
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchDown(screenX, screenY, pointer, button)
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchUp(screenX, screenY, pointer, button)
}
override fun scrolled(amount: Int): Boolean {
scrollPos += amount * 3
if (scrollPos > entireText.size - lineCount) scrollPos = entireText.size - lineCount
if (scrollPos < 0) scrollPos = 0
return super.scrolled(amount)
}
override fun dispose() {
}
}