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curioustorvald/Terrarum
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mirror of https://github.com/curioustorvald/Terrarum.git synced 2026-03-08 12:51:51 +09:00
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abfd9b68fc309d4da95c28b9054df9f9bbbbdc91
Terrarum/assets/mods/basegame/blocks
History
Minjae Song 10128a20a0 rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
2018-12-22 02:08:08 +09:00
..
blocks.csv
bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
2018-12-16 02:10:04 +09:00
fluids.tga.gz
rendering scheme of the world changed, fluids draw as intended
2018-12-22 02:08:08 +09:00
Terrain - Air tile must have black transparent tile, NOT white.txt
removing branching on tiling shader, improving performance
2018-07-03 22:17:34 +09:00
terrain_autumn.tga.gz
fluidmap won't have errenous behaviour at the world edge; tga alpha fix
2018-12-19 01:53:09 +09:00
terrain.tga.gz
fluidmap won't have errenous behaviour at the world edge; tga alpha fix
2018-12-19 01:53:09 +09:00
wire.tga.gz
PostProcessor working: nested FBO won't work, use FrameBufferManager
2018-07-03 13:48:34 +09:00
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