Files
Terrarum/src/net/torvald/terrarum/gameactors/DroppedItem.kt
Song Minjae cf4f8ca07e code cleanup, shortening things
Former-commit-id: d1c81cf3207fff4dd311e9b6c3beb04c194aebc5
Former-commit-id: 26f5042ba41cd577e681a22465435945434c864b
2016-12-17 14:16:42 +09:00

35 lines
987 B
Kotlin

package net.torvald.terrarum.gameactors
import net.torvald.terrarum.gameitem.InventoryItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.tileproperties.TileCodex
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
/**
* Created by minjaesong on 16-03-15.
*/
class DroppedItem(private val item: InventoryItem) : ActorWithBody() {
init {
if (item.id >= ItemCodex.ITEM_COUNT_MAX)
throw RuntimeException("Attempted to create DroppedItem actor of a real actor; the real actor must be dropped instead.")
isVisible = true
mass = if (item.id < TileCodex.TILE_UNIQUE_MAX)
TileCodex[item.id].density / 1000.0
else
ItemCodex[item.id].mass
scale = ItemCodex[item.id].scale
}
override fun update(gc: GameContainer, delta: Int) {
item.effectWhenEquipped(gc, delta)
}
override fun drawBody(gc: GameContainer, g: Graphics) {
}
}