mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
123 lines
4.2 KiB
Kotlin
123 lines
4.2 KiB
Kotlin
package net.torvald.terrarum.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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import kotlin.math.absoluteValue
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import kotlin.math.roundToInt
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/**
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* For stepped values use UIItemHorzSliderStep (has different design tho:
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* ```
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* [-]--|--|--[]--|--[+]
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* ```
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*
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*
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*
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* Created by minjaesong on 2023-07-14.
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*/
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class UIItemHorzSlider(
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parentUI: UICanvas,
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initialX: Int, initialY: Int,
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private var initialValue: Double,
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val min: Double,
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val max: Double,
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override val width: Int,
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val handleWidth: Int = 12,
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private val backgroundTexture: TextureRegion? = null,
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private val disposeTexture: Boolean = false
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) : UIItem(parentUI, initialX, initialY) {
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override val height = 24
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private var mouseOnHandle = false
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private val handleTravelDist = width - handleWidth
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private var handlePos = (initialValue / max).times(handleTravelDist).coerceIn(0.0, handleTravelDist.toDouble())
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var value: Double = initialValue; private set
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var selectionChangeListener: (Double) -> Unit = {}
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private var mouseLatched = false // trust me this one needs its own binary latch
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override fun update(delta: Float) {
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super.update(delta)
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mouseOnHandle = itemRelativeMouseX in handlePos.roundToInt() until handlePos.roundToInt() + handleWidth && itemRelativeMouseY in 0 until height
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// update handle position and value
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if (mouseUp && Terrarum.mouseDown || mouseLatched) {
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mouseLatched = true
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handlePos = (itemRelativeMouseX - handleWidth/2.0).coerceIn(0.0, handleTravelDist.toDouble())
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value = interpolateLinear(handlePos / handleTravelDist, min, max)
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selectionChangeListener(value)
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}
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if (!Terrarum.mouseDown) {
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mouseLatched = false
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}
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}
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val troughBorderCol: Color; get() = if (mouseUp || mouseLatched) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_INACTIVE
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val handleCol: Color; get() = if (mouseOnHandle && mousePushed || mouseLatched) Toolkit.Theme.COL_SELECTED
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else if (mouseOnHandle) Toolkit.Theme.COL_MOUSE_UP else Color.WHITE
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private val renderJobs = arrayOf(
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// trough fill
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{ batch: SpriteBatch ->
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if (backgroundTexture != null) {
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batch.color = Color.WHITE
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batch.draw(backgroundTexture, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
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}
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else {
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batch.color = UIItemTextLineInput.TEXTINPUT_COL_BACKGROUND
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Toolkit.fillArea(batch, posX, posY, width, height)
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}
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},
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// trough border
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{ batch: SpriteBatch ->
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batch.color = troughBorderCol
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Toolkit.drawBoxBorder(batch, posX - 1, posY - 1, width + 2, height + 2)
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},
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// handle fill
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{ batch: SpriteBatch ->
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batch.color = handleCol.cpy().mul(Color.LIGHT_GRAY)
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Toolkit.fillArea(batch, posX + handlePos.roundToInt(), posY, handleWidth, height)
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},
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// handle border
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{ batch: SpriteBatch ->
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batch.color = handleCol
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Toolkit.drawBoxBorder(batch, posX + handlePos.roundToInt() - 1, posY - 1, handleWidth + 2, height + 2)
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},
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)
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private val renderOrderMouseUp = arrayOf(0,2,3,1).map { renderJobs[it] }
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override fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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blendNormalStraightAlpha(batch)
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renderOrderMouseUp.forEach { it(batch) }
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super.render(frameDelta, batch, camera)
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}
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override fun dispose() {
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if (disposeTexture) backgroundTexture?.texture?.tryDispose()
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}
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fun scrolledForce(amountX: Float, amountY: Float): Boolean {
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val scroll = if (amountY == 0f) amountX else if (amountX == 0f) amountY else (amountX + amountY) / 2f
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val move = Math.round(scroll)
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val newValue = (value + move).coerceIn(min, max)
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handlePos = interpolateLinear(newValue / max, 0.0, handleTravelDist.toDouble())
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value = newValue
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selectionChangeListener(value)
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return true
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}
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} |