mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-16 16:46:07 +09:00
32 lines
1.2 KiB
Kotlin
32 lines
1.2 KiB
Kotlin
package net.torvald.terrarum.audio
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.audio.Music
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import com.badlogic.gdx.audio.Sound
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import net.torvald.terrarum.ModMgr
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import java.util.*
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/**
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* Created by minjaesong on 16-07-08.
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*/
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object AudioResourceLibrary {
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// will play as music
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val ambientsForest = ArrayList<Music>()
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val ambientsMeadow = ArrayList<Music>()
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val ambientsWindy = ArrayList<Music>()
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val ambientsWoods = ArrayList<Music>()
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// will play as sound effect
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val crickets = ArrayList<Sound>()
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init {
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ambientsForest.add(Gdx.audio.newMusic(ModMgr.getGdxFile("basegame", "sounds/ambient/ambient_forest_01.ogg")))
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ambientsMeadow.add(Gdx.audio.newMusic(ModMgr.getGdxFile("basegame", "sounds/ambient/ambient_meadow_01.ogg")))
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ambientsWindy.add(Gdx.audio.newMusic(ModMgr.getGdxFile("basegame", "sounds/ambient/ambient_windy_01.ogg")))
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ambientsWoods.add(Gdx.audio.newMusic(ModMgr.getGdxFile("basegame", "sounds/ambient/ambient_woods_01.ogg")))
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crickets.add(Gdx.audio.newSound(ModMgr.getGdxFile("basegame", "sounds/ambient/crickets_01.ogg")))
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crickets.add(Gdx.audio.newSound(ModMgr.getGdxFile("basegame", "sounds/ambient/crickets_02.ogg")))
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}
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} |