Files
Terrarum/src/net/torvald/terrarum/audio/AudioResourceLibrary.kt
2017-06-22 02:31:07 +09:00

32 lines
1.2 KiB
Kotlin

package net.torvald.terrarum.audio
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.audio.Music
import com.badlogic.gdx.audio.Sound
import net.torvald.terrarum.ModMgr
import java.util.*
/**
* Created by minjaesong on 16-07-08.
*/
object AudioResourceLibrary {
// will play as music
val ambientsForest = ArrayList<Music>()
val ambientsMeadow = ArrayList<Music>()
val ambientsWindy = ArrayList<Music>()
val ambientsWoods = ArrayList<Music>()
// will play as sound effect
val crickets = ArrayList<Sound>()
init {
ambientsForest.add(Gdx.audio.newMusic(ModMgr.getGdxFile("basegame", "sounds/ambient/ambient_forest_01.ogg")))
ambientsMeadow.add(Gdx.audio.newMusic(ModMgr.getGdxFile("basegame", "sounds/ambient/ambient_meadow_01.ogg")))
ambientsWindy.add(Gdx.audio.newMusic(ModMgr.getGdxFile("basegame", "sounds/ambient/ambient_windy_01.ogg")))
ambientsWoods.add(Gdx.audio.newMusic(ModMgr.getGdxFile("basegame", "sounds/ambient/ambient_woods_01.ogg")))
crickets.add(Gdx.audio.newSound(ModMgr.getGdxFile("basegame", "sounds/ambient/crickets_01.ogg")))
crickets.add(Gdx.audio.newSound(ModMgr.getGdxFile("basegame", "sounds/ambient/crickets_02.ogg")))
}
}