Files
Terrarum/src/net/torvald/terrarum/serialise/WriteSavegame.kt

157 lines
6.3 KiB
Kotlin

package net.torvald.terrarum.serialise
import com.badlogic.gdx.graphics.Pixmap
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.gameworld.BlockLayer
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.ChunkLoadingLoadScreen
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.serialise.Common.getUnzipInputStream
import net.torvald.terrarum.tvda.*
import java.io.File
import java.io.Reader
/**
* It's your responsibility to create a new VirtualDisk if your save is new, and create a backup for modifying existing save.
*
* Created by minjaesong on 2021-09-03.
*/
object WriteSavegame {
@Volatile var savingStatus = -1 // -1: not started, 0: saving in progress, 255: saving finished
@Volatile var saveProgress = 0f
@Volatile var saveProgressMax = 1f
/**
* Will happily overwrite existing entry
*/
private fun addFile(disk: VirtualDisk, file: DiskEntry) {
disk.entries[file.entryID] = file
file.parentEntryID = 0
val dir = VDUtil.getAsDirectory(disk, 0)
if (!dir.contains(file.entryID)) dir.add(file.entryID)
}
operator fun invoke(disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, callback: () -> Unit = {}) {
savingStatus = 0
Echo("Save queued")
IngameRenderer.fboRGBexportCallback = {
Echo("Generating thumbnail...")
val w = 960
val h = 640
val p = Pixmap.createFromFrameBuffer((it.width - w).ushr(1), (it.height - h).ushr(1), w, h)
IngameRenderer.fboRGBexport = p
//PixmapIO2._writeTGA(gzout, p, true, true)
//p.dispose()
IngameRenderer.fboRGBexportedLatch = true
Echo("Done thumbnail generation")
}
IngameRenderer.fboRGBexportRequested = true
val savingThread = Thread(GameSavingThread(disk, outFile, ingame, callback), "TerrarumBasegameGameSaveThread")
savingThread.start()
// it is caller's job to keep the game paused or keep a "save in progress" ui up
// use field 'savingStatus' to know when the saving is done
}
}
/**
* Load and setup the game for the first load.
*
* To load additional actors/worlds, use ReadActor/ReadWorld.
*
* Created by minjaesong on 2021-09-03.
*/
object LoadSavegame {
fun getFileBytes(disk: VirtualDisk, id: Long): ByteArray64 = VDUtil.getAsNormalFile(disk, id).getContent()
fun getFileReader(disk: VirtualDisk, id: Long): Reader = ByteArray64Reader(getFileBytes(disk, id), Common.CHARSET)
operator fun invoke(disk: VirtualDisk) {
val newIngame = TerrarumIngame(App.batch)
val meta = ReadMeta(disk)
// NOTE: do NOT set ingame.actorNowPlaying as one read directly from the disk;
// you'll inevitably read the player actor twice, and they're separate instances of the player!
val currentWorld = (ReadActor.readActorBare(getFileReader(disk, Terrarum.PLAYER_REF_ID.toLong())) as IngamePlayer).worldCurrentlyPlaying
val world = ReadWorld(getFileReader(disk, currentWorld.toLong()))
val loadJob = { it: LoadScreenBase ->
val loadscreen = it as ChunkLoadingLoadScreen
loadscreen.addMessage(Lang["MENU_IO_LOADING"])
val actors = world.actors.distinct()//.map { ReadActor(getFileReader(disk, it.toLong())) }
// val block = Common.jsoner.fromJson(BlockCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -16)))
val item = Common.jsoner.fromJson(ItemCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -17)))
// val wire = Common.jsoner.fromJson(WireCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -18)))
// val material = Common.jsoner.fromJson(MaterialCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -19)))
// val faction = Common.jsoner.fromJson(FactionCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -20)))
val apocryphas = Common.jsoner.fromJson(Apocryphas.javaClass, getUnzipInputStream(getFileBytes(disk, -1024)))
// set lateinit vars on the gameworld
world.layerTerrain = BlockLayer(world.width, world.height)
world.layerWall = BlockLayer(world.width, world.height)
val worldParam = TerrarumIngame.Codices(disk, meta, item, apocryphas, actors)
newIngame.world = world
newIngame.gameLoadInfoPayload = worldParam
newIngame.gameLoadMode = TerrarumIngame.GameLoadMode.LOAD_FROM
newIngame.savegameArchive = disk
newIngame.creationTime = meta.creation_t
newIngame.lastPlayTime = meta.lastplay_t
newIngame.totalPlayTime = meta.playtime_t
// load all the world blocklayer chunks
val worldnum = world.worldIndex.toLong()
val cw = LandUtil.CHUNK_W;
val ch = LandUtil.CHUNK_H
val chunksY = world.height / ch
val chunkCount = world.width * world.height / (cw * ch)
val worldLayer = arrayOf(world.getLayer(0), world.getLayer(1))
for (chunk in 0L until (world.width * world.height) / (cw * ch)) {
for (layer in worldLayer.indices) {
loadscreen.addMessage("${Lang["MENU_IO_LOADING"]} ${chunk*worldLayer.size+layer+1}/${chunkCount*2}")
val chunkFile = VDUtil.getAsNormalFile(disk, worldnum.shl(32) or layer.toLong().shl(24) or chunk)
val cy = chunk % chunksY
val cx = chunk / chunksY
ReadWorld.decodeChunkToLayer(chunkFile.getContent(), worldLayer[layer], cx.toInt(), cy.toInt())
}
}
// ModMgr.reloadModules()
Echo("${ccW}Savegame loaded from $ccY${disk.getDiskNameString(Common.CHARSET)}")
printdbg(this, "Savegame loaded from ${disk.getDiskNameString(Common.CHARSET)}")
}
val loadScreen = ChunkLoadingLoadScreen(newIngame, world.width, world.height, loadJob)
Terrarum.setCurrentIngameInstance(newIngame)
App.setLoadScreen(loadScreen)
}
}