Files
Terrarum/assets/4096_bayer.frag
2021-10-06 15:57:18 +09:00

307 lines
7.8 KiB
GLSL

/**
* Blue Noise texture created by Christoph Peters, released under CC0
* http://momentsingraphics.de/BlueNoise.html
*/
#version 120
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
vec4 bayerTex[256] = vec4[](
vec4(205, 111, 82, 65),
vec4(255, 65, 133, 0),
vec4( 25, 88, 9, 134),
vec4(105, 231, 39, 185),
vec4(161, 152, 139, 66),
vec4( 91, 170, 203, 35),
vec4(247, 78, 3, 115),
vec4( 22, 193, 59, 144),
vec4(165, 156, 148, 157),
vec4(114, 131, 233, 245),
vec4(192, 202, 132, 57),
vec4( 30, 162, 31, 15),
vec4(217, 17, 63, 83),
vec4(147, 189, 214, 39),
vec4( 71, 168, 106, 129),
vec4(135, 1, 195, 243),
vec4(173, 213, 232, 75),
vec4(122, 175, 161, 233),
vec4(142, 26, 213, 203),
vec4(234, 118, 251, 21),
vec4( 1, 7, 70, 86),
vec4(218, 222, 113, 162),
vec4(150, 105, 244, 249),
vec4(186, 51, 124, 49),
vec4( 41, 229, 183, 11),
vec4( 65, 4, 22, 90),
vec4(252, 43, 115, 186),
vec4(131, 141, 166, 165),
vec4( 53, 221, 239, 202),
vec4( 20, 69, 1, 228),
vec4(226, 230, 123, 173),
vec4( 39, 130, 43, 29),
vec4( 15, 251, 28, 124),
vec4(216, 79, 90, 98),
vec4( 47, 137, 53, 145),
vec4(198, 203, 197, 225),
vec4( 60, 190, 25, 54),
vec4(133, 38, 172, 130),
vec4( 75, 143, 46, 218),
vec4(124, 243, 97, 105),
vec4(227, 115, 218, 201),
vec4( 84, 81, 68, 123),
vec4( 4, 97, 207, 32),
vec4(179, 254, 84, 133),
vec4( 79, 55, 50, 99),
vec4(160, 119, 184, 9),
vec4(189, 92, 141, 108),
vec4( 86, 47, 246, 194),
vec4(111, 185, 67, 48),
vec4(157, 14, 147, 170),
vec4( 70, 54, 122, 12),
vec4( 98, 235, 105, 110),
vec4(180, 70, 155, 197),
vec4( 31, 94, 85, 177),
vec4(239, 21, 224, 4),
vec4( 14, 167, 30, 78),
vec4(106, 183, 162, 172),
vec4(209, 212, 6, 234),
vec4(144, 151, 254, 221),
vec4(235, 178, 103, 73),
vec4(101, 23, 151, 250),
vec4(119, 205, 221, 60),
vec4(248, 154, 13, 156),
vec4( 59, 31, 168, 217),
vec4(238, 144, 209, 238),
vec4(177, 223, 227, 37),
vec4( 11, 165, 182, 154),
vec4(249, 108, 5, 254),
vec4(164, 153, 238, 74),
vec4(112, 253, 128, 30),
vec4(201, 126, 190, 239),
vec4( 49, 59, 145, 139),
vec4(172, 11, 78, 63),
vec4(156, 32, 200, 20),
vec4( 27, 72, 135, 46),
vec4( 44, 107, 38, 148),
vec4(196, 192, 193, 180),
vec4( 9, 6, 72, 24),
vec4(208, 242, 96, 140),
vec4(138, 102, 114, 84),
vec4( 34, 199, 19, 182),
vec4( 81, 122, 45, 64),
vec4(128, 91, 79, 208),
vec4(211, 28, 36, 92),
vec4( 23, 44, 212, 122),
vec4( 83, 187, 58, 44),
vec4(139, 216, 11, 190),
vec4(223, 85, 241, 96),
vec4( 92, 198, 117, 159),
vec4( 58, 232, 55, 113),
vec4(129, 136, 173, 193),
vec4(215, 238, 15, 85),
vec4( 69, 62, 125, 211),
vec4(166, 129, 243, 118),
vec4( 26, 172, 54, 242),
vec4( 95, 73, 179, 6),
vec4(224, 57, 129, 106),
vec4(199, 8, 252, 127),
vec4(145, 247, 164, 227),
vec4( 43, 209, 201, 18),
vec4(229, 173, 137, 168),
vec4(154, 0, 71, 150),
vec4( 67, 140, 177, 216),
vec4( 3, 104, 102, 14),
vec4(194, 160, 41, 206),
vec4(245, 121, 229, 252),
vec4(181, 41, 93, 128),
vec4(110, 164, 236, 1),
vec4(241, 25, 160, 166),
vec4(149, 86, 29, 40),
vec4( 50, 225, 204, 70),
vec4(183, 40, 143, 198),
vec4( 64, 159, 231, 163),
vec4( 2, 179, 104, 26),
vec4(115, 133, 91, 79),
vec4( 56, 63, 23, 188),
vec4( 97, 116, 112, 58),
vec4(187, 77, 247, 246),
vec4(254, 226, 158, 114),
vec4( 37, 50, 18, 82),
vec4(120, 249, 205, 53),
vec4( 78, 19, 150, 33),
vec4( 13, 95, 186, 224),
vec4( 36, 219, 64, 103),
vec4( 87, 197, 110, 55),
vec4(127, 147, 216, 230),
vec4(213, 114, 87, 95),
vec4(108, 208, 2, 137),
vec4(236, 233, 192, 251),
vec4(169, 20, 57, 50),
vec4(193, 84, 153, 204),
vec4(242, 149, 188, 142),
vec4(125, 240, 225, 101),
vec4( 19, 36, 48, 8),
vec4(176, 194, 86, 132),
vec4(103, 15, 215, 232),
vec4(162, 67, 121, 181),
vec4(220, 206, 26, 143),
vec4(140, 180, 80, 69),
vec4(171, 74, 7, 171),
vec4(230, 52, 140, 189),
vec4( 6, 250, 42, 149),
vec4( 77, 13, 175, 215),
vec4(155, 98, 74, 16),
vec4(136, 68, 34, 176),
vec4( 21, 195, 217, 116),
vec4( 88, 48, 14, 241),
vec4( 33, 220, 66, 38),
vec4(210, 182, 171, 222),
vec4( 76, 96, 32, 175),
vec4(134, 155, 131, 71),
vec4( 54, 127, 185, 41),
vec4(206, 171, 61, 158),
vec4( 24, 145, 248, 91),
vec4( 99, 112, 167, 22),
vec4(202, 2, 222, 244),
vec4( 62, 125, 196, 10),
vec4(188, 184, 250, 121),
vec4(253, 35, 120, 34),
vec4( 40, 139, 157, 88),
vec4(102, 106, 107, 152),
vec4( 72, 255, 134, 68),
vec4(219, 123, 240, 2),
vec4(151, 30, 118, 160),
vec4(163, 10, 146, 89),
vec4( 8, 109, 99, 210),
vec4(222, 236, 230, 27),
vec4(237, 214, 0, 196),
vec4(148, 87, 144, 120),
vec4( 68, 37, 108, 219),
vec4(250, 246, 49, 199),
vec4( 48, 228, 130, 111),
vec4(132, 158, 98, 80),
vec4(116, 83, 60, 236),
vec4( 18, 215, 24, 61),
vec4(175, 169, 237, 192),
vec4( 52, 5, 181, 231),
vec4(244, 157, 47, 97),
vec4(184, 90, 81, 187),
vec4(109, 204, 208, 126),
vec4( 61, 142, 10, 51),
vec4(190, 53, 255, 109),
vec4(117, 71, 73, 147),
vec4( 42, 24, 199, 240),
vec4( 89, 188, 89, 3),
vec4( 10, 58, 234, 59),
vec4(182, 101, 33, 135),
vec4(158, 135, 211, 47),
vec4( 29, 27, 12, 155),
vec4( 93, 64, 149, 207),
vec4(221, 239, 88, 131),
vec4(207, 45, 202, 42),
vec4(123, 132, 4, 13),
vec4( 7, 227, 165, 138),
vec4(141, 60, 95, 200),
vec4( 45, 174, 194, 226),
vec4(251, 244, 40, 19),
vec4( 96, 163, 178, 253),
vec4( 28, 201, 52, 183),
vec4(197, 120, 163, 77),
vec4(168, 224, 20, 104),
vec4(126, 12, 180, 164),
vec4(107, 166, 154, 248),
vec4(225, 196, 76, 179),
vec4(195, 207, 189, 28),
vec4(143, 93, 170, 100),
vec4( 82, 117, 228, 167),
vec4(159, 191, 69, 220),
vec4( 32, 75, 142, 112),
vec4(200, 210, 245, 56),
vec4( 85, 34, 27, 31),
vec4( 16, 113, 152, 81),
vec4(130, 80, 219, 169),
vec4(231, 3, 127, 62),
vec4(146, 134, 109, 136),
vec4( 80, 42, 136, 45),
vec4(243, 148, 210, 205),
vec4(214, 237, 65, 17),
vec4( 38, 76, 119, 87),
vec4( 73, 49, 242, 223),
vec4(246, 9, 51, 67),
vec4( 0, 150, 111, 5),
vec4( 63, 176, 37, 255),
vec4(233, 22, 126, 76),
vec4(113, 100, 56, 146),
vec4(153, 146, 223, 214),
vec4(228, 16, 116, 247),
vec4(170, 186, 62, 119),
vec4(212, 217, 77, 153),
vec4( 66, 99, 16, 7),
vec4(178, 252, 226, 94),
vec4( 5, 177, 35, 229),
vec4(137, 89, 249, 174),
vec4( 57, 110, 101, 125),
vec4( 17, 181, 8, 36),
vec4(174, 124, 220, 141),
vec4(121, 218, 138, 195),
vec4( 46, 234, 17, 117),
vec4(167, 56, 253, 184),
vec4(185, 248, 206, 23),
vec4( 94, 200, 21, 161),
vec4( 55, 161, 100, 178),
vec4( 74, 241, 187, 43),
vec4(191, 46, 169, 102),
vec4( 35, 128, 235, 235),
vec4(118, 61, 94, 209),
vec4( 51, 29, 159, 191),
vec4(204, 211, 191, 25),
vec4(100, 18, 83, 72),
vec4(232, 66, 44, 213),
vec4(152, 245, 174, 107),
vec4( 90, 33, 198, 237),
vec4(203, 103, 92, 151),
vec4(104, 82, 156, 52),
vec4(240, 138, 75, 212),
vec4( 12, 39, 176, 93)
);
float bayerSize = 16.0;
float bayerDivider = bayerSize * bayerSize;
float quant = 63.0; // 64 steps -> 63.0; 256 steps -> 255.0
vec4 quantiser = vec4(quant);
vec4 quantiserDivider = vec4(1.0 / quant);
vec2 boolean = vec2(0.0, 1.0);
vec4 halfvec = vec4(0.5);
vec4 gammaIn(vec4 col) {
return pow(col, vec4(2.2));
}
vec4 gammaOut(vec4 col) {
return pow(col, vec4(1.0 / 2.2));
}
vec4 nearestColour(vec4 inColor) {
return floor(quantiser * inColor + halfvec) * quantiserDivider;
}
void main(void) {
// create texture coordinates based on pixelSize //
vec4 inColor = v_color * (texture2D(u_texture, v_texCoords));
vec2 entry = mod(gl_FragCoord.xy, vec2(bayerSize, bayerSize));
int index = int(entry.y) * int(bayerSize) + int(entry.x);
vec4 bayerThreshold = vec4(bayerTex[index] / bayerDivider - 0.5);
vec4 selvec = nearestColour(inColor + bayerThreshold * quantiserDivider);
gl_FragColor = selvec * boolean.yyyx + inColor * boolean.xxxy; // use quantised RGB but not the A
}