Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UILoadSavegame.kt

202 lines
6.7 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.internalWidth
import net.torvald.terrarum.ui.*
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import java.util.*
/**
* Only works if current screen set by the App is [TitleScreen]
*
* Created by minjaesong on 2023-06-24.
*/
class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
// private val hash = RandomWordsName(3)
init {
handler.allowESCtoClose = false
CommonResourcePool.addToLoadingList("terrarum-defaultsavegamethumb") {
TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/savegame_thumb_placeholder.png")))
}
CommonResourcePool.addToLoadingList("savegame_status_icon") {
TextureRegionPack("assets/graphics/gui/savegame_status_icon.tga", 24, 24)
}
CommonResourcePool.loadAll()
}
override var width: Int
get() = Toolkit.drawWidth
set(value) {}
override var height: Int
get() = App.scr.height
set(value) {}
override var openCloseTime: Second = OPENCLOSE_GENERIC
private val shapeRenderer = App.makeShapeRenderer()
internal val uiWidth = SAVE_CELL_WIDTH
internal val uiX: Int
get() = (Toolkit.drawWidth - uiWidth) / 2
internal val uiXdiffChatOverlay = App.scr.chatWidth / 2
internal val textH = App.fontGame.lineHeight.toInt()
internal val cellGap = 20
internal val cellInterval = cellGap + SAVE_CELL_HEIGHT
internal val gradAreaHeight = 32
// internal val titleTextPosY: Int = App.scr.tvSafeGraphicsHeight + 10
internal val titleTopGradStart: Int = App.scr.tvSafeGraphicsHeight
internal val titleTopGradEnd: Int = titleTopGradStart + gradAreaHeight
internal val titleBottomGradStart: Int = height - App.scr.tvSafeGraphicsHeight - gradAreaHeight
internal val titleBottomGradEnd: Int = titleBottomGradStart + gradAreaHeight
internal var playerButtonSelected: UIItemPlayerCells? = null
internal lateinit var loadables: SavegameCollectionPair // will be used and modified by subUIs
internal lateinit var loadManageSelectedGame: DiskPair
internal val buttonHeight = 24
internal val buttonGap = 10
internal val buttonWidth = 180
internal val drawX = (Toolkit.drawWidth - 480) / 2
internal val buttonRowY = App.scr.height - App.scr.tvSafeGraphicsHeight - 24
// internal val drawY = (App.scr.height - 480) / 2
private val transitionalListing = UILoadList(this)
// private val transitionalAutosave = UILoadAutosave(this)
private val transitionalManage = UILoadManage(this)
private val transitionalNewCharacter = UINewCharacter(remoCon)
private val transitionPanel = UIItemHorizontalFadeSlide(
this,
(width - internalWidth) / 2,
INVENTORY_CELLS_OFFSET_Y(),
width,
App.scr.height,
0f,
listOf(transitionalListing),
listOf(transitionalManage, transitionalNewCharacter),
listOf(NullUI/*, transitionalAutosave*/)
)
private val nodesForListing = Yaml(UITitleRemoConYaml.injectedMenuSingleCharSel).parse()
private val nodesForManage = Yaml(UITitleRemoConYaml.injectedMenuSingleSaveManage).parse()
internal fun queueUpManageScr() {
transitionPanel.setCentreUIto(0)
remoCon.setNewRemoConContents(nodesForManage)
}
internal fun queueUpNewCharScr() {
transitionPanel.setCentreUIto(1)
remoCon.setNewRemoConContents(nodesForListing)
}
// internal fun bringAutosaveSelectorUp() { transitionPanel.setRightUIto(1) }
// internal fun takeAutosaveSelectorDown() { transitionPanel.setRightUIto(0) }
internal fun resetScroll() {
transitionalListing.resetScroll()
}
internal fun changePanelTo(index: Int) {
transitionPanel.requestTransition(index)
if (index == 1)
remoCon.setNewRemoConContents(nodesForManage)
else
remoCon.setNewRemoConContents(nodesForListing)
}
override fun advanceMode(button: UIItem) {
printdbg(this, "advanceMode ${button.javaClass.canonicalName}")
if (button.javaClass.simpleName == "UIItemPlayerCells") {
transitionalListing.advanceMode()
playerButtonSelected = button as UIItemPlayerCells
transitionalManage.loadSavegameInfo()
}
}
override fun show() {
// takeAutosaveSelectorDown()
super.show()
transitionPanel.show()
nodesForListing.parent = remoCon.treeRoot
nodesForManage.parent = remoCon.treeRoot
}
override fun hide() {
super.hide()
transitionPanel.hide()
}
override fun updateImpl(delta: Float) {
transitionPanel.update(delta)
}
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
transitionPanel.render(frameDelta, batch, camera)
}
override fun inputStrobed(e: TerrarumKeyboardEvent) {
transitionPanel.inputStrobed(e)
}
override fun keyDown(keycode: Int): Boolean {
transitionPanel.keyDown(keycode)
return true
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
transitionPanel.touchDown(screenX, screenY, pointer, button)
return true
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
transitionPanel.touchUp(screenX, screenY, pointer, button)
return true
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
transitionPanel.scrolled(amountX, amountY)
return true
}
override fun dispose() {
shapeRenderer.tryDispose()
transitionPanel.tryDispose()
}
override fun resize(width: Int, height: Int) {
transitionPanel.uis.forEach { it.resize(width, height) }
super.resize(width, height)
}
internal fun setCameraPosition(batch: SpriteBatch, camera: OrthographicCamera, newX: Float, newY: Float) {
camera.position.set((-newX + App.scr.halfw).roundToFloat(), (-newY + App.scr.halfh).roundToFloat(), 0f)
camera.update()
batch.projectionMatrix = camera.combined
}
fun interruptListGenerator() {
transitionalListing.cellLoadThread.interrupt()
}
}