Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UIQuickslotBar.kt

173 lines
7.0 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UINotControllable
import kotlin.math.roundToInt
/**
* A bar-shaped representation of the Quickslot.
*
* Created by minjaesong on 2016-07-20.
*/
@UINotControllable
class UIQuickslotBar : UICanvas() {
init {
handler.allowESCtoClose = false
}
private val cellSize = ItemSlotImageFactory.slotImage.tileW // 38
private val gutter = 10 - 6 // do -6 to get a gutter size of not-enlarged cells
override var width: Int = cellSize * SLOT_COUNT + gutter * (SLOT_COUNT - 1) // 452
override var height: Int = ItemSlotImageFactory.slotImage.tileH + 4 + App.fontGame.lineHeight.toInt()
/**
* In milliseconds
*/
override var openCloseTime: Second = COMMON_OPEN_CLOSE
private var selection: Int = -1
set(value) {
(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT))
field = value
}
companion object {
const val SLOT_COUNT = 10
const val DISPLAY_OPACITY = 0.92f
const val COMMON_OPEN_CLOSE = 0.12f
// val QUICKSLOT_ITEMCOUNT_TEXTCOL = Color(0xdb6f00ff.toInt())
val QUICKSLOT_ITEMCOUNT_TEXTCOL = Color(0x0099bbff.toInt())
}
override fun updateImpl(delta: Float) {
var newSelection = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
// make clicking work
if (mouseUp && mousePushed) {
for (i in 0 until SLOT_COUNT) {
val slotX = cellSize / 2 + (cellSize + gutter) * i - ItemSlotImageFactory.TILE_WIDTH/2
val slotY = cellSize / 2 - ItemSlotImageFactory.TILE_WIDTH/2
if (relativeMouseX in slotX until slotX + cellSize && relativeMouseY in slotY until slotY + cellSize) {
newSelection = i
(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, i)
}
}
}
if (selection != newSelection) {
nameShowupFired = true
nameShowupTimer = 0f
nameShowupAlpha = 1f
showupTime = App.getConfigInt("selecteditemnameshowuptime").div(1000f) // refresh game config
}
if (nameShowupFired) {
nameShowupTimer += delta
if (nameShowupTimer >= NAME_SHOWUP_DECAY + showupTime) {
nameShowupAlpha = 0f
nameShowupFired = false
}
else if (nameShowupTimer >= showupTime) {
val a = (nameShowupTimer - showupTime) / NAME_SHOWUP_DECAY
nameShowupAlpha = FastMath.interpolateLinear(a, 1f, 0f)
}
}
selection = newSelection
}
private val NAME_SHOWUP_DECAY = COMMON_OPEN_CLOSE
private var nameShowupAlpha = 0f
private var nameShowupTimer = 0f
private var nameShowupFired = false
private var showupTime = App.getConfigInt("selecteditemnameshowuptime").div(1000f)
private val drawColor = Color(1f, 1f, 1f, 1f)
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.let { actor ->
for (i in 0 until SLOT_COUNT) {
val qs = actor.inventory.getQuickslotItem(i)
val item = ItemCodex[qs?.itm]
val itemHasGauge = ((item?.maxDurability ?: 0) > 0.0) || item?.stackable == true
val image = if (i == selection)
ItemSlotImageFactory.produceLarge(false, (i + 1) % SLOT_COUNT, ItemCodex.getItemImage(item), itemHasGauge)
else
ItemSlotImageFactory.produce(true, (i + 1) % SLOT_COUNT, ItemCodex.getItemImage(item))
val slotX = cellSize / 2 + (cellSize + gutter) * i
val slotY = cellSize / 2
// draw slots
drawColor.set(-1)
drawColor.a = handler.opacity * DISPLAY_OPACITY
batch.color = drawColor
image.draw(batch, slotX, slotY)
// durability meter/item count for the selected cell
if (i == selection && item != null) {
if (item.maxDurability > 0.0) {
val percentage = item.durability / item.maxDurability
val barCol = UIItemInventoryCellCommonRes.getHealthMeterColour(percentage, 0f, 1f)
val barBack = barCol mul UIItemInventoryCellCommonRes.meterBackDarkening
val durabilityIndex = percentage.times(38).roundToInt()
// draw bar background
batch.color = barBack
batch.draw(ItemSlotImageFactory.slotImage.get(8,7), slotX - 19f, slotY - 19f)
// draw bar foreground
batch.color = barCol
batch.draw(ItemSlotImageFactory.slotImage.get(durabilityIndex % 10,4 + durabilityIndex / 10), slotX - 19f, slotY - 19f)
}
else if (item.stackable) {
val amountString = qs!!.qty.toItemCountText()
batch.color = QUICKSLOT_ITEMCOUNT_TEXTCOL
val textLen = amountString.length * App.fontSmallNumbers.W
val y = slotY + 25 - App.fontSmallNumbers.H
val x = slotX - 19 + (38 - textLen) / 2
App.fontSmallNumbers.draw(batch, amountString, x.toFloat(), y.toFloat())
}
}
}
if (nameShowupAlpha > 0f) {
val selection = actor.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: return
actor.inventory.getQuickslotItem(selection)?.let {
val item = ItemCodex[it.itm]
val quantity = it.qty
val text = "${item?.name}" + (if (item?.isUnique == true) "" else " ($quantity)")
val textWidth = App.fontGame.getWidth(text)
drawColor.set(item?.nameColour ?: Color.WHITE)
drawColor.a = nameShowupAlpha
batch.color = drawColor
App.fontGame.draw(batch, text, (width - textWidth) / 2, height - 20)
}
}
}
}
override fun dispose() {
}
}