Files
Terrarum/src/net/torvald/terrarum/ui/UIItemImageButton.kt
2019-01-29 23:37:38 +09:00

103 lines
3.0 KiB
Kotlin

package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.BlendMode
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.fillRect
/**
* Created by minjaesong on 2017-07-16.
*/
open class UIItemImageButton(
parent: UICanvas,
val image: TextureRegion,
val buttonCol: Color = Color.WHITE,
val buttonBackCol: Color = Color(0),
val buttonBackBlendMode: String = BlendMode.NORMAL,
val activeCol: Color = Color(0xfff066_ff.toInt()),
val activeBackCol: Color = Color(0xb0b0b0_ff.toInt()),
val activeBackBlendMode: String = BlendMode.MULTIPLY,
val highlightCol: Color = Color(0x00f8ff_ff),
val highlightBackCol: Color = Color(0xb0b0b0_ff.toInt()),
val highlightBackBlendMode: String = BlendMode.MULTIPLY,
override var posX: Int,
override var posY: Int,
override val width: Int = image.regionWidth,
override val height: Int = image.regionHeight,
var highlightable: Boolean
) : UIItem(parent) {
// deal with the moving position
override var oldPosX = posX
override var oldPosY = posY
var highlighted = false
override fun render(batch: SpriteBatch, camera: Camera) {
// draw background
if (mouseUp) {
BlendMode.resolve(activeBackBlendMode, batch)
batch.color = activeBackCol
}
else {
BlendMode.resolve(buttonBackBlendMode, batch)
batch.color = buttonBackCol
}
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
// draw image
blendNormal(batch)
batch.color = if (highlighted) highlightCol
else if (mouseUp) activeCol
else buttonCol
batch.draw(image, (posX + (width - image.regionWidth) / 2).toFloat(), (posY + (height - image.regionHeight) / 2).toFloat())
}
override fun dispose() {
image.texture.dispose()
}
override fun keyDown(keycode: Int): Boolean {
return super.keyDown(keycode)
}
override fun keyUp(keycode: Int): Boolean {
return super.keyUp(keycode)
}
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
return super.mouseMoved(screenX, screenY)
}
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
return super.touchDragged(screenX, screenY, pointer)
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
if (mouseUp) {
highlighted = !highlighted
}
return super.touchDown(screenX, screenY, pointer, button)
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchUp(screenX, screenY, pointer, button)
}
override fun scrolled(amount: Int): Boolean {
return super.scrolled(amount)
}
}