Files
Terrarum/src/net/torvald/aa/KDTree.kt
2019-05-26 22:55:50 +09:00

82 lines
3.1 KiB
Kotlin

package net.torvald.aa
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.sqr
/**
* Created by minjaesong on 2019-04-18.
*/
class KDTree(points: List<ActorWithBody>) {
companion object {
const val DIMENSION = 2
}
private val root: KDNode?
init {
root = create(points, 0)
}
fun findNearest(query: ActorWithBody) = getNearest(root!!, query.hitbox, 0)
private fun create(points: List<ActorWithBody>, depth: Int): KDNode? {
if (points.isEmpty()) {
return null
}
else {
val items = points.sortedBy { it.getDimensionalPoint(depth) }
val currentIndex = items.size shr 1
return KDNode(
create(items.subList(0, currentIndex), depth + 1),
create(items.subList(currentIndex + 1, items.size), depth + 1),
items[currentIndex],
items[currentIndex].hitbox.clone()
)
}
}
private fun getNearest(currentNode: KDNode, actorHitbox: Hitbox, depth: Int = 0): KDNode {
val direction = currentNode.compare(actorHitbox, depth % DIMENSION)
val next = if (direction < 0) currentNode.left else currentNode.right
val other = if (direction < 0) currentNode.right else currentNode.left
var best = if (next == null) currentNode else getNearest(next, actorHitbox, depth + 1) // traverse to leaf
if (currentNode.position.distSqr(actorHitbox) < best.position.distSqr(actorHitbox)) {
best = currentNode
}
if (other != null) {
if (currentNode.position.dimDistSqr(actorHitbox, depth % DIMENSION) < best.position.distSqr(actorHitbox)) {
val bestCandidate = getNearest(other, actorHitbox, depth + 1)
if (bestCandidate.position.distSqr(actorHitbox) < best.position.distSqr(actorHitbox)) {
best = bestCandidate
}
}
}
return best // work back up
}
data class KDNode(val left: KDNode?, val right: KDNode?, val actor: ActorWithBody, val position: Hitbox) {
//fun compare(other: ActorWithBody, dimension: Int) = other.getDimensionalPoint(dimension) - this.position.getDimensionalPoint(dimension)
fun compare(other: Hitbox, dimension: Int) = other.getDimensionalPoint(dimension) - this.position.getDimensionalPoint(dimension)
}
private fun Hitbox.distSqr(other: Hitbox): Double {
var dist = 0.0
for (i in 0 until DIMENSION)
dist += (this.getDimensionalPoint(i) - other.getDimensionalPoint(i)).sqr()
return dist
}
private fun Hitbox.dimDistSqr(other: Hitbox, dimension: Int) = other.getDimensionalPoint(dimension).minus(this.getDimensionalPoint(dimension)).sqr()
}
internal fun ActorWithBody.getDimensionalPoint(depth: Int) = this.hitbox.getDimensionalPoint(depth)
// TODO take ROUNDWORLD into account
internal fun Hitbox.getDimensionalPoint(depth: Int) =
if (depth % KDTree.DIMENSION == 0) this.canonicalX else this.canonicalY