Files
Terrarum/src/net/torvald/terrarum/modulebasegame/gameitems/ItemFurnaceAndAnvil.kt

23 lines
884 B
Kotlin

package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.gameitems.ItemID
/**
* Created by minjaesong on 2023-12-05.
*/
class ItemFurnaceAndAnvil(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureFurnaceAndAnvil") {
override var baseMass = 100.0
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/metalworking_furnace_and_anvil.tga")
override val itemImageEmissive: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/metalworking_furnace_and_anvil_emsv.tga")
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_FURNACE_AND_ANVIL"
}