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23 lines
884 B
Kotlin
23 lines
884 B
Kotlin
package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.gameitems.ItemID
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/**
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* Created by minjaesong on 2023-12-05.
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*/
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class ItemFurnaceAndAnvil(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureFurnaceAndAnvil") {
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override var baseMass = 100.0
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/metalworking_furnace_and_anvil.tga")
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override val itemImageEmissive: TextureRegion
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/metalworking_furnace_and_anvil_emsv.tga")
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override var baseToolSize: Double? = baseMass
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override var originalName = "ITEM_FURNACE_AND_ANVIL"
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} |