Files
Terrarum/src/net/torvald/terrarum/modulebasegame/serialise/QuickSaveThread.kt
2023-08-14 03:53:25 +09:00

163 lines
5.7 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.serialise
import net.torvald.gdx.graphics.PixmapIO2
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.savegame.*
import net.torvald.terrarum.savegame.VDFileID.ROOT
import net.torvald.terrarum.savegame.VDFileID.SAVEGAMEINFO
import net.torvald.terrarum.savegame.VDFileID.WORLD_SCREENSHOT
import net.torvald.terrarum.toInt
import net.torvald.terrarum.utils.PlayerLastStatus
import java.io.File
import java.util.zip.GZIPOutputStream
/**
* Created by minjaesong on 2021-09-29.
*/
class QuickSingleplayerWorldSavingThread(
val time_t: Long,
val disk: VirtualDisk,
val outFile: File,
val ingame: TerrarumIngame,
val isAuto: Boolean,
val callback: () -> Unit,
val errorHandler: (Throwable) -> Unit
) : SavingThread(errorHandler) {
/**
* Will happily overwrite existing entry
*/
private fun addFile(disk: VirtualDisk, file: DiskEntry) {
disk.entries[file.entryID] = file
file.parentEntryID = 0
val dir = VDUtil.getAsDirectory(disk, 0)
if (!dir.contains(file.entryID)) dir.add(file.entryID)
}
private val chunkProgressMultiplier = 1f
private val actorProgressMultiplier = 1f
override fun save() {
printdbg(this, "outFile: ${outFile.path}")
val skimmer = DiskSkimmer(outFile)
// wait for screencap
var emergencyStopCnt = 0
while (IngameRenderer.screencapBusy) {
// printdbg(this, "spinning for screencap to be taken")
Thread.sleep(4L)
emergencyStopCnt += 1
if (emergencyStopCnt >= SCREENCAP_WAIT_TRY_MAX) throw InterruptedException("Waiting screencap to be taken for too long")
}
val allTheActors = ingame.actorContainerActive.cloneToList() + ingame.actorContainerInactive.cloneToList()
val playersList: List<IngamePlayer> = allTheActors.filter{ it is IngamePlayer } as List<IngamePlayer>
val actorsList = allTheActors.filter { WriteWorld.actorAcceptable(it) }
val chunks = ingame.modifiedChunks
val chunkCount = chunks.map { it.size }.sum()
WriteSavegame.saveProgress = 0f
WriteSavegame.saveProgressMax = 2f +
(chunkCount) * chunkProgressMultiplier +
actorsList.size * actorProgressMultiplier
val tgaout = ByteArray64GrowableOutputStream()
val gzout = GZIPOutputStream(tgaout)
printdbg(this, "Writing metadata...")
val creation_t = ingame.world.creationTime
PixmapIO2._writeTGA(gzout, IngameRenderer.fboRGBexport, true, true)
IngameRenderer.fboRGBexport.dispose()
val thumbContent = EntryFile(tgaout.toByteArray64())
val thumb = DiskEntry(WORLD_SCREENSHOT, ROOT, creation_t, time_t, thumbContent)
addFile(disk, thumb)
WriteSavegame.saveProgress += 1f
// Write World //
// record all player's last position
playersList.forEach {
ingame.world.playersLastStatus[it.uuid] = PlayerLastStatus(it, ingame.isMultiplayer)
}
val worldMeta = EntryFile(WriteWorld.encodeToByteArray64(ingame, time_t, actorsList, playersList))
val world = DiskEntry(SAVEGAMEINFO, ROOT, creation_t, time_t, worldMeta)
addFile(disk, world); skimmer.appendEntry(world)
WriteSavegame.saveProgress += 1f
var chunksWrote = 1
chunks.forEachIndexed { layerNum, chunks ->
if (chunks.size != 0) {
ingame.world.getLayer(layerNum)?.let { layer ->
chunks.forEach { chunkNumber ->
// Echo("Writing chunks... $chunksWrote/$chunkCount")
val chunkXY = LandUtil.chunkNumToChunkXY(ingame.world, chunkNumber)
// println("Chunk xy from number $chunkNumber -> (${chunkXY.x}, ${chunkXY.y})")
val chunkBytes = WriteWorld.encodeChunk(layer, chunkXY.x, chunkXY.y)
val entryID = 0x1_0000_0000L or layerNum.toLong().shl(24) or chunkNumber.toLong()
val entryContent = EntryFile(chunkBytes)
val entry = DiskEntry(entryID, ROOT, creation_t, time_t, entryContent)
// "W1L0-92,15"
addFile(disk, entry); skimmer.appendEntry(entry)
WriteSavegame.saveProgress += chunkProgressMultiplier
chunksWrote += 1
}
}
}
}
// Write Actors //
actorsList.forEachIndexed { count, it ->
printdbg(this, "Writing actors... ${count+1}/${actorsList.size} (${it.javaClass.canonicalName})")
val actorContent = EntryFile(WriteActor.encodeToByteArray64(it))
val actor = DiskEntry(it.referenceID.toLong(), ROOT, creation_t, time_t, actorContent)
addFile(disk, actor); skimmer.appendEntry(actor)
WriteSavegame.saveProgress += actorProgressMultiplier
}
disk.saveKind = VDSaveKind.WORLD_DATA
// skimmer.rewriteDirectories()
skimmer.injectDiskCRC(disk.hashCode())
skimmer.setSaveMode(1 + 2 * isAuto.toInt())
skimmer.setSaveKind(VDSaveKind.WORLD_DATA)
printdbg(this, "Game saved with size of ${outFile.length()} bytes")
// IngameRenderer.screencapBusy = false
WriteSavegame.savingStatus = 255
ingame.clearModifiedChunks()
callback()
}
}