Files
Terrarum/src/net/torvald/terrarum/ui/UIItemSpinner.kt
2023-08-14 03:53:25 +09:00

207 lines
8.0 KiB
Kotlin

package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.ceilToInt
import kotlin.math.absoluteValue
import kotlin.math.roundToInt
/**
* Internal properties, namely initialValue, min, max, step; have the type of [Double] regardless of their input type.
*
* Created by minjaesong on 2021-10-23.
*/
class UIItemSpinner(
parentUI: UICanvas,
initialX: Int, initialY: Int,
private var initialValue: Number,
val min: Number,
val max: Number,
val step: Number,
override val width: Int,
private val drawBorder: Boolean = true,
private val numberToTextFunction: (Number) -> String = { "$it" }
) : UIItem(parentUI, initialX, initialY) {
// to alleviate floating point errors adding up as the spinner is being used
private val values = DoubleArray(1 + ((max.toDouble() - min.toDouble()).div(step.toDouble())).ceilToInt()) {
// printdbg(this, "$min..$max step $step; index [$it] = ${min.toDouble() + (step.toDouble() * it)}")
min.toDouble() + (step.toDouble() * it)
}
init {
// println("valueType=${valueType.canonicalName} for UI ${parentUI.javaClass.canonicalName}")
// if the initial value cannot be derived from the settings, round to nearest
if (values.indexOfFirst { it == initialValue.toDouble() } < 0) {
// throw IllegalArgumentException("Initial value $initialValue cannot be derived from given ($min..$max step $step) settings")
val mind = min.toDouble()
val maxd = max.toDouble()
val stepd = step.toDouble()
val id = initialValue.toDouble()
val intermediate = (0..(maxd - mind).div(stepd).ceilToInt()).map {
it to ((mind + stepd * it) - id).absoluteValue
}.minBy { it.second }.first * stepd + mind
initialValue = when (initialValue.javaClass.simpleName) {
"Integer" -> intermediate.toInt()
else -> intermediate
}
}
}
private val valueType = initialValue.javaClass // should be java.lang.Double or java.lang.Integer
private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
override val height = 24
private val buttonW = 30
private val fboWidth = width - 2*buttonW - 6
private val fboHeight = height - 4
// private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width - 2*buttonW - 6, height - 4, false)
var value = initialValue.toDouble().coerceIn(min.toDouble(), max.toDouble()) as Number
var fboUpdateLatch = true
private var mouseOnButton = 0 // 0: nothing, 1: left, 2: right
var selectionChangeListener: (Number) -> Unit = {}
private var currentIndex = values.indexOfFirst { it == initialValue.toDouble() }
private fun changeValueBy(diff: Int) {
currentIndex = (currentIndex + diff).coerceIn(values.indices)
value = values[currentIndex]
}
override fun update(delta: Float) {
super.update(delta)
mouseOnButton =
if (itemRelativeMouseX in 0 until buttonW && itemRelativeMouseY in 0 until height)
1
else if (itemRelativeMouseX in width - buttonW until width && itemRelativeMouseY in 0 until height)
2
else if (itemRelativeMouseX in buttonW + 3 until width - buttonW - 3 && itemRelativeMouseY in 0 until height)
3
else
0
if (!mouseLatched && Terrarum.mouseDown && mouseOnButton in 1..2) {
mouseLatched = true
changeValueBy((mouseOnButton * 2) - 3)
fboUpdateLatch = true
selectionChangeListener(value)
}
else if (!Terrarum.mouseDown) mouseLatched = false
}
private var textCache = ""
private var textCacheLen = 0
override fun show() {
fboUpdateLatch = true
}
override fun render(batch: SpriteBatch, camera: Camera) {
batch.end()
if (fboUpdateLatch) {
// printdbg(this, "FBO Latched")
fboUpdateLatch = false
textCache = numberToTextFunction(value.toDouble() + 0.0000000000000002)
textCacheLen = App.fontGame.getWidth(textCache)
/*fbo.inAction(camera as OrthographicCamera, batch) { batch.inUse {
gdxClearAndSetBlend(0f, 0f, 0f, 0f)
it.color = Color.WHITE
val t = numberToTextFunction(value)
val tw = App.fontGame.getWidth(t)
App.fontGameFBO.draw(it, t, (fbo.width - tw) / 2, 0)
} }*/
}
batch.begin()
if (drawBorder) {
batch.color = UIItemTextLineInput.TEXTINPUT_COL_BACKGROUND
// left button cell back
Toolkit.fillArea(batch, posX, posY, buttonW, height)
// text area cell back
Toolkit.fillArea(batch, posX + buttonW + 3, posY, width - 2*buttonW - 6, height)
// right button cell back
Toolkit.fillArea(batch, posX + width - buttonW, posY, buttonW, height)
// text area border
if (mouseOnButton != 3) {
batch.color = Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, posX - 1, posY - 1, width + 2, height + 2)
}
// left button border
batch.color = if (mouseOnButton == 1 && mousePushed) Toolkit.Theme.COL_SELECTED
else if (mouseOnButton == 1) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, posX - 1, posY - 1, buttonW + 2, height + 2)
// right button border
batch.color = if (mouseOnButton == 2 && mousePushed) Toolkit.Theme.COL_SELECTED
else if (mouseOnButton == 2) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, posX + width - buttonW - 1, posY - 1, buttonW + 2, height + 2)
// text area border (again)
if (mouseOnButton == 3) {
batch.color = Toolkit.Theme.COL_MOUSE_UP
Toolkit.drawBoxBorder(batch, posX + buttonW + 2, posY - 1, width - 2*buttonW - 4, height + 2)
}
}
// left button icon
batch.color = if (mouseOnButton == 1 && mousePushed) Toolkit.Theme.COL_SELECTED
else if (mouseOnButton == 1) Toolkit.Theme.COL_MOUSE_UP else UIItemTextLineInput.TEXTINPUT_COL_TEXT
batch.draw(labels.get(9,2), posX + (buttonW - labels.tileW) / 2f, posY + (height - labels.tileH) / 2f)
// right button icon
batch.color = if (mouseOnButton == 2 && mousePushed) Toolkit.Theme.COL_SELECTED
else if (mouseOnButton == 2) Toolkit.Theme.COL_MOUSE_UP else UIItemTextLineInput.TEXTINPUT_COL_TEXT
batch.draw(labels.get(10,2), posX + width - buttonW + (buttonW - labels.tileW) / 2f, posY + (height - labels.tileH) / 2f)
// draw text
batch.color = UIItemTextLineInput.TEXTINPUT_COL_TEXT
// batch.draw(fbo.colorBufferTexture, posX + buttonW + 3f, posY + 2f, fbo.width.toFloat(), fbo.height.toFloat())
App.fontGame.draw(batch, textCache, posX + buttonW + 3f + (fboWidth - textCacheLen).div(2), posY.toFloat())
super.render(batch, camera)
// batch.color = Color.WHITE
// App.fontSmallNumbers.draw(batch, "${valueType.simpleName}", posX.toFloat(), posY.toFloat()) // draws "Integer" or "Double"
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
if (mouseUp) {
if (amountX <= -1 || amountY <= -1)
changeValueBy(-1)
else if (amountX >= 1 || amountY >= 1)
changeValueBy(1)
selectionChangeListener(value)
fboUpdateLatch = true
return true
}
else {
return false
}
}
override fun dispose() {
// fbo.dispose()
}
}