Files
Terrarum/assets/mods/basegame/materials/materials.csv
2023-12-07 15:27:28 +09:00

2.6 KiB

1idsttensimpfdstyfmodendurancetcondreachrcssondreflcomments
2WOOD10108000.30.230.175180.5just a generic wood
3ROCK1521030000.550.642.95481.0data is that of marble
4GLSS1521030000.010.322.95481.0glass
5OORE1521030000.550.322.951000.2data is that of marble
6OGEM1521030000.550.322.95800.2data is that of marble
7CUPR21077089601.01.00401.051201.0copper
8TINN22035073101.01.006951201.0tin
9ZINC9052571401.01.0011651201.0zinc
10BRNZ31084387701.21.207551201.0bronze
11BRAS315101585301.21.0012051201.0brass
12EGLS33100023251.80.821.06101.0elven glass/moldavite
13IRON350108578741.81.4280.461201.0not wrought iron,just natural iron
14ARGN170595104902.20.91429.061201.0argentum/silver
15AURM120350193002.20.88318.061201.0aurum/gold
16STAL531252078743.21.7326.071201.0steel
17EAUR768081922.91.361.071201.0elven aurichalcum
18TIAL900044204.02.161.081201.0titanium alloy (Ti6Al4V)
19ADMT2000409027006.03.421.081201.0adamant
20OOZE20010000.00.080.50100.0genetic ooze,data is about human skin
21BONE130020000.330.230.554100.1data is that of bovine bone
22DIRT1114000.00.0360100.0dirt
23SAND1124000.00.0360360.0sand
24GRVL1124000.00.0360360.0gravel
25PLST1114000.00.0360160.5TODO plastic (polyethylene)
26GRSS1114000.00.0360100.0dirt
27AIIR1110.00.03601-0.2air
28NULL1110.00.036010.5air
29# idst: ID_STRING, ALL CAPS
30#
31# tens: tensile strength (= ultimate stringth)
32# not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
33# that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
34#
35# impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
36#
37# dsty: density (grams per litre)
38#
39# fmod: forcemod -- related to attack points
40#
41# endurance: multiplier, using copper as referencedetermines durability of tools/weapons/armours/etc.
42# the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
43#
44# tcond: thermal conductivity
45#
46# reach: Tool Reach in blocks. Default is 6 (iron)
47#
48# rcs: Radar Cross Section -- how well the material reflects the radio wave used by the Ground Penetrating Radar.
49#
50# sondrefl: Sound Reflective Power. Hard surface (glass) is 1.0
51#
52# Comments: do nothingdo not parse
53#
54## These values are being used by the phys simulator (blocks) and for attack power calculation (items)