Files
Terrarum/assets/mods/dwarventech/wires/wires.csv
2025-03-30 20:00:02 +09:00

1.1 KiB

1iddropnamerenderclassacceptinputcountinputtypeoutputtypejavaclassinventoryimgbranchingtags
211WIRE_THINNETnetworknetframe1N/AN/Anet.torvald.terrarum.modulecomputers.gameitems.WirePieceNetworkBusdwarventech.items,0,11
322WIRE_IO_BUSio_busio_bus1N/AN/Anet.torvald.terrarum.modulecomputers.gameitems.WirePieceIOBusdwarventech.items,1,11
4# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
5# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
6# inputtype: which wiretype it accepts. N/A for wires
7# outputtype: which wiretype it emits. N/A for wires
8# branching: if this wire can have branches. 0: unable and cannot be bent, 1: unable but can be bent, 2: tee-only, 3: cross-only, 4: tee and cross.
9# Something like a thicknet can't have branches
10#
11# comments
12# digital_3bits must come right after three wires it bundles
13# what's the point of WIRE_BUNDLE when you can overlap as many wires as you want? -- Torvald, 2021-08-09