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ARBBindlessTexture (LWJGL API)
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<A HREF="../../../org/lwjgl/opengl/ARBBaseInstance.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>
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<A HREF="../../../org/lwjgl/opengl/ARBBlendFuncExtended.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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<H2>
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org.lwjgl.opengl</FONT>
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<BR>
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Class ARBBindlessTexture</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ARBBindlessTexture</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>ARBBindlessTexture</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#GL_UNSIGNED_INT64_ARB">GL_UNSIGNED_INT64_ARB</A></B></CODE>
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<BR>
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Accepted by the <type> parameter of VertexAttribLPointer:</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static long</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glGetImageHandleARB(int, int, boolean, int, int)">glGetImageHandleARB</A></B>(int texture,
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int level,
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boolean layered,
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int layer,
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int format)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static long</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glGetTextureHandleARB(int)">glGetTextureHandleARB</A></B>(int texture)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static long</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glGetTextureSamplerHandleARB(int, int)">glGetTextureSamplerHandleARB</A></B>(int texture,
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int sampler)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glGetVertexAttribLuARB(int, int, java.nio.LongBuffer)">glGetVertexAttribLuARB</A></B>(int index,
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int pname,
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java.nio.LongBuffer params)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glIsImageHandleResidentARB(long)">glIsImageHandleResidentARB</A></B>(long handle)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glIsTextureHandleResidentARB(long)">glIsTextureHandleResidentARB</A></B>(long handle)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glMakeImageHandleNonResidentARB(long)">glMakeImageHandleNonResidentARB</A></B>(long handle)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glMakeImageHandleResidentARB(long, int)">glMakeImageHandleResidentARB</A></B>(long handle,
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int access)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glMakeTextureHandleNonResidentARB(long)">glMakeTextureHandleNonResidentARB</A></B>(long handle)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glMakeTextureHandleResidentARB(long)">glMakeTextureHandleResidentARB</A></B>(long handle)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glProgramUniformHandleuARB(int, int, java.nio.LongBuffer)">glProgramUniformHandleuARB</A></B>(int program,
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int location,
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java.nio.LongBuffer values)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glProgramUniformHandleui64ARB(int, int, long)">glProgramUniformHandleui64ARB</A></B>(int program,
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int location,
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long value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glUniformHandleuARB(int, java.nio.LongBuffer)">glUniformHandleuARB</A></B>(int location,
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java.nio.LongBuffer value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glUniformHandleui64ARB(int, long)">glUniformHandleui64ARB</A></B>(int location,
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long value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glVertexAttribL1uARB(int, java.nio.LongBuffer)">glVertexAttribL1uARB</A></B>(int index,
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java.nio.LongBuffer v)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glVertexAttribL1ui64ARB(int, long)">glVertexAttribL1ui64ARB</A></B>(int index,
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long x)</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Field Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="GL_UNSIGNED_INT64_ARB"><!-- --></A><H3>
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GL_UNSIGNED_INT64_ARB</H3>
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<PRE>
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public static final int <B>GL_UNSIGNED_INT64_ARB</B></PRE>
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<DL>
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<DD>Accepted by the <type> parameter of VertexAttribLPointer:
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<P>
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBBindlessTexture.GL_UNSIGNED_INT64_ARB">Constant Field Values</A></DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="glGetTextureHandleARB(int)"><!-- --></A><H3>
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glGetTextureHandleARB</H3>
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<PRE>
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public static long <B>glGetTextureHandleARB</B>(int texture)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetTextureSamplerHandleARB(int, int)"><!-- --></A><H3>
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glGetTextureSamplerHandleARB</H3>
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<PRE>
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public static long <B>glGetTextureSamplerHandleARB</B>(int texture,
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int sampler)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glMakeTextureHandleResidentARB(long)"><!-- --></A><H3>
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glMakeTextureHandleResidentARB</H3>
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<PRE>
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public static void <B>glMakeTextureHandleResidentARB</B>(long handle)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glMakeTextureHandleNonResidentARB(long)"><!-- --></A><H3>
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glMakeTextureHandleNonResidentARB</H3>
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<PRE>
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public static void <B>glMakeTextureHandleNonResidentARB</B>(long handle)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetImageHandleARB(int, int, boolean, int, int)"><!-- --></A><H3>
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glGetImageHandleARB</H3>
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<PRE>
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public static long <B>glGetImageHandleARB</B>(int texture,
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int level,
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boolean layered,
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int layer,
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int format)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glMakeImageHandleResidentARB(long, int)"><!-- --></A><H3>
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glMakeImageHandleResidentARB</H3>
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<PRE>
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public static void <B>glMakeImageHandleResidentARB</B>(long handle,
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int access)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glMakeImageHandleNonResidentARB(long)"><!-- --></A><H3>
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glMakeImageHandleNonResidentARB</H3>
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<PRE>
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public static void <B>glMakeImageHandleNonResidentARB</B>(long handle)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniformHandleui64ARB(int, long)"><!-- --></A><H3>
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glUniformHandleui64ARB</H3>
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<PRE>
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public static void <B>glUniformHandleui64ARB</B>(int location,
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long value)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniformHandleuARB(int, java.nio.LongBuffer)"><!-- --></A><H3>
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glUniformHandleuARB</H3>
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<PRE>
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public static void <B>glUniformHandleuARB</B>(int location,
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java.nio.LongBuffer value)</PRE>
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<DL>
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<DD><DL>
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<A NAME="glProgramUniformHandleui64ARB(int, int, long)"><!-- --></A><H3>
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glProgramUniformHandleui64ARB</H3>
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<PRE>
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public static void <B>glProgramUniformHandleui64ARB</B>(int program,
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int location,
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long value)</PRE>
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<DL>
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<DD><DL>
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<A NAME="glProgramUniformHandleuARB(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
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glProgramUniformHandleuARB</H3>
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<PRE>
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public static void <B>glProgramUniformHandleuARB</B>(int program,
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int location,
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java.nio.LongBuffer values)</PRE>
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<DL>
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</DD>
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<HR>
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<A NAME="glIsTextureHandleResidentARB(long)"><!-- --></A><H3>
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glIsTextureHandleResidentARB</H3>
|
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<PRE>
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public static boolean <B>glIsTextureHandleResidentARB</B>(long handle)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glIsImageHandleResidentARB(long)"><!-- --></A><H3>
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glIsImageHandleResidentARB</H3>
|
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<PRE>
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public static boolean <B>glIsImageHandleResidentARB</B>(long handle)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glVertexAttribL1ui64ARB(int, long)"><!-- --></A><H3>
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glVertexAttribL1ui64ARB</H3>
|
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<PRE>
|
|
public static void <B>glVertexAttribL1ui64ARB</B>(int index,
|
|
long x)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glVertexAttribL1uARB(int, java.nio.LongBuffer)"><!-- --></A><H3>
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|
glVertexAttribL1uARB</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribL1uARB</B>(int index,
|
|
java.nio.LongBuffer v)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetVertexAttribLuARB(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glGetVertexAttribLuARB</H3>
|
|
<PRE>
|
|
public static void <B>glGetVertexAttribLuARB</B>(int index,
|
|
int pname,
|
|
java.nio.LongBuffer params)</PRE>
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