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Terrarum/lib/javadoc/lwjgl-javadoc/org/lwjgl/opengl/ARBES2Compatibility.html
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ARBES2Compatibility (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class ARBES2Compatibility</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ARBES2Compatibility</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>ARBES2Compatibility</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_FIXED">GL_FIXED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of VertexAttribPointer:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_HIGH_INT">GL_HIGH_INT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_LOW_FLOAT">GL_LOW_FLOAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_LOW_INT">GL_LOW_INT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MEDIUM_INT">GL_MEDIUM_INT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_RGB565">GL_RGB565</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of most commands taking sized internal formats:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glClearDepthf(float)">glClearDepthf</A></B>(float&nbsp;d)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glDepthRangef(float, float)">glDepthRangef</A></B>(float&nbsp;n,
float&nbsp;f)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetShaderPrecisionFormat</A></B>(int&nbsp;shadertype,
int&nbsp;precisiontype,
java.nio.IntBuffer&nbsp;range,
java.nio.IntBuffer&nbsp;precision)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glReleaseShaderCompiler()">glReleaseShaderCompiler</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glShaderBinary(java.nio.IntBuffer, int, java.nio.ByteBuffer)">glShaderBinary</A></B>(java.nio.IntBuffer&nbsp;shaders,
int&nbsp;binaryformat,
java.nio.ByteBuffer&nbsp;binary)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_SHADER_COMPILER"><!-- --></A><H3>
GL_SHADER_COMPILER</H3>
<PRE>
public static final int <B>GL_SHADER_COMPILER</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_SHADER_COMPILER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_SHADER_BINARY_FORMATS"><!-- --></A><H3>
GL_NUM_SHADER_BINARY_FORMATS</H3>
<PRE>
public static final int <B>GL_NUM_SHADER_BINARY_FORMATS</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_NUM_SHADER_BINARY_FORMATS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VERTEX_UNIFORM_VECTORS"><!-- --></A><H3>
GL_MAX_VERTEX_UNIFORM_VECTORS</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_UNIFORM_VECTORS</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MAX_VERTEX_UNIFORM_VECTORS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VARYING_VECTORS"><!-- --></A><H3>
GL_MAX_VARYING_VECTORS</H3>
<PRE>
public static final int <B>GL_MAX_VARYING_VECTORS</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MAX_VARYING_VECTORS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_FRAGMENT_UNIFORM_VECTORS"><!-- --></A><H3>
GL_MAX_FRAGMENT_UNIFORM_VECTORS</H3>
<PRE>
public static final int <B>GL_MAX_FRAGMENT_UNIFORM_VECTORS</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MAX_FRAGMENT_UNIFORM_VECTORS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_IMPLEMENTATION_COLOR_READ_TYPE"><!-- --></A><H3>
GL_IMPLEMENTATION_COLOR_READ_TYPE</H3>
<PRE>
public static final int <B>GL_IMPLEMENTATION_COLOR_READ_TYPE</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_IMPLEMENTATION_COLOR_READ_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_IMPLEMENTATION_COLOR_READ_FORMAT"><!-- --></A><H3>
GL_IMPLEMENTATION_COLOR_READ_FORMAT</H3>
<PRE>
public static final int <B>GL_IMPLEMENTATION_COLOR_READ_FORMAT</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_IMPLEMENTATION_COLOR_READ_FORMAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FIXED"><!-- --></A><H3>
GL_FIXED</H3>
<PRE>
public static final int <B>GL_FIXED</B></PRE>
<DL>
<DD>Accepted by the &lt;type&gt; parameter of VertexAttribPointer:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_FIXED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOW_FLOAT"><!-- --></A><H3>
GL_LOW_FLOAT</H3>
<PRE>
public static final int <B>GL_LOW_FLOAT</B></PRE>
<DL>
<DD>Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_LOW_FLOAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MEDIUM_FLOAT"><!-- --></A><H3>
GL_MEDIUM_FLOAT</H3>
<PRE>
public static final int <B>GL_MEDIUM_FLOAT</B></PRE>
<DL>
<DD>Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MEDIUM_FLOAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HIGH_FLOAT"><!-- --></A><H3>
GL_HIGH_FLOAT</H3>
<PRE>
public static final int <B>GL_HIGH_FLOAT</B></PRE>
<DL>
<DD>Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_HIGH_FLOAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOW_INT"><!-- --></A><H3>
GL_LOW_INT</H3>
<PRE>
public static final int <B>GL_LOW_INT</B></PRE>
<DL>
<DD>Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_LOW_INT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MEDIUM_INT"><!-- --></A><H3>
GL_MEDIUM_INT</H3>
<PRE>
public static final int <B>GL_MEDIUM_INT</B></PRE>
<DL>
<DD>Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:
<P>
<DL>
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<A NAME="GL_HIGH_INT"><!-- --></A><H3>
GL_HIGH_INT</H3>
<PRE>
public static final int <B>GL_HIGH_INT</B></PRE>
<DL>
<DD>Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:
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<A NAME="GL_RGB565"><!-- --></A><H3>
GL_RGB565</H3>
<PRE>
public static final int <B>GL_RGB565</B></PRE>
<DL>
<DD>Accepted by the &lt;format&gt; parameter of most commands taking sized internal formats:
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<A NAME="glReleaseShaderCompiler()"><!-- --></A><H3>
glReleaseShaderCompiler</H3>
<PRE>
public static void <B>glReleaseShaderCompiler</B>()</PRE>
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<A NAME="glShaderBinary(java.nio.IntBuffer, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glShaderBinary</H3>
<PRE>
public static void <B>glShaderBinary</B>(java.nio.IntBuffer&nbsp;shaders,
int&nbsp;binaryformat,
java.nio.ByteBuffer&nbsp;binary)</PRE>
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<A NAME="glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetShaderPrecisionFormat</H3>
<PRE>
public static void <B>glGetShaderPrecisionFormat</B>(int&nbsp;shadertype,
int&nbsp;precisiontype,
java.nio.IntBuffer&nbsp;range,
java.nio.IntBuffer&nbsp;precision)</PRE>
<DL>
<DD><DL>
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<A NAME="glDepthRangef(float, float)"><!-- --></A><H3>
glDepthRangef</H3>
<PRE>
public static void <B>glDepthRangef</B>(float&nbsp;n,
float&nbsp;f)</PRE>
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<DD><DL>
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<A NAME="glClearDepthf(float)"><!-- --></A><H3>
glClearDepthf</H3>
<PRE>
public static void <B>glClearDepthf</B>(float&nbsp;d)</PRE>
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