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ARBGeometryShader4 (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class ARBGeometryShader4</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ARBGeometryShader4</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>ARBGeometryShader4</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB">GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetFramebufferAttachment-
ParameterivEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_ARB">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetFramebufferAttachment-
ParameterivEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB">GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatusEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB">GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatusEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_GEOMETRY_INPUT_TYPE_ARB">GL_GEOMETRY_INPUT_TYPE_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_GEOMETRY_OUTPUT_TYPE_ARB">GL_GEOMETRY_OUTPUT_TYPE_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_GEOMETRY_SHADER_ARB">GL_GEOMETRY_SHADER_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_GEOMETRY_VERTICES_OUT_ARB">GL_GEOMETRY_VERTICES_OUT_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_LINE_STRIP_ADJACENCY_ARB">GL_LINE_STRIP_ADJACENCY_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of Begin, DrawArrays,
MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_LINES_ADJACENCY_ARB">GL_LINES_ADJACENCY_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of Begin, DrawArrays,
MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB">GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB">GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB">GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB">GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB">GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_VARYING_COMPONENTS_ARB">GL_MAX_VARYING_COMPONENTS_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_VERTEX_VARYING_COMPONENTS_ARB">GL_MAX_VERTEX_VARYING_COMPONENTS_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_PROGRAM_POINT_SIZE_ARB">GL_PROGRAM_POINT_SIZE_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetIntegerv, GetFloatv, GetDoublev,
and GetBooleanv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_TRIANGLE_STRIP_ADJACENCY_ARB">GL_TRIANGLE_STRIP_ADJACENCY_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of Begin, DrawArrays,
MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_TRIANGLES_ADJACENCY_ARB">GL_TRIANGLES_ADJACENCY_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of Begin, DrawArrays,
MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#glFramebufferTextureARB(int, int, int, int)">glFramebufferTextureARB</A></B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#glFramebufferTextureFaceARB(int, int, int, int, int)">glFramebufferTextureFaceARB</A></B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;face)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#glFramebufferTextureLayerARB(int, int, int, int, int)">glFramebufferTextureLayerARB</A></B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;layer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGeometryShader4.html#glProgramParameteriARB(int, int, int)">glProgramParameteriARB</A></B>(int&nbsp;program,
int&nbsp;pname,
int&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_GEOMETRY_SHADER_ARB"><!-- --></A><H3>
GL_GEOMETRY_SHADER_ARB</H3>
<PRE>
public static final int <B>GL_GEOMETRY_SHADER_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GEOMETRY_VERTICES_OUT_ARB"><!-- --></A><H3>
GL_GEOMETRY_VERTICES_OUT_ARB</H3>
<PRE>
public static final int <B>GL_GEOMETRY_VERTICES_OUT_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_GEOMETRY_VERTICES_OUT_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GEOMETRY_INPUT_TYPE_ARB"><!-- --></A><H3>
GL_GEOMETRY_INPUT_TYPE_ARB</H3>
<PRE>
public static final int <B>GL_GEOMETRY_INPUT_TYPE_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_GEOMETRY_INPUT_TYPE_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GEOMETRY_OUTPUT_TYPE_ARB"><!-- --></A><H3>
GL_GEOMETRY_OUTPUT_TYPE_ARB</H3>
<PRE>
public static final int <B>GL_GEOMETRY_OUTPUT_TYPE_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_GEOMETRY_OUTPUT_TYPE_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"><!-- --></A><H3>
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB</H3>
<PRE>
public static final int <B>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"><!-- --></A><H3>
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB</H3>
<PRE>
public static final int <B>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"><!-- --></A><H3>
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_VERTEX_VARYING_COMPONENTS_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VARYING_COMPONENTS_ARB"><!-- --></A><H3>
GL_MAX_VARYING_COMPONENTS_ARB</H3>
<PRE>
public static final int <B>GL_MAX_VARYING_COMPONENTS_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_VARYING_COMPONENTS_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"><!-- --></A><H3>
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB</H3>
<PRE>
public static final int <B>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"><!-- --></A><H3>
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB</H3>
<PRE>
public static final int <B>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"><!-- --></A><H3>
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB</H3>
<PRE>
public static final int <B>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINES_ADJACENCY_ARB"><!-- --></A><H3>
GL_LINES_ADJACENCY_ARB</H3>
<PRE>
public static final int <B>GL_LINES_ADJACENCY_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;mode&gt; parameter of Begin, DrawArrays,
MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_LINES_ADJACENCY_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_STRIP_ADJACENCY_ARB"><!-- --></A><H3>
GL_LINE_STRIP_ADJACENCY_ARB</H3>
<PRE>
public static final int <B>GL_LINE_STRIP_ADJACENCY_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;mode&gt; parameter of Begin, DrawArrays,
MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRIANGLES_ADJACENCY_ARB"><!-- --></A><H3>
GL_TRIANGLES_ADJACENCY_ARB</H3>
<PRE>
public static final int <B>GL_TRIANGLES_ADJACENCY_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;mode&gt; parameter of Begin, DrawArrays,
MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_TRIANGLES_ADJACENCY_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRIANGLE_STRIP_ADJACENCY_ARB"><!-- --></A><H3>
GL_TRIANGLE_STRIP_ADJACENCY_ARB</H3>
<PRE>
public static final int <B>GL_TRIANGLE_STRIP_ADJACENCY_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;mode&gt; parameter of Begin, DrawArrays,
MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"><!-- --></A><H3>
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB</B></PRE>
<DL>
<DD>Returned by CheckFramebufferStatusEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"><!-- --></A><H3>
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB</B></PRE>
<DL>
<DD>Returned by CheckFramebufferStatusEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetFramebufferAttachment-
ParameterivEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_ARB"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_ARB</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetFramebufferAttachment-
ParameterivEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROGRAM_POINT_SIZE_ARB"><!-- --></A><H3>
GL_PROGRAM_POINT_SIZE_ARB</H3>
<PRE>
public static final int <B>GL_PROGRAM_POINT_SIZE_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetIntegerv, GetFloatv, GetDoublev,
and GetBooleanv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_PROGRAM_POINT_SIZE_ARB">Constant Field Values</A></DL>
</DL>
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glProgramParameteriARB(int, int, int)"><!-- --></A><H3>
glProgramParameteriARB</H3>
<PRE>
public static void <B>glProgramParameteriARB</B>(int&nbsp;program,
int&nbsp;pname,
int&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFramebufferTextureARB(int, int, int, int)"><!-- --></A><H3>
glFramebufferTextureARB</H3>
<PRE>
public static void <B>glFramebufferTextureARB</B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFramebufferTextureLayerARB(int, int, int, int, int)"><!-- --></A><H3>
glFramebufferTextureLayerARB</H3>
<PRE>
public static void <B>glFramebufferTextureLayerARB</B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;layer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFramebufferTextureFaceARB(int, int, int, int, int)"><!-- --></A><H3>
glFramebufferTextureFaceARB</H3>
<PRE>
public static void <B>glFramebufferTextureFaceARB</B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;face)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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