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ARBSeparateShaderObjects (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class ARBSeparateShaderObjects</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ARBSeparateShaderObjects</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>ARBSeparateShaderObjects</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_ACTIVE_PROGRAM">GL_ACTIVE_PROGRAM</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;type&gt; parameter to GetProgramPipelineiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_ALL_SHADER_BITS">GL_ALL_SHADER_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStages:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_FRAGMENT_SHADER_BIT">GL_FRAGMENT_SHADER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStages:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_GEOMETRY_SHADER_BIT">GL_GEOMETRY_SHADER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStages:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_PROGRAM_PIPELINE_BINDING">GL_PROGRAM_PIPELINE_BINDING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_PROGRAM_SEPARABLE">GL_PROGRAM_SEPARABLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of ProgramParameteri and
GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_TESS_CONTROL_SHADER_BIT">GL_TESS_CONTROL_SHADER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStages:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_TESS_EVALUATION_SHADER_BIT">GL_TESS_EVALUATION_SHADER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStages:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_VERTEX_SHADER_BIT">GL_VERTEX_SHADER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStages:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glActiveShaderProgram(int, int)">glActiveShaderProgram</A></B>(int&nbsp;pipeline,
int&nbsp;program)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glBindProgramPipeline(int)">glBindProgramPipeline</A></B>(int&nbsp;pipeline)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, java.nio.ByteBuffer)">glCreateShaderProgram</A></B>(int&nbsp;type,
java.nio.ByteBuffer&nbsp;string)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Single null-terminated source code string.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, java.nio.ByteBuffer[])">glCreateShaderProgram</A></B>(int&nbsp;type,
java.nio.ByteBuffer[]&nbsp;strings)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateShaderProgramv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, java.lang.CharSequence)">glCreateShaderProgram</A></B>(int&nbsp;type,
java.lang.CharSequence&nbsp;string)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateShaderProgramv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, java.lang.CharSequence[])">glCreateShaderProgram</A></B>(int&nbsp;type,
java.lang.CharSequence[]&nbsp;strings)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateShaderProgramv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, int, java.nio.ByteBuffer)">glCreateShaderProgram</A></B>(int&nbsp;type,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;strings)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateShaderProgramv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glDeleteProgramPipelines(int)">glDeleteProgramPipelines</A></B>(int&nbsp;pipeline)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteProgramPipelines.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glDeleteProgramPipelines(java.nio.IntBuffer)">glDeleteProgramPipelines</A></B>(java.nio.IntBuffer&nbsp;pipelines)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGenProgramPipelines()">glGenProgramPipelines</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenProgramPipelines.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGenProgramPipelines(java.nio.IntBuffer)">glGenProgramPipelines</A></B>(java.nio.IntBuffer&nbsp;pipelines)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGetProgramPipeline(int, int, java.nio.IntBuffer)">glGetProgramPipeline</A></B>(int&nbsp;pipeline,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGetProgramPipelinei(int, int)">glGetProgramPipelinei</A></B>(int&nbsp;pipeline,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetProgramPipelineiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGetProgramPipelineInfoLog(int, int)">glGetProgramPipelineInfoLog</A></B>(int&nbsp;pipeline,
int&nbsp;bufSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetProgramPipelineInfoLog.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGetProgramPipelineInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramPipelineInfoLog</A></B>(int&nbsp;pipeline,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glIsProgramPipeline(int)">glIsProgramPipeline</A></B>(int&nbsp;pipeline)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramParameteri(int, int, int)">glProgramParameteri</A></B>(int&nbsp;program,
int&nbsp;pname,
int&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1(int, int, java.nio.DoubleBuffer)">glProgramUniform1</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1(int, int, java.nio.FloatBuffer)">glProgramUniform1</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1(int, int, java.nio.IntBuffer)">glProgramUniform1</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1d(int, int, double)">glProgramUniform1d</A></B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1f(int, int, float)">glProgramUniform1f</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1i(int, int, int)">glProgramUniform1i</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1u(int, int, java.nio.IntBuffer)">glProgramUniform1u</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1ui(int, int, int)">glProgramUniform1ui</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2(int, int, java.nio.DoubleBuffer)">glProgramUniform2</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2(int, int, java.nio.FloatBuffer)">glProgramUniform2</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2(int, int, java.nio.IntBuffer)">glProgramUniform2</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2d(int, int, double, double)">glProgramUniform2d</A></B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2f(int, int, float, float)">glProgramUniform2f</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2i(int, int, int, int)">glProgramUniform2i</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2u(int, int, java.nio.IntBuffer)">glProgramUniform2u</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2ui(int, int, int, int)">glProgramUniform2ui</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3(int, int, java.nio.DoubleBuffer)">glProgramUniform3</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3(int, int, java.nio.FloatBuffer)">glProgramUniform3</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3(int, int, java.nio.IntBuffer)">glProgramUniform3</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3d(int, int, double, double, double)">glProgramUniform3d</A></B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1,
double&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3f(int, int, float, float, float)">glProgramUniform3f</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3i(int, int, int, int, int)">glProgramUniform3i</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3u(int, int, java.nio.IntBuffer)">glProgramUniform3u</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3ui(int, int, int, int, int)">glProgramUniform3ui</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4(int, int, java.nio.DoubleBuffer)">glProgramUniform4</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4(int, int, java.nio.FloatBuffer)">glProgramUniform4</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4(int, int, java.nio.IntBuffer)">glProgramUniform4</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4d(int, int, double, double, double, double)">glProgramUniform4d</A></B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1,
double&nbsp;v2,
double&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4f(int, int, float, float, float, float)">glProgramUniform4f</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4i(int, int, int, int, int, int)">glProgramUniform4i</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4u(int, int, java.nio.IntBuffer)">glProgramUniform4u</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4ui(int, int, int, int, int, int)">glProgramUniform4ui</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2x3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x3</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2x3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2x3</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2x4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x4</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2x4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2x4</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3x2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x2</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3x2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3x2</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3x4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x4</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3x4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3x4</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix4x2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x2</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix4x2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4x2</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix4x3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x3</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix4x3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4x3</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glUseProgramStages(int, int, int)">glUseProgramStages</A></B>(int&nbsp;pipeline,
int&nbsp;stages,
int&nbsp;program)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glValidateProgramPipeline(int)">glValidateProgramPipeline</A></B>(int&nbsp;pipeline)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_VERTEX_SHADER_BIT"><!-- --></A><H3>
GL_VERTEX_SHADER_BIT</H3>
<PRE>
public static final int <B>GL_VERTEX_SHADER_BIT</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStages:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBSeparateShaderObjects.GL_VERTEX_SHADER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAGMENT_SHADER_BIT"><!-- --></A><H3>
GL_FRAGMENT_SHADER_BIT</H3>
<PRE>
public static final int <B>GL_FRAGMENT_SHADER_BIT</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStages:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBSeparateShaderObjects.GL_FRAGMENT_SHADER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GEOMETRY_SHADER_BIT"><!-- --></A><H3>
GL_GEOMETRY_SHADER_BIT</H3>
<PRE>
public static final int <B>GL_GEOMETRY_SHADER_BIT</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStages:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBSeparateShaderObjects.GL_GEOMETRY_SHADER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TESS_CONTROL_SHADER_BIT"><!-- --></A><H3>
GL_TESS_CONTROL_SHADER_BIT</H3>
<PRE>
public static final int <B>GL_TESS_CONTROL_SHADER_BIT</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStages:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBSeparateShaderObjects.GL_TESS_CONTROL_SHADER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TESS_EVALUATION_SHADER_BIT"><!-- --></A><H3>
GL_TESS_EVALUATION_SHADER_BIT</H3>
<PRE>
public static final int <B>GL_TESS_EVALUATION_SHADER_BIT</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStages:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBSeparateShaderObjects.GL_TESS_EVALUATION_SHADER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALL_SHADER_BITS"><!-- --></A><H3>
GL_ALL_SHADER_BITS</H3>
<PRE>
public static final int <B>GL_ALL_SHADER_BITS</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStages:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBSeparateShaderObjects.GL_ALL_SHADER_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROGRAM_SEPARABLE"><!-- --></A><H3>
GL_PROGRAM_SEPARABLE</H3>
<PRE>
public static final int <B>GL_PROGRAM_SEPARABLE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of ProgramParameteri and
GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBSeparateShaderObjects.GL_PROGRAM_SEPARABLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_PROGRAM"><!-- --></A><H3>
GL_ACTIVE_PROGRAM</H3>
<PRE>
public static final int <B>GL_ACTIVE_PROGRAM</B></PRE>
<DL>
<DD>Accepted by &lt;type&gt; parameter to GetProgramPipelineiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBSeparateShaderObjects.GL_ACTIVE_PROGRAM">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROGRAM_PIPELINE_BINDING"><!-- --></A><H3>
GL_PROGRAM_PIPELINE_BINDING</H3>
<PRE>
public static final int <B>GL_PROGRAM_PIPELINE_BINDING</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBSeparateShaderObjects.GL_PROGRAM_PIPELINE_BINDING">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glUseProgramStages(int, int, int)"><!-- --></A><H3>
glUseProgramStages</H3>
<PRE>
public static void <B>glUseProgramStages</B>(int&nbsp;pipeline,
int&nbsp;stages,
int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glActiveShaderProgram(int, int)"><!-- --></A><H3>
glActiveShaderProgram</H3>
<PRE>
public static void <B>glActiveShaderProgram</B>(int&nbsp;pipeline,
int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgram(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCreateShaderProgram</H3>
<PRE>
public static int <B>glCreateShaderProgram</B>(int&nbsp;type,
java.nio.ByteBuffer&nbsp;string)</PRE>
<DL>
<DD>Single null-terminated source code string.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgram(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCreateShaderProgram</H3>
<PRE>
public static int <B>glCreateShaderProgram</B>(int&nbsp;type,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;strings)</PRE>
<DL>
<DD>Overloads glCreateShaderProgramv.
<p>
Multiple null-terminated source code strings, one after the other.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgram(int, java.nio.ByteBuffer[])"><!-- --></A><H3>
glCreateShaderProgram</H3>
<PRE>
public static int <B>glCreateShaderProgram</B>(int&nbsp;type,
java.nio.ByteBuffer[]&nbsp;strings)</PRE>
<DL>
<DD>Overloads glCreateShaderProgramv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgram(int, java.lang.CharSequence)"><!-- --></A><H3>
glCreateShaderProgram</H3>
<PRE>
public static int <B>glCreateShaderProgram</B>(int&nbsp;type,
java.lang.CharSequence&nbsp;string)</PRE>
<DL>
<DD>Overloads glCreateShaderProgramv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgram(int, java.lang.CharSequence[])"><!-- --></A><H3>
glCreateShaderProgram</H3>
<PRE>
public static int <B>glCreateShaderProgram</B>(int&nbsp;type,
java.lang.CharSequence[]&nbsp;strings)</PRE>
<DL>
<DD>Overloads glCreateShaderProgramv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindProgramPipeline(int)"><!-- --></A><H3>
glBindProgramPipeline</H3>
<PRE>
public static void <B>glBindProgramPipeline</B>(int&nbsp;pipeline)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteProgramPipelines(java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteProgramPipelines</H3>
<PRE>
public static void <B>glDeleteProgramPipelines</B>(java.nio.IntBuffer&nbsp;pipelines)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteProgramPipelines(int)"><!-- --></A><H3>
glDeleteProgramPipelines</H3>
<PRE>
public static void <B>glDeleteProgramPipelines</B>(int&nbsp;pipeline)</PRE>
<DL>
<DD>Overloads glDeleteProgramPipelines.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenProgramPipelines(java.nio.IntBuffer)"><!-- --></A><H3>
glGenProgramPipelines</H3>
<PRE>
public static void <B>glGenProgramPipelines</B>(java.nio.IntBuffer&nbsp;pipelines)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenProgramPipelines()"><!-- --></A><H3>
glGenProgramPipelines</H3>
<PRE>
public static int <B>glGenProgramPipelines</B>()</PRE>
<DL>
<DD>Overloads glGenProgramPipelines.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsProgramPipeline(int)"><!-- --></A><H3>
glIsProgramPipeline</H3>
<PRE>
public static boolean <B>glIsProgramPipeline</B>(int&nbsp;pipeline)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramParameteri(int, int, int)"><!-- --></A><H3>
glProgramParameteri</H3>
<PRE>
public static void <B>glProgramParameteri</B>(int&nbsp;program,
int&nbsp;pname,
int&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramPipeline(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetProgramPipeline</H3>
<PRE>
public static void <B>glGetProgramPipeline</B>(int&nbsp;pipeline,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramPipelinei(int, int)"><!-- --></A><H3>
glGetProgramPipelinei</H3>
<PRE>
public static int <B>glGetProgramPipelinei</B>(int&nbsp;pipeline,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetProgramPipelineiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1i(int, int, int)"><!-- --></A><H3>
glProgramUniform1i</H3>
<PRE>
public static void <B>glProgramUniform1i</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2i(int, int, int, int)"><!-- --></A><H3>
glProgramUniform2i</H3>
<PRE>
public static void <B>glProgramUniform2i</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3i(int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform3i</H3>
<PRE>
public static void <B>glProgramUniform3i</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4i(int, int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform4i</H3>
<PRE>
public static void <B>glProgramUniform4i</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1f(int, int, float)"><!-- --></A><H3>
glProgramUniform1f</H3>
<PRE>
public static void <B>glProgramUniform1f</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2f(int, int, float, float)"><!-- --></A><H3>
glProgramUniform2f</H3>
<PRE>
public static void <B>glProgramUniform2f</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3f(int, int, float, float, float)"><!-- --></A><H3>
glProgramUniform3f</H3>
<PRE>
public static void <B>glProgramUniform3f</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4f(int, int, float, float, float, float)"><!-- --></A><H3>
glProgramUniform4f</H3>
<PRE>
public static void <B>glProgramUniform4f</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1d(int, int, double)"><!-- --></A><H3>
glProgramUniform1d</H3>
<PRE>
public static void <B>glProgramUniform1d</B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2d(int, int, double, double)"><!-- --></A><H3>
glProgramUniform2d</H3>
<PRE>
public static void <B>glProgramUniform2d</B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3d(int, int, double, double, double)"><!-- --></A><H3>
glProgramUniform3d</H3>
<PRE>
public static void <B>glProgramUniform3d</B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1,
double&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4d(int, int, double, double, double, double)"><!-- --></A><H3>
glProgramUniform4d</H3>
<PRE>
public static void <B>glProgramUniform4d</B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1,
double&nbsp;v2,
double&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform1</H3>
<PRE>
public static void <B>glProgramUniform1</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform2</H3>
<PRE>
public static void <B>glProgramUniform2</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform3</H3>
<PRE>
public static void <B>glProgramUniform3</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform4</H3>
<PRE>
public static void <B>glProgramUniform4</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform1</H3>
<PRE>
public static void <B>glProgramUniform1</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform2</H3>
<PRE>
public static void <B>glProgramUniform2</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform3</H3>
<PRE>
public static void <B>glProgramUniform3</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform4</H3>
<PRE>
public static void <B>glProgramUniform4</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniform1</H3>
<PRE>
public static void <B>glProgramUniform1</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniform2</H3>
<PRE>
public static void <B>glProgramUniform2</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniform3</H3>
<PRE>
public static void <B>glProgramUniform3</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniform4</H3>
<PRE>
public static void <B>glProgramUniform4</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1ui(int, int, int)"><!-- --></A><H3>
glProgramUniform1ui</H3>
<PRE>
public static void <B>glProgramUniform1ui</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2ui(int, int, int, int)"><!-- --></A><H3>
glProgramUniform2ui</H3>
<PRE>
public static void <B>glProgramUniform2ui</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3ui(int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform3ui</H3>
<PRE>
public static void <B>glProgramUniform3ui</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4ui(int, int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform4ui</H3>
<PRE>
public static void <B>glProgramUniform4ui</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform1u</H3>
<PRE>
public static void <B>glProgramUniform1u</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform2u</H3>
<PRE>
public static void <B>glProgramUniform2u</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform3u</H3>
<PRE>
public static void <B>glProgramUniform3u</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform4u</H3>
<PRE>
public static void <B>glProgramUniform4u</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2</H3>
<PRE>
public static void <B>glProgramUniformMatrix2</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3</H3>
<PRE>
public static void <B>glProgramUniformMatrix3</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4</H3>
<PRE>
public static void <B>glProgramUniformMatrix4</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2</H3>
<PRE>
public static void <B>glProgramUniformMatrix2</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3</H3>
<PRE>
public static void <B>glProgramUniformMatrix3</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4</H3>
<PRE>
public static void <B>glProgramUniformMatrix4</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2x3(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2x3</H3>
<PRE>
public static void <B>glProgramUniformMatrix2x3</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3x2(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3x2</H3>
<PRE>
public static void <B>glProgramUniformMatrix3x2</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2x4(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2x4</H3>
<PRE>
public static void <B>glProgramUniformMatrix2x4</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4x2(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4x2</H3>
<PRE>
public static void <B>glProgramUniformMatrix4x2</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3x4(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3x4</H3>
<PRE>
public static void <B>glProgramUniformMatrix3x4</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4x3(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4x3</H3>
<PRE>
public static void <B>glProgramUniformMatrix4x3</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2x3(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2x3</H3>
<PRE>
public static void <B>glProgramUniformMatrix2x3</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3x2(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3x2</H3>
<PRE>
public static void <B>glProgramUniformMatrix3x2</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2x4(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2x4</H3>
<PRE>
public static void <B>glProgramUniformMatrix2x4</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4x2(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4x2</H3>
<PRE>
public static void <B>glProgramUniformMatrix4x2</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3x4(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3x4</H3>
<PRE>
public static void <B>glProgramUniformMatrix3x4</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4x3(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4x3</H3>
<PRE>
public static void <B>glProgramUniformMatrix4x3</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glValidateProgramPipeline(int)"><!-- --></A><H3>
glValidateProgramPipeline</H3>
<PRE>
public static void <B>glValidateProgramPipeline</B>(int&nbsp;pipeline)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramPipelineInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetProgramPipelineInfoLog</H3>
<PRE>
public static void <B>glGetProgramPipelineInfoLog</B>(int&nbsp;pipeline,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramPipelineInfoLog(int, int)"><!-- --></A><H3>
glGetProgramPipelineInfoLog</H3>
<PRE>
public static java.lang.String <B>glGetProgramPipelineInfoLog</B>(int&nbsp;pipeline,
int&nbsp;bufSize)</PRE>
<DL>
<DD>Overloads glGetProgramPipelineInfoLog.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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