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ARBShaderSubroutine (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class ARBShaderSubroutine</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ARBShaderSubroutine</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>ARBShaderSubroutine</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINE_MAX_LENGTH">GL_ACTIVE_SUBROUTINE_MAX_LENGTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS">GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH">GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINE_UNIFORMS">GL_ACTIVE_SUBROUTINE_UNIFORMS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINES">GL_ACTIVE_SUBROUTINES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_COMPATIBLE_SUBROUTINES">GL_COMPATIBLE_SUBROUTINES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_MAX_SUBROUTINES">GL_MAX_SUBROUTINES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_NUM_COMPATIBLE_SUBROUTINES">GL_NUM_COMPATIBLE_SUBROUTINES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineName(int, int, int, int)">glGetActiveSubroutineName</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveSubroutineName.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveSubroutineName</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineUniform(int, int, int, int, java.nio.IntBuffer)">glGetActiveSubroutineUniform</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineUniformi(int, int, int, int)">glGetActiveSubroutineUniformi</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveSubroutineUniformiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineUniformName(int, int, int, int)">glGetActiveSubroutineUniformName</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveSubroutineUniformName.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineUniformName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveSubroutineUniformName</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetProgramStage(int, int, int, java.nio.IntBuffer)">glGetProgramStage</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetProgramStagei(int, int, int)">glGetProgramStagei</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetProgramStageiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetSubroutineIndex(int, int, java.nio.ByteBuffer)">glGetSubroutineIndex</A></B>(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetSubroutineIndex(int, int, java.lang.CharSequence)">glGetSubroutineIndex</A></B>(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetSubroutineIndex.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetSubroutineUniformLocation(int, int, java.nio.ByteBuffer)">glGetSubroutineUniformLocation</A></B>(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetSubroutineUniformLocation(int, int, java.lang.CharSequence)">glGetSubroutineUniformLocation</A></B>(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetSubroutineUniformLocation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetUniformSubroutineu(int, int, java.nio.IntBuffer)">glGetUniformSubroutineu</A></B>(int&nbsp;shadertype,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetUniformSubroutineui(int, int)">glGetUniformSubroutineui</A></B>(int&nbsp;shadertype,
int&nbsp;location)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetUniformSubroutineuiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glUniformSubroutinesu(int, java.nio.IntBuffer)">glUniformSubroutinesu</A></B>(int&nbsp;shadertype,
java.nio.IntBuffer&nbsp;indices)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_ACTIVE_SUBROUTINES"><!-- --></A><H3>
GL_ACTIVE_SUBROUTINES</H3>
<PRE>
public static final int <B>GL_ACTIVE_SUBROUTINES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_ACTIVE_SUBROUTINES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_SUBROUTINE_UNIFORMS"><!-- --></A><H3>
GL_ACTIVE_SUBROUTINE_UNIFORMS</H3>
<PRE>
public static final int <B>GL_ACTIVE_SUBROUTINE_UNIFORMS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_ACTIVE_SUBROUTINE_UNIFORMS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"><!-- --></A><H3>
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</H3>
<PRE>
public static final int <B>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"><!-- --></A><H3>
GL_ACTIVE_SUBROUTINE_MAX_LENGTH</H3>
<PRE>
public static final int <B>GL_ACTIVE_SUBROUTINE_MAX_LENGTH</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_ACTIVE_SUBROUTINE_MAX_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"><!-- --></A><H3>
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</H3>
<PRE>
public static final int <B>GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_SUBROUTINES"><!-- --></A><H3>
GL_MAX_SUBROUTINES</H3>
<PRE>
public static final int <B>GL_MAX_SUBROUTINES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_MAX_SUBROUTINES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"><!-- --></A><H3>
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</H3>
<PRE>
public static final int <B>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">Constant Field Values</A></DL>
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<A NAME="GL_NUM_COMPATIBLE_SUBROUTINES"><!-- --></A><H3>
GL_NUM_COMPATIBLE_SUBROUTINES</H3>
<PRE>
public static final int <B>GL_NUM_COMPATIBLE_SUBROUTINES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_NUM_COMPATIBLE_SUBROUTINES">Constant Field Values</A></DL>
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<HR>
<A NAME="GL_COMPATIBLE_SUBROUTINES"><!-- --></A><H3>
GL_COMPATIBLE_SUBROUTINES</H3>
<PRE>
public static final int <B>GL_COMPATIBLE_SUBROUTINES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_COMPATIBLE_SUBROUTINES">Constant Field Values</A></DL>
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<A NAME="glGetSubroutineUniformLocation(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSubroutineUniformLocation</H3>
<PRE>
public static int <B>glGetSubroutineUniformLocation</B>(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSubroutineUniformLocation(int, int, java.lang.CharSequence)"><!-- --></A><H3>
glGetSubroutineUniformLocation</H3>
<PRE>
public static int <B>glGetSubroutineUniformLocation</B>(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</PRE>
<DL>
<DD>Overloads glGetSubroutineUniformLocation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSubroutineIndex(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSubroutineIndex</H3>
<PRE>
public static int <B>glGetSubroutineIndex</B>(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSubroutineIndex(int, int, java.lang.CharSequence)"><!-- --></A><H3>
glGetSubroutineIndex</H3>
<PRE>
public static int <B>glGetSubroutineIndex</B>(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</PRE>
<DL>
<DD>Overloads glGetSubroutineIndex.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveSubroutineUniform(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetActiveSubroutineUniform</H3>
<PRE>
public static void <B>glGetActiveSubroutineUniform</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveSubroutineUniformi(int, int, int, int)"><!-- --></A><H3>
glGetActiveSubroutineUniformi</H3>
<PRE>
public static int <B>glGetActiveSubroutineUniformi</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetActiveSubroutineUniformiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveSubroutineUniformName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetActiveSubroutineUniformName</H3>
<PRE>
public static void <B>glGetActiveSubroutineUniformName</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveSubroutineUniformName(int, int, int, int)"><!-- --></A><H3>
glGetActiveSubroutineUniformName</H3>
<PRE>
public static java.lang.String <B>glGetActiveSubroutineUniformName</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</PRE>
<DL>
<DD>Overloads glGetActiveSubroutineUniformName.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveSubroutineName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetActiveSubroutineName</H3>
<PRE>
public static void <B>glGetActiveSubroutineName</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveSubroutineName(int, int, int, int)"><!-- --></A><H3>
glGetActiveSubroutineName</H3>
<PRE>
public static java.lang.String <B>glGetActiveSubroutineName</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</PRE>
<DL>
<DD>Overloads glGetActiveSubroutineName.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformSubroutinesu(int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniformSubroutinesu</H3>
<PRE>
public static void <B>glUniformSubroutinesu</B>(int&nbsp;shadertype,
java.nio.IntBuffer&nbsp;indices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniformSubroutineu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetUniformSubroutineu</H3>
<PRE>
public static void <B>glGetUniformSubroutineu</B>(int&nbsp;shadertype,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniformSubroutineui(int, int)"><!-- --></A><H3>
glGetUniformSubroutineui</H3>
<PRE>
public static int <B>glGetUniformSubroutineui</B>(int&nbsp;shadertype,
int&nbsp;location)</PRE>
<DL>
<DD>Overloads glGetUniformSubroutineuiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramStage(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetProgramStage</H3>
<PRE>
public static void <B>glGetProgramStage</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramStagei(int, int, int)"><!-- --></A><H3>
glGetProgramStagei</H3>
<PRE>
public static int <B>glGetProgramStagei</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetProgramStageiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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