Files
Terrarum/lib/javadoc/lwjgl-javadoc/org/lwjgl/opengl/EXTDirectStateAccess.html
Song Minjae 8e6fc55f46 javadoc for LWJGL
Former-commit-id: c9c053368cf5b7bbaf7aa2aa1a986611c3dad698
Former-commit-id: a9835ae3c2b484bcb5b1ee6fa57504c406c61490
2016-12-26 12:00:28 +09:00

10304 lines
416 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_26) on Tue Jul 28 10:49:50 BST 2015 -->
<TITLE>
EXTDirectStateAccess (LWJGL API)
</TITLE>
<META NAME="date" CONTENT="2015-07-28">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="EXTDirectStateAccess (LWJGL API)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/EXTDirectStateAccess.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../org/lwjgl/opengl/EXTDepthBoundsTest.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../../org/lwjgl/opengl/EXTDrawBuffers2.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../index.html?org/lwjgl/opengl/EXTDirectStateAccess.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="EXTDirectStateAccess.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<!-- ======== START OF CLASS DATA ======== -->
<H2>
<FONT SIZE="-1">
org.lwjgl.opengl</FONT>
<BR>
Class EXTDirectStateAccess</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.EXTDirectStateAccess</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>EXTDirectStateAccess</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#GL_PROGRAM_MATRIX_EXT">GL_PROGRAM_MATRIX_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanIndexedvEXT,
GetIntegerIndexedvEXT, GetFloatIndexedvEXT, GetDoubleIndexedvEXT:
GetBooleani_v, GetIntegeri_v, GetFloati_vEXT, GetDoublei_vEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#GL_PROGRAM_MATRIX_STACK_DEPTH_EXT">GL_PROGRAM_MATRIX_STACK_DEPTH_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanIndexedvEXT,
GetIntegerIndexedvEXT, GetFloatIndexedvEXT, GetDoubleIndexedvEXT:
GetBooleani_v, GetIntegeri_v, GetFloati_vEXT, GetDoublei_vEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#GL_TRANSPOSE_PROGRAM_MATRIX_EXT">GL_TRANSPOSE_PROGRAM_MATRIX_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanIndexedvEXT,
GetIntegerIndexedvEXT, GetFloatIndexedvEXT, GetDoubleIndexedvEXT:
GetBooleani_v, GetIntegeri_v, GetFloati_vEXT, GetDoublei_vEXT:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glBindMultiTextureEXT(int, int, int)">glBindMultiTextureEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;texture)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCheckNamedFramebufferStatusEXT(int, int)">glCheckNamedFramebufferStatusEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glClientAttribDefaultEXT(int)">glClientAttribDefaultEXT</A></B>(int&nbsp;mask)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedMultiTexImage1DEXT(int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedMultiTexImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedMultiTexImage1DEXT(int, int, int, int, int, int, int, long)">glCompressedMultiTexImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedMultiTexImage2DEXT(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedMultiTexImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedMultiTexImage2DEXT(int, int, int, int, int, int, int, int, long)">glCompressedMultiTexImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedMultiTexImage3DEXT(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedMultiTexImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, long)">glCompressedMultiTexImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedMultiTexSubImage1DEXT(int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedMultiTexSubImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedMultiTexSubImage1DEXT(int, int, int, int, int, int, int, long)">glCompressedMultiTexSubImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedMultiTexSubImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, long)">glCompressedMultiTexSubImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedMultiTexSubImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, long)">glCompressedMultiTexSubImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedTextureImage1DEXT(int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTextureImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedTextureImage1DEXT(int, int, int, int, int, int, int, long)">glCompressedTextureImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedTextureImage2DEXT(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTextureImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedTextureImage2DEXT(int, int, int, int, int, int, int, int, long)">glCompressedTextureImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedTextureImage3DEXT(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTextureImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedTextureImage3DEXT(int, int, int, int, int, int, int, int, int, long)">glCompressedTextureImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedTextureSubImage1DEXT(int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTextureSubImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedTextureSubImage1DEXT(int, int, int, int, int, int, int, long)">glCompressedTextureSubImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedTextureSubImage2DEXT(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTextureSubImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, long)">glCompressedTextureSubImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTextureSubImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCompressedTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, long)">glCompressedTextureSubImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCopyMultiTexImage1DEXT(int, int, int, int, int, int, int, int)">glCopyMultiTexImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;border)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCopyMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int)">glCopyMultiTexImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCopyMultiTexSubImage1DEXT(int, int, int, int, int, int, int)">glCopyMultiTexSubImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCopyMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int)">glCopyMultiTexSubImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCopyMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int)">glCopyMultiTexSubImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCopyTextureImage1DEXT(int, int, int, int, int, int, int, int)">glCopyTextureImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;border)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCopyTextureImage2DEXT(int, int, int, int, int, int, int, int, int)">glCopyTextureImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCopyTextureSubImage1DEXT(int, int, int, int, int, int, int)">glCopyTextureSubImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCopyTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int)">glCopyTextureSubImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glCopyTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int)">glCopyTextureSubImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glDisableClientStateiEXT(int, int)">glDisableClientStateiEXT</A></B>(int&nbsp;array,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glDisableClientStateIndexedEXT(int, int)">glDisableClientStateIndexedEXT</A></B>(int&nbsp;array,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glDisableIndexedEXT(int, int)">glDisableIndexedEXT</A></B>(int&nbsp;cap,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glDisableVertexArrayAttribEXT(int, int)">glDisableVertexArrayAttribEXT</A></B>(int&nbsp;vaobj,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glDisableVertexArrayEXT(int, int)">glDisableVertexArrayEXT</A></B>(int&nbsp;vaobj,
int&nbsp;array)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glEnableClientStateiEXT(int, int)">glEnableClientStateiEXT</A></B>(int&nbsp;array,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glEnableClientStateIndexedEXT(int, int)">glEnableClientStateIndexedEXT</A></B>(int&nbsp;array,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glEnableIndexedEXT(int, int)">glEnableIndexedEXT</A></B>(int&nbsp;cap,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glEnableVertexArrayAttribEXT(int, int)">glEnableVertexArrayAttribEXT</A></B>(int&nbsp;vaobj,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glEnableVertexArrayEXT(int, int)">glEnableVertexArrayEXT</A></B>(int&nbsp;vaobj,
int&nbsp;array)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glFlushMappedNamedBufferRangeEXT(int, long, long)">glFlushMappedNamedBufferRangeEXT</A></B>(int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;length)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glFramebufferDrawBufferEXT(int, int)">glFramebufferDrawBufferEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glFramebufferDrawBuffersEXT(int, java.nio.IntBuffer)">glFramebufferDrawBuffersEXT</A></B>(int&nbsp;framebuffer,
java.nio.IntBuffer&nbsp;bufs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glFramebufferReadBufferEXT(int, int)">glFramebufferReadBufferEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGenerateMultiTexMipmapEXT(int, int)">glGenerateMultiTexMipmapEXT</A></B>(int&nbsp;texunit,
int&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGenerateTextureMipmapEXT(int, int)">glGenerateTextureMipmapEXT</A></B>(int&nbsp;texture,
int&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetBooleanIndexedEXT(int, int)">glGetBooleanIndexedEXT</A></B>(int&nbsp;pname,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetBooleanIndexedvEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetBooleanIndexedEXT(int, int, java.nio.ByteBuffer)">glGetBooleanIndexedEXT</A></B>(int&nbsp;pname,
int&nbsp;index,
java.nio.ByteBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetCompressedMultiTexImageEXT(int, int, int, java.nio.ByteBuffer)">glGetCompressedMultiTexImageEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
java.nio.ByteBuffer&nbsp;img)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetCompressedMultiTexImageEXT(int, int, int, java.nio.IntBuffer)">glGetCompressedMultiTexImageEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
java.nio.IntBuffer&nbsp;img)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetCompressedMultiTexImageEXT(int, int, int, long)">glGetCompressedMultiTexImageEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
long&nbsp;img_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetCompressedMultiTexImageEXT(int, int, int, java.nio.ShortBuffer)">glGetCompressedMultiTexImageEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
java.nio.ShortBuffer&nbsp;img)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetCompressedTextureImageEXT(int, int, int, java.nio.ByteBuffer)">glGetCompressedTextureImageEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
java.nio.ByteBuffer&nbsp;img)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetCompressedTextureImageEXT(int, int, int, java.nio.IntBuffer)">glGetCompressedTextureImageEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
java.nio.IntBuffer&nbsp;img)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetCompressedTextureImageEXT(int, int, int, long)">glGetCompressedTextureImageEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
long&nbsp;img_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetCompressedTextureImageEXT(int, int, int, java.nio.ShortBuffer)">glGetCompressedTextureImageEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
java.nio.ShortBuffer&nbsp;img)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetDoubleEXT(int, int)">glGetDoubleEXT</A></B>(int&nbsp;pname,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetDoublei_vEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetDoubleEXT(int, int, java.nio.DoubleBuffer)">glGetDoubleEXT</A></B>(int&nbsp;pname,
int&nbsp;index,
java.nio.DoubleBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetDoubleIndexedEXT(int, int)">glGetDoubleIndexedEXT</A></B>(int&nbsp;pname,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetDoubleIndexedvEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetDoubleIndexedEXT(int, int, java.nio.DoubleBuffer)">glGetDoubleIndexedEXT</A></B>(int&nbsp;pname,
int&nbsp;index,
java.nio.DoubleBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetFloatEXT(int, int)">glGetFloatEXT</A></B>(int&nbsp;pname,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetFloati_vEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetFloatEXT(int, int, java.nio.FloatBuffer)">glGetFloatEXT</A></B>(int&nbsp;pname,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetFloatIndexedEXT(int, int)">glGetFloatIndexedEXT</A></B>(int&nbsp;pname,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetFloatIndexedvEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetFloatIndexedEXT(int, int, java.nio.FloatBuffer)">glGetFloatIndexedEXT</A></B>(int&nbsp;pname,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetFramebufferParameterEXT(int, int)">glGetFramebufferParameterEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetFramebufferParameterivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetFramebufferParameterEXT(int, int, java.nio.IntBuffer)">glGetFramebufferParameterEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetIntegerIndexedEXT(int, int)">glGetIntegerIndexedEXT</A></B>(int&nbsp;pname,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetIntegerIndexedvEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetIntegerIndexedEXT(int, int, java.nio.IntBuffer)">glGetIntegerIndexedEXT</A></B>(int&nbsp;pname,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexEnvEXT(int, int, int, java.nio.FloatBuffer)">glGetMultiTexEnvEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexEnvEXT(int, int, int, java.nio.IntBuffer)">glGetMultiTexEnvEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexGenEXT(int, int, int, java.nio.DoubleBuffer)">glGetMultiTexGenEXT</A></B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexGenEXT(int, int, int, java.nio.FloatBuffer)">glGetMultiTexGenEXT</A></B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexGenEXT(int, int, int, java.nio.IntBuffer)">glGetMultiTexGenEXT</A></B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexImageEXT(int, int, int, int, int, java.nio.ByteBuffer)">glGetMultiTexImageEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexImageEXT(int, int, int, int, int, java.nio.DoubleBuffer)">glGetMultiTexImageEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexImageEXT(int, int, int, int, int, java.nio.FloatBuffer)">glGetMultiTexImageEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexImageEXT(int, int, int, int, int, java.nio.IntBuffer)">glGetMultiTexImageEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexImageEXT(int, int, int, int, int, long)">glGetMultiTexImageEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexImageEXT(int, int, int, int, int, java.nio.ShortBuffer)">glGetMultiTexImageEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexLevelParameterEXT(int, int, int, int, java.nio.FloatBuffer)">glGetMultiTexLevelParameterEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexLevelParameterEXT(int, int, int, int, java.nio.IntBuffer)">glGetMultiTexLevelParameterEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexLevelParameterfEXT(int, int, int, int)">glGetMultiTexLevelParameterfEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetMultiTexLevelParameterfvEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexLevelParameteriEXT(int, int, int, int)">glGetMultiTexLevelParameteriEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetMultiTexLevelParameterivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexParameterEXT(int, int, int, java.nio.FloatBuffer)">glGetMultiTexParameterEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexParameterEXT(int, int, int, java.nio.IntBuffer)">glGetMultiTexParameterEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexParameterfEXT(int, int, int)">glGetMultiTexParameterfEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetMultiTexParameterfvEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexParameteriEXT(int, int, int)">glGetMultiTexParameteriEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetMultiTexParameterivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexParameterIEXT(int, int, int, java.nio.IntBuffer)">glGetMultiTexParameterIEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexParameterIiEXT(int, int, int)">glGetMultiTexParameterIiEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetMultiTexParameterIivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexParameterIuEXT(int, int, int, java.nio.IntBuffer)">glGetMultiTexParameterIuEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetMultiTexParameterIuiEXT(int, int, int)">glGetMultiTexParameterIuiEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetMultiTexParameterIuivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedBufferParameterEXT(int, int)">glGetNamedBufferParameterEXT</A></B>(int&nbsp;buffer,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetNamedBufferParameterivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedBufferParameterEXT(int, int, java.nio.IntBuffer)">glGetNamedBufferParameterEXT</A></B>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedBufferPointerEXT(int, int)">glGetNamedBufferPointerEXT</A></B>(int&nbsp;buffer,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedBufferSubDataEXT(int, long, java.nio.ByteBuffer)">glGetNamedBufferSubDataEXT</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedBufferSubDataEXT(int, long, java.nio.DoubleBuffer)">glGetNamedBufferSubDataEXT</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.DoubleBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedBufferSubDataEXT(int, long, java.nio.FloatBuffer)">glGetNamedBufferSubDataEXT</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.FloatBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedBufferSubDataEXT(int, long, java.nio.IntBuffer)">glGetNamedBufferSubDataEXT</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.IntBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedBufferSubDataEXT(int, long, java.nio.ShortBuffer)">glGetNamedBufferSubDataEXT</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ShortBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedFramebufferAttachmentParameterEXT(int, int, int)">glGetNamedFramebufferAttachmentParameterEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetNamedFramebufferAttachmentParameterivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedFramebufferAttachmentParameterEXT(int, int, int, java.nio.IntBuffer)">glGetNamedFramebufferAttachmentParameterEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedProgramEXT(int, int, int)">glGetNamedProgramEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetNamedProgramivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedProgramEXT(int, int, int, java.nio.IntBuffer)">glGetNamedProgramEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedProgramLocalParameterEXT(int, int, int, java.nio.DoubleBuffer)">glGetNamedProgramLocalParameterEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.DoubleBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedProgramLocalParameterEXT(int, int, int, java.nio.FloatBuffer)">glGetNamedProgramLocalParameterEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedProgramLocalParameterIEXT(int, int, int, java.nio.IntBuffer)">glGetNamedProgramLocalParameterIEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedProgramLocalParameterIuEXT(int, int, int, java.nio.IntBuffer)">glGetNamedProgramLocalParameterIuEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedProgramStringEXT(int, int, int)">glGetNamedProgramStringEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetNamedProgramStringEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedProgramStringEXT(int, int, int, java.nio.ByteBuffer)">glGetNamedProgramStringEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;pname,
java.nio.ByteBuffer&nbsp;string)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedRenderbufferParameterEXT(int, int)">glGetNamedRenderbufferParameterEXT</A></B>(int&nbsp;renderbuffer,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetNamedRenderbufferParameterivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetNamedRenderbufferParameterEXT(int, int, java.nio.IntBuffer)">glGetNamedRenderbufferParameterEXT</A></B>(int&nbsp;renderbuffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetPointerEXT(int, int, long)">glGetPointerEXT</A></B>(int&nbsp;pname,
int&nbsp;index,
long&nbsp;result_size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetPointerIndexedEXT(int, int, long)">glGetPointerIndexedEXT</A></B>(int&nbsp;pname,
int&nbsp;index,
long&nbsp;result_size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureImageEXT(int, int, int, int, int, java.nio.ByteBuffer)">glGetTextureImageEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureImageEXT(int, int, int, int, int, java.nio.DoubleBuffer)">glGetTextureImageEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureImageEXT(int, int, int, int, int, java.nio.FloatBuffer)">glGetTextureImageEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureImageEXT(int, int, int, int, int, java.nio.IntBuffer)">glGetTextureImageEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureImageEXT(int, int, int, int, int, long)">glGetTextureImageEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureImageEXT(int, int, int, int, int, java.nio.ShortBuffer)">glGetTextureImageEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureLevelParameterEXT(int, int, int, int, java.nio.FloatBuffer)">glGetTextureLevelParameterEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureLevelParameterEXT(int, int, int, int, java.nio.IntBuffer)">glGetTextureLevelParameterEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureLevelParameterfEXT(int, int, int, int)">glGetTextureLevelParameterfEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTextureLevelParameterfvEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureLevelParameteriEXT(int, int, int, int)">glGetTextureLevelParameteriEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTextureLevelParameterivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureParameterEXT(int, int, int, java.nio.FloatBuffer)">glGetTextureParameterEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureParameterEXT(int, int, int, java.nio.IntBuffer)">glGetTextureParameterEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureParameterfEXT(int, int, int)">glGetTextureParameterfEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTextureParameterfvEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureParameteriEXT(int, int, int)">glGetTextureParameteriEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTextureParameterivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureParameterIEXT(int, int, int, java.nio.IntBuffer)">glGetTextureParameterIEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureParameterIiEXT(int, int, int)">glGetTextureParameterIiEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTextureParameterIivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureParameterIuEXT(int, int, int, java.nio.IntBuffer)">glGetTextureParameterIuEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetTextureParameterIuiEXT(int, int, int)">glGetTextureParameterIuiEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTextureParameterIuivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetVertexArrayIntegerEXT(int, int)">glGetVertexArrayIntegerEXT</A></B>(int&nbsp;vaobj,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetVertexArrayIntegervEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetVertexArrayIntegerEXT(int, int, java.nio.IntBuffer)">glGetVertexArrayIntegerEXT</A></B>(int&nbsp;vaobj,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetVertexArrayIntegerEXT(int, int, int, java.nio.IntBuffer)">glGetVertexArrayIntegerEXT</A></B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetVertexArrayIntegeriEXT(int, int, int)">glGetVertexArrayIntegeriEXT</A></B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetVertexArrayIntegeri_vEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetVertexArrayPointerEXT(int, int, int, long)">glGetVertexArrayPointerEXT</A></B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname,
long&nbsp;result_size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glGetVertexArrayPointerEXT(int, int, long)">glGetVertexArrayPointerEXT</A></B>(int&nbsp;vaobj,
int&nbsp;pname,
long&nbsp;result_size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glIsEnabledIndexedEXT(int, int)">glIsEnabledIndexedEXT</A></B>(int&nbsp;cap,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMapNamedBufferEXT(int, int, java.nio.ByteBuffer)">glMapNamedBufferEXT</A></B>(int&nbsp;buffer,
int&nbsp;access,
java.nio.ByteBuffer&nbsp;old_buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;glMapNamedBufferEXT maps a GL buffer object to a ByteBuffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMapNamedBufferEXT(int, int, long, java.nio.ByteBuffer)">glMapNamedBufferEXT</A></B>(int&nbsp;buffer,
int&nbsp;access,
long&nbsp;length,
java.nio.ByteBuffer&nbsp;old_buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;glMapNamedBufferEXT maps a GL buffer object to a ByteBuffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMapNamedBufferRangeEXT(int, long, long, int, java.nio.ByteBuffer)">glMapNamedBufferRangeEXT</A></B>(int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;length,
int&nbsp;access,
java.nio.ByteBuffer&nbsp;old_buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;glMapNamedBufferRangeEXT maps a GL buffer object range to a ByteBuffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixFrustumEXT(int, double, double, double, double, double, double)">glMatrixFrustumEXT</A></B>(int&nbsp;matrixMode,
double&nbsp;l,
double&nbsp;r,
double&nbsp;b,
double&nbsp;t,
double&nbsp;n,
double&nbsp;f)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixLoadEXT(int, java.nio.DoubleBuffer)">glMatrixLoadEXT</A></B>(int&nbsp;matrixMode,
java.nio.DoubleBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixLoadEXT(int, java.nio.FloatBuffer)">glMatrixLoadEXT</A></B>(int&nbsp;matrixMode,
java.nio.FloatBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixLoadIdentityEXT(int)">glMatrixLoadIdentityEXT</A></B>(int&nbsp;matrixMode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixLoadTransposeEXT(int, java.nio.DoubleBuffer)">glMatrixLoadTransposeEXT</A></B>(int&nbsp;matrixMode,
java.nio.DoubleBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixLoadTransposeEXT(int, java.nio.FloatBuffer)">glMatrixLoadTransposeEXT</A></B>(int&nbsp;matrixMode,
java.nio.FloatBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixMultEXT(int, java.nio.DoubleBuffer)">glMatrixMultEXT</A></B>(int&nbsp;matrixMode,
java.nio.DoubleBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixMultEXT(int, java.nio.FloatBuffer)">glMatrixMultEXT</A></B>(int&nbsp;matrixMode,
java.nio.FloatBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixMultTransposeEXT(int, java.nio.DoubleBuffer)">glMatrixMultTransposeEXT</A></B>(int&nbsp;matrixMode,
java.nio.DoubleBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixMultTransposeEXT(int, java.nio.FloatBuffer)">glMatrixMultTransposeEXT</A></B>(int&nbsp;matrixMode,
java.nio.FloatBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixOrthoEXT(int, double, double, double, double, double, double)">glMatrixOrthoEXT</A></B>(int&nbsp;matrixMode,
double&nbsp;l,
double&nbsp;r,
double&nbsp;b,
double&nbsp;t,
double&nbsp;n,
double&nbsp;f)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixPopEXT(int)">glMatrixPopEXT</A></B>(int&nbsp;matrixMode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixPushEXT(int)">glMatrixPushEXT</A></B>(int&nbsp;matrixMode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixRotatedEXT(int, double, double, double, double)">glMatrixRotatedEXT</A></B>(int&nbsp;matrixMode,
double&nbsp;angle,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixRotatefEXT(int, float, float, float, float)">glMatrixRotatefEXT</A></B>(int&nbsp;matrixMode,
float&nbsp;angle,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixScaledEXT(int, double, double, double)">glMatrixScaledEXT</A></B>(int&nbsp;matrixMode,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixScalefEXT(int, float, float, float)">glMatrixScalefEXT</A></B>(int&nbsp;matrixMode,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixTranslatedEXT(int, double, double, double)">glMatrixTranslatedEXT</A></B>(int&nbsp;matrixMode,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMatrixTranslatefEXT(int, float, float, float)">glMatrixTranslatefEXT</A></B>(int&nbsp;matrixMode,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexBufferEXT(int, int, int, int)">glMultiTexBufferEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexCoordPointerEXT(int, int, int, java.nio.DoubleBuffer)">glMultiTexCoordPointerEXT</A></B>(int&nbsp;texunit,
int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexCoordPointerEXT(int, int, int, java.nio.FloatBuffer)">glMultiTexCoordPointerEXT</A></B>(int&nbsp;texunit,
int&nbsp;size,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexCoordPointerEXT(int, int, int, int, long)">glMultiTexCoordPointerEXT</A></B>(int&nbsp;texunit,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexEnvEXT(int, int, int, java.nio.FloatBuffer)">glMultiTexEnvEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexEnvEXT(int, int, int, java.nio.IntBuffer)">glMultiTexEnvEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexEnvfEXT(int, int, int, float)">glMultiTexEnvfEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexEnviEXT(int, int, int, int)">glMultiTexEnviEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexGendEXT(int, int, int, double)">glMultiTexGendEXT</A></B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
double&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexGenEXT(int, int, int, java.nio.DoubleBuffer)">glMultiTexGenEXT</A></B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexGenEXT(int, int, int, java.nio.FloatBuffer)">glMultiTexGenEXT</A></B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexGenEXT(int, int, int, java.nio.IntBuffer)">glMultiTexGenEXT</A></B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexGenfEXT(int, int, int, float)">glMultiTexGenfEXT</A></B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexGeniEXT(int, int, int, int)">glMultiTexGeniEXT</A></B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage1DEXT(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glMultiTexImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage1DEXT(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glMultiTexImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage1DEXT(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glMultiTexImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage1DEXT(int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glMultiTexImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage1DEXT(int, int, int, int, int, int, int, int, long)">glMultiTexImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage1DEXT(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glMultiTexImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glMultiTexImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glMultiTexImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glMultiTexImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glMultiTexImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int, long)">glMultiTexImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glMultiTexImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glMultiTexImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glMultiTexImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glMultiTexImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glMultiTexImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, int, long)">glMultiTexImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glMultiTexImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexParameterEXT(int, int, int, java.nio.FloatBuffer)">glMultiTexParameterEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexParameterEXT(int, int, int, java.nio.IntBuffer)">glMultiTexParameterEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexParameterfEXT(int, int, int, float)">glMultiTexParameterfEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexParameteriEXT(int, int, int, int)">glMultiTexParameteriEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexParameterIEXT(int, int, int, int)">glMultiTexParameterIEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glMultiTexParameterIivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexParameterIEXT(int, int, int, java.nio.IntBuffer)">glMultiTexParameterIEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexParameterIuEXT(int, int, int, int)">glMultiTexParameterIuEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glMultiTexParameterIuivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexParameterIuEXT(int, int, int, java.nio.IntBuffer)">glMultiTexParameterIuEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexRenderbufferEXT(int, int, int)">glMultiTexRenderbufferEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;renderbuffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage1DEXT(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glMultiTexSubImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage1DEXT(int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glMultiTexSubImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage1DEXT(int, int, int, int, int, int, int, java.nio.FloatBuffer)">glMultiTexSubImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage1DEXT(int, int, int, int, int, int, int, java.nio.IntBuffer)">glMultiTexSubImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage1DEXT(int, int, int, int, int, int, int, long)">glMultiTexSubImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage1DEXT(int, int, int, int, int, int, int, java.nio.ShortBuffer)">glMultiTexSubImage1DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glMultiTexSubImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glMultiTexSubImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glMultiTexSubImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glMultiTexSubImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, long)">glMultiTexSubImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glMultiTexSubImage2DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glMultiTexSubImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glMultiTexSubImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glMultiTexSubImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glMultiTexSubImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, long)">glMultiTexSubImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glMultiTexSubImage3DEXT</A></B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedBufferDataEXT(int, java.nio.ByteBuffer, int)">glNamedBufferDataEXT</A></B>(int&nbsp;buffer,
java.nio.ByteBuffer&nbsp;data,
int&nbsp;usage)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedBufferDataEXT(int, java.nio.DoubleBuffer, int)">glNamedBufferDataEXT</A></B>(int&nbsp;buffer,
java.nio.DoubleBuffer&nbsp;data,
int&nbsp;usage)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedBufferDataEXT(int, java.nio.FloatBuffer, int)">glNamedBufferDataEXT</A></B>(int&nbsp;buffer,
java.nio.FloatBuffer&nbsp;data,
int&nbsp;usage)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedBufferDataEXT(int, java.nio.IntBuffer, int)">glNamedBufferDataEXT</A></B>(int&nbsp;buffer,
java.nio.IntBuffer&nbsp;data,
int&nbsp;usage)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedBufferDataEXT(int, long, int)">glNamedBufferDataEXT</A></B>(int&nbsp;buffer,
long&nbsp;data_size,
int&nbsp;usage)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedBufferDataEXT(int, java.nio.ShortBuffer, int)">glNamedBufferDataEXT</A></B>(int&nbsp;buffer,
java.nio.ShortBuffer&nbsp;data,
int&nbsp;usage)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedBufferSubDataEXT(int, long, java.nio.ByteBuffer)">glNamedBufferSubDataEXT</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedBufferSubDataEXT(int, long, java.nio.DoubleBuffer)">glNamedBufferSubDataEXT</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.DoubleBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedBufferSubDataEXT(int, long, java.nio.FloatBuffer)">glNamedBufferSubDataEXT</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.FloatBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedBufferSubDataEXT(int, long, java.nio.IntBuffer)">glNamedBufferSubDataEXT</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.IntBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedBufferSubDataEXT(int, long, java.nio.ShortBuffer)">glNamedBufferSubDataEXT</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ShortBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedCopyBufferSubDataEXT(int, int, long, long, long)">glNamedCopyBufferSubDataEXT</A></B>(int&nbsp;readBuffer,
int&nbsp;writeBuffer,
long&nbsp;readoffset,
long&nbsp;writeoffset,
long&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedFramebufferRenderbufferEXT(int, int, int, int)">glNamedFramebufferRenderbufferEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;renderbuffertarget,
int&nbsp;renderbuffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedFramebufferTexture1DEXT(int, int, int, int, int)">glNamedFramebufferTexture1DEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedFramebufferTexture2DEXT(int, int, int, int, int)">glNamedFramebufferTexture2DEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedFramebufferTexture3DEXT(int, int, int, int, int, int)">glNamedFramebufferTexture3DEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;zoffset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedFramebufferTextureEXT(int, int, int, int)">glNamedFramebufferTextureEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedFramebufferTextureFaceEXT(int, int, int, int, int)">glNamedFramebufferTextureFaceEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;face)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedFramebufferTextureLayerEXT(int, int, int, int, int)">glNamedFramebufferTextureLayerEXT</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;layer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedProgramLocalParameter4dEXT(int, int, int, double, double, double, double)">glNamedProgramLocalParameter4dEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedProgramLocalParameter4EXT(int, int, int, java.nio.DoubleBuffer)">glNamedProgramLocalParameter4EXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.DoubleBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedProgramLocalParameter4EXT(int, int, int, java.nio.FloatBuffer)">glNamedProgramLocalParameter4EXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedProgramLocalParameter4fEXT(int, int, int, float, float, float, float)">glNamedProgramLocalParameter4fEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedProgramLocalParameterI4EXT(int, int, int, java.nio.IntBuffer)">glNamedProgramLocalParameterI4EXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedProgramLocalParameterI4iEXT(int, int, int, int, int, int, int)">glNamedProgramLocalParameterI4iEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedProgramLocalParameterI4uEXT(int, int, int, java.nio.IntBuffer)">glNamedProgramLocalParameterI4uEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedProgramLocalParameterI4uiEXT(int, int, int, int, int, int, int)">glNamedProgramLocalParameterI4uiEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedProgramLocalParameters4EXT(int, int, int, java.nio.FloatBuffer)">glNamedProgramLocalParameters4EXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedProgramLocalParametersI4EXT(int, int, int, java.nio.IntBuffer)">glNamedProgramLocalParametersI4EXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedProgramLocalParametersI4uEXT(int, int, int, java.nio.IntBuffer)">glNamedProgramLocalParametersI4uEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedProgramStringEXT(int, int, int, java.nio.ByteBuffer)">glNamedProgramStringEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;string)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedProgramStringEXT(int, int, int, java.lang.CharSequence)">glNamedProgramStringEXT</A></B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;format,
java.lang.CharSequence&nbsp;string)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glNamedProgramStringEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedRenderbufferStorageEXT(int, int, int, int)">glNamedRenderbufferStorageEXT</A></B>(int&nbsp;renderbuffer,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedRenderbufferStorageMultisampleCoverageEXT(int, int, int, int, int, int)">glNamedRenderbufferStorageMultisampleCoverageEXT</A></B>(int&nbsp;renderbuffer,
int&nbsp;coverageSamples,
int&nbsp;colorSamples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glNamedRenderbufferStorageMultisampleEXT(int, int, int, int, int)">glNamedRenderbufferStorageMultisampleEXT</A></B>(int&nbsp;renderbuffer,
int&nbsp;samples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform1EXT(int, int, java.nio.FloatBuffer)">glProgramUniform1EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform1EXT(int, int, java.nio.IntBuffer)">glProgramUniform1EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform1fEXT(int, int, float)">glProgramUniform1fEXT</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform1iEXT(int, int, int)">glProgramUniform1iEXT</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform1uEXT(int, int, java.nio.IntBuffer)">glProgramUniform1uEXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform1uiEXT(int, int, int)">glProgramUniform1uiEXT</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform2EXT(int, int, java.nio.FloatBuffer)">glProgramUniform2EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform2EXT(int, int, java.nio.IntBuffer)">glProgramUniform2EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform2fEXT(int, int, float, float)">glProgramUniform2fEXT</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform2iEXT(int, int, int, int)">glProgramUniform2iEXT</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform2uEXT(int, int, java.nio.IntBuffer)">glProgramUniform2uEXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform2uiEXT(int, int, int, int)">glProgramUniform2uiEXT</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform3EXT(int, int, java.nio.FloatBuffer)">glProgramUniform3EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform3EXT(int, int, java.nio.IntBuffer)">glProgramUniform3EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform3fEXT(int, int, float, float, float)">glProgramUniform3fEXT</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform3iEXT(int, int, int, int, int)">glProgramUniform3iEXT</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform3uEXT(int, int, java.nio.IntBuffer)">glProgramUniform3uEXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform3uiEXT(int, int, int, int, int)">glProgramUniform3uiEXT</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform4EXT(int, int, java.nio.FloatBuffer)">glProgramUniform4EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform4EXT(int, int, java.nio.IntBuffer)">glProgramUniform4EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform4fEXT(int, int, float, float, float, float)">glProgramUniform4fEXT</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform4iEXT(int, int, int, int, int, int)">glProgramUniform4iEXT</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform4uEXT(int, int, java.nio.IntBuffer)">glProgramUniform4uEXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniform4uiEXT(int, int, int, int, int, int)">glProgramUniform4uiEXT</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniformMatrix2EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniformMatrix2x3EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2x3EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniformMatrix2x4EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2x4EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniformMatrix3EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniformMatrix3x2EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3x2EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniformMatrix3x4EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3x4EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniformMatrix4EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniformMatrix4x2EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4x2EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glProgramUniformMatrix4x3EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4x3EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glPushClientAttribDefaultEXT(int)">glPushClientAttribDefaultEXT</A></B>(int&nbsp;mask)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureBufferEXT(int, int, int, int)">glTextureBufferEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage1DEXT(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTextureImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage1DEXT(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTextureImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage1DEXT(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTextureImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage1DEXT(int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTextureImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage1DEXT(int, int, int, int, int, int, int, int, long)">glTextureImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage1DEXT(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTextureImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTextureImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTextureImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTextureImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTextureImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage2DEXT(int, int, int, int, int, int, int, int, int, long)">glTextureImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTextureImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTextureImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTextureImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTextureImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTextureImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage3DEXT(int, int, int, int, int, int, int, int, int, int, long)">glTextureImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTextureImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureParameterEXT(int, int, int, java.nio.FloatBuffer)">glTextureParameterEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureParameterEXT(int, int, int, java.nio.IntBuffer)">glTextureParameterEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureParameterfEXT(int, int, int, float)">glTextureParameterfEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureParameteriEXT(int, int, int, int)">glTextureParameteriEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureParameterIEXT(int, int, int, int)">glTextureParameterIEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glTextureParameterIivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureParameterIEXT(int, int, int, java.nio.IntBuffer)">glTextureParameterIEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureParameterIuEXT(int, int, int, int)">glTextureParameterIuEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glTextureParameterIuivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureParameterIuEXT(int, int, int, java.nio.IntBuffer)">glTextureParameterIuEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureRenderbufferEXT(int, int, int)">glTextureRenderbufferEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;renderbuffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage1DEXT(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTextureSubImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage1DEXT(int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTextureSubImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage1DEXT(int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTextureSubImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage1DEXT(int, int, int, int, int, int, int, java.nio.IntBuffer)">glTextureSubImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage1DEXT(int, int, int, int, int, int, int, long)">glTextureSubImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage1DEXT(int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTextureSubImage1DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTextureSubImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTextureSubImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTextureSubImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTextureSubImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, long)">glTextureSubImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTextureSubImage2DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTextureSubImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTextureSubImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTextureSubImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTextureSubImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, long)">glTextureSubImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTextureSubImage3DEXT</A></B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glUnmapNamedBufferEXT(int)">glUnmapNamedBufferEXT</A></B>(int&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glVertexArrayColorOffsetEXT(int, int, int, int, int, long)">glVertexArrayColorOffsetEXT</A></B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glVertexArrayEdgeFlagOffsetEXT(int, int, int, long)">glVertexArrayEdgeFlagOffsetEXT</A></B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;stride,
long&nbsp;offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glVertexArrayFogCoordOffsetEXT(int, int, int, int, long)">glVertexArrayFogCoordOffsetEXT</A></B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glVertexArrayIndexOffsetEXT(int, int, int, int, long)">glVertexArrayIndexOffsetEXT</A></B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glVertexArrayMultiTexCoordOffsetEXT(int, int, int, int, int, int, long)">glVertexArrayMultiTexCoordOffsetEXT</A></B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;texunit,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glVertexArrayNormalOffsetEXT(int, int, int, int, long)">glVertexArrayNormalOffsetEXT</A></B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glVertexArraySecondaryColorOffsetEXT(int, int, int, int, int, long)">glVertexArraySecondaryColorOffsetEXT</A></B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glVertexArrayTexCoordOffsetEXT(int, int, int, int, int, long)">glVertexArrayTexCoordOffsetEXT</A></B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glVertexArrayVertexAttribIOffsetEXT(int, int, int, int, int, int, long)">glVertexArrayVertexAttribIOffsetEXT</A></B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glVertexArrayVertexAttribOffsetEXT(int, int, int, int, int, boolean, int, long)">glVertexArrayVertexAttribOffsetEXT</A></B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
boolean&nbsp;normalized,
int&nbsp;stride,
long&nbsp;offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTDirectStateAccess.html#glVertexArrayVertexOffsetEXT(int, int, int, int, int, long)">glVertexArrayVertexOffsetEXT</A></B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_PROGRAM_MATRIX_EXT"><!-- --></A><H3>
GL_PROGRAM_MATRIX_EXT</H3>
<PRE>
public static final int <B>GL_PROGRAM_MATRIX_EXT</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanIndexedvEXT,
GetIntegerIndexedvEXT, GetFloatIndexedvEXT, GetDoubleIndexedvEXT:
GetBooleani_v, GetIntegeri_v, GetFloati_vEXT, GetDoublei_vEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTDirectStateAccess.GL_PROGRAM_MATRIX_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"><!-- --></A><H3>
GL_TRANSPOSE_PROGRAM_MATRIX_EXT</H3>
<PRE>
public static final int <B>GL_TRANSPOSE_PROGRAM_MATRIX_EXT</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanIndexedvEXT,
GetIntegerIndexedvEXT, GetFloatIndexedvEXT, GetDoubleIndexedvEXT:
GetBooleani_v, GetIntegeri_v, GetFloati_vEXT, GetDoublei_vEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTDirectStateAccess.GL_TRANSPOSE_PROGRAM_MATRIX_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"><!-- --></A><H3>
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT</H3>
<PRE>
public static final int <B>GL_PROGRAM_MATRIX_STACK_DEPTH_EXT</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanIndexedvEXT,
GetIntegerIndexedvEXT, GetFloatIndexedvEXT, GetDoubleIndexedvEXT:
GetBooleani_v, GetIntegeri_v, GetFloati_vEXT, GetDoublei_vEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTDirectStateAccess.GL_PROGRAM_MATRIX_STACK_DEPTH_EXT">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glClientAttribDefaultEXT(int)"><!-- --></A><H3>
glClientAttribDefaultEXT</H3>
<PRE>
public static void <B>glClientAttribDefaultEXT</B>(int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPushClientAttribDefaultEXT(int)"><!-- --></A><H3>
glPushClientAttribDefaultEXT</H3>
<PRE>
public static void <B>glPushClientAttribDefaultEXT</B>(int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixLoadEXT(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMatrixLoadEXT</H3>
<PRE>
public static void <B>glMatrixLoadEXT</B>(int&nbsp;matrixMode,
java.nio.FloatBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixLoadEXT(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMatrixLoadEXT</H3>
<PRE>
public static void <B>glMatrixLoadEXT</B>(int&nbsp;matrixMode,
java.nio.DoubleBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixMultEXT(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMatrixMultEXT</H3>
<PRE>
public static void <B>glMatrixMultEXT</B>(int&nbsp;matrixMode,
java.nio.FloatBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixMultEXT(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMatrixMultEXT</H3>
<PRE>
public static void <B>glMatrixMultEXT</B>(int&nbsp;matrixMode,
java.nio.DoubleBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixLoadIdentityEXT(int)"><!-- --></A><H3>
glMatrixLoadIdentityEXT</H3>
<PRE>
public static void <B>glMatrixLoadIdentityEXT</B>(int&nbsp;matrixMode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixRotatefEXT(int, float, float, float, float)"><!-- --></A><H3>
glMatrixRotatefEXT</H3>
<PRE>
public static void <B>glMatrixRotatefEXT</B>(int&nbsp;matrixMode,
float&nbsp;angle,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixRotatedEXT(int, double, double, double, double)"><!-- --></A><H3>
glMatrixRotatedEXT</H3>
<PRE>
public static void <B>glMatrixRotatedEXT</B>(int&nbsp;matrixMode,
double&nbsp;angle,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixScalefEXT(int, float, float, float)"><!-- --></A><H3>
glMatrixScalefEXT</H3>
<PRE>
public static void <B>glMatrixScalefEXT</B>(int&nbsp;matrixMode,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixScaledEXT(int, double, double, double)"><!-- --></A><H3>
glMatrixScaledEXT</H3>
<PRE>
public static void <B>glMatrixScaledEXT</B>(int&nbsp;matrixMode,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixTranslatefEXT(int, float, float, float)"><!-- --></A><H3>
glMatrixTranslatefEXT</H3>
<PRE>
public static void <B>glMatrixTranslatefEXT</B>(int&nbsp;matrixMode,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixTranslatedEXT(int, double, double, double)"><!-- --></A><H3>
glMatrixTranslatedEXT</H3>
<PRE>
public static void <B>glMatrixTranslatedEXT</B>(int&nbsp;matrixMode,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixOrthoEXT(int, double, double, double, double, double, double)"><!-- --></A><H3>
glMatrixOrthoEXT</H3>
<PRE>
public static void <B>glMatrixOrthoEXT</B>(int&nbsp;matrixMode,
double&nbsp;l,
double&nbsp;r,
double&nbsp;b,
double&nbsp;t,
double&nbsp;n,
double&nbsp;f)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixFrustumEXT(int, double, double, double, double, double, double)"><!-- --></A><H3>
glMatrixFrustumEXT</H3>
<PRE>
public static void <B>glMatrixFrustumEXT</B>(int&nbsp;matrixMode,
double&nbsp;l,
double&nbsp;r,
double&nbsp;b,
double&nbsp;t,
double&nbsp;n,
double&nbsp;f)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixPushEXT(int)"><!-- --></A><H3>
glMatrixPushEXT</H3>
<PRE>
public static void <B>glMatrixPushEXT</B>(int&nbsp;matrixMode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixPopEXT(int)"><!-- --></A><H3>
glMatrixPopEXT</H3>
<PRE>
public static void <B>glMatrixPopEXT</B>(int&nbsp;matrixMode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameteriEXT(int, int, int, int)"><!-- --></A><H3>
glTextureParameteriEXT</H3>
<PRE>
public static void <B>glTextureParameteriEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameterEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureParameterEXT</H3>
<PRE>
public static void <B>glTextureParameterEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameterfEXT(int, int, int, float)"><!-- --></A><H3>
glTextureParameterfEXT</H3>
<PRE>
public static void <B>glTextureParameterfEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameterEXT(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTextureParameterEXT</H3>
<PRE>
public static void <B>glTextureParameterEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage1DEXT(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTextureImage1DEXT</H3>
<PRE>
public static void <B>glTextureImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage1DEXT(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTextureImage1DEXT</H3>
<PRE>
public static void <B>glTextureImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage1DEXT(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTextureImage1DEXT</H3>
<PRE>
public static void <B>glTextureImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage1DEXT(int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureImage1DEXT</H3>
<PRE>
public static void <B>glTextureImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage1DEXT(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTextureImage1DEXT</H3>
<PRE>
public static void <B>glTextureImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage1DEXT(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glTextureImage1DEXT</H3>
<PRE>
public static void <B>glTextureImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTextureImage2DEXT</H3>
<PRE>
public static void <B>glTextureImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTextureImage2DEXT</H3>
<PRE>
public static void <B>glTextureImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTextureImage2DEXT</H3>
<PRE>
public static void <B>glTextureImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureImage2DEXT</H3>
<PRE>
public static void <B>glTextureImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTextureImage2DEXT</H3>
<PRE>
public static void <B>glTextureImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage2DEXT(int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glTextureImage2DEXT</H3>
<PRE>
public static void <B>glTextureImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage1DEXT(int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTextureSubImage1DEXT</H3>
<PRE>
public static void <B>glTextureSubImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage1DEXT(int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTextureSubImage1DEXT</H3>
<PRE>
public static void <B>glTextureSubImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage1DEXT(int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTextureSubImage1DEXT</H3>
<PRE>
public static void <B>glTextureSubImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage1DEXT(int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureSubImage1DEXT</H3>
<PRE>
public static void <B>glTextureSubImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage1DEXT(int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTextureSubImage1DEXT</H3>
<PRE>
public static void <B>glTextureSubImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage1DEXT(int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glTextureSubImage1DEXT</H3>
<PRE>
public static void <B>glTextureSubImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTextureSubImage2DEXT</H3>
<PRE>
public static void <B>glTextureSubImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTextureSubImage2DEXT</H3>
<PRE>
public static void <B>glTextureSubImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTextureSubImage2DEXT</H3>
<PRE>
public static void <B>glTextureSubImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureSubImage2DEXT</H3>
<PRE>
public static void <B>glTextureSubImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTextureSubImage2DEXT</H3>
<PRE>
public static void <B>glTextureSubImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glTextureSubImage2DEXT</H3>
<PRE>
public static void <B>glTextureSubImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyTextureImage1DEXT(int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTextureImage1DEXT</H3>
<PRE>
public static void <B>glCopyTextureImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;border)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyTextureImage2DEXT(int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTextureImage2DEXT</H3>
<PRE>
public static void <B>glCopyTextureImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyTextureSubImage1DEXT(int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTextureSubImage1DEXT</H3>
<PRE>
public static void <B>glCopyTextureSubImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTextureSubImage2DEXT</H3>
<PRE>
public static void <B>glCopyTextureSubImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureImageEXT(int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetTextureImageEXT</H3>
<PRE>
public static void <B>glGetTextureImageEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureImageEXT(int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetTextureImageEXT</H3>
<PRE>
public static void <B>glGetTextureImageEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureImageEXT(int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTextureImageEXT</H3>
<PRE>
public static void <B>glGetTextureImageEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureImageEXT(int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTextureImageEXT</H3>
<PRE>
public static void <B>glGetTextureImageEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureImageEXT(int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetTextureImageEXT</H3>
<PRE>
public static void <B>glGetTextureImageEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureImageEXT(int, int, int, int, int, long)"><!-- --></A><H3>
glGetTextureImageEXT</H3>
<PRE>
public static void <B>glGetTextureImageEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameterEXT(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTextureParameterEXT</H3>
<PRE>
public static void <B>glGetTextureParameterEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameterfEXT(int, int, int)"><!-- --></A><H3>
glGetTextureParameterfEXT</H3>
<PRE>
public static float <B>glGetTextureParameterfEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTextureParameterfvEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameterEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTextureParameterEXT</H3>
<PRE>
public static void <B>glGetTextureParameterEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameteriEXT(int, int, int)"><!-- --></A><H3>
glGetTextureParameteriEXT</H3>
<PRE>
public static int <B>glGetTextureParameteriEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTextureParameterivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureLevelParameterEXT(int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTextureLevelParameterEXT</H3>
<PRE>
public static void <B>glGetTextureLevelParameterEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureLevelParameterfEXT(int, int, int, int)"><!-- --></A><H3>
glGetTextureLevelParameterfEXT</H3>
<PRE>
public static float <B>glGetTextureLevelParameterfEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTextureLevelParameterfvEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureLevelParameterEXT(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTextureLevelParameterEXT</H3>
<PRE>
public static void <B>glGetTextureLevelParameterEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureLevelParameteriEXT(int, int, int, int)"><!-- --></A><H3>
glGetTextureLevelParameteriEXT</H3>
<PRE>
public static int <B>glGetTextureLevelParameteriEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTextureLevelParameterivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTextureImage3DEXT</H3>
<PRE>
public static void <B>glTextureImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTextureImage3DEXT</H3>
<PRE>
public static void <B>glTextureImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTextureImage3DEXT</H3>
<PRE>
public static void <B>glTextureImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureImage3DEXT</H3>
<PRE>
public static void <B>glTextureImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTextureImage3DEXT</H3>
<PRE>
public static void <B>glTextureImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureImage3DEXT(int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glTextureImage3DEXT</H3>
<PRE>
public static void <B>glTextureImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTextureSubImage3DEXT</H3>
<PRE>
public static void <B>glTextureSubImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTextureSubImage3DEXT</H3>
<PRE>
public static void <B>glTextureSubImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTextureSubImage3DEXT</H3>
<PRE>
public static void <B>glTextureSubImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureSubImage3DEXT</H3>
<PRE>
public static void <B>glTextureSubImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTextureSubImage3DEXT</H3>
<PRE>
public static void <B>glTextureSubImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glTextureSubImage3DEXT</H3>
<PRE>
public static void <B>glTextureSubImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTextureSubImage3DEXT</H3>
<PRE>
public static void <B>glCopyTextureSubImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindMultiTextureEXT(int, int, int)"><!-- --></A><H3>
glBindMultiTextureEXT</H3>
<PRE>
public static void <B>glBindMultiTextureEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;texture)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoordPointerEXT(int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMultiTexCoordPointerEXT</H3>
<PRE>
public static void <B>glMultiTexCoordPointerEXT</B>(int&nbsp;texunit,
int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoordPointerEXT(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMultiTexCoordPointerEXT</H3>
<PRE>
public static void <B>glMultiTexCoordPointerEXT</B>(int&nbsp;texunit,
int&nbsp;size,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoordPointerEXT(int, int, int, int, long)"><!-- --></A><H3>
glMultiTexCoordPointerEXT</H3>
<PRE>
public static void <B>glMultiTexCoordPointerEXT</B>(int&nbsp;texunit,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexEnvfEXT(int, int, int, float)"><!-- --></A><H3>
glMultiTexEnvfEXT</H3>
<PRE>
public static void <B>glMultiTexEnvfEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexEnvEXT(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMultiTexEnvEXT</H3>
<PRE>
public static void <B>glMultiTexEnvEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexEnviEXT(int, int, int, int)"><!-- --></A><H3>
glMultiTexEnviEXT</H3>
<PRE>
public static void <B>glMultiTexEnviEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexEnvEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glMultiTexEnvEXT</H3>
<PRE>
public static void <B>glMultiTexEnvEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexGendEXT(int, int, int, double)"><!-- --></A><H3>
glMultiTexGendEXT</H3>
<PRE>
public static void <B>glMultiTexGendEXT</B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
double&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexGenEXT(int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMultiTexGenEXT</H3>
<PRE>
public static void <B>glMultiTexGenEXT</B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexGenfEXT(int, int, int, float)"><!-- --></A><H3>
glMultiTexGenfEXT</H3>
<PRE>
public static void <B>glMultiTexGenfEXT</B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexGenEXT(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMultiTexGenEXT</H3>
<PRE>
public static void <B>glMultiTexGenEXT</B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexGeniEXT(int, int, int, int)"><!-- --></A><H3>
glMultiTexGeniEXT</H3>
<PRE>
public static void <B>glMultiTexGeniEXT</B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexGenEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glMultiTexGenEXT</H3>
<PRE>
public static void <B>glMultiTexGenEXT</B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexEnvEXT(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetMultiTexEnvEXT</H3>
<PRE>
public static void <B>glGetMultiTexEnvEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexEnvEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetMultiTexEnvEXT</H3>
<PRE>
public static void <B>glGetMultiTexEnvEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexGenEXT(int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetMultiTexGenEXT</H3>
<PRE>
public static void <B>glGetMultiTexGenEXT</B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexGenEXT(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetMultiTexGenEXT</H3>
<PRE>
public static void <B>glGetMultiTexGenEXT</B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexGenEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetMultiTexGenEXT</H3>
<PRE>
public static void <B>glGetMultiTexGenEXT</B>(int&nbsp;texunit,
int&nbsp;coord,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexParameteriEXT(int, int, int, int)"><!-- --></A><H3>
glMultiTexParameteriEXT</H3>
<PRE>
public static void <B>glMultiTexParameteriEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexParameterEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glMultiTexParameterEXT</H3>
<PRE>
public static void <B>glMultiTexParameterEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexParameterfEXT(int, int, int, float)"><!-- --></A><H3>
glMultiTexParameterfEXT</H3>
<PRE>
public static void <B>glMultiTexParameterfEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexParameterEXT(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMultiTexParameterEXT</H3>
<PRE>
public static void <B>glMultiTexParameterEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage1DEXT(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glMultiTexImage1DEXT</H3>
<PRE>
public static void <B>glMultiTexImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage1DEXT(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMultiTexImage1DEXT</H3>
<PRE>
public static void <B>glMultiTexImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage1DEXT(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMultiTexImage1DEXT</H3>
<PRE>
public static void <B>glMultiTexImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage1DEXT(int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glMultiTexImage1DEXT</H3>
<PRE>
public static void <B>glMultiTexImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage1DEXT(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glMultiTexImage1DEXT</H3>
<PRE>
public static void <B>glMultiTexImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage1DEXT(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glMultiTexImage1DEXT</H3>
<PRE>
public static void <B>glMultiTexImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glMultiTexImage2DEXT</H3>
<PRE>
public static void <B>glMultiTexImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMultiTexImage2DEXT</H3>
<PRE>
public static void <B>glMultiTexImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMultiTexImage2DEXT</H3>
<PRE>
public static void <B>glMultiTexImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glMultiTexImage2DEXT</H3>
<PRE>
public static void <B>glMultiTexImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glMultiTexImage2DEXT</H3>
<PRE>
public static void <B>glMultiTexImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glMultiTexImage2DEXT</H3>
<PRE>
public static void <B>glMultiTexImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage1DEXT(int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glMultiTexSubImage1DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage1DEXT(int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMultiTexSubImage1DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage1DEXT(int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMultiTexSubImage1DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage1DEXT(int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glMultiTexSubImage1DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage1DEXT(int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glMultiTexSubImage1DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage1DEXT(int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glMultiTexSubImage1DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glMultiTexSubImage2DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMultiTexSubImage2DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMultiTexSubImage2DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glMultiTexSubImage2DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glMultiTexSubImage2DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glMultiTexSubImage2DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyMultiTexImage1DEXT(int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyMultiTexImage1DEXT</H3>
<PRE>
public static void <B>glCopyMultiTexImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;border)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyMultiTexImage2DEXT(int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyMultiTexImage2DEXT</H3>
<PRE>
public static void <B>glCopyMultiTexImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyMultiTexSubImage1DEXT(int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyMultiTexSubImage1DEXT</H3>
<PRE>
public static void <B>glCopyMultiTexSubImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyMultiTexSubImage2DEXT</H3>
<PRE>
public static void <B>glCopyMultiTexSubImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexImageEXT(int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetMultiTexImageEXT</H3>
<PRE>
public static void <B>glGetMultiTexImageEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexImageEXT(int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetMultiTexImageEXT</H3>
<PRE>
public static void <B>glGetMultiTexImageEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexImageEXT(int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetMultiTexImageEXT</H3>
<PRE>
public static void <B>glGetMultiTexImageEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexImageEXT(int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetMultiTexImageEXT</H3>
<PRE>
public static void <B>glGetMultiTexImageEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexImageEXT(int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetMultiTexImageEXT</H3>
<PRE>
public static void <B>glGetMultiTexImageEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexImageEXT(int, int, int, int, int, long)"><!-- --></A><H3>
glGetMultiTexImageEXT</H3>
<PRE>
public static void <B>glGetMultiTexImageEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexParameterEXT(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetMultiTexParameterEXT</H3>
<PRE>
public static void <B>glGetMultiTexParameterEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexParameterfEXT(int, int, int)"><!-- --></A><H3>
glGetMultiTexParameterfEXT</H3>
<PRE>
public static float <B>glGetMultiTexParameterfEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetMultiTexParameterfvEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexParameterEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetMultiTexParameterEXT</H3>
<PRE>
public static void <B>glGetMultiTexParameterEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexParameteriEXT(int, int, int)"><!-- --></A><H3>
glGetMultiTexParameteriEXT</H3>
<PRE>
public static int <B>glGetMultiTexParameteriEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetMultiTexParameterivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexLevelParameterEXT(int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetMultiTexLevelParameterEXT</H3>
<PRE>
public static void <B>glGetMultiTexLevelParameterEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexLevelParameterfEXT(int, int, int, int)"><!-- --></A><H3>
glGetMultiTexLevelParameterfEXT</H3>
<PRE>
public static float <B>glGetMultiTexLevelParameterfEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetMultiTexLevelParameterfvEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexLevelParameterEXT(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetMultiTexLevelParameterEXT</H3>
<PRE>
public static void <B>glGetMultiTexLevelParameterEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexLevelParameteriEXT(int, int, int, int)"><!-- --></A><H3>
glGetMultiTexLevelParameteriEXT</H3>
<PRE>
public static int <B>glGetMultiTexLevelParameteriEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetMultiTexLevelParameterivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glMultiTexImage3DEXT</H3>
<PRE>
public static void <B>glMultiTexImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMultiTexImage3DEXT</H3>
<PRE>
public static void <B>glMultiTexImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMultiTexImage3DEXT</H3>
<PRE>
public static void <B>glMultiTexImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glMultiTexImage3DEXT</H3>
<PRE>
public static void <B>glMultiTexImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glMultiTexImage3DEXT</H3>
<PRE>
public static void <B>glMultiTexImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glMultiTexImage3DEXT</H3>
<PRE>
public static void <B>glMultiTexImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glMultiTexSubImage3DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMultiTexSubImage3DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMultiTexSubImage3DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glMultiTexSubImage3DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glMultiTexSubImage3DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glMultiTexSubImage3DEXT</H3>
<PRE>
public static void <B>glMultiTexSubImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyMultiTexSubImage3DEXT</H3>
<PRE>
public static void <B>glCopyMultiTexSubImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEnableClientStateIndexedEXT(int, int)"><!-- --></A><H3>
glEnableClientStateIndexedEXT</H3>
<PRE>
public static void <B>glEnableClientStateIndexedEXT</B>(int&nbsp;array,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDisableClientStateIndexedEXT(int, int)"><!-- --></A><H3>
glDisableClientStateIndexedEXT</H3>
<PRE>
public static void <B>glDisableClientStateIndexedEXT</B>(int&nbsp;array,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEnableClientStateiEXT(int, int)"><!-- --></A><H3>
glEnableClientStateiEXT</H3>
<PRE>
public static void <B>glEnableClientStateiEXT</B>(int&nbsp;array,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDisableClientStateiEXT(int, int)"><!-- --></A><H3>
glDisableClientStateiEXT</H3>
<PRE>
public static void <B>glDisableClientStateiEXT</B>(int&nbsp;array,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFloatIndexedEXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetFloatIndexedEXT</H3>
<PRE>
public static void <B>glGetFloatIndexedEXT</B>(int&nbsp;pname,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFloatIndexedEXT(int, int)"><!-- --></A><H3>
glGetFloatIndexedEXT</H3>
<PRE>
public static float <B>glGetFloatIndexedEXT</B>(int&nbsp;pname,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetFloatIndexedvEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetDoubleIndexedEXT(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetDoubleIndexedEXT</H3>
<PRE>
public static void <B>glGetDoubleIndexedEXT</B>(int&nbsp;pname,
int&nbsp;index,
java.nio.DoubleBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetDoubleIndexedEXT(int, int)"><!-- --></A><H3>
glGetDoubleIndexedEXT</H3>
<PRE>
public static double <B>glGetDoubleIndexedEXT</B>(int&nbsp;pname,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetDoubleIndexedvEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetPointerIndexedEXT(int, int, long)"><!-- --></A><H3>
glGetPointerIndexedEXT</H3>
<PRE>
public static java.nio.ByteBuffer <B>glGetPointerIndexedEXT</B>(int&nbsp;pname,
int&nbsp;index,
long&nbsp;result_size)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFloatEXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetFloatEXT</H3>
<PRE>
public static void <B>glGetFloatEXT</B>(int&nbsp;pname,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFloatEXT(int, int)"><!-- --></A><H3>
glGetFloatEXT</H3>
<PRE>
public static float <B>glGetFloatEXT</B>(int&nbsp;pname,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetFloati_vEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetDoubleEXT(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetDoubleEXT</H3>
<PRE>
public static void <B>glGetDoubleEXT</B>(int&nbsp;pname,
int&nbsp;index,
java.nio.DoubleBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetDoubleEXT(int, int)"><!-- --></A><H3>
glGetDoubleEXT</H3>
<PRE>
public static double <B>glGetDoubleEXT</B>(int&nbsp;pname,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetDoublei_vEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetPointerEXT(int, int, long)"><!-- --></A><H3>
glGetPointerEXT</H3>
<PRE>
public static java.nio.ByteBuffer <B>glGetPointerEXT</B>(int&nbsp;pname,
int&nbsp;index,
long&nbsp;result_size)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEnableIndexedEXT(int, int)"><!-- --></A><H3>
glEnableIndexedEXT</H3>
<PRE>
public static void <B>glEnableIndexedEXT</B>(int&nbsp;cap,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDisableIndexedEXT(int, int)"><!-- --></A><H3>
glDisableIndexedEXT</H3>
<PRE>
public static void <B>glDisableIndexedEXT</B>(int&nbsp;cap,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsEnabledIndexedEXT(int, int)"><!-- --></A><H3>
glIsEnabledIndexedEXT</H3>
<PRE>
public static boolean <B>glIsEnabledIndexedEXT</B>(int&nbsp;cap,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetIntegerIndexedEXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetIntegerIndexedEXT</H3>
<PRE>
public static void <B>glGetIntegerIndexedEXT</B>(int&nbsp;pname,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetIntegerIndexedEXT(int, int)"><!-- --></A><H3>
glGetIntegerIndexedEXT</H3>
<PRE>
public static int <B>glGetIntegerIndexedEXT</B>(int&nbsp;pname,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetIntegerIndexedvEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetBooleanIndexedEXT(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetBooleanIndexedEXT</H3>
<PRE>
public static void <B>glGetBooleanIndexedEXT</B>(int&nbsp;pname,
int&nbsp;index,
java.nio.ByteBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetBooleanIndexedEXT(int, int)"><!-- --></A><H3>
glGetBooleanIndexedEXT</H3>
<PRE>
public static boolean <B>glGetBooleanIndexedEXT</B>(int&nbsp;pname,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetBooleanIndexedvEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedProgramStringEXT(int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glNamedProgramStringEXT</H3>
<PRE>
public static void <B>glNamedProgramStringEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;string)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedProgramStringEXT(int, int, int, java.lang.CharSequence)"><!-- --></A><H3>
glNamedProgramStringEXT</H3>
<PRE>
public static void <B>glNamedProgramStringEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;format,
java.lang.CharSequence&nbsp;string)</PRE>
<DL>
<DD>Overloads glNamedProgramStringEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedProgramLocalParameter4dEXT(int, int, int, double, double, double, double)"><!-- --></A><H3>
glNamedProgramLocalParameter4dEXT</H3>
<PRE>
public static void <B>glNamedProgramLocalParameter4dEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedProgramLocalParameter4EXT(int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glNamedProgramLocalParameter4EXT</H3>
<PRE>
public static void <B>glNamedProgramLocalParameter4EXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.DoubleBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedProgramLocalParameter4fEXT(int, int, int, float, float, float, float)"><!-- --></A><H3>
glNamedProgramLocalParameter4fEXT</H3>
<PRE>
public static void <B>glNamedProgramLocalParameter4fEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedProgramLocalParameter4EXT(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glNamedProgramLocalParameter4EXT</H3>
<PRE>
public static void <B>glNamedProgramLocalParameter4EXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedProgramLocalParameterEXT(int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetNamedProgramLocalParameterEXT</H3>
<PRE>
public static void <B>glGetNamedProgramLocalParameterEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.DoubleBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedProgramLocalParameterEXT(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetNamedProgramLocalParameterEXT</H3>
<PRE>
public static void <B>glGetNamedProgramLocalParameterEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedProgramEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetNamedProgramEXT</H3>
<PRE>
public static void <B>glGetNamedProgramEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedProgramEXT(int, int, int)"><!-- --></A><H3>
glGetNamedProgramEXT</H3>
<PRE>
public static int <B>glGetNamedProgramEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetNamedProgramivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedProgramStringEXT(int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetNamedProgramStringEXT</H3>
<PRE>
public static void <B>glGetNamedProgramStringEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;pname,
java.nio.ByteBuffer&nbsp;string)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedProgramStringEXT(int, int, int)"><!-- --></A><H3>
glGetNamedProgramStringEXT</H3>
<PRE>
public static java.lang.String <B>glGetNamedProgramStringEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetNamedProgramStringEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureImage3DEXT(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTextureImage3DEXT</H3>
<PRE>
public static void <B>glCompressedTextureImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureImage3DEXT(int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTextureImage3DEXT</H3>
<PRE>
public static void <B>glCompressedTextureImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureImage2DEXT(int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTextureImage2DEXT</H3>
<PRE>
public static void <B>glCompressedTextureImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureImage2DEXT(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTextureImage2DEXT</H3>
<PRE>
public static void <B>glCompressedTextureImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureImage1DEXT(int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTextureImage1DEXT</H3>
<PRE>
public static void <B>glCompressedTextureImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureImage1DEXT(int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTextureImage1DEXT</H3>
<PRE>
public static void <B>glCompressedTextureImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTextureSubImage3DEXT</H3>
<PRE>
public static void <B>glCompressedTextureSubImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTextureSubImage3DEXT</H3>
<PRE>
public static void <B>glCompressedTextureSubImage3DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureSubImage2DEXT(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTextureSubImage2DEXT</H3>
<PRE>
public static void <B>glCompressedTextureSubImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureSubImage2DEXT(int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTextureSubImage2DEXT</H3>
<PRE>
public static void <B>glCompressedTextureSubImage2DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureSubImage1DEXT(int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTextureSubImage1DEXT</H3>
<PRE>
public static void <B>glCompressedTextureSubImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureSubImage1DEXT(int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTextureSubImage1DEXT</H3>
<PRE>
public static void <B>glCompressedTextureSubImage1DEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureImageEXT(int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetCompressedTextureImageEXT</H3>
<PRE>
public static void <B>glGetCompressedTextureImageEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
java.nio.ByteBuffer&nbsp;img)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureImageEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetCompressedTextureImageEXT</H3>
<PRE>
public static void <B>glGetCompressedTextureImageEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
java.nio.IntBuffer&nbsp;img)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureImageEXT(int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetCompressedTextureImageEXT</H3>
<PRE>
public static void <B>glGetCompressedTextureImageEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
java.nio.ShortBuffer&nbsp;img)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureImageEXT(int, int, int, long)"><!-- --></A><H3>
glGetCompressedTextureImageEXT</H3>
<PRE>
public static void <B>glGetCompressedTextureImageEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;level,
long&nbsp;img_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedMultiTexImage3DEXT(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedMultiTexImage3DEXT</H3>
<PRE>
public static void <B>glCompressedMultiTexImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedMultiTexImage3DEXT(int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedMultiTexImage3DEXT</H3>
<PRE>
public static void <B>glCompressedMultiTexImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedMultiTexImage2DEXT(int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedMultiTexImage2DEXT</H3>
<PRE>
public static void <B>glCompressedMultiTexImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedMultiTexImage2DEXT(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedMultiTexImage2DEXT</H3>
<PRE>
public static void <B>glCompressedMultiTexImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedMultiTexImage1DEXT(int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedMultiTexImage1DEXT</H3>
<PRE>
public static void <B>glCompressedMultiTexImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedMultiTexImage1DEXT(int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedMultiTexImage1DEXT</H3>
<PRE>
public static void <B>glCompressedMultiTexImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedMultiTexSubImage3DEXT</H3>
<PRE>
public static void <B>glCompressedMultiTexSubImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedMultiTexSubImage3DEXT(int, int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedMultiTexSubImage3DEXT</H3>
<PRE>
public static void <B>glCompressedMultiTexSubImage3DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedMultiTexSubImage2DEXT</H3>
<PRE>
public static void <B>glCompressedMultiTexSubImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedMultiTexSubImage2DEXT(int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedMultiTexSubImage2DEXT</H3>
<PRE>
public static void <B>glCompressedMultiTexSubImage2DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedMultiTexSubImage1DEXT(int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedMultiTexSubImage1DEXT</H3>
<PRE>
public static void <B>glCompressedMultiTexSubImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedMultiTexSubImage1DEXT(int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedMultiTexSubImage1DEXT</H3>
<PRE>
public static void <B>glCompressedMultiTexSubImage1DEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedMultiTexImageEXT(int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetCompressedMultiTexImageEXT</H3>
<PRE>
public static void <B>glGetCompressedMultiTexImageEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
java.nio.ByteBuffer&nbsp;img)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedMultiTexImageEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetCompressedMultiTexImageEXT</H3>
<PRE>
public static void <B>glGetCompressedMultiTexImageEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
java.nio.IntBuffer&nbsp;img)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedMultiTexImageEXT(int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetCompressedMultiTexImageEXT</H3>
<PRE>
public static void <B>glGetCompressedMultiTexImageEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
java.nio.ShortBuffer&nbsp;img)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedMultiTexImageEXT(int, int, int, long)"><!-- --></A><H3>
glGetCompressedMultiTexImageEXT</H3>
<PRE>
public static void <B>glGetCompressedMultiTexImageEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;level,
long&nbsp;img_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixLoadTransposeEXT(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMatrixLoadTransposeEXT</H3>
<PRE>
public static void <B>glMatrixLoadTransposeEXT</B>(int&nbsp;matrixMode,
java.nio.FloatBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixLoadTransposeEXT(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMatrixLoadTransposeEXT</H3>
<PRE>
public static void <B>glMatrixLoadTransposeEXT</B>(int&nbsp;matrixMode,
java.nio.DoubleBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixMultTransposeEXT(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMatrixMultTransposeEXT</H3>
<PRE>
public static void <B>glMatrixMultTransposeEXT</B>(int&nbsp;matrixMode,
java.nio.FloatBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixMultTransposeEXT(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMatrixMultTransposeEXT</H3>
<PRE>
public static void <B>glMatrixMultTransposeEXT</B>(int&nbsp;matrixMode,
java.nio.DoubleBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferDataEXT(int, long, int)"><!-- --></A><H3>
glNamedBufferDataEXT</H3>
<PRE>
public static void <B>glNamedBufferDataEXT</B>(int&nbsp;buffer,
long&nbsp;data_size,
int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferDataEXT(int, java.nio.ByteBuffer, int)"><!-- --></A><H3>
glNamedBufferDataEXT</H3>
<PRE>
public static void <B>glNamedBufferDataEXT</B>(int&nbsp;buffer,
java.nio.ByteBuffer&nbsp;data,
int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferDataEXT(int, java.nio.DoubleBuffer, int)"><!-- --></A><H3>
glNamedBufferDataEXT</H3>
<PRE>
public static void <B>glNamedBufferDataEXT</B>(int&nbsp;buffer,
java.nio.DoubleBuffer&nbsp;data,
int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferDataEXT(int, java.nio.FloatBuffer, int)"><!-- --></A><H3>
glNamedBufferDataEXT</H3>
<PRE>
public static void <B>glNamedBufferDataEXT</B>(int&nbsp;buffer,
java.nio.FloatBuffer&nbsp;data,
int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferDataEXT(int, java.nio.IntBuffer, int)"><!-- --></A><H3>
glNamedBufferDataEXT</H3>
<PRE>
public static void <B>glNamedBufferDataEXT</B>(int&nbsp;buffer,
java.nio.IntBuffer&nbsp;data,
int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferDataEXT(int, java.nio.ShortBuffer, int)"><!-- --></A><H3>
glNamedBufferDataEXT</H3>
<PRE>
public static void <B>glNamedBufferDataEXT</B>(int&nbsp;buffer,
java.nio.ShortBuffer&nbsp;data,
int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferSubDataEXT(int, long, java.nio.ByteBuffer)"><!-- --></A><H3>
glNamedBufferSubDataEXT</H3>
<PRE>
public static void <B>glNamedBufferSubDataEXT</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferSubDataEXT(int, long, java.nio.DoubleBuffer)"><!-- --></A><H3>
glNamedBufferSubDataEXT</H3>
<PRE>
public static void <B>glNamedBufferSubDataEXT</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.DoubleBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferSubDataEXT(int, long, java.nio.FloatBuffer)"><!-- --></A><H3>
glNamedBufferSubDataEXT</H3>
<PRE>
public static void <B>glNamedBufferSubDataEXT</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.FloatBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferSubDataEXT(int, long, java.nio.IntBuffer)"><!-- --></A><H3>
glNamedBufferSubDataEXT</H3>
<PRE>
public static void <B>glNamedBufferSubDataEXT</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.IntBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferSubDataEXT(int, long, java.nio.ShortBuffer)"><!-- --></A><H3>
glNamedBufferSubDataEXT</H3>
<PRE>
public static void <B>glNamedBufferSubDataEXT</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ShortBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMapNamedBufferEXT(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glMapNamedBufferEXT</H3>
<PRE>
public static java.nio.ByteBuffer <B>glMapNamedBufferEXT</B>(int&nbsp;buffer,
int&nbsp;access,
java.nio.ByteBuffer&nbsp;old_buffer)</PRE>
<DL>
<DD>glMapNamedBufferEXT maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
otherwise a new ByteBuffer is created. That way, an application will normally use glMapNamedBufferEXT like this:
<p/>
ByteBuffer mapped_buffer; mapped_buffer = glMapNamedBufferEXT(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapNamedBufferEXT(..., ..., mapped_buffer);
<p/>
Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
<p/>
The version of this method without an explicit length argument calls glGetNamedBufferParameterEXT internally to
retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
<p/>
The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.<br>
Security warning: The length argument should match the buffer object size. Reading from or writing to outside
the memory region that corresponds to the mapped buffer object will cause native crashes.
<p>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>length</CODE> - the length of the mapped memory in bytes.<DD><CODE>old_buffer</CODE> - A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
<p>
<DT><B>Returns:</B><DD>A ByteBuffer representing the mapped buffer memory.</DL>
</DD>
</DL>
<HR>
<A NAME="glMapNamedBufferEXT(int, int, long, java.nio.ByteBuffer)"><!-- --></A><H3>
glMapNamedBufferEXT</H3>
<PRE>
public static java.nio.ByteBuffer <B>glMapNamedBufferEXT</B>(int&nbsp;buffer,
int&nbsp;access,
long&nbsp;length,
java.nio.ByteBuffer&nbsp;old_buffer)</PRE>
<DL>
<DD>glMapNamedBufferEXT maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
otherwise a new ByteBuffer is created. That way, an application will normally use glMapNamedBufferEXT like this:
<p/>
ByteBuffer mapped_buffer; mapped_buffer = glMapNamedBufferEXT(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapNamedBufferEXT(..., ..., mapped_buffer);
<p/>
Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
<p/>
The version of this method without an explicit length argument calls glGetNamedBufferParameterEXT internally to
retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
<p/>
The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.<br>
Security warning: The length argument should match the buffer object size. Reading from or writing to outside
the memory region that corresponds to the mapped buffer object will cause native crashes.
<p>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>length</CODE> - the length of the mapped memory in bytes.<DD><CODE>old_buffer</CODE> - A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
<p>
<DT><B>Returns:</B><DD>A ByteBuffer representing the mapped buffer memory.</DL>
</DD>
</DL>
<HR>
<A NAME="glUnmapNamedBufferEXT(int)"><!-- --></A><H3>
glUnmapNamedBufferEXT</H3>
<PRE>
public static boolean <B>glUnmapNamedBufferEXT</B>(int&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferParameterEXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetNamedBufferParameterEXT</H3>
<PRE>
public static void <B>glGetNamedBufferParameterEXT</B>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferParameterEXT(int, int)"><!-- --></A><H3>
glGetNamedBufferParameterEXT</H3>
<PRE>
public static int <B>glGetNamedBufferParameterEXT</B>(int&nbsp;buffer,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetNamedBufferParameterivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferPointerEXT(int, int)"><!-- --></A><H3>
glGetNamedBufferPointerEXT</H3>
<PRE>
public static java.nio.ByteBuffer <B>glGetNamedBufferPointerEXT</B>(int&nbsp;buffer,
int&nbsp;pname)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferSubDataEXT(int, long, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetNamedBufferSubDataEXT</H3>
<PRE>
public static void <B>glGetNamedBufferSubDataEXT</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferSubDataEXT(int, long, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetNamedBufferSubDataEXT</H3>
<PRE>
public static void <B>glGetNamedBufferSubDataEXT</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.DoubleBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferSubDataEXT(int, long, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetNamedBufferSubDataEXT</H3>
<PRE>
public static void <B>glGetNamedBufferSubDataEXT</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.FloatBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferSubDataEXT(int, long, java.nio.IntBuffer)"><!-- --></A><H3>
glGetNamedBufferSubDataEXT</H3>
<PRE>
public static void <B>glGetNamedBufferSubDataEXT</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.IntBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferSubDataEXT(int, long, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetNamedBufferSubDataEXT</H3>
<PRE>
public static void <B>glGetNamedBufferSubDataEXT</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ShortBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1fEXT(int, int, float)"><!-- --></A><H3>
glProgramUniform1fEXT</H3>
<PRE>
public static void <B>glProgramUniform1fEXT</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2fEXT(int, int, float, float)"><!-- --></A><H3>
glProgramUniform2fEXT</H3>
<PRE>
public static void <B>glProgramUniform2fEXT</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3fEXT(int, int, float, float, float)"><!-- --></A><H3>
glProgramUniform3fEXT</H3>
<PRE>
public static void <B>glProgramUniform3fEXT</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4fEXT(int, int, float, float, float, float)"><!-- --></A><H3>
glProgramUniform4fEXT</H3>
<PRE>
public static void <B>glProgramUniform4fEXT</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1iEXT(int, int, int)"><!-- --></A><H3>
glProgramUniform1iEXT</H3>
<PRE>
public static void <B>glProgramUniform1iEXT</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2iEXT(int, int, int, int)"><!-- --></A><H3>
glProgramUniform2iEXT</H3>
<PRE>
public static void <B>glProgramUniform2iEXT</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3iEXT(int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform3iEXT</H3>
<PRE>
public static void <B>glProgramUniform3iEXT</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4iEXT(int, int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform4iEXT</H3>
<PRE>
public static void <B>glProgramUniform4iEXT</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1EXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform1EXT</H3>
<PRE>
public static void <B>glProgramUniform1EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2EXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform2EXT</H3>
<PRE>
public static void <B>glProgramUniform2EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3EXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform3EXT</H3>
<PRE>
public static void <B>glProgramUniform3EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4EXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform4EXT</H3>
<PRE>
public static void <B>glProgramUniform4EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1EXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform1EXT</H3>
<PRE>
public static void <B>glProgramUniform1EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2EXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform2EXT</H3>
<PRE>
public static void <B>glProgramUniform2EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3EXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform3EXT</H3>
<PRE>
public static void <B>glProgramUniform3EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4EXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform4EXT</H3>
<PRE>
public static void <B>glProgramUniform4EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2EXT(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix2EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3EXT(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix3EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4EXT(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix4EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2x3EXT(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2x3EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix2x3EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3x2EXT(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3x2EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix3x2EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2x4EXT(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2x4EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix2x4EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4x2EXT(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4x2EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix4x2EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3x4EXT(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3x4EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix3x4EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4x3EXT(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4x3EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix4x3EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureBufferEXT(int, int, int, int)"><!-- --></A><H3>
glTextureBufferEXT</H3>
<PRE>
public static void <B>glTextureBufferEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexBufferEXT(int, int, int, int)"><!-- --></A><H3>
glMultiTexBufferEXT</H3>
<PRE>
public static void <B>glMultiTexBufferEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameterIEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureParameterIEXT</H3>
<PRE>
public static void <B>glTextureParameterIEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameterIEXT(int, int, int, int)"><!-- --></A><H3>
glTextureParameterIEXT</H3>
<PRE>
public static void <B>glTextureParameterIEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD>Overloads glTextureParameterIivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameterIuEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureParameterIuEXT</H3>
<PRE>
public static void <B>glTextureParameterIuEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameterIuEXT(int, int, int, int)"><!-- --></A><H3>
glTextureParameterIuEXT</H3>
<PRE>
public static void <B>glTextureParameterIuEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD>Overloads glTextureParameterIuivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameterIEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTextureParameterIEXT</H3>
<PRE>
public static void <B>glGetTextureParameterIEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameterIiEXT(int, int, int)"><!-- --></A><H3>
glGetTextureParameterIiEXT</H3>
<PRE>
public static int <B>glGetTextureParameterIiEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTextureParameterIivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameterIuEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTextureParameterIuEXT</H3>
<PRE>
public static void <B>glGetTextureParameterIuEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameterIuiEXT(int, int, int)"><!-- --></A><H3>
glGetTextureParameterIuiEXT</H3>
<PRE>
public static int <B>glGetTextureParameterIuiEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTextureParameterIuivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexParameterIEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glMultiTexParameterIEXT</H3>
<PRE>
public static void <B>glMultiTexParameterIEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexParameterIEXT(int, int, int, int)"><!-- --></A><H3>
glMultiTexParameterIEXT</H3>
<PRE>
public static void <B>glMultiTexParameterIEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD>Overloads glMultiTexParameterIivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexParameterIuEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glMultiTexParameterIuEXT</H3>
<PRE>
public static void <B>glMultiTexParameterIuEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexParameterIuEXT(int, int, int, int)"><!-- --></A><H3>
glMultiTexParameterIuEXT</H3>
<PRE>
public static void <B>glMultiTexParameterIuEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD>Overloads glMultiTexParameterIuivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexParameterIEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetMultiTexParameterIEXT</H3>
<PRE>
public static void <B>glGetMultiTexParameterIEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexParameterIiEXT(int, int, int)"><!-- --></A><H3>
glGetMultiTexParameterIiEXT</H3>
<PRE>
public static int <B>glGetMultiTexParameterIiEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetMultiTexParameterIivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexParameterIuEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetMultiTexParameterIuEXT</H3>
<PRE>
public static void <B>glGetMultiTexParameterIuEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMultiTexParameterIuiEXT(int, int, int)"><!-- --></A><H3>
glGetMultiTexParameterIuiEXT</H3>
<PRE>
public static int <B>glGetMultiTexParameterIuiEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetMultiTexParameterIuivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1uiEXT(int, int, int)"><!-- --></A><H3>
glProgramUniform1uiEXT</H3>
<PRE>
public static void <B>glProgramUniform1uiEXT</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2uiEXT(int, int, int, int)"><!-- --></A><H3>
glProgramUniform2uiEXT</H3>
<PRE>
public static void <B>glProgramUniform2uiEXT</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3uiEXT(int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform3uiEXT</H3>
<PRE>
public static void <B>glProgramUniform3uiEXT</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4uiEXT(int, int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform4uiEXT</H3>
<PRE>
public static void <B>glProgramUniform4uiEXT</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1uEXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform1uEXT</H3>
<PRE>
public static void <B>glProgramUniform1uEXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2uEXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform2uEXT</H3>
<PRE>
public static void <B>glProgramUniform2uEXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3uEXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform3uEXT</H3>
<PRE>
public static void <B>glProgramUniform3uEXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4uEXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform4uEXT</H3>
<PRE>
public static void <B>glProgramUniform4uEXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedProgramLocalParameters4EXT(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glNamedProgramLocalParameters4EXT</H3>
<PRE>
public static void <B>glNamedProgramLocalParameters4EXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedProgramLocalParameterI4iEXT(int, int, int, int, int, int, int)"><!-- --></A><H3>
glNamedProgramLocalParameterI4iEXT</H3>
<PRE>
public static void <B>glNamedProgramLocalParameterI4iEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedProgramLocalParameterI4EXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glNamedProgramLocalParameterI4EXT</H3>
<PRE>
public static void <B>glNamedProgramLocalParameterI4EXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedProgramLocalParametersI4EXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glNamedProgramLocalParametersI4EXT</H3>
<PRE>
public static void <B>glNamedProgramLocalParametersI4EXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedProgramLocalParameterI4uiEXT(int, int, int, int, int, int, int)"><!-- --></A><H3>
glNamedProgramLocalParameterI4uiEXT</H3>
<PRE>
public static void <B>glNamedProgramLocalParameterI4uiEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedProgramLocalParameterI4uEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glNamedProgramLocalParameterI4uEXT</H3>
<PRE>
public static void <B>glNamedProgramLocalParameterI4uEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedProgramLocalParametersI4uEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glNamedProgramLocalParametersI4uEXT</H3>
<PRE>
public static void <B>glNamedProgramLocalParametersI4uEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedProgramLocalParameterIEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetNamedProgramLocalParameterIEXT</H3>
<PRE>
public static void <B>glGetNamedProgramLocalParameterIEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedProgramLocalParameterIuEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetNamedProgramLocalParameterIuEXT</H3>
<PRE>
public static void <B>glGetNamedProgramLocalParameterIuEXT</B>(int&nbsp;program,
int&nbsp;target,
int&nbsp;index,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedRenderbufferStorageEXT(int, int, int, int)"><!-- --></A><H3>
glNamedRenderbufferStorageEXT</H3>
<PRE>
public static void <B>glNamedRenderbufferStorageEXT</B>(int&nbsp;renderbuffer,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedRenderbufferParameterEXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetNamedRenderbufferParameterEXT</H3>
<PRE>
public static void <B>glGetNamedRenderbufferParameterEXT</B>(int&nbsp;renderbuffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedRenderbufferParameterEXT(int, int)"><!-- --></A><H3>
glGetNamedRenderbufferParameterEXT</H3>
<PRE>
public static int <B>glGetNamedRenderbufferParameterEXT</B>(int&nbsp;renderbuffer,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetNamedRenderbufferParameterivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedRenderbufferStorageMultisampleEXT(int, int, int, int, int)"><!-- --></A><H3>
glNamedRenderbufferStorageMultisampleEXT</H3>
<PRE>
public static void <B>glNamedRenderbufferStorageMultisampleEXT</B>(int&nbsp;renderbuffer,
int&nbsp;samples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedRenderbufferStorageMultisampleCoverageEXT(int, int, int, int, int, int)"><!-- --></A><H3>
glNamedRenderbufferStorageMultisampleCoverageEXT</H3>
<PRE>
public static void <B>glNamedRenderbufferStorageMultisampleCoverageEXT</B>(int&nbsp;renderbuffer,
int&nbsp;coverageSamples,
int&nbsp;colorSamples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCheckNamedFramebufferStatusEXT(int, int)"><!-- --></A><H3>
glCheckNamedFramebufferStatusEXT</H3>
<PRE>
public static int <B>glCheckNamedFramebufferStatusEXT</B>(int&nbsp;framebuffer,
int&nbsp;target)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferTexture1DEXT(int, int, int, int, int)"><!-- --></A><H3>
glNamedFramebufferTexture1DEXT</H3>
<PRE>
public static void <B>glNamedFramebufferTexture1DEXT</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferTexture2DEXT(int, int, int, int, int)"><!-- --></A><H3>
glNamedFramebufferTexture2DEXT</H3>
<PRE>
public static void <B>glNamedFramebufferTexture2DEXT</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferTexture3DEXT(int, int, int, int, int, int)"><!-- --></A><H3>
glNamedFramebufferTexture3DEXT</H3>
<PRE>
public static void <B>glNamedFramebufferTexture3DEXT</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;zoffset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferRenderbufferEXT(int, int, int, int)"><!-- --></A><H3>
glNamedFramebufferRenderbufferEXT</H3>
<PRE>
public static void <B>glNamedFramebufferRenderbufferEXT</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;renderbuffertarget,
int&nbsp;renderbuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedFramebufferAttachmentParameterEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetNamedFramebufferAttachmentParameterEXT</H3>
<PRE>
public static void <B>glGetNamedFramebufferAttachmentParameterEXT</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedFramebufferAttachmentParameterEXT(int, int, int)"><!-- --></A><H3>
glGetNamedFramebufferAttachmentParameterEXT</H3>
<PRE>
public static int <B>glGetNamedFramebufferAttachmentParameterEXT</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetNamedFramebufferAttachmentParameterivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenerateTextureMipmapEXT(int, int)"><!-- --></A><H3>
glGenerateTextureMipmapEXT</H3>
<PRE>
public static void <B>glGenerateTextureMipmapEXT</B>(int&nbsp;texture,
int&nbsp;target)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenerateMultiTexMipmapEXT(int, int)"><!-- --></A><H3>
glGenerateMultiTexMipmapEXT</H3>
<PRE>
public static void <B>glGenerateMultiTexMipmapEXT</B>(int&nbsp;texunit,
int&nbsp;target)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFramebufferDrawBufferEXT(int, int)"><!-- --></A><H3>
glFramebufferDrawBufferEXT</H3>
<PRE>
public static void <B>glFramebufferDrawBufferEXT</B>(int&nbsp;framebuffer,
int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFramebufferDrawBuffersEXT(int, java.nio.IntBuffer)"><!-- --></A><H3>
glFramebufferDrawBuffersEXT</H3>
<PRE>
public static void <B>glFramebufferDrawBuffersEXT</B>(int&nbsp;framebuffer,
java.nio.IntBuffer&nbsp;bufs)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFramebufferReadBufferEXT(int, int)"><!-- --></A><H3>
glFramebufferReadBufferEXT</H3>
<PRE>
public static void <B>glFramebufferReadBufferEXT</B>(int&nbsp;framebuffer,
int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFramebufferParameterEXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetFramebufferParameterEXT</H3>
<PRE>
public static void <B>glGetFramebufferParameterEXT</B>(int&nbsp;framebuffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFramebufferParameterEXT(int, int)"><!-- --></A><H3>
glGetFramebufferParameterEXT</H3>
<PRE>
public static int <B>glGetFramebufferParameterEXT</B>(int&nbsp;framebuffer,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetFramebufferParameterivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedCopyBufferSubDataEXT(int, int, long, long, long)"><!-- --></A><H3>
glNamedCopyBufferSubDataEXT</H3>
<PRE>
public static void <B>glNamedCopyBufferSubDataEXT</B>(int&nbsp;readBuffer,
int&nbsp;writeBuffer,
long&nbsp;readoffset,
long&nbsp;writeoffset,
long&nbsp;size)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferTextureEXT(int, int, int, int)"><!-- --></A><H3>
glNamedFramebufferTextureEXT</H3>
<PRE>
public static void <B>glNamedFramebufferTextureEXT</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferTextureLayerEXT(int, int, int, int, int)"><!-- --></A><H3>
glNamedFramebufferTextureLayerEXT</H3>
<PRE>
public static void <B>glNamedFramebufferTextureLayerEXT</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;layer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferTextureFaceEXT(int, int, int, int, int)"><!-- --></A><H3>
glNamedFramebufferTextureFaceEXT</H3>
<PRE>
public static void <B>glNamedFramebufferTextureFaceEXT</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;face)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureRenderbufferEXT(int, int, int)"><!-- --></A><H3>
glTextureRenderbufferEXT</H3>
<PRE>
public static void <B>glTextureRenderbufferEXT</B>(int&nbsp;texture,
int&nbsp;target,
int&nbsp;renderbuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexRenderbufferEXT(int, int, int)"><!-- --></A><H3>
glMultiTexRenderbufferEXT</H3>
<PRE>
public static void <B>glMultiTexRenderbufferEXT</B>(int&nbsp;texunit,
int&nbsp;target,
int&nbsp;renderbuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayVertexOffsetEXT(int, int, int, int, int, long)"><!-- --></A><H3>
glVertexArrayVertexOffsetEXT</H3>
<PRE>
public static void <B>glVertexArrayVertexOffsetEXT</B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayColorOffsetEXT(int, int, int, int, int, long)"><!-- --></A><H3>
glVertexArrayColorOffsetEXT</H3>
<PRE>
public static void <B>glVertexArrayColorOffsetEXT</B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayEdgeFlagOffsetEXT(int, int, int, long)"><!-- --></A><H3>
glVertexArrayEdgeFlagOffsetEXT</H3>
<PRE>
public static void <B>glVertexArrayEdgeFlagOffsetEXT</B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;stride,
long&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayIndexOffsetEXT(int, int, int, int, long)"><!-- --></A><H3>
glVertexArrayIndexOffsetEXT</H3>
<PRE>
public static void <B>glVertexArrayIndexOffsetEXT</B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayNormalOffsetEXT(int, int, int, int, long)"><!-- --></A><H3>
glVertexArrayNormalOffsetEXT</H3>
<PRE>
public static void <B>glVertexArrayNormalOffsetEXT</B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayTexCoordOffsetEXT(int, int, int, int, int, long)"><!-- --></A><H3>
glVertexArrayTexCoordOffsetEXT</H3>
<PRE>
public static void <B>glVertexArrayTexCoordOffsetEXT</B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayMultiTexCoordOffsetEXT(int, int, int, int, int, int, long)"><!-- --></A><H3>
glVertexArrayMultiTexCoordOffsetEXT</H3>
<PRE>
public static void <B>glVertexArrayMultiTexCoordOffsetEXT</B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;texunit,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayFogCoordOffsetEXT(int, int, int, int, long)"><!-- --></A><H3>
glVertexArrayFogCoordOffsetEXT</H3>
<PRE>
public static void <B>glVertexArrayFogCoordOffsetEXT</B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArraySecondaryColorOffsetEXT(int, int, int, int, int, long)"><!-- --></A><H3>
glVertexArraySecondaryColorOffsetEXT</H3>
<PRE>
public static void <B>glVertexArraySecondaryColorOffsetEXT</B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayVertexAttribOffsetEXT(int, int, int, int, int, boolean, int, long)"><!-- --></A><H3>
glVertexArrayVertexAttribOffsetEXT</H3>
<PRE>
public static void <B>glVertexArrayVertexAttribOffsetEXT</B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
boolean&nbsp;normalized,
int&nbsp;stride,
long&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayVertexAttribIOffsetEXT(int, int, int, int, int, int, long)"><!-- --></A><H3>
glVertexArrayVertexAttribIOffsetEXT</H3>
<PRE>
public static void <B>glVertexArrayVertexAttribIOffsetEXT</B>(int&nbsp;vaobj,
int&nbsp;buffer,
int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEnableVertexArrayEXT(int, int)"><!-- --></A><H3>
glEnableVertexArrayEXT</H3>
<PRE>
public static void <B>glEnableVertexArrayEXT</B>(int&nbsp;vaobj,
int&nbsp;array)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDisableVertexArrayEXT(int, int)"><!-- --></A><H3>
glDisableVertexArrayEXT</H3>
<PRE>
public static void <B>glDisableVertexArrayEXT</B>(int&nbsp;vaobj,
int&nbsp;array)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEnableVertexArrayAttribEXT(int, int)"><!-- --></A><H3>
glEnableVertexArrayAttribEXT</H3>
<PRE>
public static void <B>glEnableVertexArrayAttribEXT</B>(int&nbsp;vaobj,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDisableVertexArrayAttribEXT(int, int)"><!-- --></A><H3>
glDisableVertexArrayAttribEXT</H3>
<PRE>
public static void <B>glDisableVertexArrayAttribEXT</B>(int&nbsp;vaobj,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexArrayIntegerEXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetVertexArrayIntegerEXT</H3>
<PRE>
public static void <B>glGetVertexArrayIntegerEXT</B>(int&nbsp;vaobj,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexArrayIntegerEXT(int, int)"><!-- --></A><H3>
glGetVertexArrayIntegerEXT</H3>
<PRE>
public static int <B>glGetVertexArrayIntegerEXT</B>(int&nbsp;vaobj,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetVertexArrayIntegervEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexArrayPointerEXT(int, int, long)"><!-- --></A><H3>
glGetVertexArrayPointerEXT</H3>
<PRE>
public static java.nio.ByteBuffer <B>glGetVertexArrayPointerEXT</B>(int&nbsp;vaobj,
int&nbsp;pname,
long&nbsp;result_size)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexArrayIntegerEXT(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetVertexArrayIntegerEXT</H3>
<PRE>
public static void <B>glGetVertexArrayIntegerEXT</B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexArrayIntegeriEXT(int, int, int)"><!-- --></A><H3>
glGetVertexArrayIntegeriEXT</H3>
<PRE>
public static int <B>glGetVertexArrayIntegeriEXT</B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetVertexArrayIntegeri_vEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexArrayPointerEXT(int, int, int, long)"><!-- --></A><H3>
glGetVertexArrayPointerEXT</H3>
<PRE>
public static java.nio.ByteBuffer <B>glGetVertexArrayPointerEXT</B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname,
long&nbsp;result_size)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMapNamedBufferRangeEXT(int, long, long, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glMapNamedBufferRangeEXT</H3>
<PRE>
public static java.nio.ByteBuffer <B>glMapNamedBufferRangeEXT</B>(int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;length,
int&nbsp;access,
java.nio.ByteBuffer&nbsp;old_buffer)</PRE>
<DL>
<DD>glMapNamedBufferRangeEXT maps a GL buffer object range to a ByteBuffer. The old_buffer argument can be null,
in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
otherwise a new ByteBuffer is created. That way, an application will normally use glMapNamedBufferRangeEXT like this:
<p/>
ByteBuffer mapped_buffer; mapped_buffer = glMapNamedBufferRangeEXT(..., ..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapNamedBufferRangeEXT(..., ..., ..., ..., mapped_buffer);
<p/>
Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
<p>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>old_buffer</CODE> - A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
<p>
<DT><B>Returns:</B><DD>A ByteBuffer representing the mapped buffer memory.</DL>
</DD>
</DL>
<HR>
<A NAME="glFlushMappedNamedBufferRangeEXT(int, long, long)"><!-- --></A><H3>
glFlushMappedNamedBufferRangeEXT</H3>
<PRE>
public static void <B>glFlushMappedNamedBufferRangeEXT</B>(int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;length)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<!-- ========= END OF CLASS DATA ========= -->
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/EXTDirectStateAccess.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../org/lwjgl/opengl/EXTDepthBoundsTest.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../../org/lwjgl/opengl/EXTDrawBuffers2.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../index.html?org/lwjgl/opengl/EXTDirectStateAccess.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="EXTDirectStateAccess.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2002-2009 lwjgl.org. All Rights Reserved.</i>
</BODY>
</HTML>