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GL13 (LWJGL API)
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<H2>
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org.lwjgl.opengl</FONT>
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Class GL13</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL13</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>GL13</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<p/>
The core OpenGL1.3 API.
<p>
<P>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>$Revision$
$Id$</DD>
<DT><B>Author:</B></DT>
<DD>cix_foo <cix_foo@users.sourceforge.net></DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_ADD_SIGNED">GL_ADD_SIGNED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_CLAMP_TO_BORDER">GL_CLAMP_TO_BORDER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_CLIENT_ACTIVE_TEXTURE">GL_CLIENT_ACTIVE_TEXTURE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_COMBINE">GL_COMBINE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_COMBINE_ALPHA">GL_COMBINE_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_COMBINE_RGB">GL_COMBINE_RGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_ALPHA">GL_COMPRESSED_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_INTENSITY">GL_COMPRESSED_INTENSITY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_LUMINANCE">GL_COMPRESSED_LUMINANCE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_LUMINANCE_ALPHA">GL_COMPRESSED_LUMINANCE_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_RGB">GL_COMPRESSED_RGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_RGBA">GL_COMPRESSED_RGBA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_CONSTANT">GL_CONSTANT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_DOT3_RGB">GL_DOT3_RGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_DOT3_RGBA">GL_DOT3_RGBA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_INTERPOLATE">GL_INTERPOLATE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_MAX_CUBE_MAP_TEXTURE_SIZE">GL_MAX_CUBE_MAP_TEXTURE_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_MULTISAMPLE">GL_MULTISAMPLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_MULTISAMPLE_BIT">GL_MULTISAMPLE_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_NORMAL_MAP">GL_NORMAL_MAP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_OPERAND0_ALPHA">GL_OPERAND0_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_OPERAND0_RGB">GL_OPERAND0_RGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_OPERAND1_ALPHA">GL_OPERAND1_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_OPERAND1_RGB">GL_OPERAND1_RGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_OPERAND2_ALPHA">GL_OPERAND2_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_OPERAND2_RGB">GL_OPERAND2_RGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_PREVIOUS">GL_PREVIOUS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_PRIMARY_COLOR">GL_PRIMARY_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_PROXY_TEXTURE_CUBE_MAP">GL_PROXY_TEXTURE_CUBE_MAP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_REFLECTION_MAP">GL_REFLECTION_MAP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_RGB_SCALE">GL_RGB_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLE_ALPHA_TO_ONE">GL_SAMPLE_ALPHA_TO_ONE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLES">GL_SAMPLES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SOURCE0_ALPHA">GL_SOURCE0_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SOURCE0_RGB">GL_SOURCE0_RGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SOURCE1_ALPHA">GL_SOURCE1_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SOURCE1_RGB">GL_SOURCE1_RGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SOURCE2_ALPHA">GL_SOURCE2_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SOURCE2_RGB">GL_SOURCE2_RGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_SUBTRACT">GL_SUBTRACT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_BINDING_CUBE_MAP">GL_TEXTURE_BINDING_CUBE_MAP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_COMPRESSED">GL_TEXTURE_COMPRESSED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_COMPRESSED_IMAGE_SIZE">GL_TEXTURE_COMPRESSED_IMAGE_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_COMPRESSION_HINT">GL_TEXTURE_COMPRESSION_HINT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_X">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP_POSITIVE_X">GL_TEXTURE_CUBE_MAP_POSITIVE_X</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Y">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Z">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE0">GL_TEXTURE0</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE1">GL_TEXTURE1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE10">GL_TEXTURE10</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE11">GL_TEXTURE11</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE12">GL_TEXTURE12</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE13">GL_TEXTURE13</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE14">GL_TEXTURE14</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE15">GL_TEXTURE15</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE16">GL_TEXTURE16</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE17">GL_TEXTURE17</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE18">GL_TEXTURE18</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE19">GL_TEXTURE19</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE2">GL_TEXTURE2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE20">GL_TEXTURE20</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE21">GL_TEXTURE21</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE22">GL_TEXTURE22</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE23">GL_TEXTURE23</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE24">GL_TEXTURE24</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE25">GL_TEXTURE25</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE26">GL_TEXTURE26</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE27">GL_TEXTURE27</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE28">GL_TEXTURE28</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE29">GL_TEXTURE29</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE3">GL_TEXTURE3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE30">GL_TEXTURE30</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE31">GL_TEXTURE31</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE4">GL_TEXTURE4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE5">GL_TEXTURE5</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE6">GL_TEXTURE6</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE7">GL_TEXTURE7</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE8">GL_TEXTURE8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE9">GL_TEXTURE9</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TRANSPOSE_COLOR_MATRIX">GL_TRANSPOSE_COLOR_MATRIX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TRANSPOSE_MODELVIEW_MATRIX">GL_TRANSPOSE_MODELVIEW_MATRIX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TRANSPOSE_PROJECTION_MATRIX">GL_TRANSPOSE_PROJECTION_MATRIX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#GL_TRANSPOSE_TEXTURE_MATRIX">GL_TRANSPOSE_TEXTURE_MATRIX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glActiveTexture(int)">glActiveTexture</A></B>(int&nbsp;texture)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glClientActiveTexture(int)">glClientActiveTexture</A></B>(int&nbsp;texture)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage1D(int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage1D(int, int, int, int, int, int)">glCompressedTexImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;imageSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCompressedTexImage1D.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage1D(int, int, int, int, int, int, long)">glCompressedTexImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage2D(int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage2D(int, int, int, int, int, int, int)">glCompressedTexImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;imageSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCompressedTexImage2D.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage2D(int, int, int, int, int, int, int, long)">glCompressedTexImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage3D(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage3D(int, int, int, int, int, int, int, int)">glCompressedTexImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;imageSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCompressedTexImage3D.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage3D(int, int, int, int, int, int, int, int, long)">glCompressedTexImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexSubImage1D(int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexSubImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexSubImage1D(int, int, int, int, int, int, long)">glCompressedTexSubImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexSubImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, long)">glCompressedTexSubImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexSubImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, int, long)">glCompressedTexSubImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glGetCompressedTexImage(int, int, java.nio.ByteBuffer)">glGetCompressedTexImage</A></B>(int&nbsp;target,
int&nbsp;lod,
java.nio.ByteBuffer&nbsp;img)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glGetCompressedTexImage(int, int, java.nio.IntBuffer)">glGetCompressedTexImage</A></B>(int&nbsp;target,
int&nbsp;lod,
java.nio.IntBuffer&nbsp;img)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glGetCompressedTexImage(int, int, long)">glGetCompressedTexImage</A></B>(int&nbsp;target,
int&nbsp;lod,
long&nbsp;img_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glGetCompressedTexImage(int, int, java.nio.ShortBuffer)">glGetCompressedTexImage</A></B>(int&nbsp;target,
int&nbsp;lod,
java.nio.ShortBuffer&nbsp;img)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glLoadTransposeMatrix(java.nio.DoubleBuffer)">glLoadTransposeMatrix</A></B>(java.nio.DoubleBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glLoadTransposeMatrix(java.nio.FloatBuffer)">glLoadTransposeMatrix</A></B>(java.nio.FloatBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord1d(int, double)">glMultiTexCoord1d</A></B>(int&nbsp;target,
double&nbsp;s)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord1f(int, float)">glMultiTexCoord1f</A></B>(int&nbsp;target,
float&nbsp;s)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord2d(int, double, double)">glMultiTexCoord2d</A></B>(int&nbsp;target,
double&nbsp;s,
double&nbsp;t)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord2f(int, float, float)">glMultiTexCoord2f</A></B>(int&nbsp;target,
float&nbsp;s,
float&nbsp;t)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord3d(int, double, double, double)">glMultiTexCoord3d</A></B>(int&nbsp;target,
double&nbsp;s,
double&nbsp;t,
double&nbsp;r)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord3f(int, float, float, float)">glMultiTexCoord3f</A></B>(int&nbsp;target,
float&nbsp;s,
float&nbsp;t,
float&nbsp;r)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord4d(int, double, double, double, double)">glMultiTexCoord4d</A></B>(int&nbsp;target,
double&nbsp;s,
double&nbsp;t,
double&nbsp;r,
double&nbsp;q)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord4f(int, float, float, float, float)">glMultiTexCoord4f</A></B>(int&nbsp;target,
float&nbsp;s,
float&nbsp;t,
float&nbsp;r,
float&nbsp;q)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glMultTransposeMatrix(java.nio.DoubleBuffer)">glMultTransposeMatrix</A></B>(java.nio.DoubleBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glMultTransposeMatrix(java.nio.FloatBuffer)">glMultTransposeMatrix</A></B>(java.nio.FloatBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL13.html#glSampleCoverage(float, boolean)">glSampleCoverage</A></B>(float&nbsp;value,
boolean&nbsp;invert)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_TEXTURE0"><!-- --></A><H3>
GL_TEXTURE0</H3>
<PRE>
public static final int <B>GL_TEXTURE0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE0">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE1"><!-- --></A><H3>
GL_TEXTURE1</H3>
<PRE>
public static final int <B>GL_TEXTURE1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE2"><!-- --></A><H3>
GL_TEXTURE2</H3>
<PRE>
public static final int <B>GL_TEXTURE2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE3"><!-- --></A><H3>
GL_TEXTURE3</H3>
<PRE>
public static final int <B>GL_TEXTURE3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE4"><!-- --></A><H3>
GL_TEXTURE4</H3>
<PRE>
public static final int <B>GL_TEXTURE4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE5"><!-- --></A><H3>
GL_TEXTURE5</H3>
<PRE>
public static final int <B>GL_TEXTURE5</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE5">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE6"><!-- --></A><H3>
GL_TEXTURE6</H3>
<PRE>
public static final int <B>GL_TEXTURE6</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE6">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE7"><!-- --></A><H3>
GL_TEXTURE7</H3>
<PRE>
public static final int <B>GL_TEXTURE7</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE7">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE8"><!-- --></A><H3>
GL_TEXTURE8</H3>
<PRE>
public static final int <B>GL_TEXTURE8</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE9"><!-- --></A><H3>
GL_TEXTURE9</H3>
<PRE>
public static final int <B>GL_TEXTURE9</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE9">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE10"><!-- --></A><H3>
GL_TEXTURE10</H3>
<PRE>
public static final int <B>GL_TEXTURE10</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE10">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE11"><!-- --></A><H3>
GL_TEXTURE11</H3>
<PRE>
public static final int <B>GL_TEXTURE11</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE11">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE12"><!-- --></A><H3>
GL_TEXTURE12</H3>
<PRE>
public static final int <B>GL_TEXTURE12</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE12">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE13"><!-- --></A><H3>
GL_TEXTURE13</H3>
<PRE>
public static final int <B>GL_TEXTURE13</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE13">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE14"><!-- --></A><H3>
GL_TEXTURE14</H3>
<PRE>
public static final int <B>GL_TEXTURE14</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE14">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE15"><!-- --></A><H3>
GL_TEXTURE15</H3>
<PRE>
public static final int <B>GL_TEXTURE15</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE15">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE16"><!-- --></A><H3>
GL_TEXTURE16</H3>
<PRE>
public static final int <B>GL_TEXTURE16</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE16">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE17"><!-- --></A><H3>
GL_TEXTURE17</H3>
<PRE>
public static final int <B>GL_TEXTURE17</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE17">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE18"><!-- --></A><H3>
GL_TEXTURE18</H3>
<PRE>
public static final int <B>GL_TEXTURE18</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE18">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE19"><!-- --></A><H3>
GL_TEXTURE19</H3>
<PRE>
public static final int <B>GL_TEXTURE19</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE19">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE20"><!-- --></A><H3>
GL_TEXTURE20</H3>
<PRE>
public static final int <B>GL_TEXTURE20</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE20">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE21"><!-- --></A><H3>
GL_TEXTURE21</H3>
<PRE>
public static final int <B>GL_TEXTURE21</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE21">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE22"><!-- --></A><H3>
GL_TEXTURE22</H3>
<PRE>
public static final int <B>GL_TEXTURE22</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE22">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE23"><!-- --></A><H3>
GL_TEXTURE23</H3>
<PRE>
public static final int <B>GL_TEXTURE23</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE23">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE24"><!-- --></A><H3>
GL_TEXTURE24</H3>
<PRE>
public static final int <B>GL_TEXTURE24</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE24">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE25"><!-- --></A><H3>
GL_TEXTURE25</H3>
<PRE>
public static final int <B>GL_TEXTURE25</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE25">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE26"><!-- --></A><H3>
GL_TEXTURE26</H3>
<PRE>
public static final int <B>GL_TEXTURE26</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE26">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE27"><!-- --></A><H3>
GL_TEXTURE27</H3>
<PRE>
public static final int <B>GL_TEXTURE27</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE27">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE28"><!-- --></A><H3>
GL_TEXTURE28</H3>
<PRE>
public static final int <B>GL_TEXTURE28</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE28">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE29"><!-- --></A><H3>
GL_TEXTURE29</H3>
<PRE>
public static final int <B>GL_TEXTURE29</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE29">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE30"><!-- --></A><H3>
GL_TEXTURE30</H3>
<PRE>
public static final int <B>GL_TEXTURE30</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE30">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE31"><!-- --></A><H3>
GL_TEXTURE31</H3>
<PRE>
public static final int <B>GL_TEXTURE31</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE31">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_TEXTURE"><!-- --></A><H3>
GL_ACTIVE_TEXTURE</H3>
<PRE>
public static final int <B>GL_ACTIVE_TEXTURE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_ACTIVE_TEXTURE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIENT_ACTIVE_TEXTURE"><!-- --></A><H3>
GL_CLIENT_ACTIVE_TEXTURE</H3>
<PRE>
public static final int <B>GL_CLIENT_ACTIVE_TEXTURE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_CLIENT_ACTIVE_TEXTURE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TEXTURE_UNITS"><!-- --></A><H3>
GL_MAX_TEXTURE_UNITS</H3>
<PRE>
public static final int <B>GL_MAX_TEXTURE_UNITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_MAX_TEXTURE_UNITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NORMAL_MAP"><!-- --></A><H3>
GL_NORMAL_MAP</H3>
<PRE>
public static final int <B>GL_NORMAL_MAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_NORMAL_MAP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REFLECTION_MAP"><!-- --></A><H3>
GL_REFLECTION_MAP</H3>
<PRE>
public static final int <B>GL_REFLECTION_MAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_REFLECTION_MAP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_CUBE_MAP"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP</H3>
<PRE>
public static final int <B>GL_TEXTURE_CUBE_MAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE_CUBE_MAP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BINDING_CUBE_MAP"><!-- --></A><H3>
GL_TEXTURE_BINDING_CUBE_MAP</H3>
<PRE>
public static final int <B>GL_TEXTURE_BINDING_CUBE_MAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE_BINDING_CUBE_MAP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_CUBE_MAP_POSITIVE_X"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP_POSITIVE_X</H3>
<PRE>
public static final int <B>GL_TEXTURE_CUBE_MAP_POSITIVE_X</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE_CUBE_MAP_POSITIVE_X">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP_NEGATIVE_X</H3>
<PRE>
public static final int <B>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE_CUBE_MAP_NEGATIVE_X">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP_POSITIVE_Y</H3>
<PRE>
public static final int <B>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE_CUBE_MAP_POSITIVE_Y">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</H3>
<PRE>
public static final int <B>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP_POSITIVE_Z</H3>
<PRE>
public static final int <B>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE_CUBE_MAP_POSITIVE_Z">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</H3>
<PRE>
public static final int <B>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROXY_TEXTURE_CUBE_MAP"><!-- --></A><H3>
GL_PROXY_TEXTURE_CUBE_MAP</H3>
<PRE>
public static final int <B>GL_PROXY_TEXTURE_CUBE_MAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_PROXY_TEXTURE_CUBE_MAP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_CUBE_MAP_TEXTURE_SIZE"><!-- --></A><H3>
GL_MAX_CUBE_MAP_TEXTURE_SIZE</H3>
<PRE>
public static final int <B>GL_MAX_CUBE_MAP_TEXTURE_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_MAX_CUBE_MAP_TEXTURE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_ALPHA"><!-- --></A><H3>
GL_COMPRESSED_ALPHA</H3>
<PRE>
public static final int <B>GL_COMPRESSED_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_COMPRESSED_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_LUMINANCE"><!-- --></A><H3>
GL_COMPRESSED_LUMINANCE</H3>
<PRE>
public static final int <B>GL_COMPRESSED_LUMINANCE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_COMPRESSED_LUMINANCE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_LUMINANCE_ALPHA"><!-- --></A><H3>
GL_COMPRESSED_LUMINANCE_ALPHA</H3>
<PRE>
public static final int <B>GL_COMPRESSED_LUMINANCE_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_COMPRESSED_LUMINANCE_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_INTENSITY"><!-- --></A><H3>
GL_COMPRESSED_INTENSITY</H3>
<PRE>
public static final int <B>GL_COMPRESSED_INTENSITY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_COMPRESSED_INTENSITY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_RGB"><!-- --></A><H3>
GL_COMPRESSED_RGB</H3>
<PRE>
public static final int <B>GL_COMPRESSED_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_COMPRESSED_RGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_RGBA"><!-- --></A><H3>
GL_COMPRESSED_RGBA</H3>
<PRE>
public static final int <B>GL_COMPRESSED_RGBA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_COMPRESSED_RGBA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COMPRESSION_HINT"><!-- --></A><H3>
GL_TEXTURE_COMPRESSION_HINT</H3>
<PRE>
public static final int <B>GL_TEXTURE_COMPRESSION_HINT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE_COMPRESSION_HINT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"><!-- --></A><H3>
GL_TEXTURE_COMPRESSED_IMAGE_SIZE</H3>
<PRE>
public static final int <B>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE_COMPRESSED_IMAGE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COMPRESSED"><!-- --></A><H3>
GL_TEXTURE_COMPRESSED</H3>
<PRE>
public static final int <B>GL_TEXTURE_COMPRESSED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE_COMPRESSED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><H3>
GL_NUM_COMPRESSED_TEXTURE_FORMATS</H3>
<PRE>
public static final int <B>GL_NUM_COMPRESSED_TEXTURE_FORMATS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_NUM_COMPRESSED_TEXTURE_FORMATS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><H3>
GL_COMPRESSED_TEXTURE_FORMATS</H3>
<PRE>
public static final int <B>GL_COMPRESSED_TEXTURE_FORMATS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_COMPRESSED_TEXTURE_FORMATS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MULTISAMPLE"><!-- --></A><H3>
GL_MULTISAMPLE</H3>
<PRE>
public static final int <B>GL_MULTISAMPLE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_MULTISAMPLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLE_ALPHA_TO_COVERAGE"><!-- --></A><H3>
GL_SAMPLE_ALPHA_TO_COVERAGE</H3>
<PRE>
public static final int <B>GL_SAMPLE_ALPHA_TO_COVERAGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SAMPLE_ALPHA_TO_COVERAGE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLE_ALPHA_TO_ONE"><!-- --></A><H3>
GL_SAMPLE_ALPHA_TO_ONE</H3>
<PRE>
public static final int <B>GL_SAMPLE_ALPHA_TO_ONE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SAMPLE_ALPHA_TO_ONE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLE_COVERAGE"><!-- --></A><H3>
GL_SAMPLE_COVERAGE</H3>
<PRE>
public static final int <B>GL_SAMPLE_COVERAGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SAMPLE_COVERAGE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLE_BUFFERS"><!-- --></A><H3>
GL_SAMPLE_BUFFERS</H3>
<PRE>
public static final int <B>GL_SAMPLE_BUFFERS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SAMPLE_BUFFERS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLES"><!-- --></A><H3>
GL_SAMPLES</H3>
<PRE>
public static final int <B>GL_SAMPLES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SAMPLES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><H3>
GL_SAMPLE_COVERAGE_VALUE</H3>
<PRE>
public static final int <B>GL_SAMPLE_COVERAGE_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SAMPLE_COVERAGE_VALUE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><H3>
GL_SAMPLE_COVERAGE_INVERT</H3>
<PRE>
public static final int <B>GL_SAMPLE_COVERAGE_INVERT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SAMPLE_COVERAGE_INVERT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MULTISAMPLE_BIT"><!-- --></A><H3>
GL_MULTISAMPLE_BIT</H3>
<PRE>
public static final int <B>GL_MULTISAMPLE_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_MULTISAMPLE_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSPOSE_MODELVIEW_MATRIX"><!-- --></A><H3>
GL_TRANSPOSE_MODELVIEW_MATRIX</H3>
<PRE>
public static final int <B>GL_TRANSPOSE_MODELVIEW_MATRIX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TRANSPOSE_MODELVIEW_MATRIX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSPOSE_PROJECTION_MATRIX"><!-- --></A><H3>
GL_TRANSPOSE_PROJECTION_MATRIX</H3>
<PRE>
public static final int <B>GL_TRANSPOSE_PROJECTION_MATRIX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TRANSPOSE_PROJECTION_MATRIX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSPOSE_TEXTURE_MATRIX"><!-- --></A><H3>
GL_TRANSPOSE_TEXTURE_MATRIX</H3>
<PRE>
public static final int <B>GL_TRANSPOSE_TEXTURE_MATRIX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TRANSPOSE_TEXTURE_MATRIX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSPOSE_COLOR_MATRIX"><!-- --></A><H3>
GL_TRANSPOSE_COLOR_MATRIX</H3>
<PRE>
public static final int <B>GL_TRANSPOSE_COLOR_MATRIX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TRANSPOSE_COLOR_MATRIX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMBINE"><!-- --></A><H3>
GL_COMBINE</H3>
<PRE>
public static final int <B>GL_COMBINE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_COMBINE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMBINE_RGB"><!-- --></A><H3>
GL_COMBINE_RGB</H3>
<PRE>
public static final int <B>GL_COMBINE_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_COMBINE_RGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMBINE_ALPHA"><!-- --></A><H3>
GL_COMBINE_ALPHA</H3>
<PRE>
public static final int <B>GL_COMBINE_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_COMBINE_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SOURCE0_RGB"><!-- --></A><H3>
GL_SOURCE0_RGB</H3>
<PRE>
public static final int <B>GL_SOURCE0_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SOURCE0_RGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SOURCE1_RGB"><!-- --></A><H3>
GL_SOURCE1_RGB</H3>
<PRE>
public static final int <B>GL_SOURCE1_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SOURCE1_RGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SOURCE2_RGB"><!-- --></A><H3>
GL_SOURCE2_RGB</H3>
<PRE>
public static final int <B>GL_SOURCE2_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SOURCE2_RGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SOURCE0_ALPHA"><!-- --></A><H3>
GL_SOURCE0_ALPHA</H3>
<PRE>
public static final int <B>GL_SOURCE0_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SOURCE0_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SOURCE1_ALPHA"><!-- --></A><H3>
GL_SOURCE1_ALPHA</H3>
<PRE>
public static final int <B>GL_SOURCE1_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SOURCE1_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SOURCE2_ALPHA"><!-- --></A><H3>
GL_SOURCE2_ALPHA</H3>
<PRE>
public static final int <B>GL_SOURCE2_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SOURCE2_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OPERAND0_RGB"><!-- --></A><H3>
GL_OPERAND0_RGB</H3>
<PRE>
public static final int <B>GL_OPERAND0_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_OPERAND0_RGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OPERAND1_RGB"><!-- --></A><H3>
GL_OPERAND1_RGB</H3>
<PRE>
public static final int <B>GL_OPERAND1_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_OPERAND1_RGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OPERAND2_RGB"><!-- --></A><H3>
GL_OPERAND2_RGB</H3>
<PRE>
public static final int <B>GL_OPERAND2_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_OPERAND2_RGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OPERAND0_ALPHA"><!-- --></A><H3>
GL_OPERAND0_ALPHA</H3>
<PRE>
public static final int <B>GL_OPERAND0_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_OPERAND0_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OPERAND1_ALPHA"><!-- --></A><H3>
GL_OPERAND1_ALPHA</H3>
<PRE>
public static final int <B>GL_OPERAND1_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_OPERAND1_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OPERAND2_ALPHA"><!-- --></A><H3>
GL_OPERAND2_ALPHA</H3>
<PRE>
public static final int <B>GL_OPERAND2_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_OPERAND2_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB_SCALE"><!-- --></A><H3>
GL_RGB_SCALE</H3>
<PRE>
public static final int <B>GL_RGB_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_RGB_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ADD_SIGNED"><!-- --></A><H3>
GL_ADD_SIGNED</H3>
<PRE>
public static final int <B>GL_ADD_SIGNED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_ADD_SIGNED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INTERPOLATE"><!-- --></A><H3>
GL_INTERPOLATE</H3>
<PRE>
public static final int <B>GL_INTERPOLATE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_INTERPOLATE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SUBTRACT"><!-- --></A><H3>
GL_SUBTRACT</H3>
<PRE>
public static final int <B>GL_SUBTRACT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_SUBTRACT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONSTANT"><!-- --></A><H3>
GL_CONSTANT</H3>
<PRE>
public static final int <B>GL_CONSTANT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_CONSTANT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PRIMARY_COLOR"><!-- --></A><H3>
GL_PRIMARY_COLOR</H3>
<PRE>
public static final int <B>GL_PRIMARY_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_PRIMARY_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PREVIOUS"><!-- --></A><H3>
GL_PREVIOUS</H3>
<PRE>
public static final int <B>GL_PREVIOUS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_PREVIOUS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOT3_RGB"><!-- --></A><H3>
GL_DOT3_RGB</H3>
<PRE>
public static final int <B>GL_DOT3_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_DOT3_RGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOT3_RGBA"><!-- --></A><H3>
GL_DOT3_RGBA</H3>
<PRE>
public static final int <B>GL_DOT3_RGBA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_DOT3_RGBA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLAMP_TO_BORDER"><!-- --></A><H3>
GL_CLAMP_TO_BORDER</H3>
<PRE>
public static final int <B>GL_CLAMP_TO_BORDER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_CLAMP_TO_BORDER">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glActiveTexture(int)"><!-- --></A><H3>
glActiveTexture</H3>
<PRE>
public static void <B>glActiveTexture</B>(int&nbsp;texture)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClientActiveTexture(int)"><!-- --></A><H3>
glClientActiveTexture</H3>
<PRE>
public static void <B>glClientActiveTexture</B>(int&nbsp;texture)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage1D(int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTexImage1D</H3>
<PRE>
public static void <B>glCompressedTexImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage1D(int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTexImage1D</H3>
<PRE>
public static void <B>glCompressedTexImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage1D(int, int, int, int, int, int)"><!-- --></A><H3>
glCompressedTexImage1D</H3>
<PRE>
public static void <B>glCompressedTexImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;imageSize)</PRE>
<DL>
<DD>Overloads glCompressedTexImage1D.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage2D(int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTexImage2D</H3>
<PRE>
public static void <B>glCompressedTexImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage2D(int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTexImage2D</H3>
<PRE>
public static void <B>glCompressedTexImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage2D(int, int, int, int, int, int, int)"><!-- --></A><H3>
glCompressedTexImage2D</H3>
<PRE>
public static void <B>glCompressedTexImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;imageSize)</PRE>
<DL>
<DD>Overloads glCompressedTexImage2D.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage3D(int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTexImage3D</H3>
<PRE>
public static void <B>glCompressedTexImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage3D(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTexImage3D</H3>
<PRE>
public static void <B>glCompressedTexImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage3D(int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCompressedTexImage3D</H3>
<PRE>
public static void <B>glCompressedTexImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;imageSize)</PRE>
<DL>
<DD>Overloads glCompressedTexImage3D.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexSubImage1D(int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTexSubImage1D</H3>
<PRE>
public static void <B>glCompressedTexSubImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexSubImage1D(int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTexSubImage1D</H3>
<PRE>
public static void <B>glCompressedTexSubImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexSubImage2D(int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTexSubImage2D</H3>
<PRE>
public static void <B>glCompressedTexSubImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTexSubImage2D</H3>
<PRE>
public static void <B>glCompressedTexSubImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTexSubImage3D</H3>
<PRE>
public static void <B>glCompressedTexSubImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTexSubImage3D</H3>
<PRE>
public static void <B>glCompressedTexSubImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTexImage(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetCompressedTexImage</H3>
<PRE>
public static void <B>glGetCompressedTexImage</B>(int&nbsp;target,
int&nbsp;lod,
java.nio.ByteBuffer&nbsp;img)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTexImage(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetCompressedTexImage</H3>
<PRE>
public static void <B>glGetCompressedTexImage</B>(int&nbsp;target,
int&nbsp;lod,
java.nio.IntBuffer&nbsp;img)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTexImage(int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetCompressedTexImage</H3>
<PRE>
public static void <B>glGetCompressedTexImage</B>(int&nbsp;target,
int&nbsp;lod,
java.nio.ShortBuffer&nbsp;img)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTexImage(int, int, long)"><!-- --></A><H3>
glGetCompressedTexImage</H3>
<PRE>
public static void <B>glGetCompressedTexImage</B>(int&nbsp;target,
int&nbsp;lod,
long&nbsp;img_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoord1f(int, float)"><!-- --></A><H3>
glMultiTexCoord1f</H3>
<PRE>
public static void <B>glMultiTexCoord1f</B>(int&nbsp;target,
float&nbsp;s)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoord1d(int, double)"><!-- --></A><H3>
glMultiTexCoord1d</H3>
<PRE>
public static void <B>glMultiTexCoord1d</B>(int&nbsp;target,
double&nbsp;s)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoord2f(int, float, float)"><!-- --></A><H3>
glMultiTexCoord2f</H3>
<PRE>
public static void <B>glMultiTexCoord2f</B>(int&nbsp;target,
float&nbsp;s,
float&nbsp;t)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoord2d(int, double, double)"><!-- --></A><H3>
glMultiTexCoord2d</H3>
<PRE>
public static void <B>glMultiTexCoord2d</B>(int&nbsp;target,
double&nbsp;s,
double&nbsp;t)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoord3f(int, float, float, float)"><!-- --></A><H3>
glMultiTexCoord3f</H3>
<PRE>
public static void <B>glMultiTexCoord3f</B>(int&nbsp;target,
float&nbsp;s,
float&nbsp;t,
float&nbsp;r)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoord3d(int, double, double, double)"><!-- --></A><H3>
glMultiTexCoord3d</H3>
<PRE>
public static void <B>glMultiTexCoord3d</B>(int&nbsp;target,
double&nbsp;s,
double&nbsp;t,
double&nbsp;r)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoord4f(int, float, float, float, float)"><!-- --></A><H3>
glMultiTexCoord4f</H3>
<PRE>
public static void <B>glMultiTexCoord4f</B>(int&nbsp;target,
float&nbsp;s,
float&nbsp;t,
float&nbsp;r,
float&nbsp;q)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoord4d(int, double, double, double, double)"><!-- --></A><H3>
glMultiTexCoord4d</H3>
<PRE>
public static void <B>glMultiTexCoord4d</B>(int&nbsp;target,
double&nbsp;s,
double&nbsp;t,
double&nbsp;r,
double&nbsp;q)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLoadTransposeMatrix(java.nio.FloatBuffer)"><!-- --></A><H3>
glLoadTransposeMatrix</H3>
<PRE>
public static void <B>glLoadTransposeMatrix</B>(java.nio.FloatBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLoadTransposeMatrix(java.nio.DoubleBuffer)"><!-- --></A><H3>
glLoadTransposeMatrix</H3>
<PRE>
public static void <B>glLoadTransposeMatrix</B>(java.nio.DoubleBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultTransposeMatrix(java.nio.FloatBuffer)"><!-- --></A><H3>
glMultTransposeMatrix</H3>
<PRE>
public static void <B>glMultTransposeMatrix</B>(java.nio.FloatBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultTransposeMatrix(java.nio.DoubleBuffer)"><!-- --></A><H3>
glMultTransposeMatrix</H3>
<PRE>
public static void <B>glMultTransposeMatrix</B>(java.nio.DoubleBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSampleCoverage(float, boolean)"><!-- --></A><H3>
glSampleCoverage</H3>
<PRE>
public static void <B>glSampleCoverage</B>(float&nbsp;value,
boolean&nbsp;invert)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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