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2128 lines
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GL15 (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class GL15</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL15</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>GL15</B><DT>extends java.lang.Object</DL>
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</PRE>
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_BUFFER_ACCESS">GL_BUFFER_ACCESS</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_BUFFER_MAP_POINTER">GL_BUFFER_MAP_POINTER</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_BUFFER_MAPPED">GL_BUFFER_MAPPED</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_COLOR_ARRAY_BUFFER_BINDING">GL_COLOR_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_CURRENT_FOG_COORD">GL_CURRENT_FOG_COORD</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_CURRENT_QUERY">GL_CURRENT_QUERY</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetQueryiv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_DYNAMIC_COPY">GL_DYNAMIC_COPY</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_DYNAMIC_READ">GL_DYNAMIC_READ</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_EDGE_FLAG_ARRAY_BUFFER_BINDING">GL_EDGE_FLAG_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_FOG_COORD">GL_FOG_COORD</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_FOG_COORD_ARRAY">GL_FOG_COORD_ARRAY</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_FOG_COORD_ARRAY_BUFFER_BINDING">GL_FOG_COORD_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_FOG_COORD_ARRAY_POINTER">GL_FOG_COORD_ARRAY_POINTER</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_FOG_COORD_ARRAY_STRIDE">GL_FOG_COORD_ARRAY_STRIDE</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_FOG_COORD_ARRAY_TYPE">GL_FOG_COORD_ARRAY_TYPE</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_FOG_COORD_SRC">GL_FOG_COORD_SRC</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING">GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_INDEX_ARRAY_BUFFER_BINDING">GL_INDEX_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_NORMAL_ARRAY_BUFFER_BINDING">GL_NORMAL_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_QUERY_COUNTER_BITS">GL_QUERY_COUNTER_BITS</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetQueryiv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_QUERY_RESULT">GL_QUERY_RESULT</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetQueryObjectiv and
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GetQueryObjectuiv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_QUERY_RESULT_AVAILABLE">GL_QUERY_RESULT_AVAILABLE</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetQueryObjectiv and
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GetQueryObjectuiv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_READ_ONLY">GL_READ_ONLY</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_READ_WRITE">GL_READ_WRITE</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_SAMPLES_PASSED">GL_SAMPLES_PASSED</A></B></CODE>
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<BR>
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Accepted by the <target> parameter of BeginQuery, EndQuery,
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and GetQueryiv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING">GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_SRC0_ALPHA">GL_SRC0_ALPHA</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_SRC0_RGB">GL_SRC0_RGB</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_SRC1_ALPHA">GL_SRC1_ALPHA</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_SRC1_RGB">GL_SRC1_RGB</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_SRC2_ALPHA">GL_SRC2_ALPHA</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_SRC2_RGB">GL_SRC2_RGB</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_STATIC_COPY">GL_STATIC_COPY</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_STATIC_DRAW">GL_STATIC_DRAW</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_STATIC_READ">GL_STATIC_READ</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_STREAM_COPY">GL_STREAM_COPY</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_STREAM_DRAW">GL_STREAM_DRAW</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_STREAM_READ">GL_STREAM_READ</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
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</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_VERTEX_ARRAY_BUFFER_BINDING">GL_VERTEX_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
|
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</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static int</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static int</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_WEIGHT_ARRAY_BUFFER_BINDING">GL_WEIGHT_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static int</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#GL_WRITE_ONLY">GL_WRITE_ONLY</A></B></CODE>
|
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<BR>
|
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</TD>
|
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</TR>
|
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
|
|
|
|
<A NAME="method_summary"><!-- --></A>
|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
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<B>Method Summary</B></FONT></TH>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glBeginQuery(int, int)">glBeginQuery</A></B>(int target,
|
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int id)</CODE>
|
|
|
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<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glBindBuffer(int, int)">glBindBuffer</A></B>(int target,
|
|
int buffer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glBufferData(int, java.nio.ByteBuffer, int)">glBufferData</A></B>(int target,
|
|
java.nio.ByteBuffer data,
|
|
int usage)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glBufferData(int, java.nio.DoubleBuffer, int)">glBufferData</A></B>(int target,
|
|
java.nio.DoubleBuffer data,
|
|
int usage)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glBufferData(int, java.nio.FloatBuffer, int)">glBufferData</A></B>(int target,
|
|
java.nio.FloatBuffer data,
|
|
int usage)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glBufferData(int, java.nio.IntBuffer, int)">glBufferData</A></B>(int target,
|
|
java.nio.IntBuffer data,
|
|
int usage)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glBufferData(int, long, int)">glBufferData</A></B>(int target,
|
|
long data_size,
|
|
int usage)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glBufferData(int, java.nio.ShortBuffer, int)">glBufferData</A></B>(int target,
|
|
java.nio.ShortBuffer data,
|
|
int usage)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glBufferSubData(int, long, java.nio.ByteBuffer)">glBufferSubData</A></B>(int target,
|
|
long offset,
|
|
java.nio.ByteBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glBufferSubData(int, long, java.nio.DoubleBuffer)">glBufferSubData</A></B>(int target,
|
|
long offset,
|
|
java.nio.DoubleBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glBufferSubData(int, long, java.nio.FloatBuffer)">glBufferSubData</A></B>(int target,
|
|
long offset,
|
|
java.nio.FloatBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glBufferSubData(int, long, java.nio.IntBuffer)">glBufferSubData</A></B>(int target,
|
|
long offset,
|
|
java.nio.IntBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glBufferSubData(int, long, java.nio.ShortBuffer)">glBufferSubData</A></B>(int target,
|
|
long offset,
|
|
java.nio.ShortBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glDeleteBuffers(int)">glDeleteBuffers</A></B>(int buffer)</CODE>
|
|
|
|
<BR>
|
|
Overloads glDeleteBuffers.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glDeleteBuffers(java.nio.IntBuffer)">glDeleteBuffers</A></B>(java.nio.IntBuffer buffers)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glDeleteQueries(int)">glDeleteQueries</A></B>(int id)</CODE>
|
|
|
|
<BR>
|
|
Overloads glDeleteQueries.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glDeleteQueries(java.nio.IntBuffer)">glDeleteQueries</A></B>(java.nio.IntBuffer ids)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glEndQuery(int)">glEndQuery</A></B>(int target)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGenBuffers()">glGenBuffers</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Overloads glGenBuffers.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGenBuffers(java.nio.IntBuffer)">glGenBuffers</A></B>(java.nio.IntBuffer buffers)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGenQueries()">glGenQueries</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Overloads glGenQueries.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGenQueries(java.nio.IntBuffer)">glGenQueries</A></B>(java.nio.IntBuffer ids)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetBufferParameter(int, int)">glGetBufferParameter</A></B>(int target,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
<B>Deprecated.</B> <I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL15.html#glGetBufferParameteri(int, int)"><CODE>glGetBufferParameteri(int, int)</CODE></A> instead.</I></TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetBufferParameter(int, int, java.nio.IntBuffer)">glGetBufferParameter</A></B>(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetBufferParameteri(int, int)">glGetBufferParameteri</A></B>(int target,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetBufferParameteriv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.nio.ByteBuffer</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetBufferPointer(int, int)">glGetBufferPointer</A></B>(int target,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetBufferSubData(int, long, java.nio.ByteBuffer)">glGetBufferSubData</A></B>(int target,
|
|
long offset,
|
|
java.nio.ByteBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetBufferSubData(int, long, java.nio.DoubleBuffer)">glGetBufferSubData</A></B>(int target,
|
|
long offset,
|
|
java.nio.DoubleBuffer data)</CODE>
|
|
|
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<BR>
|
|
</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetBufferSubData(int, long, java.nio.FloatBuffer)">glGetBufferSubData</A></B>(int target,
|
|
long offset,
|
|
java.nio.FloatBuffer data)</CODE>
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetBufferSubData(int, long, java.nio.IntBuffer)">glGetBufferSubData</A></B>(int target,
|
|
long offset,
|
|
java.nio.IntBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetBufferSubData(int, long, java.nio.ShortBuffer)">glGetBufferSubData</A></B>(int target,
|
|
long offset,
|
|
java.nio.ShortBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetQuery(int, int)">glGetQuery</A></B>(int target,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
<B>Deprecated.</B> <I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL15.html#glGetQueryi(int, int)"><CODE>glGetQueryi(int, int)</CODE></A> instead.</I></TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetQuery(int, int, java.nio.IntBuffer)">glGetQuery</A></B>(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetQueryi(int, int)">glGetQueryi</A></B>(int target,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetQueryiv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetQueryObject(int, int, java.nio.IntBuffer)">glGetQueryObject</A></B>(int id,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetQueryObjecti(int, int)">glGetQueryObjecti</A></B>(int id,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetQueryObjectiv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetQueryObjectu(int, int, java.nio.IntBuffer)">glGetQueryObjectu</A></B>(int id,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glGetQueryObjectui(int, int)">glGetQueryObjectui</A></B>(int id,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetQueryObjectuiv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glIsBuffer(int)">glIsBuffer</A></B>(int buffer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glIsQuery(int)">glIsQuery</A></B>(int id)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.nio.ByteBuffer</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glMapBuffer(int, int, java.nio.ByteBuffer)">glMapBuffer</A></B>(int target,
|
|
int access,
|
|
java.nio.ByteBuffer old_buffer)</CODE>
|
|
|
|
<BR>
|
|
glMapBuffer maps a GL buffer object to a ByteBuffer.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.nio.ByteBuffer</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glMapBuffer(int, int, long, java.nio.ByteBuffer)">glMapBuffer</A></B>(int target,
|
|
int access,
|
|
long length,
|
|
java.nio.ByteBuffer old_buffer)</CODE>
|
|
|
|
<BR>
|
|
glMapBuffer maps a GL buffer object to a ByteBuffer.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL15.html#glUnmapBuffer(int)">glUnmapBuffer</A></B>(int target)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="GL_ARRAY_BUFFER"><!-- --></A><H3>
|
|
GL_ARRAY_BUFFER</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ARRAY_BUFFER</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_ARRAY_BUFFER">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><H3>
|
|
GL_ELEMENT_ARRAY_BUFFER</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ELEMENT_ARRAY_BUFFER</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_ELEMENT_ARRAY_BUFFER">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
|
|
GL_ARRAY_BUFFER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ARRAY_BUFFER_BINDING</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
|
|
GL_ELEMENT_ARRAY_BUFFER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ELEMENT_ARRAY_BUFFER_BINDING</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_ELEMENT_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VERTEX_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
|
|
GL_VERTEX_ARRAY_BUFFER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VERTEX_ARRAY_BUFFER_BINDING</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_VERTEX_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NORMAL_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
|
|
GL_NORMAL_ARRAY_BUFFER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_NORMAL_ARRAY_BUFFER_BINDING</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_NORMAL_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_COLOR_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
|
|
GL_COLOR_ARRAY_BUFFER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_COLOR_ARRAY_BUFFER_BINDING</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_COLOR_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INDEX_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
|
|
GL_INDEX_ARRAY_BUFFER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INDEX_ARRAY_BUFFER_BINDING</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_INDEX_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
|
|
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
|
|
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_EDGE_FLAG_ARRAY_BUFFER_BINDING</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_EDGE_FLAG_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
|
|
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
|
|
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_WEIGHT_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
|
|
GL_WEIGHT_ARRAY_BUFFER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_WEIGHT_ARRAY_BUFFER_BINDING</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_WEIGHT_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
|
|
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_STREAM_DRAW"><!-- --></A><H3>
|
|
GL_STREAM_DRAW</H3>
|
|
<PRE>
|
|
public static final int <B>GL_STREAM_DRAW</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_STREAM_DRAW">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_STREAM_READ"><!-- --></A><H3>
|
|
GL_STREAM_READ</H3>
|
|
<PRE>
|
|
public static final int <B>GL_STREAM_READ</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_STREAM_READ">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_STREAM_COPY"><!-- --></A><H3>
|
|
GL_STREAM_COPY</H3>
|
|
<PRE>
|
|
public static final int <B>GL_STREAM_COPY</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_STREAM_COPY">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_STATIC_DRAW"><!-- --></A><H3>
|
|
GL_STATIC_DRAW</H3>
|
|
<PRE>
|
|
public static final int <B>GL_STATIC_DRAW</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_STATIC_DRAW">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_STATIC_READ"><!-- --></A><H3>
|
|
GL_STATIC_READ</H3>
|
|
<PRE>
|
|
public static final int <B>GL_STATIC_READ</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_STATIC_READ">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_STATIC_COPY"><!-- --></A><H3>
|
|
GL_STATIC_COPY</H3>
|
|
<PRE>
|
|
public static final int <B>GL_STATIC_COPY</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_STATIC_COPY">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DYNAMIC_DRAW"><!-- --></A><H3>
|
|
GL_DYNAMIC_DRAW</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DYNAMIC_DRAW</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_DYNAMIC_DRAW">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DYNAMIC_READ"><!-- --></A><H3>
|
|
GL_DYNAMIC_READ</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DYNAMIC_READ</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_DYNAMIC_READ">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DYNAMIC_COPY"><!-- --></A><H3>
|
|
GL_DYNAMIC_COPY</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DYNAMIC_COPY</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_DYNAMIC_COPY">Constant Field Values</A></DL>
|
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</DL>
|
|
<HR>
|
|
|
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<A NAME="GL_READ_ONLY"><!-- --></A><H3>
|
|
GL_READ_ONLY</H3>
|
|
<PRE>
|
|
public static final int <B>GL_READ_ONLY</B></PRE>
|
|
<DL>
|
|
<DL>
|
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_READ_ONLY">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
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<A NAME="GL_WRITE_ONLY"><!-- --></A><H3>
|
|
GL_WRITE_ONLY</H3>
|
|
<PRE>
|
|
public static final int <B>GL_WRITE_ONLY</B></PRE>
|
|
<DL>
|
|
<DL>
|
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_WRITE_ONLY">Constant Field Values</A></DL>
|
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</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_READ_WRITE"><!-- --></A><H3>
|
|
GL_READ_WRITE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_READ_WRITE</B></PRE>
|
|
<DL>
|
|
<DL>
|
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_READ_WRITE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_BUFFER_SIZE"><!-- --></A><H3>
|
|
GL_BUFFER_SIZE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BUFFER_SIZE</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_BUFFER_SIZE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_BUFFER_USAGE"><!-- --></A><H3>
|
|
GL_BUFFER_USAGE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BUFFER_USAGE</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_BUFFER_USAGE">Constant Field Values</A></DL>
|
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</DL>
|
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<HR>
|
|
|
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<A NAME="GL_BUFFER_ACCESS"><!-- --></A><H3>
|
|
GL_BUFFER_ACCESS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BUFFER_ACCESS</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_BUFFER_ACCESS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_BUFFER_MAPPED"><!-- --></A><H3>
|
|
GL_BUFFER_MAPPED</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BUFFER_MAPPED</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_BUFFER_MAPPED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_BUFFER_MAP_POINTER"><!-- --></A><H3>
|
|
GL_BUFFER_MAP_POINTER</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BUFFER_MAP_POINTER</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_BUFFER_MAP_POINTER">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FOG_COORD_SRC"><!-- --></A><H3>
|
|
GL_FOG_COORD_SRC</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FOG_COORD_SRC</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_FOG_COORD_SRC">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FOG_COORD"><!-- --></A><H3>
|
|
GL_FOG_COORD</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FOG_COORD</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_FOG_COORD">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_CURRENT_FOG_COORD"><!-- --></A><H3>
|
|
GL_CURRENT_FOG_COORD</H3>
|
|
<PRE>
|
|
public static final int <B>GL_CURRENT_FOG_COORD</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_CURRENT_FOG_COORD">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FOG_COORD_ARRAY_TYPE"><!-- --></A><H3>
|
|
GL_FOG_COORD_ARRAY_TYPE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FOG_COORD_ARRAY_TYPE</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_FOG_COORD_ARRAY_TYPE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FOG_COORD_ARRAY_STRIDE"><!-- --></A><H3>
|
|
GL_FOG_COORD_ARRAY_STRIDE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FOG_COORD_ARRAY_STRIDE</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_FOG_COORD_ARRAY_STRIDE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FOG_COORD_ARRAY_POINTER"><!-- --></A><H3>
|
|
GL_FOG_COORD_ARRAY_POINTER</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FOG_COORD_ARRAY_POINTER</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_FOG_COORD_ARRAY_POINTER">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FOG_COORD_ARRAY"><!-- --></A><H3>
|
|
GL_FOG_COORD_ARRAY</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FOG_COORD_ARRAY</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_FOG_COORD_ARRAY">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FOG_COORD_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
|
|
GL_FOG_COORD_ARRAY_BUFFER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FOG_COORD_ARRAY_BUFFER_BINDING</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_FOG_COORD_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SRC0_RGB"><!-- --></A><H3>
|
|
GL_SRC0_RGB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SRC0_RGB</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_SRC0_RGB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SRC1_RGB"><!-- --></A><H3>
|
|
GL_SRC1_RGB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SRC1_RGB</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_SRC1_RGB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SRC2_RGB"><!-- --></A><H3>
|
|
GL_SRC2_RGB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SRC2_RGB</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_SRC2_RGB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SRC0_ALPHA"><!-- --></A><H3>
|
|
GL_SRC0_ALPHA</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SRC0_ALPHA</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_SRC0_ALPHA">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SRC1_ALPHA"><!-- --></A><H3>
|
|
GL_SRC1_ALPHA</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SRC1_ALPHA</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_SRC1_ALPHA">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SRC2_ALPHA"><!-- --></A><H3>
|
|
GL_SRC2_ALPHA</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SRC2_ALPHA</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_SRC2_ALPHA">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLES_PASSED"><!-- --></A><H3>
|
|
GL_SAMPLES_PASSED</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLES_PASSED</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <target> parameter of BeginQuery, EndQuery,
|
|
and GetQueryiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_SAMPLES_PASSED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_QUERY_COUNTER_BITS"><!-- --></A><H3>
|
|
GL_QUERY_COUNTER_BITS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_QUERY_COUNTER_BITS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetQueryiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_QUERY_COUNTER_BITS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_CURRENT_QUERY"><!-- --></A><H3>
|
|
GL_CURRENT_QUERY</H3>
|
|
<PRE>
|
|
public static final int <B>GL_CURRENT_QUERY</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetQueryiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_CURRENT_QUERY">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_QUERY_RESULT"><!-- --></A><H3>
|
|
GL_QUERY_RESULT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_QUERY_RESULT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetQueryObjectiv and
|
|
GetQueryObjectuiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_QUERY_RESULT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_QUERY_RESULT_AVAILABLE"><!-- --></A><H3>
|
|
GL_QUERY_RESULT_AVAILABLE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_QUERY_RESULT_AVAILABLE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetQueryObjectiv and
|
|
GetQueryObjectuiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL15.GL_QUERY_RESULT_AVAILABLE">Constant Field Values</A></DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="glBindBuffer(int, int)"><!-- --></A><H3>
|
|
glBindBuffer</H3>
|
|
<PRE>
|
|
public static void <B>glBindBuffer</B>(int target,
|
|
int buffer)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDeleteBuffers(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glDeleteBuffers</H3>
|
|
<PRE>
|
|
public static void <B>glDeleteBuffers</B>(java.nio.IntBuffer buffers)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDeleteBuffers(int)"><!-- --></A><H3>
|
|
glDeleteBuffers</H3>
|
|
<PRE>
|
|
public static void <B>glDeleteBuffers</B>(int buffer)</PRE>
|
|
<DL>
|
|
<DD>Overloads glDeleteBuffers.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGenBuffers(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGenBuffers</H3>
|
|
<PRE>
|
|
public static void <B>glGenBuffers</B>(java.nio.IntBuffer buffers)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGenBuffers()"><!-- --></A><H3>
|
|
glGenBuffers</H3>
|
|
<PRE>
|
|
public static int <B>glGenBuffers</B>()</PRE>
|
|
<DL>
|
|
<DD>Overloads glGenBuffers.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glIsBuffer(int)"><!-- --></A><H3>
|
|
glIsBuffer</H3>
|
|
<PRE>
|
|
public static boolean <B>glIsBuffer</B>(int buffer)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBufferData(int, long, int)"><!-- --></A><H3>
|
|
glBufferData</H3>
|
|
<PRE>
|
|
public static void <B>glBufferData</B>(int target,
|
|
long data_size,
|
|
int usage)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBufferData(int, java.nio.ByteBuffer, int)"><!-- --></A><H3>
|
|
glBufferData</H3>
|
|
<PRE>
|
|
public static void <B>glBufferData</B>(int target,
|
|
java.nio.ByteBuffer data,
|
|
int usage)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBufferData(int, java.nio.DoubleBuffer, int)"><!-- --></A><H3>
|
|
glBufferData</H3>
|
|
<PRE>
|
|
public static void <B>glBufferData</B>(int target,
|
|
java.nio.DoubleBuffer data,
|
|
int usage)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBufferData(int, java.nio.FloatBuffer, int)"><!-- --></A><H3>
|
|
glBufferData</H3>
|
|
<PRE>
|
|
public static void <B>glBufferData</B>(int target,
|
|
java.nio.FloatBuffer data,
|
|
int usage)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBufferData(int, java.nio.IntBuffer, int)"><!-- --></A><H3>
|
|
glBufferData</H3>
|
|
<PRE>
|
|
public static void <B>glBufferData</B>(int target,
|
|
java.nio.IntBuffer data,
|
|
int usage)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBufferData(int, java.nio.ShortBuffer, int)"><!-- --></A><H3>
|
|
glBufferData</H3>
|
|
<PRE>
|
|
public static void <B>glBufferData</B>(int target,
|
|
java.nio.ShortBuffer data,
|
|
int usage)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBufferSubData(int, long, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glBufferSubData</B>(int target,
|
|
long offset,
|
|
java.nio.ByteBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBufferSubData(int, long, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glBufferSubData</B>(int target,
|
|
long offset,
|
|
java.nio.DoubleBuffer data)</PRE>
|
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<DL>
|
|
<DD><DL>
|
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</DL>
|
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</DD>
|
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</DL>
|
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<HR>
|
|
|
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<A NAME="glBufferSubData(int, long, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glBufferSubData</B>(int target,
|
|
long offset,
|
|
java.nio.FloatBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
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</DL>
|
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</DD>
|
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</DL>
|
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<HR>
|
|
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<A NAME="glBufferSubData(int, long, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glBufferSubData</B>(int target,
|
|
long offset,
|
|
java.nio.IntBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
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</DL>
|
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<HR>
|
|
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<A NAME="glBufferSubData(int, long, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glBufferSubData</B>(int target,
|
|
long offset,
|
|
java.nio.ShortBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
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<HR>
|
|
|
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<A NAME="glGetBufferSubData(int, long, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glGetBufferSubData</B>(int target,
|
|
long offset,
|
|
java.nio.ByteBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
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<HR>
|
|
|
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<A NAME="glGetBufferSubData(int, long, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glGetBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glGetBufferSubData</B>(int target,
|
|
long offset,
|
|
java.nio.DoubleBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetBufferSubData(int, long, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glGetBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glGetBufferSubData</B>(int target,
|
|
long offset,
|
|
java.nio.FloatBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetBufferSubData(int, long, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glGetBufferSubData</B>(int target,
|
|
long offset,
|
|
java.nio.IntBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetBufferSubData(int, long, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glGetBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glGetBufferSubData</B>(int target,
|
|
long offset,
|
|
java.nio.ShortBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glMapBuffer(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glMapBuffer</H3>
|
|
<PRE>
|
|
public static java.nio.ByteBuffer <B>glMapBuffer</B>(int target,
|
|
int access,
|
|
java.nio.ByteBuffer old_buffer)</PRE>
|
|
<DL>
|
|
<DD>glMapBuffer maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
|
|
in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
|
|
it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
|
|
otherwise a new ByteBuffer is created. That way, an application will normally use glMapBuffer like this:
|
|
<p/>
|
|
ByteBuffer mapped_buffer; mapped_buffer = glMapBuffer(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBuffer(..., ..., mapped_buffer);
|
|
<p/>
|
|
Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
|
|
<p/>
|
|
The version of this method without an explicit length argument calls glGetBufferParameter internally to
|
|
retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
|
|
<p/>
|
|
The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
|
|
is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.<br>
|
|
Security warning: The length argument should match the buffer object size. Reading from or writing to outside
|
|
the memory region that corresponds to the mapped buffer object will cause native crashes.
|
|
<p>
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>old_buffer</CODE> - A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
|
|
<p>
|
|
<DT><B>Returns:</B><DD>A ByteBuffer representing the mapped buffer memory.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glMapBuffer(int, int, long, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glMapBuffer</H3>
|
|
<PRE>
|
|
public static java.nio.ByteBuffer <B>glMapBuffer</B>(int target,
|
|
int access,
|
|
long length,
|
|
java.nio.ByteBuffer old_buffer)</PRE>
|
|
<DL>
|
|
<DD>glMapBuffer maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
|
|
in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
|
|
it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
|
|
otherwise a new ByteBuffer is created. That way, an application will normally use glMapBuffer like this:
|
|
<p/>
|
|
ByteBuffer mapped_buffer; mapped_buffer = glMapBuffer(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBuffer(..., ..., mapped_buffer);
|
|
<p/>
|
|
Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
|
|
<p/>
|
|
The version of this method without an explicit length argument calls glGetBufferParameter internally to
|
|
retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
|
|
<p/>
|
|
The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
|
|
is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.<br>
|
|
Security warning: The length argument should match the buffer object size. Reading from or writing to outside
|
|
the memory region that corresponds to the mapped buffer object will cause native crashes.
|
|
<p>
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>old_buffer</CODE> - A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
|
|
<p>
|
|
<DT><B>Returns:</B><DD>A ByteBuffer representing the mapped buffer memory.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUnmapBuffer(int)"><!-- --></A><H3>
|
|
glUnmapBuffer</H3>
|
|
<PRE>
|
|
public static boolean <B>glUnmapBuffer</B>(int target)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetBufferParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetBufferParameter</H3>
|
|
<PRE>
|
|
public static void <B>glGetBufferParameter</B>(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetBufferParameter(int, int)"><!-- --></A><H3>
|
|
glGetBufferParameter</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Deprecated
|
|
</FONT>public static int <B>glGetBufferParameter</B>(int target,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD><B>Deprecated.</B> <I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL15.html#glGetBufferParameteri(int, int)"><CODE>glGetBufferParameteri(int, int)</CODE></A> instead.</I>
|
|
<P>
|
|
<DD>Overloads glGetBufferParameteriv.
|
|
<p>
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetBufferParameteri(int, int)"><!-- --></A><H3>
|
|
glGetBufferParameteri</H3>
|
|
<PRE>
|
|
public static int <B>glGetBufferParameteri</B>(int target,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetBufferParameteriv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetBufferPointer(int, int)"><!-- --></A><H3>
|
|
glGetBufferPointer</H3>
|
|
<PRE>
|
|
public static java.nio.ByteBuffer <B>glGetBufferPointer</B>(int target,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGenQueries(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGenQueries</H3>
|
|
<PRE>
|
|
public static void <B>glGenQueries</B>(java.nio.IntBuffer ids)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGenQueries()"><!-- --></A><H3>
|
|
glGenQueries</H3>
|
|
<PRE>
|
|
public static int <B>glGenQueries</B>()</PRE>
|
|
<DL>
|
|
<DD>Overloads glGenQueries.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDeleteQueries(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glDeleteQueries</H3>
|
|
<PRE>
|
|
public static void <B>glDeleteQueries</B>(java.nio.IntBuffer ids)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDeleteQueries(int)"><!-- --></A><H3>
|
|
glDeleteQueries</H3>
|
|
<PRE>
|
|
public static void <B>glDeleteQueries</B>(int id)</PRE>
|
|
<DL>
|
|
<DD>Overloads glDeleteQueries.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glIsQuery(int)"><!-- --></A><H3>
|
|
glIsQuery</H3>
|
|
<PRE>
|
|
public static boolean <B>glIsQuery</B>(int id)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBeginQuery(int, int)"><!-- --></A><H3>
|
|
glBeginQuery</H3>
|
|
<PRE>
|
|
public static void <B>glBeginQuery</B>(int target,
|
|
int id)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glEndQuery(int)"><!-- --></A><H3>
|
|
glEndQuery</H3>
|
|
<PRE>
|
|
public static void <B>glEndQuery</B>(int target)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetQuery(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetQuery</H3>
|
|
<PRE>
|
|
public static void <B>glGetQuery</B>(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetQuery(int, int)"><!-- --></A><H3>
|
|
glGetQuery</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Deprecated
|
|
</FONT>public static int <B>glGetQuery</B>(int target,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD><B>Deprecated.</B> <I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL15.html#glGetQueryi(int, int)"><CODE>glGetQueryi(int, int)</CODE></A> instead.</I>
|
|
<P>
|
|
<DD>Overloads glGetQueryiv.
|
|
<p>
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetQueryi(int, int)"><!-- --></A><H3>
|
|
glGetQueryi</H3>
|
|
<PRE>
|
|
public static int <B>glGetQueryi</B>(int target,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetQueryiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetQueryObject(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetQueryObject</H3>
|
|
<PRE>
|
|
public static void <B>glGetQueryObject</B>(int id,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetQueryObjecti(int, int)"><!-- --></A><H3>
|
|
glGetQueryObjecti</H3>
|
|
<PRE>
|
|
public static int <B>glGetQueryObjecti</B>(int id,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetQueryObjectiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetQueryObjectu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetQueryObjectu</H3>
|
|
<PRE>
|
|
public static void <B>glGetQueryObjectu</B>(int id,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetQueryObjectui(int, int)"><!-- --></A><H3>
|
|
glGetQueryObjectui</H3>
|
|
<PRE>
|
|
public static int <B>glGetQueryObjectui</B>(int id,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetQueryObjectuiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
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