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Former-commit-id: c9c053368cf5b7bbaf7aa2aa1a986611c3dad698 Former-commit-id: a9835ae3c2b484bcb5b1ee6fa57504c406c61490
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HTML
4294 lines
151 KiB
HTML
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GL20 (LWJGL API)
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<H2>
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org.lwjgl.opengl</FONT>
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Class GL20</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL20</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>GL20</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA</A></B></CODE>
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<BR>
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Accepted by the <param> parameter of PointParameter{if}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB</A></B></CODE>
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<BR>
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Accepted by the <param> parameter of PointParameter{if}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_BOOL">GL_BOOL</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_BOOL_VEC2">GL_BOOL_VEC2</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_BOOL_VEC3">GL_BOOL_VEC3</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_BOOL_VEC4">GL_BOOL_VEC4</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_COMPILE_STATUS">GL_COMPILE_STATUS</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_COORD_REPLACE">GL_COORD_REPLACE</A></B></CODE>
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<BR>
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When the <target> parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
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GetTexEnvfv, or GetTexEnviv is POINT_SPRITE, then the value of
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<pname> may be:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM</A></B></CODE>
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<BR>
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Accepted by the <pname> argument of GetInteger:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DELETE_STATUS">GL_DELETE_STATUS</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER0">GL_DRAW_BUFFER0</A></B></CODE>
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<BR>
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Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
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and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER1">GL_DRAW_BUFFER1</A></B></CODE>
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<BR>
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Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
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and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER10">GL_DRAW_BUFFER10</A></B></CODE>
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<BR>
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Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
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and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER11">GL_DRAW_BUFFER11</A></B></CODE>
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<BR>
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Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
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and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER12">GL_DRAW_BUFFER12</A></B></CODE>
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<BR>
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Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
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and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER13">GL_DRAW_BUFFER13</A></B></CODE>
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<BR>
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Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
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and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER14">GL_DRAW_BUFFER14</A></B></CODE>
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<BR>
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|
Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
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and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER15">GL_DRAW_BUFFER15</A></B></CODE>
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|
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<BR>
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|
Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER2">GL_DRAW_BUFFER2</A></B></CODE>
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|
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<BR>
|
|
Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER3">GL_DRAW_BUFFER3</A></B></CODE>
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|
|
|
<BR>
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|
Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER4">GL_DRAW_BUFFER4</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER5">GL_DRAW_BUFFER5</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER6">GL_DRAW_BUFFER6</A></B></CODE>
|
|
|
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<BR>
|
|
Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
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and GetDoublev:</TD>
|
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER7">GL_DRAW_BUFFER7</A></B></CODE>
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|
|
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<BR>
|
|
Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER8">GL_DRAW_BUFFER8</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER9">GL_DRAW_BUFFER9</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_MAT2">GL_FLOAT_MAT2</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_MAT3">GL_FLOAT_MAT3</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_MAT4">GL_FLOAT_MAT4</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_VEC2">GL_FLOAT_VEC2</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_VEC3">GL_FLOAT_VEC3</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_VEC4">GL_FLOAT_VEC4</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <shaderType> argument of CreateShader and
|
|
returned by the <params> parameter of GetShader{fi}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FRAGMENT_SHADER_DERIVATIVE_HINT">GL_FRAGMENT_SHADER_DERIVATIVE_HINT</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <target> parameter of Hint and the <pname> parameter of
|
|
GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_INFO_LOG_LENGTH">GL_INFO_LOG_LENGTH</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_INT_VEC2">GL_INT_VEC2</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_INT_VEC3">GL_INT_VEC3</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_INT_VEC4">GL_INT_VEC4</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_LINK_STATUS">GL_LINK_STATUS</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_LOWER_LEFT">GL_LOWER_LEFT</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <param> parameter of PointParameter{if}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_DRAW_BUFFERS">GL_MAX_DRAW_BUFFERS</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_FRAGMENT_UNIFORM_COMPONENTS">GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_TEXTURE_COORDS">GL_MAX_TEXTURE_COORDS</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_VARYING_FLOATS">GL_MAX_VARYING_FLOATS</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_VERTEX_UNIFORM_COMPONENTS">GL_MAX_VERTEX_UNIFORM_COMPONENTS</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_POINT_SPRITE">GL_POINT_SPRITE</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, by
|
|
the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
|
|
GetDoublev, and by the <target> parameter of TexEnvi, TexEnviv,
|
|
TexEnvf, TexEnvfv, GetTexEnviv, and GetTexEnvfv:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_POINT_SPRITE_COORD_ORIGIN">GL_POINT_SPRITE_COORD_ORIGIN</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of PointParameter{if}vARB, and the
|
|
<pname> of Get:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_1D">GL_SAMPLER_1D</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_1D_SHADOW">GL_SAMPLER_1D_SHADOW</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_2D">GL_SAMPLER_2D</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_2D_SHADOW">GL_SAMPLER_2D_SHADOW</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_3D">GL_SAMPLER_3D</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_CUBE">GL_SAMPLER_CUBE</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SHADER_OBJECT">GL_SHADER_OBJECT</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <params> parameter of GetObjectParameter{fi}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SHADER_TYPE">GL_SHADER_TYPE</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <name> parameter of GetString:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <param> parameter of PointParameter{if}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <param> parameter of PointParameter{if}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <param> parameter of PointParameter{if}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <param> parameter of PointParameter{if}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <param> parameter of PointParameter{if}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <param> parameter of PointParameter{if}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <param> parameter of PointParameter{if}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_UPPER_LEFT">GL_UPPER_LEFT</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <param> parameter of PointParameter{if}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VALIDATE_STATUS">GL_VALIDATE_STATUS</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetVertexAttribPointervARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and
|
|
by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
|
|
GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_PROGRAM_TWO_SIDE">GL_VERTEX_PROGRAM_TWO_SIDE</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and
|
|
by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
|
|
GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_SHADER">GL_VERTEX_SHADER</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <shaderType> argument of CreateShader and
|
|
returned by the <params> parameter of GetShader{if}v:</TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<!-- ========== METHOD SUMMARY =========== -->
|
|
|
|
<A NAME="method_summary"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
|
<B>Method Summary</B></FONT></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glAttachShader(int, int)">glAttachShader</A></B>(int program,
|
|
int shader)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glBindAttribLocation(int, int, java.nio.ByteBuffer)">glBindAttribLocation</A></B>(int program,
|
|
int index,
|
|
java.nio.ByteBuffer name)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glBindAttribLocation(int, int, java.lang.CharSequence)">glBindAttribLocation</A></B>(int program,
|
|
int index,
|
|
java.lang.CharSequence name)</CODE>
|
|
|
|
<BR>
|
|
Overloads glBindAttribLocation.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glBlendEquationSeparate(int, int)">glBlendEquationSeparate</A></B>(int modeRGB,
|
|
int modeAlpha)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glCompileShader(int)">glCompileShader</A></B>(int shader)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glCreateProgram()">glCreateProgram</A></B>()</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glCreateShader(int)">glCreateShader</A></B>(int type)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glDeleteProgram(int)">glDeleteProgram</A></B>(int program)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glDeleteShader(int)">glDeleteShader</A></B>(int shader)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glDetachShader(int, int)">glDetachShader</A></B>(int program,
|
|
int shader)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glDisableVertexAttribArray(int)">glDisableVertexAttribArray</A></B>(int index)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glDrawBuffers(int)">glDrawBuffers</A></B>(int buffer)</CODE>
|
|
|
|
<BR>
|
|
Overloads glDrawBuffers.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glDrawBuffers(java.nio.IntBuffer)">glDrawBuffers</A></B>(java.nio.IntBuffer buffers)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glEnableVertexAttribArray(int)">glEnableVertexAttribArray</A></B>(int index)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttrib(int, int, int)">glGetActiveAttrib</A></B>(int program,
|
|
int index,
|
|
int maxLength)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetActiveAttrib.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveAttrib</A></B>(int program,
|
|
int index,
|
|
java.nio.IntBuffer length,
|
|
java.nio.IntBuffer size,
|
|
java.nio.IntBuffer type,
|
|
java.nio.ByteBuffer name)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttrib(int, int, int, java.nio.IntBuffer)">glGetActiveAttrib</A></B>(int program,
|
|
int index,
|
|
int maxLength,
|
|
java.nio.IntBuffer sizeType)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetActiveAttrib.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttribSize(int, int)">glGetActiveAttribSize</A></B>(int program,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetActiveAttrib.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttribType(int, int)">glGetActiveAttribType</A></B>(int program,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetActiveAttrib.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniform(int, int, int)">glGetActiveUniform</A></B>(int program,
|
|
int index,
|
|
int maxLength)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetActiveUniform.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveUniform</A></B>(int program,
|
|
int index,
|
|
java.nio.IntBuffer length,
|
|
java.nio.IntBuffer size,
|
|
java.nio.IntBuffer type,
|
|
java.nio.ByteBuffer name)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniform(int, int, int, java.nio.IntBuffer)">glGetActiveUniform</A></B>(int program,
|
|
int index,
|
|
int maxLength,
|
|
java.nio.IntBuffer sizeType)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetActiveUniform.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniformSize(int, int)">glGetActiveUniformSize</A></B>(int program,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetActiveUniform.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniformType(int, int)">glGetActiveUniformType</A></B>(int program,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetActiveUniform.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetAttachedShaders(int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetAttachedShaders</A></B>(int program,
|
|
java.nio.IntBuffer count,
|
|
java.nio.IntBuffer shaders)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetAttribLocation(int, java.nio.ByteBuffer)">glGetAttribLocation</A></B>(int program,
|
|
java.nio.ByteBuffer name)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetAttribLocation(int, java.lang.CharSequence)">glGetAttribLocation</A></B>(int program,
|
|
java.lang.CharSequence name)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetAttribLocation.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgram(int, int)">glGetProgram</A></B>(int program,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
<B>Deprecated.</B> <I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgrami(int, int)"><CODE>glGetProgrami(int, int)</CODE></A> instead.</I></TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgram(int, int, java.nio.IntBuffer)">glGetProgram</A></B>(int program,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgrami(int, int)">glGetProgrami</A></B>(int program,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetProgramiv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgramInfoLog(int, int)">glGetProgramInfoLog</A></B>(int program,
|
|
int maxLength)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetProgramInfoLog.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgramInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramInfoLog</A></B>(int program,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer infoLog)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShader(int, int)">glGetShader</A></B>(int shader,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
<B>Deprecated.</B> <I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderi(int, int)"><CODE>glGetShaderi(int, int)</CODE></A> instead.</I></TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShader(int, int, java.nio.IntBuffer)">glGetShader</A></B>(int shader,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderi(int, int)">glGetShaderi</A></B>(int shader,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetShaderiv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderInfoLog(int, int)">glGetShaderInfoLog</A></B>(int shader,
|
|
int maxLength)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetShaderInfoLog.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetShaderInfoLog</A></B>(int shader,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer infoLog)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderSource(int, int)">glGetShaderSource</A></B>(int shader,
|
|
int maxLength)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetShaderSource.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderSource(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetShaderSource</A></B>(int shader,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer source)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetUniform(int, int, java.nio.FloatBuffer)">glGetUniform</A></B>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetUniform(int, int, java.nio.IntBuffer)">glGetUniform</A></B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetUniformLocation(int, java.nio.ByteBuffer)">glGetUniformLocation</A></B>(int program,
|
|
java.nio.ByteBuffer name)</CODE>
|
|
|
|
<BR>
|
|
Returns the location of the uniform with the specified name.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetUniformLocation(int, java.lang.CharSequence)">glGetUniformLocation</A></B>(int program,
|
|
java.lang.CharSequence name)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetUniformLocation.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttrib(int, int, java.nio.DoubleBuffer)">glGetVertexAttrib</A></B>(int index,
|
|
int pname,
|
|
java.nio.DoubleBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttrib(int, int, java.nio.FloatBuffer)">glGetVertexAttrib</A></B>(int index,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttrib(int, int, java.nio.IntBuffer)">glGetVertexAttrib</A></B>(int index,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttribPointer(int, int, java.nio.ByteBuffer)">glGetVertexAttribPointer</A></B>(int index,
|
|
int pname,
|
|
java.nio.ByteBuffer pointer)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetVertexAttribPointerv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.nio.ByteBuffer</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttribPointer(int, int, long)">glGetVertexAttribPointer</A></B>(int index,
|
|
int pname,
|
|
long result_size)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glIsProgram(int)">glIsProgram</A></B>(int program)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glIsShader(int)">glIsShader</A></B>(int shader)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glLinkProgram(int)">glLinkProgram</A></B>(int program)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glShaderSource(int, java.nio.ByteBuffer)">glShaderSource</A></B>(int shader,
|
|
java.nio.ByteBuffer string)</CODE>
|
|
|
|
<BR>
|
|
The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glShaderSource(int, java.lang.CharSequence)">glShaderSource</A></B>(int shader,
|
|
java.lang.CharSequence string)</CODE>
|
|
|
|
<BR>
|
|
Overloads glShaderSource.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glShaderSource(int, java.lang.CharSequence[])">glShaderSource</A></B>(int shader,
|
|
java.lang.CharSequence[] strings)</CODE>
|
|
|
|
<BR>
|
|
Overloads glShaderSource.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glStencilFuncSeparate(int, int, int, int)">glStencilFuncSeparate</A></B>(int face,
|
|
int func,
|
|
int ref,
|
|
int mask)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glStencilMaskSeparate(int, int)">glStencilMaskSeparate</A></B>(int face,
|
|
int mask)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glStencilOpSeparate(int, int, int, int)">glStencilOpSeparate</A></B>(int face,
|
|
int sfail,
|
|
int dpfail,
|
|
int dppass)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform1(int, java.nio.FloatBuffer)">glUniform1</A></B>(int location,
|
|
java.nio.FloatBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform1(int, java.nio.IntBuffer)">glUniform1</A></B>(int location,
|
|
java.nio.IntBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform1f(int, float)">glUniform1f</A></B>(int location,
|
|
float v0)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform1i(int, int)">glUniform1i</A></B>(int location,
|
|
int v0)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform2(int, java.nio.FloatBuffer)">glUniform2</A></B>(int location,
|
|
java.nio.FloatBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform2(int, java.nio.IntBuffer)">glUniform2</A></B>(int location,
|
|
java.nio.IntBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform2f(int, float, float)">glUniform2f</A></B>(int location,
|
|
float v0,
|
|
float v1)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform2i(int, int, int)">glUniform2i</A></B>(int location,
|
|
int v0,
|
|
int v1)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform3(int, java.nio.FloatBuffer)">glUniform3</A></B>(int location,
|
|
java.nio.FloatBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform3(int, java.nio.IntBuffer)">glUniform3</A></B>(int location,
|
|
java.nio.IntBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform3f(int, float, float, float)">glUniform3f</A></B>(int location,
|
|
float v0,
|
|
float v1,
|
|
float v2)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform3i(int, int, int, int)">glUniform3i</A></B>(int location,
|
|
int v0,
|
|
int v1,
|
|
int v2)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform4(int, java.nio.FloatBuffer)">glUniform4</A></B>(int location,
|
|
java.nio.FloatBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform4(int, java.nio.IntBuffer)">glUniform4</A></B>(int location,
|
|
java.nio.IntBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform4f(int, float, float, float, float)">glUniform4f</A></B>(int location,
|
|
float v0,
|
|
float v1,
|
|
float v2,
|
|
float v3)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform4i(int, int, int, int, int)">glUniform4i</A></B>(int location,
|
|
int v0,
|
|
int v1,
|
|
int v2,
|
|
int v3)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniformMatrix2(int, boolean, java.nio.FloatBuffer)">glUniformMatrix2</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer matrices)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniformMatrix3(int, boolean, java.nio.FloatBuffer)">glUniformMatrix3</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer matrices)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniformMatrix4(int, boolean, java.nio.FloatBuffer)">glUniformMatrix4</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer matrices)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUseProgram(int)">glUseProgram</A></B>(int program)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glValidateProgram(int)">glValidateProgram</A></B>(int program)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib1d(int, double)">glVertexAttrib1d</A></B>(int index,
|
|
double x)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib1f(int, float)">glVertexAttrib1f</A></B>(int index,
|
|
float x)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib1s(int, short)">glVertexAttrib1s</A></B>(int index,
|
|
short x)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib2d(int, double, double)">glVertexAttrib2d</A></B>(int index,
|
|
double x,
|
|
double y)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib2f(int, float, float)">glVertexAttrib2f</A></B>(int index,
|
|
float x,
|
|
float y)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib2s(int, short, short)">glVertexAttrib2s</A></B>(int index,
|
|
short x,
|
|
short y)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib3d(int, double, double, double)">glVertexAttrib3d</A></B>(int index,
|
|
double x,
|
|
double y,
|
|
double z)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib3f(int, float, float, float)">glVertexAttrib3f</A></B>(int index,
|
|
float x,
|
|
float y,
|
|
float z)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib3s(int, short, short, short)">glVertexAttrib3s</A></B>(int index,
|
|
short x,
|
|
short y,
|
|
short z)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib4d(int, double, double, double, double)">glVertexAttrib4d</A></B>(int index,
|
|
double x,
|
|
double y,
|
|
double z,
|
|
double w)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib4f(int, float, float, float, float)">glVertexAttrib4f</A></B>(int index,
|
|
float x,
|
|
float y,
|
|
float z,
|
|
float w)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib4Nub(int, byte, byte, byte, byte)">glVertexAttrib4Nub</A></B>(int index,
|
|
byte x,
|
|
byte y,
|
|
byte z,
|
|
byte w)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib4s(int, short, short, short, short)">glVertexAttrib4s</A></B>(int index,
|
|
short x,
|
|
short y,
|
|
short z,
|
|
short w)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.ByteBuffer)">glVertexAttribPointer</A></B>(int index,
|
|
int size,
|
|
boolean unsigned,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.ByteBuffer buffer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.IntBuffer)">glVertexAttribPointer</A></B>(int index,
|
|
int size,
|
|
boolean unsigned,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.IntBuffer buffer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.ShortBuffer)">glVertexAttribPointer</A></B>(int index,
|
|
int size,
|
|
boolean unsigned,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.ShortBuffer buffer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, boolean, int, java.nio.DoubleBuffer)">glVertexAttribPointer</A></B>(int index,
|
|
int size,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.DoubleBuffer buffer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, boolean, int, java.nio.FloatBuffer)">glVertexAttribPointer</A></B>(int index,
|
|
int size,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.FloatBuffer buffer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, java.nio.ByteBuffer)">glVertexAttribPointer</A></B>(int index,
|
|
int size,
|
|
int type,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.ByteBuffer buffer)</CODE>
|
|
|
|
<BR>
|
|
Overloads glVertexAttribPointer.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, long)">glVertexAttribPointer</A></B>(int index,
|
|
int size,
|
|
int type,
|
|
boolean normalized,
|
|
int stride,
|
|
long buffer_buffer_offset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="GL_SHADING_LANGUAGE_VERSION"><!-- --></A><H3>
|
|
GL_SHADING_LANGUAGE_VERSION</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SHADING_LANGUAGE_VERSION</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <name> parameter of GetString:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SHADING_LANGUAGE_VERSION">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_CURRENT_PROGRAM"><!-- --></A><H3>
|
|
GL_CURRENT_PROGRAM</H3>
|
|
<PRE>
|
|
public static final int <B>GL_CURRENT_PROGRAM</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> argument of GetInteger:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_CURRENT_PROGRAM">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SHADER_TYPE"><!-- --></A><H3>
|
|
GL_SHADER_TYPE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SHADER_TYPE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SHADER_TYPE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DELETE_STATUS"><!-- --></A><H3>
|
|
GL_DELETE_STATUS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DELETE_STATUS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DELETE_STATUS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_COMPILE_STATUS"><!-- --></A><H3>
|
|
GL_COMPILE_STATUS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_COMPILE_STATUS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_COMPILE_STATUS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_LINK_STATUS"><!-- --></A><H3>
|
|
GL_LINK_STATUS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_LINK_STATUS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_LINK_STATUS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VALIDATE_STATUS"><!-- --></A><H3>
|
|
GL_VALIDATE_STATUS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VALIDATE_STATUS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VALIDATE_STATUS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INFO_LOG_LENGTH"><!-- --></A><H3>
|
|
GL_INFO_LOG_LENGTH</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INFO_LOG_LENGTH</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_INFO_LOG_LENGTH">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATTACHED_SHADERS"><!-- --></A><H3>
|
|
GL_ATTACHED_SHADERS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ATTACHED_SHADERS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_ATTACHED_SHADERS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ACTIVE_UNIFORMS"><!-- --></A><H3>
|
|
GL_ACTIVE_UNIFORMS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ACTIVE_UNIFORMS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_ACTIVE_UNIFORMS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ACTIVE_UNIFORM_MAX_LENGTH"><!-- --></A><H3>
|
|
GL_ACTIVE_UNIFORM_MAX_LENGTH</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ACTIVE_UNIFORM_MAX_LENGTH</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_ACTIVE_UNIFORM_MAX_LENGTH">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ACTIVE_ATTRIBUTES"><!-- --></A><H3>
|
|
GL_ACTIVE_ATTRIBUTES</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ACTIVE_ATTRIBUTES</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_ACTIVE_ATTRIBUTES">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"><!-- --></A><H3>
|
|
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SHADER_SOURCE_LENGTH"><!-- --></A><H3>
|
|
GL_SHADER_SOURCE_LENGTH</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SHADER_SOURCE_LENGTH</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SHADER_SOURCE_LENGTH">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SHADER_OBJECT"><!-- --></A><H3>
|
|
GL_SHADER_OBJECT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SHADER_OBJECT</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <params> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SHADER_OBJECT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT_VEC2"><!-- --></A><H3>
|
|
GL_FLOAT_VEC2</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT_VEC2</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FLOAT_VEC2">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT_VEC3"><!-- --></A><H3>
|
|
GL_FLOAT_VEC3</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT_VEC3</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FLOAT_VEC3">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT_VEC4"><!-- --></A><H3>
|
|
GL_FLOAT_VEC4</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT_VEC4</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FLOAT_VEC4">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT_VEC2"><!-- --></A><H3>
|
|
GL_INT_VEC2</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT_VEC2</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_INT_VEC2">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT_VEC3"><!-- --></A><H3>
|
|
GL_INT_VEC3</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT_VEC3</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_INT_VEC3">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT_VEC4"><!-- --></A><H3>
|
|
GL_INT_VEC4</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT_VEC4</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_INT_VEC4">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_BOOL"><!-- --></A><H3>
|
|
GL_BOOL</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BOOL</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_BOOL">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_BOOL_VEC2"><!-- --></A><H3>
|
|
GL_BOOL_VEC2</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BOOL_VEC2</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_BOOL_VEC2">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_BOOL_VEC3"><!-- --></A><H3>
|
|
GL_BOOL_VEC3</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BOOL_VEC3</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_BOOL_VEC3">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_BOOL_VEC4"><!-- --></A><H3>
|
|
GL_BOOL_VEC4</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BOOL_VEC4</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_BOOL_VEC4">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT_MAT2"><!-- --></A><H3>
|
|
GL_FLOAT_MAT2</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT_MAT2</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FLOAT_MAT2">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT_MAT3"><!-- --></A><H3>
|
|
GL_FLOAT_MAT3</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT_MAT3</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FLOAT_MAT3">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT_MAT4"><!-- --></A><H3>
|
|
GL_FLOAT_MAT4</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT_MAT4</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FLOAT_MAT4">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_1D"><!-- --></A><H3>
|
|
GL_SAMPLER_1D</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_1D</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SAMPLER_1D">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_2D"><!-- --></A><H3>
|
|
GL_SAMPLER_2D</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_2D</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SAMPLER_2D">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_3D"><!-- --></A><H3>
|
|
GL_SAMPLER_3D</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_3D</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SAMPLER_3D">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_CUBE"><!-- --></A><H3>
|
|
GL_SAMPLER_CUBE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_CUBE</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SAMPLER_CUBE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_1D_SHADOW"><!-- --></A><H3>
|
|
GL_SAMPLER_1D_SHADOW</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_1D_SHADOW</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SAMPLER_1D_SHADOW">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_2D_SHADOW"><!-- --></A><H3>
|
|
GL_SAMPLER_2D_SHADOW</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_2D_SHADOW</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SAMPLER_2D_SHADOW">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VERTEX_SHADER"><!-- --></A><H3>
|
|
GL_VERTEX_SHADER</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VERTEX_SHADER</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <shaderType> argument of CreateShader and
|
|
returned by the <params> parameter of GetShader{if}v:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_SHADER">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_VERTEX_UNIFORM_COMPONENTS"><!-- --></A><H3>
|
|
GL_MAX_VERTEX_UNIFORM_COMPONENTS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_VERTEX_UNIFORM_COMPONENTS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_VERTEX_UNIFORM_COMPONENTS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_VARYING_FLOATS"><!-- --></A><H3>
|
|
GL_MAX_VARYING_FLOATS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_VARYING_FLOATS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_VARYING_FLOATS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_VERTEX_ATTRIBS"><!-- --></A><H3>
|
|
GL_MAX_VERTEX_ATTRIBS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_VERTEX_ATTRIBS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_VERTEX_ATTRIBS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
|
|
GL_MAX_TEXTURE_IMAGE_UNITS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_TEXTURE_IMAGE_UNITS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
|
|
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
|
|
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_TEXTURE_COORDS"><!-- --></A><H3>
|
|
GL_MAX_TEXTURE_COORDS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_TEXTURE_COORDS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_TEXTURE_COORDS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VERTEX_PROGRAM_POINT_SIZE"><!-- --></A><H3>
|
|
GL_VERTEX_PROGRAM_POINT_SIZE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VERTEX_PROGRAM_POINT_SIZE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and
|
|
by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
|
|
GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_PROGRAM_POINT_SIZE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VERTEX_PROGRAM_TWO_SIDE"><!-- --></A><H3>
|
|
GL_VERTEX_PROGRAM_TWO_SIDE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VERTEX_PROGRAM_TWO_SIDE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and
|
|
by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
|
|
GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_PROGRAM_TWO_SIDE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VERTEX_ATTRIB_ARRAY_ENABLED"><!-- --></A><H3>
|
|
GL_VERTEX_ATTRIB_ARRAY_ENABLED</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_ENABLED</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_ATTRIB_ARRAY_ENABLED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VERTEX_ATTRIB_ARRAY_SIZE"><!-- --></A><H3>
|
|
GL_VERTEX_ATTRIB_ARRAY_SIZE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_SIZE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_ATTRIB_ARRAY_SIZE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VERTEX_ATTRIB_ARRAY_STRIDE"><!-- --></A><H3>
|
|
GL_VERTEX_ATTRIB_ARRAY_STRIDE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_STRIDE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_ATTRIB_ARRAY_STRIDE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VERTEX_ATTRIB_ARRAY_TYPE"><!-- --></A><H3>
|
|
GL_VERTEX_ATTRIB_ARRAY_TYPE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_TYPE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_ATTRIB_ARRAY_TYPE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"><!-- --></A><H3>
|
|
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_CURRENT_VERTEX_ATTRIB"><!-- --></A><H3>
|
|
GL_CURRENT_VERTEX_ATTRIB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_CURRENT_VERTEX_ATTRIB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_CURRENT_VERTEX_ATTRIB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VERTEX_ATTRIB_ARRAY_POINTER"><!-- --></A><H3>
|
|
GL_VERTEX_ATTRIB_ARRAY_POINTER</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_POINTER</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetVertexAttribPointervARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_ATTRIB_ARRAY_POINTER">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FRAGMENT_SHADER"><!-- --></A><H3>
|
|
GL_FRAGMENT_SHADER</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FRAGMENT_SHADER</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <shaderType> argument of CreateShader and
|
|
returned by the <params> parameter of GetShader{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FRAGMENT_SHADER">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"><!-- --></A><H3>
|
|
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"><!-- --></A><H3>
|
|
GL_FRAGMENT_SHADER_DERIVATIVE_HINT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FRAGMENT_SHADER_DERIVATIVE_HINT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <target> parameter of Hint and the <pname> parameter of
|
|
GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FRAGMENT_SHADER_DERIVATIVE_HINT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_DRAW_BUFFERS"><!-- --></A><H3>
|
|
GL_MAX_DRAW_BUFFERS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_DRAW_BUFFERS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_DRAW_BUFFERS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER0"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER0</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER0</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER0">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER1"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER1</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER1</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER1">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER2"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER2</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER2</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER2">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER3"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER3</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER3</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER3">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER4"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER4</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER4</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER4">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER5"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER5</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER5</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER5">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER6"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER6</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER6</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER6">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER7"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER7</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER7</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER7">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER8"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER8</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER8</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER8">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER9"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER9</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER9</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER9">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER10"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER10</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER10</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER10">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER11"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER11</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER11</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER11">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER12"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER12</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER12</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER12">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER13"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER13</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER13</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER13">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER14"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER14</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER14</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER14">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DRAW_BUFFER15"><!-- --></A><H3>
|
|
GL_DRAW_BUFFER15</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DRAW_BUFFER15</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER15">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_POINT_SPRITE"><!-- --></A><H3>
|
|
GL_POINT_SPRITE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_POINT_SPRITE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, by
|
|
the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
|
|
GetDoublev, and by the <target> parameter of TexEnvi, TexEnviv,
|
|
TexEnvf, TexEnvfv, GetTexEnviv, and GetTexEnvfv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_POINT_SPRITE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_COORD_REPLACE"><!-- --></A><H3>
|
|
GL_COORD_REPLACE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_COORD_REPLACE</B></PRE>
|
|
<DL>
|
|
<DD>When the <target> parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
|
|
GetTexEnvfv, or GetTexEnviv is POINT_SPRITE, then the value of
|
|
<pname> may be:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_COORD_REPLACE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_POINT_SPRITE_COORD_ORIGIN"><!-- --></A><H3>
|
|
GL_POINT_SPRITE_COORD_ORIGIN</H3>
|
|
<PRE>
|
|
public static final int <B>GL_POINT_SPRITE_COORD_ORIGIN</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of PointParameter{if}vARB, and the
|
|
<pname> of Get:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_POINT_SPRITE_COORD_ORIGIN">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_LOWER_LEFT"><!-- --></A><H3>
|
|
GL_LOWER_LEFT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_LOWER_LEFT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <param> parameter of PointParameter{if}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_LOWER_LEFT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UPPER_LEFT"><!-- --></A><H3>
|
|
GL_UPPER_LEFT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UPPER_LEFT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <param> parameter of PointParameter{if}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_UPPER_LEFT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_STENCIL_BACK_FUNC"><!-- --></A><H3>
|
|
GL_STENCIL_BACK_FUNC</H3>
|
|
<PRE>
|
|
public static final int <B>GL_STENCIL_BACK_FUNC</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <param> parameter of PointParameter{if}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_FUNC">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_STENCIL_BACK_FAIL"><!-- --></A><H3>
|
|
GL_STENCIL_BACK_FAIL</H3>
|
|
<PRE>
|
|
public static final int <B>GL_STENCIL_BACK_FAIL</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <param> parameter of PointParameter{if}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_FAIL">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_STENCIL_BACK_PASS_DEPTH_FAIL"><!-- --></A><H3>
|
|
GL_STENCIL_BACK_PASS_DEPTH_FAIL</H3>
|
|
<PRE>
|
|
public static final int <B>GL_STENCIL_BACK_PASS_DEPTH_FAIL</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <param> parameter of PointParameter{if}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_PASS_DEPTH_FAIL">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_STENCIL_BACK_PASS_DEPTH_PASS"><!-- --></A><H3>
|
|
GL_STENCIL_BACK_PASS_DEPTH_PASS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_STENCIL_BACK_PASS_DEPTH_PASS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <param> parameter of PointParameter{if}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_PASS_DEPTH_PASS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_STENCIL_BACK_REF"><!-- --></A><H3>
|
|
GL_STENCIL_BACK_REF</H3>
|
|
<PRE>
|
|
public static final int <B>GL_STENCIL_BACK_REF</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <param> parameter of PointParameter{if}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_REF">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_STENCIL_BACK_VALUE_MASK"><!-- --></A><H3>
|
|
GL_STENCIL_BACK_VALUE_MASK</H3>
|
|
<PRE>
|
|
public static final int <B>GL_STENCIL_BACK_VALUE_MASK</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <param> parameter of PointParameter{if}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_VALUE_MASK">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_STENCIL_BACK_WRITEMASK"><!-- --></A><H3>
|
|
GL_STENCIL_BACK_WRITEMASK</H3>
|
|
<PRE>
|
|
public static final int <B>GL_STENCIL_BACK_WRITEMASK</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <param> parameter of PointParameter{if}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_WRITEMASK">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_BLEND_EQUATION_RGB"><!-- --></A><H3>
|
|
GL_BLEND_EQUATION_RGB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BLEND_EQUATION_RGB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <param> parameter of PointParameter{if}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_BLEND_EQUATION_RGB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_BLEND_EQUATION_ALPHA"><!-- --></A><H3>
|
|
GL_BLEND_EQUATION_ALPHA</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BLEND_EQUATION_ALPHA</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <param> parameter of PointParameter{if}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_BLEND_EQUATION_ALPHA">Constant Field Values</A></DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="glShaderSource(int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glShaderSource</H3>
|
|
<PRE>
|
|
public static void <B>glShaderSource</B>(int shader,
|
|
java.nio.ByteBuffer string)</PRE>
|
|
<DL>
|
|
<DD>The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program.
|
|
<p/>
|
|
This method uses just a single string, that should NOT be null-terminated.
|
|
<p>
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>shader</CODE> - <DD><CODE>string</CODE> - </DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glShaderSource(int, java.lang.CharSequence)"><!-- --></A><H3>
|
|
glShaderSource</H3>
|
|
<PRE>
|
|
public static void <B>glShaderSource</B>(int shader,
|
|
java.lang.CharSequence string)</PRE>
|
|
<DL>
|
|
<DD>Overloads glShaderSource.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glShaderSource(int, java.lang.CharSequence[])"><!-- --></A><H3>
|
|
glShaderSource</H3>
|
|
<PRE>
|
|
public static void <B>glShaderSource</B>(int shader,
|
|
java.lang.CharSequence[] strings)</PRE>
|
|
<DL>
|
|
<DD>Overloads glShaderSource.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateShader(int)"><!-- --></A><H3>
|
|
glCreateShader</H3>
|
|
<PRE>
|
|
public static int <B>glCreateShader</B>(int type)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glIsShader(int)"><!-- --></A><H3>
|
|
glIsShader</H3>
|
|
<PRE>
|
|
public static boolean <B>glIsShader</B>(int shader)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCompileShader(int)"><!-- --></A><H3>
|
|
glCompileShader</H3>
|
|
<PRE>
|
|
public static void <B>glCompileShader</B>(int shader)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDeleteShader(int)"><!-- --></A><H3>
|
|
glDeleteShader</H3>
|
|
<PRE>
|
|
public static void <B>glDeleteShader</B>(int shader)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateProgram()"><!-- --></A><H3>
|
|
glCreateProgram</H3>
|
|
<PRE>
|
|
public static int <B>glCreateProgram</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glIsProgram(int)"><!-- --></A><H3>
|
|
glIsProgram</H3>
|
|
<PRE>
|
|
public static boolean <B>glIsProgram</B>(int program)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glAttachShader(int, int)"><!-- --></A><H3>
|
|
glAttachShader</H3>
|
|
<PRE>
|
|
public static void <B>glAttachShader</B>(int program,
|
|
int shader)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDetachShader(int, int)"><!-- --></A><H3>
|
|
glDetachShader</H3>
|
|
<PRE>
|
|
public static void <B>glDetachShader</B>(int program,
|
|
int shader)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glLinkProgram(int)"><!-- --></A><H3>
|
|
glLinkProgram</H3>
|
|
<PRE>
|
|
public static void <B>glLinkProgram</B>(int program)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUseProgram(int)"><!-- --></A><H3>
|
|
glUseProgram</H3>
|
|
<PRE>
|
|
public static void <B>glUseProgram</B>(int program)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glValidateProgram(int)"><!-- --></A><H3>
|
|
glValidateProgram</H3>
|
|
<PRE>
|
|
public static void <B>glValidateProgram</B>(int program)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDeleteProgram(int)"><!-- --></A><H3>
|
|
glDeleteProgram</H3>
|
|
<PRE>
|
|
public static void <B>glDeleteProgram</B>(int program)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform1f(int, float)"><!-- --></A><H3>
|
|
glUniform1f</H3>
|
|
<PRE>
|
|
public static void <B>glUniform1f</B>(int location,
|
|
float v0)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform2f(int, float, float)"><!-- --></A><H3>
|
|
glUniform2f</H3>
|
|
<PRE>
|
|
public static void <B>glUniform2f</B>(int location,
|
|
float v0,
|
|
float v1)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform3f(int, float, float, float)"><!-- --></A><H3>
|
|
glUniform3f</H3>
|
|
<PRE>
|
|
public static void <B>glUniform3f</B>(int location,
|
|
float v0,
|
|
float v1,
|
|
float v2)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform4f(int, float, float, float, float)"><!-- --></A><H3>
|
|
glUniform4f</H3>
|
|
<PRE>
|
|
public static void <B>glUniform4f</B>(int location,
|
|
float v0,
|
|
float v1,
|
|
float v2,
|
|
float v3)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform1i(int, int)"><!-- --></A><H3>
|
|
glUniform1i</H3>
|
|
<PRE>
|
|
public static void <B>glUniform1i</B>(int location,
|
|
int v0)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform2i(int, int, int)"><!-- --></A><H3>
|
|
glUniform2i</H3>
|
|
<PRE>
|
|
public static void <B>glUniform2i</B>(int location,
|
|
int v0,
|
|
int v1)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform3i(int, int, int, int)"><!-- --></A><H3>
|
|
glUniform3i</H3>
|
|
<PRE>
|
|
public static void <B>glUniform3i</B>(int location,
|
|
int v0,
|
|
int v1,
|
|
int v2)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform4i(int, int, int, int, int)"><!-- --></A><H3>
|
|
glUniform4i</H3>
|
|
<PRE>
|
|
public static void <B>glUniform4i</B>(int location,
|
|
int v0,
|
|
int v1,
|
|
int v2,
|
|
int v3)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform1(int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glUniform1</H3>
|
|
<PRE>
|
|
public static void <B>glUniform1</B>(int location,
|
|
java.nio.FloatBuffer values)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform2(int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glUniform2</H3>
|
|
<PRE>
|
|
public static void <B>glUniform2</B>(int location,
|
|
java.nio.FloatBuffer values)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform3(int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glUniform3</H3>
|
|
<PRE>
|
|
public static void <B>glUniform3</B>(int location,
|
|
java.nio.FloatBuffer values)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform4(int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glUniform4</H3>
|
|
<PRE>
|
|
public static void <B>glUniform4</B>(int location,
|
|
java.nio.FloatBuffer values)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform1(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glUniform1</H3>
|
|
<PRE>
|
|
public static void <B>glUniform1</B>(int location,
|
|
java.nio.IntBuffer values)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform2(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glUniform2</H3>
|
|
<PRE>
|
|
public static void <B>glUniform2</B>(int location,
|
|
java.nio.IntBuffer values)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform3(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glUniform3</H3>
|
|
<PRE>
|
|
public static void <B>glUniform3</B>(int location,
|
|
java.nio.IntBuffer values)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform4(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glUniform4</H3>
|
|
<PRE>
|
|
public static void <B>glUniform4</B>(int location,
|
|
java.nio.IntBuffer values)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniformMatrix2(int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glUniformMatrix2</H3>
|
|
<PRE>
|
|
public static void <B>glUniformMatrix2</B>(int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer matrices)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniformMatrix3(int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glUniformMatrix3</H3>
|
|
<PRE>
|
|
public static void <B>glUniformMatrix3</B>(int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer matrices)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniformMatrix4(int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glUniformMatrix4</H3>
|
|
<PRE>
|
|
public static void <B>glUniformMatrix4</B>(int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer matrices)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetShader(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetShader</H3>
|
|
<PRE>
|
|
public static void <B>glGetShader</B>(int shader,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetShader(int, int)"><!-- --></A><H3>
|
|
glGetShader</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Deprecated
|
|
</FONT>public static int <B>glGetShader</B>(int shader,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD><B>Deprecated.</B> <I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderi(int, int)"><CODE>glGetShaderi(int, int)</CODE></A> instead.</I>
|
|
<P>
|
|
<DD>Overloads glGetShaderiv.
|
|
<p>
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetShaderi(int, int)"><!-- --></A><H3>
|
|
glGetShaderi</H3>
|
|
<PRE>
|
|
public static int <B>glGetShaderi</B>(int shader,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetShaderiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetProgram(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetProgram</H3>
|
|
<PRE>
|
|
public static void <B>glGetProgram</B>(int program,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetProgram(int, int)"><!-- --></A><H3>
|
|
glGetProgram</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Deprecated
|
|
</FONT>public static int <B>glGetProgram</B>(int program,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD><B>Deprecated.</B> <I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgrami(int, int)"><CODE>glGetProgrami(int, int)</CODE></A> instead.</I>
|
|
<P>
|
|
<DD>Overloads glGetProgramiv.
|
|
<p>
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetProgrami(int, int)"><!-- --></A><H3>
|
|
glGetProgrami</H3>
|
|
<PRE>
|
|
public static int <B>glGetProgrami</B>(int program,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetProgramiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetShaderInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetShaderInfoLog</H3>
|
|
<PRE>
|
|
public static void <B>glGetShaderInfoLog</B>(int shader,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer infoLog)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetShaderInfoLog(int, int)"><!-- --></A><H3>
|
|
glGetShaderInfoLog</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetShaderInfoLog</B>(int shader,
|
|
int maxLength)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetShaderInfoLog.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetProgramInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetProgramInfoLog</H3>
|
|
<PRE>
|
|
public static void <B>glGetProgramInfoLog</B>(int program,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer infoLog)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetProgramInfoLog(int, int)"><!-- --></A><H3>
|
|
glGetProgramInfoLog</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetProgramInfoLog</B>(int program,
|
|
int maxLength)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetProgramInfoLog.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetAttachedShaders(int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetAttachedShaders</H3>
|
|
<PRE>
|
|
public static void <B>glGetAttachedShaders</B>(int program,
|
|
java.nio.IntBuffer count,
|
|
java.nio.IntBuffer shaders)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetUniformLocation(int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetUniformLocation</H3>
|
|
<PRE>
|
|
public static int <B>glGetUniformLocation</B>(int program,
|
|
java.nio.ByteBuffer name)</PRE>
|
|
<DL>
|
|
<DD>Returns the location of the uniform with the specified name. The ByteBuffer should contain the uniform name as a
|
|
<b>null-terminated</b> string.
|
|
<p>
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>program</CODE> - <DD><CODE>name</CODE> - </DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetUniformLocation(int, java.lang.CharSequence)"><!-- --></A><H3>
|
|
glGetUniformLocation</H3>
|
|
<PRE>
|
|
public static int <B>glGetUniformLocation</B>(int program,
|
|
java.lang.CharSequence name)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetUniformLocation.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetActiveUniform</H3>
|
|
<PRE>
|
|
public static void <B>glGetActiveUniform</B>(int program,
|
|
int index,
|
|
java.nio.IntBuffer length,
|
|
java.nio.IntBuffer size,
|
|
java.nio.IntBuffer type,
|
|
java.nio.ByteBuffer name)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveUniform(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetActiveUniform</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetActiveUniform</B>(int program,
|
|
int index,
|
|
int maxLength,
|
|
java.nio.IntBuffer sizeType)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveUniform.
|
|
<p>
|
|
Overloads glGetActiveUniform. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveUniform(int, int, int)"><!-- --></A><H3>
|
|
glGetActiveUniform</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetActiveUniform</B>(int program,
|
|
int index,
|
|
int maxLength)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveUniform.
|
|
<p>
|
|
Overloads glGetActiveUniformARB. This version returns only the uniform name.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveUniformSize(int, int)"><!-- --></A><H3>
|
|
glGetActiveUniformSize</H3>
|
|
<PRE>
|
|
public static int <B>glGetActiveUniformSize</B>(int program,
|
|
int index)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveUniform.
|
|
<p>
|
|
Overloads glGetActiveUniform. This version returns only the uniform size.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveUniformType(int, int)"><!-- --></A><H3>
|
|
glGetActiveUniformType</H3>
|
|
<PRE>
|
|
public static int <B>glGetActiveUniformType</B>(int program,
|
|
int index)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveUniform.
|
|
<p>
|
|
Overloads glGetActiveUniform. This version returns only the uniform type.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetUniform(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glGetUniform</H3>
|
|
<PRE>
|
|
public static void <B>glGetUniform</B>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetUniform(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetUniform</H3>
|
|
<PRE>
|
|
public static void <B>glGetUniform</B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetShaderSource(int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetShaderSource</H3>
|
|
<PRE>
|
|
public static void <B>glGetShaderSource</B>(int shader,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer source)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetShaderSource(int, int)"><!-- --></A><H3>
|
|
glGetShaderSource</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetShaderSource</B>(int shader,
|
|
int maxLength)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetShaderSource.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib1s(int, short)"><!-- --></A><H3>
|
|
glVertexAttrib1s</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib1s</B>(int index,
|
|
short x)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib1f(int, float)"><!-- --></A><H3>
|
|
glVertexAttrib1f</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib1f</B>(int index,
|
|
float x)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib1d(int, double)"><!-- --></A><H3>
|
|
glVertexAttrib1d</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib1d</B>(int index,
|
|
double x)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib2s(int, short, short)"><!-- --></A><H3>
|
|
glVertexAttrib2s</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib2s</B>(int index,
|
|
short x,
|
|
short y)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib2f(int, float, float)"><!-- --></A><H3>
|
|
glVertexAttrib2f</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib2f</B>(int index,
|
|
float x,
|
|
float y)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib2d(int, double, double)"><!-- --></A><H3>
|
|
glVertexAttrib2d</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib2d</B>(int index,
|
|
double x,
|
|
double y)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib3s(int, short, short, short)"><!-- --></A><H3>
|
|
glVertexAttrib3s</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib3s</B>(int index,
|
|
short x,
|
|
short y,
|
|
short z)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib3f(int, float, float, float)"><!-- --></A><H3>
|
|
glVertexAttrib3f</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib3f</B>(int index,
|
|
float x,
|
|
float y,
|
|
float z)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib3d(int, double, double, double)"><!-- --></A><H3>
|
|
glVertexAttrib3d</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib3d</B>(int index,
|
|
double x,
|
|
double y,
|
|
double z)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib4s(int, short, short, short, short)"><!-- --></A><H3>
|
|
glVertexAttrib4s</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib4s</B>(int index,
|
|
short x,
|
|
short y,
|
|
short z,
|
|
short w)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib4f(int, float, float, float, float)"><!-- --></A><H3>
|
|
glVertexAttrib4f</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib4f</B>(int index,
|
|
float x,
|
|
float y,
|
|
float z,
|
|
float w)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib4d(int, double, double, double, double)"><!-- --></A><H3>
|
|
glVertexAttrib4d</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib4d</B>(int index,
|
|
double x,
|
|
double y,
|
|
double z,
|
|
double w)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib4Nub(int, byte, byte, byte, byte)"><!-- --></A><H3>
|
|
glVertexAttrib4Nub</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib4Nub</B>(int index,
|
|
byte x,
|
|
byte y,
|
|
byte z,
|
|
byte w)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
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</DL>
|
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<HR>
|
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<A NAME="glVertexAttribPointer(int, int, boolean, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glVertexAttribPointer</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribPointer</B>(int index,
|
|
int size,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.DoubleBuffer buffer)</PRE>
|
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<DL>
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<DD><DL>
|
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</DL>
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</DD>
|
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</DL>
|
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<HR>
|
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<A NAME="glVertexAttribPointer(int, int, boolean, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glVertexAttribPointer</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribPointer</B>(int index,
|
|
int size,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.FloatBuffer buffer)</PRE>
|
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<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
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<A NAME="glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glVertexAttribPointer</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribPointer</B>(int index,
|
|
int size,
|
|
boolean unsigned,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.ByteBuffer buffer)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glVertexAttribPointer</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribPointer</B>(int index,
|
|
int size,
|
|
boolean unsigned,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.IntBuffer buffer)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glVertexAttribPointer</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribPointer</B>(int index,
|
|
int size,
|
|
boolean unsigned,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.ShortBuffer buffer)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribPointer(int, int, int, boolean, int, long)"><!-- --></A><H3>
|
|
glVertexAttribPointer</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribPointer</B>(int index,
|
|
int size,
|
|
int type,
|
|
boolean normalized,
|
|
int stride,
|
|
long buffer_buffer_offset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribPointer(int, int, int, boolean, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glVertexAttribPointer</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribPointer</B>(int index,
|
|
int size,
|
|
int type,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.ByteBuffer buffer)</PRE>
|
|
<DL>
|
|
<DD>Overloads glVertexAttribPointer.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glEnableVertexAttribArray(int)"><!-- --></A><H3>
|
|
glEnableVertexAttribArray</H3>
|
|
<PRE>
|
|
public static void <B>glEnableVertexAttribArray</B>(int index)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDisableVertexAttribArray(int)"><!-- --></A><H3>
|
|
glDisableVertexAttribArray</H3>
|
|
<PRE>
|
|
public static void <B>glDisableVertexAttribArray</B>(int index)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetVertexAttrib(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glGetVertexAttrib</H3>
|
|
<PRE>
|
|
public static void <B>glGetVertexAttrib</B>(int index,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetVertexAttrib(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glGetVertexAttrib</H3>
|
|
<PRE>
|
|
public static void <B>glGetVertexAttrib</B>(int index,
|
|
int pname,
|
|
java.nio.DoubleBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetVertexAttrib(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetVertexAttrib</H3>
|
|
<PRE>
|
|
public static void <B>glGetVertexAttrib</B>(int index,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetVertexAttribPointer(int, int, long)"><!-- --></A><H3>
|
|
glGetVertexAttribPointer</H3>
|
|
<PRE>
|
|
public static java.nio.ByteBuffer <B>glGetVertexAttribPointer</B>(int index,
|
|
int pname,
|
|
long result_size)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetVertexAttribPointer(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetVertexAttribPointer</H3>
|
|
<PRE>
|
|
public static void <B>glGetVertexAttribPointer</B>(int index,
|
|
int pname,
|
|
java.nio.ByteBuffer pointer)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetVertexAttribPointerv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBindAttribLocation(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glBindAttribLocation</H3>
|
|
<PRE>
|
|
public static void <B>glBindAttribLocation</B>(int program,
|
|
int index,
|
|
java.nio.ByteBuffer name)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBindAttribLocation(int, int, java.lang.CharSequence)"><!-- --></A><H3>
|
|
glBindAttribLocation</H3>
|
|
<PRE>
|
|
public static void <B>glBindAttribLocation</B>(int program,
|
|
int index,
|
|
java.lang.CharSequence name)</PRE>
|
|
<DL>
|
|
<DD>Overloads glBindAttribLocation.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetActiveAttrib</H3>
|
|
<PRE>
|
|
public static void <B>glGetActiveAttrib</B>(int program,
|
|
int index,
|
|
java.nio.IntBuffer length,
|
|
java.nio.IntBuffer size,
|
|
java.nio.IntBuffer type,
|
|
java.nio.ByteBuffer name)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveAttrib(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetActiveAttrib</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetActiveAttrib</B>(int program,
|
|
int index,
|
|
int maxLength,
|
|
java.nio.IntBuffer sizeType)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveAttrib.
|
|
<p>
|
|
Overloads glGetActiveAttrib. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveAttrib(int, int, int)"><!-- --></A><H3>
|
|
glGetActiveAttrib</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetActiveAttrib</B>(int program,
|
|
int index,
|
|
int maxLength)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveAttrib.
|
|
<p>
|
|
Overloads glGetActiveAttrib. This version returns only the attrib name.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveAttribSize(int, int)"><!-- --></A><H3>
|
|
glGetActiveAttribSize</H3>
|
|
<PRE>
|
|
public static int <B>glGetActiveAttribSize</B>(int program,
|
|
int index)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveAttrib.
|
|
<p>
|
|
Overloads glGetActiveAttribARB. This version returns only the attrib size.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveAttribType(int, int)"><!-- --></A><H3>
|
|
glGetActiveAttribType</H3>
|
|
<PRE>
|
|
public static int <B>glGetActiveAttribType</B>(int program,
|
|
int index)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveAttrib.
|
|
<p>
|
|
Overloads glGetActiveAttrib. This version returns only the attrib type.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetAttribLocation(int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetAttribLocation</H3>
|
|
<PRE>
|
|
public static int <B>glGetAttribLocation</B>(int program,
|
|
java.nio.ByteBuffer name)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetAttribLocation(int, java.lang.CharSequence)"><!-- --></A><H3>
|
|
glGetAttribLocation</H3>
|
|
<PRE>
|
|
public static int <B>glGetAttribLocation</B>(int program,
|
|
java.lang.CharSequence name)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetAttribLocation.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDrawBuffers(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glDrawBuffers</H3>
|
|
<PRE>
|
|
public static void <B>glDrawBuffers</B>(java.nio.IntBuffer buffers)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDrawBuffers(int)"><!-- --></A><H3>
|
|
glDrawBuffers</H3>
|
|
<PRE>
|
|
public static void <B>glDrawBuffers</B>(int buffer)</PRE>
|
|
<DL>
|
|
<DD>Overloads glDrawBuffers.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glStencilOpSeparate(int, int, int, int)"><!-- --></A><H3>
|
|
glStencilOpSeparate</H3>
|
|
<PRE>
|
|
public static void <B>glStencilOpSeparate</B>(int face,
|
|
int sfail,
|
|
int dpfail,
|
|
int dppass)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glStencilFuncSeparate(int, int, int, int)"><!-- --></A><H3>
|
|
glStencilFuncSeparate</H3>
|
|
<PRE>
|
|
public static void <B>glStencilFuncSeparate</B>(int face,
|
|
int func,
|
|
int ref,
|
|
int mask)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glStencilMaskSeparate(int, int)"><!-- --></A><H3>
|
|
glStencilMaskSeparate</H3>
|
|
<PRE>
|
|
public static void <B>glStencilMaskSeparate</B>(int face,
|
|
int mask)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBlendEquationSeparate(int, int)"><!-- --></A><H3>
|
|
glBlendEquationSeparate</H3>
|
|
<PRE>
|
|
public static void <B>glBlendEquationSeparate</B>(int modeRGB,
|
|
int modeAlpha)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
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