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GL30 (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class GL30</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL30</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>GL30</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA_INTEGER">GL_ALPHA_INTEGER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16F">GL_ALPHA16F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16I">GL_ALPHA16I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16UI">GL_ALPHA16UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32F">GL_ALPHA32F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32I">GL_ALPHA32I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32UI">GL_ALPHA32UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8I">GL_ALPHA8I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8UI">GL_ALPHA8UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BGR_INTEGER">GL_BGR_INTEGER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BGRA_INTEGER">GL_BGRA_INTEGER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BLUE_INTEGER">GL_BLUE_INTEGER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_ACCESS_FLAGS">GL_BUFFER_ACCESS_FLAGS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_LENGTH">GL_BUFFER_MAP_LENGTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_OFFSET">GL_BUFFER_MAP_OFFSET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_FRAGMENT_COLOR">GL_CLAMP_FRAGMENT_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_READ_COLOR">GL_CLAMP_READ_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_VERTEX_COLOR">GL_CLAMP_VERTEX_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE0">GL_CLIP_DISTANCE0</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE1">GL_CLIP_DISTANCE1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE2">GL_CLIP_DISTANCE2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE3">GL_CLIP_DISTANCE3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE4">GL_CLIP_DISTANCE4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE5">GL_CLIP_DISTANCE5</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE6">GL_CLIP_DISTANCE6</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE7">GL_CLIP_DISTANCE7</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT1">GL_COLOR_ATTACHMENT1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT10">GL_COLOR_ATTACHMENT10</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT11">GL_COLOR_ATTACHMENT11</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT12">GL_COLOR_ATTACHMENT12</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT13">GL_COLOR_ATTACHMENT13</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT14">GL_COLOR_ATTACHMENT14</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT15">GL_COLOR_ATTACHMENT15</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT2">GL_COLOR_ATTACHMENT2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT3">GL_COLOR_ATTACHMENT3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT4">GL_COLOR_ATTACHMENT4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT5">GL_COLOR_ATTACHMENT5</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT6">GL_COLOR_ATTACHMENT6</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT7">GL_COLOR_ATTACHMENT7</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT8">GL_COLOR_ATTACHMENT8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT9">GL_COLOR_ATTACHMENT9</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_DEPTH_TO_TEXTURE">GL_COMPARE_REF_DEPTH_TO_TEXTURE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of TexParameterf, TexParameteri,
TexParameterfv, and TexParameteriv when the &lt;pname&gt; parameter is
TEXTURE_COMPARE_MODE_ARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_TO_TEXTURE">GL_COMPARE_REF_TO_TEXTURE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED">GL_COMPRESSED_RED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED_RGTC1">GL_COMPRESSED_RED_RGTC1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RG">GL_COMPRESSED_RG</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RG_RGTC2">GL_COMPRESSED_RG_RGTC2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RED_RGTC1">GL_COMPRESSED_SIGNED_RED_RGTC1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RG_RGTC2">GL_COMPRESSED_SIGNED_RG_RGTC2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAGS">GL_CONTEXT_FLAGS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_BUFFER">GL_DEPTH_BUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_COMPONENT32F">GL_DEPTH_COMPONENT32F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
GetRenderbufferParameterivEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL">GL_DEPTH_STENCIL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
TexSubImage3D, and GetTexImage, by the &lt;type&gt; parameter of
CopyPixels, by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage, and returned in the &lt;data&gt; parameter of
GetTexLevelParameter and GetRenderbufferParameteriv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL_ATTACHMENT">GL_DEPTH_STENCIL_ATTACHMENT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH24_STENCIL8">GL_DEPTH24_STENCIL8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage, and returned in the &lt;data&gt; parameter of
GetTexLevelParameter and GetRenderbufferParameteriv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH32F_STENCIL8">GL_DEPTH32F_STENCIL8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
GetRenderbufferParameterivEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER">GL_DRAW_FRAMEBUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindFramebuffer,
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER_BINDING">GL_DRAW_FRAMEBUFFER_BINDING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FIXED_ONLY">GL_FIXED_ONLY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;clamp&gt; parameter of ClampColor.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FLOAT_32_UNSIGNED_INT_24_8_REV">GL_FLOAT_32_UNSIGNED_INT_24_8_REV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels, TexImage1D,
TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
GetTexImage:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindFramebuffer,
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_DEFAULT">GL_FRAMEBUFFER_DEFAULT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB">GL_FRAMEBUFFER_SRGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB_CAPABLE">GL_FRAMEBUFFER_SRGB_CAPABLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNDEFINED">GL_FRAMEBUFFER_UNDEFINED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by CheckFramebufferStatus():</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_GREEN_INTEGER">GL_GREEN_INTEGER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_HALF_FLOAT">GL_HALF_FLOAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D,
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter,
SeparableFilter2D, GetSeparableFilter, ColorTable, ColorSubTable,
and GetColorTable:
<p/>
Accepted by the &lt;type&gt; argument of VertexPointer, NormalPointer,
ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer,
and VertexAttribPointer:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INDEX">GL_INDEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D">GL_INT_SAMPLER_1D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D_ARRAY">GL_INT_SAMPLER_1D_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D">GL_INT_SAMPLER_2D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_ARRAY">GL_INT_SAMPLER_2D_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_RECT">GL_INT_SAMPLER_2D_RECT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_3D">GL_INT_SAMPLER_3D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_BUFFER">GL_INT_SAMPLER_BUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_CUBE">GL_INT_SAMPLER_CUBE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INTERLEAVED_ATTRIBS">GL_INTERLEAVED_ATTRIBS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by GetError():</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAJOR_VERSION">GL_MAJOR_VERSION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_FLUSH_EXPLICIT_BIT">GL_MAP_FLUSH_EXPLICIT_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_INVALIDATE_BUFFER_BIT">GL_MAP_INVALIDATE_BUFFER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_INVALIDATE_RANGE_BIT">GL_MAP_INVALIDATE_RANGE_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_READ_BIT">GL_MAP_READ_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_UNSYNCHRONIZED_BIT">GL_MAP_UNSYNCHRONIZED_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAP_WRITE_BIT">GL_MAP_WRITE_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;access&gt; parameter of MapBufferRange:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_ARRAY_TEXTURE_LAYERS">GL_MAX_ARRAY_TEXTURE_LAYERS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_CLIP_DISTANCES">GL_MAX_CLIP_DISTANCES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_COLOR_ATTACHMENTS">GL_MAX_COLOR_ATTACHMENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_PROGRAM_TEXEL_OFFSET">GL_MAX_PROGRAM_TEXEL_OFFSET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_SAMPLES">GL_MAX_SAMPLES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MAX_VARYING_COMPONENTS">GL_MAX_VARYING_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MIN_PROGRAM_TEXEL_OFFSET">GL_MIN_PROGRAM_TEXEL_OFFSET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_MINOR_VERSION">GL_MINOR_VERSION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_NUM_EXTENSIONS">GL_NUM_EXTENSIONS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_PRIMITIVES_GENERATED">GL_PRIMITIVES_GENERATED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
GetQueryiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_PROXY_TEXTURE_1D_ARRAY">GL_PROXY_TEXTURE_1D_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexImage2D, TexSubImage2D,
CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and
CompressedTexSubImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_PROXY_TEXTURE_2D_ARRAY">GL_PROXY_TEXTURE_2D_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_BY_REGION_NO_WAIT">GL_QUERY_BY_REGION_NO_WAIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_BY_REGION_WAIT">GL_QUERY_BY_REGION_WAIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_NO_WAIT">GL_QUERY_NO_WAIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_WAIT">GL_QUERY_WAIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R11F_G11F_B10F">GL_R11F_G11F_B10F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16">GL_R16</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16F">GL_R16F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16I">GL_R16I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R16UI">GL_R16UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R32F">GL_R32F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R32I">GL_R32I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R32UI">GL_R32UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R8">GL_R8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R8I">GL_R8I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_R8UI">GL_R8UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RASTERIZER_DISCARD">GL_RASTERIZER_DISCARD</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled, and by
the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_READ_FRAMEBUFFER">GL_READ_FRAMEBUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindFramebuffer,
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_READ_FRAMEBUFFER_BINDING">GL_READ_FRAMEBUFFER_BINDING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RED_INTEGER">GL_RED_INTEGER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER">GL_RENDERBUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindRenderbuffer,
RenderbufferStorage, and GetRenderbufferParameteriv, and
returned by GetFramebufferAttachmentParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_SAMPLES">GL_RENDERBUFFER_SAMPLES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG">GL_RG</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG_INTEGER">GL_RG_INTEGER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16">GL_RG16</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16F">GL_RG16F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16I">GL_RG16I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG16UI">GL_RG16UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG32F">GL_RG32F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG32I">GL_RG32I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG32UI">GL_RG32UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG8">GL_RG8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG8I">GL_RG8I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RG8UI">GL_RG8UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB_INTEGER">GL_RGB_INTEGER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB16F">GL_RGB16F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB16I">GL_RGB16I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB16UI">GL_RGB16UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB32F">GL_RGB32F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB32I">GL_RGB32I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB32UI">GL_RGB32UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB8I">GL_RGB8I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB8UI">GL_RGB8UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGB9_E5">GL_RGB9_E5</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA_INTEGER">GL_RGBA_INTEGER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA_INTEGER_MODE">GL_RGBA_INTEGER_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16F">GL_RGBA16F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16I">GL_RGBA16I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16UI">GL_RGBA16UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32F">GL_RGBA32F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32I">GL_RGBA32I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32UI">GL_RGBA32UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA8I">GL_RGBA8I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_RGBA8UI">GL_RGBA8UI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_1D_ARRAY">GL_SAMPLER_1D_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_1D_ARRAY_SHADOW">GL_SAMPLER_1D_ARRAY_SHADOW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_2D_ARRAY">GL_SAMPLER_2D_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_2D_ARRAY_SHADOW">GL_SAMPLER_2D_ARRAY_SHADOW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_BUFFER">GL_SAMPLER_BUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_CUBE_SHADOW">GL_SAMPLER_CUBE_SHADOW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_SEPARATE_ATTRIBS">GL_SEPARATE_ATTRIBS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_BUFFER">GL_STENCIL_BUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX1">GL_STENCIL_INDEX1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX16">GL_STENCIL_INDEX16</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX4">GL_STENCIL_INDEX4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_1D_ARRAY">GL_TEXTURE_1D_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
TexParameterf, TexParameterfv, and BindTexture:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_2D_ARRAY">GL_TEXTURE_2D_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
TexParameterf, TexParameterfv, and BindTexture:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_ALPHA_TYPE">GL_TEXTURE_ALPHA_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BINDING_1D_ARRAY">GL_TEXTURE_BINDING_1D_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BINDING_2D_ARRAY">GL_TEXTURE_BINDING_2D_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BLUE_TYPE">GL_TEXTURE_BLUE_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_DEPTH_TYPE">GL_TEXTURE_DEPTH_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_GREEN_TYPE">GL_TEXTURE_GREEN_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_INTENSITY_TYPE">GL_TEXTURE_INTENSITY_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_LUMINANCE_TYPE">GL_TEXTURE_LUMINANCE_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_RED_TYPE">GL_TEXTURE_RED_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_SHARED_SIZE">GL_TEXTURE_SHARED_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetTexLevelParameterfv and
GetTexLevelParameteriv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_STENCIL_SIZE">GL_TEXTURE_STENCIL_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetTexLevelParameter.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER">GL_TRANSFORM_FEEDBACK_BUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
GetBufferPointerv, BindBufferRange, BindBufferOffset and
BindBufferBase:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
GetBooleanIndexedv, and by the &lt;pname&gt; parameter of GetBooleanv,
GetDoublev, GetIntegerv, and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_MODE">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
GetBooleanIndexedv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_START">GL_TRANSFORM_FEEDBACK_BUFFER_START</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
GetBooleanIndexedv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
GetQueryiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_VARYINGS">GL_TRANSFORM_FEEDBACK_VARYINGS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_10F_11F_11F_REV">GL_UNSIGNED_INT_10F_11F_11F_REV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
ColorTable, ColorSubTable, and GetColorTable:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_24_8">GL_UNSIGNED_INT_24_8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
TexSubImage3D, and GetTexImage.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_5_9_9_9_REV">GL_UNSIGNED_INT_5_9_9_9_REV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
ColorTable, ColorSubTable, and GetColorTable:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_1D">GL_UNSIGNED_INT_SAMPLER_1D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D">GL_UNSIGNED_INT_SAMPLER_2D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D_RECT">GL_UNSIGNED_INT_SAMPLER_2D_RECT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_3D">GL_UNSIGNED_INT_SAMPLER_3D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_BUFFER">GL_UNSIGNED_INT_SAMPLER_BUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_CUBE">GL_UNSIGNED_INT_SAMPLER_CUBE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC2">GL_UNSIGNED_INT_VEC2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC3">GL_UNSIGNED_INT_VEC3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC4">GL_UNSIGNED_INT_VEC4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_NORMALIZED">GL_UNSIGNED_NORMALIZED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;params&gt; parameter of GetTexLevelParameter:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_VERTEX_ARRAY_BINDING">GL_VERTEX_ARRAY_BINDING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#GL_VERTEX_ATTRIB_ARRAY_INTEGER">GL_VERTEX_ATTRIB_ARRAY_INTEGER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetVertexAttribdv,
GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIiv, and
GetVertexAttribIuiv:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBeginConditionalRender(int, int)">glBeginConditionalRender</A></B>(int&nbsp;id,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBeginTransformFeedback(int)">glBeginTransformFeedback</A></B>(int&nbsp;primitiveMode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindBufferBase(int, int, int)">glBindBufferBase</A></B>(int&nbsp;target,
int&nbsp;index,
int&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindBufferRange(int, int, int, long, long)">glBindBufferRange</A></B>(int&nbsp;target,
int&nbsp;index,
int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindFragDataLocation(int, int, java.nio.ByteBuffer)">glBindFragDataLocation</A></B>(int&nbsp;program,
int&nbsp;colorNumber,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindFragDataLocation(int, int, java.lang.CharSequence)">glBindFragDataLocation</A></B>(int&nbsp;program,
int&nbsp;colorNumber,
java.lang.CharSequence&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glBindFragDataLocation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindFramebuffer(int, int)">glBindFramebuffer</A></B>(int&nbsp;target,
int&nbsp;framebuffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindRenderbuffer(int, int)">glBindRenderbuffer</A></B>(int&nbsp;target,
int&nbsp;renderbuffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBindVertexArray(int)">glBindVertexArray</A></B>(int&nbsp;array)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)">glBlitFramebuffer</A></B>(int&nbsp;srcX0,
int&nbsp;srcY0,
int&nbsp;srcX1,
int&nbsp;srcY1,
int&nbsp;dstX0,
int&nbsp;dstY0,
int&nbsp;dstX1,
int&nbsp;dstY1,
int&nbsp;mask,
int&nbsp;filter)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transfers a rectangle of pixel values from one
region of the read framebuffer to another in the draw framebuffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glCheckFramebufferStatus(int)">glCheckFramebufferStatus</A></B>(int&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClampColor(int, int)">glClampColor</A></B>(int&nbsp;target,
int&nbsp;clamp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBuffer(int, int, java.nio.FloatBuffer)">glClearBuffer</A></B>(int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBuffer(int, int, java.nio.IntBuffer)">glClearBuffer</A></B>(int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBufferfi(int, int, float, int)">glClearBufferfi</A></B>(int&nbsp;buffer,
int&nbsp;drawbuffer,
float&nbsp;depth,
int&nbsp;stencil)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glClearBufferu(int, int, java.nio.IntBuffer)">glClearBufferu</A></B>(int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glColorMaski(int, boolean, boolean, boolean, boolean)">glColorMaski</A></B>(int&nbsp;buf,
boolean&nbsp;r,
boolean&nbsp;g,
boolean&nbsp;b,
boolean&nbsp;a)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteFramebuffers(int)">glDeleteFramebuffers</A></B>(int&nbsp;framebuffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteFramebuffers.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteFramebuffers(java.nio.IntBuffer)">glDeleteFramebuffers</A></B>(java.nio.IntBuffer&nbsp;framebuffers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteRenderbuffers(int)">glDeleteRenderbuffers</A></B>(int&nbsp;renderbuffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteRenderbuffers.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteRenderbuffers(java.nio.IntBuffer)">glDeleteRenderbuffers</A></B>(java.nio.IntBuffer&nbsp;renderbuffers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteVertexArrays(int)">glDeleteVertexArrays</A></B>(int&nbsp;array)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteVertexArrays.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDeleteVertexArrays(java.nio.IntBuffer)">glDeleteVertexArrays</A></B>(java.nio.IntBuffer&nbsp;arrays)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glDisablei(int, int)">glDisablei</A></B>(int&nbsp;target,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glEnablei(int, int)">glEnablei</A></B>(int&nbsp;target,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glEndConditionalRender()">glEndConditionalRender</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glEndTransformFeedback()">glEndTransformFeedback</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFlushMappedBufferRange(int, long, long)">glFlushMappedBufferRange</A></B>(int&nbsp;target,
long&nbsp;offset,
long&nbsp;length)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferRenderbuffer(int, int, int, int)">glFramebufferRenderbuffer</A></B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;renderbuffertarget,
int&nbsp;renderbuffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture1D(int, int, int, int, int)">glFramebufferTexture1D</A></B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture2D(int, int, int, int, int)">glFramebufferTexture2D</A></B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture3D(int, int, int, int, int, int)">glFramebufferTexture3D</A></B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;zoffset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glFramebufferTextureLayer(int, int, int, int, int)">glFramebufferTextureLayer</A></B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;layer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenerateMipmap(int)">glGenerateMipmap</A></B>(int&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenFramebuffers()">glGenFramebuffers</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenFramebuffers.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenFramebuffers(java.nio.IntBuffer)">glGenFramebuffers</A></B>(java.nio.IntBuffer&nbsp;framebuffers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenRenderbuffers()">glGenRenderbuffers</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenRenderbuffers.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenRenderbuffers(java.nio.IntBuffer)">glGenRenderbuffers</A></B>(java.nio.IntBuffer&nbsp;renderbuffers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenVertexArrays()">glGenVertexArrays</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenVertexArrays.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGenVertexArrays(java.nio.IntBuffer)">glGenVertexArrays</A></B>(java.nio.IntBuffer&nbsp;arrays)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetBoolean(int, int)">glGetBoolean</A></B>(int&nbsp;value,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetBooleani_v.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetBoolean(int, int, java.nio.ByteBuffer)">glGetBoolean</A></B>(int&nbsp;value,
int&nbsp;index,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFragDataLocation(int, java.nio.ByteBuffer)">glGetFragDataLocation</A></B>(int&nbsp;program,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFragDataLocation(int, java.lang.CharSequence)">glGetFragDataLocation</A></B>(int&nbsp;program,
java.lang.CharSequence&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetFragDataLocation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int)">glGetFramebufferAttachmentParameter</A></B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)"><CODE>glGetFramebufferAttachmentParameteri(int, int, int)</CODE></A> instead.</I></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)">glGetFramebufferAttachmentParameter</A></B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)">glGetFramebufferAttachmentParameteri</A></B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetFramebufferAttachmentParameteriv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetInteger(int, int)">glGetInteger</A></B>(int&nbsp;value,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetIntegeri_v.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetInteger(int, int, java.nio.IntBuffer)">glGetInteger</A></B>(int&nbsp;value,
int&nbsp;index,
java.nio.IntBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int)">glGetRenderbufferParameter</A></B>(int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)"><CODE>glGetRenderbufferParameteri(int, int)</CODE></A> instead.</I></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int, java.nio.IntBuffer)">glGetRenderbufferParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)">glGetRenderbufferParameteri</A></B>(int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetRenderbufferParameteriv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetStringi(int, int)">glGetStringi</A></B>(int&nbsp;name,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterI(int, int, java.nio.IntBuffer)">glGetTexParameterI</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIi(int, int)">glGetTexParameterIi</A></B>(int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexParameterIiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIu(int, int, java.nio.IntBuffer)">glGetTexParameterIu</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIui(int, int)">glGetTexParameterIui</A></B>(int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexParameterIuiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTransformFeedbackVarying(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetTransformFeedbackVarying</A></B>(int&nbsp;program,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetTransformFeedbackVarying(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetTransformFeedbackVarying</A></B>(int&nbsp;program,
int&nbsp;index,
int&nbsp;bufSize,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTransformFeedbackVarying.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetUniformu(int, int, java.nio.IntBuffer)">glGetUniformu</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetVertexAttribI(int, int, java.nio.IntBuffer)">glGetVertexAttribI</A></B>(int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glGetVertexAttribIu(int, int, java.nio.IntBuffer)">glGetVertexAttribIu</A></B>(int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsEnabledi(int, int)">glIsEnabledi</A></B>(int&nbsp;target,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsFramebuffer(int)">glIsFramebuffer</A></B>(int&nbsp;framebuffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsRenderbuffer(int)">glIsRenderbuffer</A></B>(int&nbsp;renderbuffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glIsVertexArray(int)">glIsVertexArray</A></B>(int&nbsp;array)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glMapBufferRange(int, long, long, int, java.nio.ByteBuffer)">glMapBufferRange</A></B>(int&nbsp;target,
long&nbsp;offset,
long&nbsp;length,
int&nbsp;access,
java.nio.ByteBuffer&nbsp;old_buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;glMapBufferRange maps a GL buffer object range to a ByteBuffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glRenderbufferStorage(int, int, int, int)">glRenderbufferStorage</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glRenderbufferStorageMultisample(int, int, int, int, int)">glRenderbufferStorageMultisample</A></B>(int&nbsp;target,
int&nbsp;samples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Establishes the data storage, format, dimensions, and number of
samples of a renderbuffer object's image.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterI(int, int, java.nio.IntBuffer)">glTexParameterI</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterIi(int, int, int)">glTexParameterIi</A></B>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glTexParameterIiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterIu(int, int, java.nio.IntBuffer)">glTexParameterIu</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTexParameterIui(int, int, int)">glTexParameterIui</A></B>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glTexParameterIuiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTransformFeedbackVaryings(int, java.lang.CharSequence[], int)">glTransformFeedbackVaryings</A></B>(int&nbsp;program,
java.lang.CharSequence[]&nbsp;varyings,
int&nbsp;bufferMode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glTransformFeedbackVaryings.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glTransformFeedbackVaryings(int, int, java.nio.ByteBuffer, int)">glTransformFeedbackVaryings</A></B>(int&nbsp;program,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;varyings,
int&nbsp;bufferMode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform1u(int, java.nio.IntBuffer)">glUniform1u</A></B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform1ui(int, int)">glUniform1ui</A></B>(int&nbsp;location,
int&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform2u(int, java.nio.IntBuffer)">glUniform2u</A></B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform2ui(int, int, int)">glUniform2ui</A></B>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform3u(int, java.nio.IntBuffer)">glUniform3u</A></B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform3ui(int, int, int, int)">glUniform3ui</A></B>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform4u(int, java.nio.IntBuffer)">glUniform4u</A></B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glUniform4ui(int, int, int, int, int)">glUniform4ui</A></B>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1(int, java.nio.IntBuffer)">glVertexAttribI1</A></B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1i(int, int)">glVertexAttribI1i</A></B>(int&nbsp;index,
int&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1u(int, java.nio.IntBuffer)">glVertexAttribI1u</A></B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1ui(int, int)">glVertexAttribI1ui</A></B>(int&nbsp;index,
int&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2(int, java.nio.IntBuffer)">glVertexAttribI2</A></B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2i(int, int, int)">glVertexAttribI2i</A></B>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2u(int, java.nio.IntBuffer)">glVertexAttribI2u</A></B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2ui(int, int, int)">glVertexAttribI2ui</A></B>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3(int, java.nio.IntBuffer)">glVertexAttribI3</A></B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3i(int, int, int, int)">glVertexAttribI3i</A></B>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3u(int, java.nio.IntBuffer)">glVertexAttribI3u</A></B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3ui(int, int, int, int)">glVertexAttribI3ui</A></B>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.ByteBuffer)">glVertexAttribI4</A></B>(int&nbsp;index,
java.nio.ByteBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.IntBuffer)">glVertexAttribI4</A></B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.ShortBuffer)">glVertexAttribI4</A></B>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4i(int, int, int, int, int)">glVertexAttribI4i</A></B>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.ByteBuffer)">glVertexAttribI4u</A></B>(int&nbsp;index,
java.nio.ByteBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.IntBuffer)">glVertexAttribI4u</A></B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.ShortBuffer)">glVertexAttribI4u</A></B>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4ui(int, int, int, int, int)">glVertexAttribI4ui</A></B>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.ByteBuffer)">glVertexAttribIPointer</A></B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.IntBuffer)">glVertexAttribIPointer</A></B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, long)">glVertexAttribIPointer</A></B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;buffer_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.ShortBuffer)">glVertexAttribIPointer</A></B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_MAJOR_VERSION"><!-- --></A><H3>
GL_MAJOR_VERSION</H3>
<PRE>
public static final int <B>GL_MAJOR_VERSION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAJOR_VERSION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MINOR_VERSION"><!-- --></A><H3>
GL_MINOR_VERSION</H3>
<PRE>
public static final int <B>GL_MINOR_VERSION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MINOR_VERSION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_EXTENSIONS"><!-- --></A><H3>
GL_NUM_EXTENSIONS</H3>
<PRE>
public static final int <B>GL_NUM_EXTENSIONS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_NUM_EXTENSIONS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONTEXT_FLAGS"><!-- --></A><H3>
GL_CONTEXT_FLAGS</H3>
<PRE>
public static final int <B>GL_CONTEXT_FLAGS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CONTEXT_FLAGS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"><!-- --></A><H3>
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</H3>
<PRE>
public static final int <B>GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_BUFFER"><!-- --></A><H3>
GL_DEPTH_BUFFER</H3>
<PRE>
public static final int <B>GL_DEPTH_BUFFER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_BUFFER"><!-- --></A><H3>
GL_STENCIL_BUFFER</H3>
<PRE>
public static final int <B>GL_STENCIL_BUFFER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_RED"><!-- --></A><H3>
GL_COMPRESSED_RED</H3>
<PRE>
public static final int <B>GL_COMPRESSED_RED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_RG"><!-- --></A><H3>
GL_COMPRESSED_RG</H3>
<PRE>
public static final int <B>GL_COMPRESSED_RG</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RG">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPARE_REF_TO_TEXTURE"><!-- --></A><H3>
GL_COMPARE_REF_TO_TEXTURE</H3>
<PRE>
public static final int <B>GL_COMPARE_REF_TO_TEXTURE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPARE_REF_TO_TEXTURE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_DISTANCE0"><!-- --></A><H3>
GL_CLIP_DISTANCE0</H3>
<PRE>
public static final int <B>GL_CLIP_DISTANCE0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE0">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_DISTANCE1"><!-- --></A><H3>
GL_CLIP_DISTANCE1</H3>
<PRE>
public static final int <B>GL_CLIP_DISTANCE1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_DISTANCE2"><!-- --></A><H3>
GL_CLIP_DISTANCE2</H3>
<PRE>
public static final int <B>GL_CLIP_DISTANCE2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_DISTANCE3"><!-- --></A><H3>
GL_CLIP_DISTANCE3</H3>
<PRE>
public static final int <B>GL_CLIP_DISTANCE3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_DISTANCE4"><!-- --></A><H3>
GL_CLIP_DISTANCE4</H3>
<PRE>
public static final int <B>GL_CLIP_DISTANCE4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_DISTANCE5"><!-- --></A><H3>
GL_CLIP_DISTANCE5</H3>
<PRE>
public static final int <B>GL_CLIP_DISTANCE5</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE5">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_DISTANCE6"><!-- --></A><H3>
GL_CLIP_DISTANCE6</H3>
<PRE>
public static final int <B>GL_CLIP_DISTANCE6</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE6">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_DISTANCE7"><!-- --></A><H3>
GL_CLIP_DISTANCE7</H3>
<PRE>
public static final int <B>GL_CLIP_DISTANCE7</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE7">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_CLIP_DISTANCES"><!-- --></A><H3>
GL_MAX_CLIP_DISTANCES</H3>
<PRE>
public static final int <B>GL_MAX_CLIP_DISTANCES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_CLIP_DISTANCES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VARYING_COMPONENTS"><!-- --></A><H3>
GL_MAX_VARYING_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_VARYING_COMPONENTS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_VARYING_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BUFFER_ACCESS_FLAGS"><!-- --></A><H3>
GL_BUFFER_ACCESS_FLAGS</H3>
<PRE>
public static final int <B>GL_BUFFER_ACCESS_FLAGS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_ACCESS_FLAGS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BUFFER_MAP_LENGTH"><!-- --></A><H3>
GL_BUFFER_MAP_LENGTH</H3>
<PRE>
public static final int <B>GL_BUFFER_MAP_LENGTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_MAP_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BUFFER_MAP_OFFSET"><!-- --></A><H3>
GL_BUFFER_MAP_OFFSET</H3>
<PRE>
public static final int <B>GL_BUFFER_MAP_OFFSET</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_MAP_OFFSET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ATTRIB_ARRAY_INTEGER"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_INTEGER</H3>
<PRE>
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_INTEGER</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetVertexAttribdv,
GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIiv, and
GetVertexAttribIuiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_VERTEX_ATTRIB_ARRAY_INTEGER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_BUFFER"><!-- --></A><H3>
GL_SAMPLER_BUFFER</H3>
<PRE>
public static final int <B>GL_SAMPLER_BUFFER</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_CUBE_SHADOW"><!-- --></A><H3>
GL_SAMPLER_CUBE_SHADOW</H3>
<PRE>
public static final int <B>GL_SAMPLER_CUBE_SHADOW</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_CUBE_SHADOW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_VEC2"><!-- --></A><H3>
GL_UNSIGNED_INT_VEC2</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_VEC2</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_VEC3"><!-- --></A><H3>
GL_UNSIGNED_INT_VEC3</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_VEC3</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_VEC4"><!-- --></A><H3>
GL_UNSIGNED_INT_VEC4</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_VEC4</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT_SAMPLER_1D"><!-- --></A><H3>
GL_INT_SAMPLER_1D</H3>
<PRE>
public static final int <B>GL_INT_SAMPLER_1D</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_1D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT_SAMPLER_2D"><!-- --></A><H3>
GL_INT_SAMPLER_2D</H3>
<PRE>
public static final int <B>GL_INT_SAMPLER_2D</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT_SAMPLER_3D"><!-- --></A><H3>
GL_INT_SAMPLER_3D</H3>
<PRE>
public static final int <B>GL_INT_SAMPLER_3D</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_3D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT_SAMPLER_CUBE"><!-- --></A><H3>
GL_INT_SAMPLER_CUBE</H3>
<PRE>
public static final int <B>GL_INT_SAMPLER_CUBE</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_CUBE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT_SAMPLER_2D_RECT"><!-- --></A><H3>
GL_INT_SAMPLER_2D_RECT</H3>
<PRE>
public static final int <B>GL_INT_SAMPLER_2D_RECT</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D_RECT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT_SAMPLER_1D_ARRAY"><!-- --></A><H3>
GL_INT_SAMPLER_1D_ARRAY</H3>
<PRE>
public static final int <B>GL_INT_SAMPLER_1D_ARRAY</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_1D_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT_SAMPLER_2D_ARRAY"><!-- --></A><H3>
GL_INT_SAMPLER_2D_ARRAY</H3>
<PRE>
public static final int <B>GL_INT_SAMPLER_2D_ARRAY</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT_SAMPLER_BUFFER"><!-- --></A><H3>
GL_INT_SAMPLER_BUFFER</H3>
<PRE>
public static final int <B>GL_INT_SAMPLER_BUFFER</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_SAMPLER_1D"><!-- --></A><H3>
GL_UNSIGNED_INT_SAMPLER_1D</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_SAMPLER_1D</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_1D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_SAMPLER_2D"><!-- --></A><H3>
GL_UNSIGNED_INT_SAMPLER_2D</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_SAMPLER_2D</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_SAMPLER_3D"><!-- --></A><H3>
GL_UNSIGNED_INT_SAMPLER_3D</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_SAMPLER_3D</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_3D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_SAMPLER_CUBE"><!-- --></A><H3>
GL_UNSIGNED_INT_SAMPLER_CUBE</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_SAMPLER_CUBE</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_CUBE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_SAMPLER_2D_RECT"><!-- --></A><H3>
GL_UNSIGNED_INT_SAMPLER_2D_RECT</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_SAMPLER_2D_RECT</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D_RECT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"><!-- --></A><H3>
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"><!-- --></A><H3>
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_SAMPLER_BUFFER"><!-- --></A><H3>
GL_UNSIGNED_INT_SAMPLER_BUFFER</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_SAMPLER_BUFFER</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MIN_PROGRAM_TEXEL_OFFSET"><!-- --></A><H3>
GL_MIN_PROGRAM_TEXEL_OFFSET</H3>
<PRE>
public static final int <B>GL_MIN_PROGRAM_TEXEL_OFFSET</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MIN_PROGRAM_TEXEL_OFFSET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_PROGRAM_TEXEL_OFFSET"><!-- --></A><H3>
GL_MAX_PROGRAM_TEXEL_OFFSET</H3>
<PRE>
public static final int <B>GL_MAX_PROGRAM_TEXEL_OFFSET</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_PROGRAM_TEXEL_OFFSET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUERY_WAIT"><!-- --></A><H3>
GL_QUERY_WAIT</H3>
<PRE>
public static final int <B>GL_QUERY_WAIT</B></PRE>
<DL>
<DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_WAIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUERY_NO_WAIT"><!-- --></A><H3>
GL_QUERY_NO_WAIT</H3>
<PRE>
public static final int <B>GL_QUERY_NO_WAIT</B></PRE>
<DL>
<DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_NO_WAIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUERY_BY_REGION_WAIT"><!-- --></A><H3>
GL_QUERY_BY_REGION_WAIT</H3>
<PRE>
public static final int <B>GL_QUERY_BY_REGION_WAIT</B></PRE>
<DL>
<DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_BY_REGION_WAIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUERY_BY_REGION_NO_WAIT"><!-- --></A><H3>
GL_QUERY_BY_REGION_NO_WAIT</H3>
<PRE>
public static final int <B>GL_QUERY_BY_REGION_NO_WAIT</B></PRE>
<DL>
<DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_BY_REGION_NO_WAIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP_READ_BIT"><!-- --></A><H3>
GL_MAP_READ_BIT</H3>
<PRE>
public static final int <B>GL_MAP_READ_BIT</B></PRE>
<DL>
<DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_READ_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP_WRITE_BIT"><!-- --></A><H3>
GL_MAP_WRITE_BIT</H3>
<PRE>
public static final int <B>GL_MAP_WRITE_BIT</B></PRE>
<DL>
<DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_WRITE_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP_INVALIDATE_RANGE_BIT"><!-- --></A><H3>
GL_MAP_INVALIDATE_RANGE_BIT</H3>
<PRE>
public static final int <B>GL_MAP_INVALIDATE_RANGE_BIT</B></PRE>
<DL>
<DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_INVALIDATE_RANGE_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP_INVALIDATE_BUFFER_BIT"><!-- --></A><H3>
GL_MAP_INVALIDATE_BUFFER_BIT</H3>
<PRE>
public static final int <B>GL_MAP_INVALIDATE_BUFFER_BIT</B></PRE>
<DL>
<DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_INVALIDATE_BUFFER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP_FLUSH_EXPLICIT_BIT"><!-- --></A><H3>
GL_MAP_FLUSH_EXPLICIT_BIT</H3>
<PRE>
public static final int <B>GL_MAP_FLUSH_EXPLICIT_BIT</B></PRE>
<DL>
<DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_FLUSH_EXPLICIT_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP_UNSYNCHRONIZED_BIT"><!-- --></A><H3>
GL_MAP_UNSYNCHRONIZED_BIT</H3>
<PRE>
public static final int <B>GL_MAP_UNSYNCHRONIZED_BIT</B></PRE>
<DL>
<DD>Accepted by the &lt;access&gt; parameter of MapBufferRange:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_UNSYNCHRONIZED_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLAMP_VERTEX_COLOR"><!-- --></A><H3>
GL_CLAMP_VERTEX_COLOR</H3>
<PRE>
public static final int <B>GL_CLAMP_VERTEX_COLOR</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_VERTEX_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLAMP_FRAGMENT_COLOR"><!-- --></A><H3>
GL_CLAMP_FRAGMENT_COLOR</H3>
<PRE>
public static final int <B>GL_CLAMP_FRAGMENT_COLOR</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_FRAGMENT_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLAMP_READ_COLOR"><!-- --></A><H3>
GL_CLAMP_READ_COLOR</H3>
<PRE>
public static final int <B>GL_CLAMP_READ_COLOR</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_READ_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FIXED_ONLY"><!-- --></A><H3>
GL_FIXED_ONLY</H3>
<PRE>
public static final int <B>GL_FIXED_ONLY</B></PRE>
<DL>
<DD>Accepted by the &lt;clamp&gt; parameter of ClampColor.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FIXED_ONLY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_COMPONENT32F"><!-- --></A><H3>
GL_DEPTH_COMPONENT32F</H3>
<PRE>
public static final int <B>GL_DEPTH_COMPONENT32F</B></PRE>
<DL>
<DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
GetRenderbufferParameterivEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_COMPONENT32F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH32F_STENCIL8"><!-- --></A><H3>
GL_DEPTH32F_STENCIL8</H3>
<PRE>
public static final int <B>GL_DEPTH32F_STENCIL8</B></PRE>
<DL>
<DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
GetRenderbufferParameterivEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH32F_STENCIL8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"><!-- --></A><H3>
GL_FLOAT_32_UNSIGNED_INT_24_8_REV</H3>
<PRE>
public static final int <B>GL_FLOAT_32_UNSIGNED_INT_24_8_REV</B></PRE>
<DL>
<DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels, TexImage1D,
TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
GetTexImage:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FLOAT_32_UNSIGNED_INT_24_8_REV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_RED_TYPE"><!-- --></A><H3>
GL_TEXTURE_RED_TYPE</H3>
<PRE>
public static final int <B>GL_TEXTURE_RED_TYPE</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_RED_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_GREEN_TYPE"><!-- --></A><H3>
GL_TEXTURE_GREEN_TYPE</H3>
<PRE>
public static final int <B>GL_TEXTURE_GREEN_TYPE</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_GREEN_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BLUE_TYPE"><!-- --></A><H3>
GL_TEXTURE_BLUE_TYPE</H3>
<PRE>
public static final int <B>GL_TEXTURE_BLUE_TYPE</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BLUE_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_ALPHA_TYPE"><!-- --></A><H3>
GL_TEXTURE_ALPHA_TYPE</H3>
<PRE>
public static final int <B>GL_TEXTURE_ALPHA_TYPE</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_ALPHA_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_LUMINANCE_TYPE"><!-- --></A><H3>
GL_TEXTURE_LUMINANCE_TYPE</H3>
<PRE>
public static final int <B>GL_TEXTURE_LUMINANCE_TYPE</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_LUMINANCE_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_INTENSITY_TYPE"><!-- --></A><H3>
GL_TEXTURE_INTENSITY_TYPE</H3>
<PRE>
public static final int <B>GL_TEXTURE_INTENSITY_TYPE</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_INTENSITY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_DEPTH_TYPE"><!-- --></A><H3>
GL_TEXTURE_DEPTH_TYPE</H3>
<PRE>
public static final int <B>GL_TEXTURE_DEPTH_TYPE</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_DEPTH_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_NORMALIZED"><!-- --></A><H3>
GL_UNSIGNED_NORMALIZED</H3>
<PRE>
public static final int <B>GL_UNSIGNED_NORMALIZED</B></PRE>
<DL>
<DD>Returned by the &lt;params&gt; parameter of GetTexLevelParameter:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_NORMALIZED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA32F"><!-- --></A><H3>
GL_RGBA32F</H3>
<PRE>
public static final int <B>GL_RGBA32F</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB32F"><!-- --></A><H3>
GL_RGB32F</H3>
<PRE>
public static final int <B>GL_RGB32F</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA32F"><!-- --></A><H3>
GL_ALPHA32F</H3>
<PRE>
public static final int <B>GL_ALPHA32F</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA16F"><!-- --></A><H3>
GL_RGBA16F</H3>
<PRE>
public static final int <B>GL_RGBA16F</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB16F"><!-- --></A><H3>
GL_RGB16F</H3>
<PRE>
public static final int <B>GL_RGB16F</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA16F"><!-- --></A><H3>
GL_ALPHA16F</H3>
<PRE>
public static final int <B>GL_ALPHA16F</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_R11F_G11F_B10F"><!-- --></A><H3>
GL_R11F_G11F_B10F</H3>
<PRE>
public static final int <B>GL_R11F_G11F_B10F</B></PRE>
<DL>
<DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R11F_G11F_B10F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_10F_11F_11F_REV"><!-- --></A><H3>
GL_UNSIGNED_INT_10F_11F_11F_REV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_10F_11F_11F_REV</B></PRE>
<DL>
<DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
ColorTable, ColorSubTable, and GetColorTable:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_10F_11F_11F_REV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB9_E5"><!-- --></A><H3>
GL_RGB9_E5</H3>
<PRE>
public static final int <B>GL_RGB9_E5</B></PRE>
<DL>
<DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB9_E5">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_5_9_9_9_REV"><!-- --></A><H3>
GL_UNSIGNED_INT_5_9_9_9_REV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_5_9_9_9_REV</B></PRE>
<DL>
<DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
ColorTable, ColorSubTable, and GetColorTable:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_5_9_9_9_REV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_SHARED_SIZE"><!-- --></A><H3>
GL_TEXTURE_SHARED_SIZE</H3>
<PRE>
public static final int <B>GL_TEXTURE_SHARED_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetTexLevelParameterfv and
GetTexLevelParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_SHARED_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER"><!-- --></A><H3>
GL_FRAMEBUFFER</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of BindFramebuffer,
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_READ_FRAMEBUFFER"><!-- --></A><H3>
GL_READ_FRAMEBUFFER</H3>
<PRE>
public static final int <B>GL_READ_FRAMEBUFFER</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of BindFramebuffer,
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_READ_FRAMEBUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_FRAMEBUFFER"><!-- --></A><H3>
GL_DRAW_FRAMEBUFFER</H3>
<PRE>
public static final int <B>GL_DRAW_FRAMEBUFFER</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of BindFramebuffer,
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DRAW_FRAMEBUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERBUFFER"><!-- --></A><H3>
GL_RENDERBUFFER</H3>
<PRE>
public static final int <B>GL_RENDERBUFFER</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of BindRenderbuffer,
RenderbufferStorage, and GetRenderbufferParameteriv, and
returned by GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_INDEX1"><!-- --></A><H3>
GL_STENCIL_INDEX1</H3>
<PRE>
public static final int <B>GL_STENCIL_INDEX1</B></PRE>
<DL>
<DD>Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_INDEX4"><!-- --></A><H3>
GL_STENCIL_INDEX4</H3>
<PRE>
public static final int <B>GL_STENCIL_INDEX4</B></PRE>
<DL>
<DD>Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_INDEX8"><!-- --></A><H3>
GL_STENCIL_INDEX8</H3>
<PRE>
public static final int <B>GL_STENCIL_INDEX8</B></PRE>
<DL>
<DD>Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_INDEX16"><!-- --></A><H3>
GL_STENCIL_INDEX16</H3>
<PRE>
public static final int <B>GL_STENCIL_INDEX16</B></PRE>
<DL>
<DD>Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX16">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERBUFFER_WIDTH"><!-- --></A><H3>
GL_RENDERBUFFER_WIDTH</H3>
<PRE>
public static final int <B>GL_RENDERBUFFER_WIDTH</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_WIDTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERBUFFER_HEIGHT"><!-- --></A><H3>
GL_RENDERBUFFER_HEIGHT</H3>
<PRE>
public static final int <B>GL_RENDERBUFFER_HEIGHT</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_HEIGHT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERBUFFER_INTERNAL_FORMAT"><!-- --></A><H3>
GL_RENDERBUFFER_INTERNAL_FORMAT</H3>
<PRE>
public static final int <B>GL_RENDERBUFFER_INTERNAL_FORMAT</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_INTERNAL_FORMAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERBUFFER_RED_SIZE"><!-- --></A><H3>
GL_RENDERBUFFER_RED_SIZE</H3>
<PRE>
public static final int <B>GL_RENDERBUFFER_RED_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_RED_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERBUFFER_GREEN_SIZE"><!-- --></A><H3>
GL_RENDERBUFFER_GREEN_SIZE</H3>
<PRE>
public static final int <B>GL_RENDERBUFFER_GREEN_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_GREEN_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERBUFFER_BLUE_SIZE"><!-- --></A><H3>
GL_RENDERBUFFER_BLUE_SIZE</H3>
<PRE>
public static final int <B>GL_RENDERBUFFER_BLUE_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_BLUE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERBUFFER_ALPHA_SIZE"><!-- --></A><H3>
GL_RENDERBUFFER_ALPHA_SIZE</H3>
<PRE>
public static final int <B>GL_RENDERBUFFER_ALPHA_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_ALPHA_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERBUFFER_DEPTH_SIZE"><!-- --></A><H3>
GL_RENDERBUFFER_DEPTH_SIZE</H3>
<PRE>
public static final int <B>GL_RENDERBUFFER_DEPTH_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_DEPTH_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERBUFFER_STENCIL_SIZE"><!-- --></A><H3>
GL_RENDERBUFFER_STENCIL_SIZE</H3>
<PRE>
public static final int <B>GL_RENDERBUFFER_STENCIL_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_STENCIL_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_DEFAULT"><!-- --></A><H3>
GL_FRAMEBUFFER_DEFAULT</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_DEFAULT</B></PRE>
<DL>
<DD>Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_DEFAULT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INDEX"><!-- --></A><H3>
GL_INDEX</H3>
<PRE>
public static final int <B>GL_INDEX</B></PRE>
<DL>
<DD>Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INDEX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT0"><!-- --></A><H3>
GL_COLOR_ATTACHMENT0</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT0</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT0">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT1"><!-- --></A><H3>
GL_COLOR_ATTACHMENT1</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT1</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT2"><!-- --></A><H3>
GL_COLOR_ATTACHMENT2</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT2</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT3"><!-- --></A><H3>
GL_COLOR_ATTACHMENT3</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT3</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT4"><!-- --></A><H3>
GL_COLOR_ATTACHMENT4</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT4</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT5"><!-- --></A><H3>
GL_COLOR_ATTACHMENT5</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT5</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT5">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT6"><!-- --></A><H3>
GL_COLOR_ATTACHMENT6</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT6</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT6">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT7"><!-- --></A><H3>
GL_COLOR_ATTACHMENT7</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT7</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT7">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT8"><!-- --></A><H3>
GL_COLOR_ATTACHMENT8</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT8</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT9"><!-- --></A><H3>
GL_COLOR_ATTACHMENT9</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT9</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT9">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT10"><!-- --></A><H3>
GL_COLOR_ATTACHMENT10</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT10</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT10">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT11"><!-- --></A><H3>
GL_COLOR_ATTACHMENT11</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT11</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT11">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT12"><!-- --></A><H3>
GL_COLOR_ATTACHMENT12</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT12</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT12">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT13"><!-- --></A><H3>
GL_COLOR_ATTACHMENT13</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT13</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT13">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT14"><!-- --></A><H3>
GL_COLOR_ATTACHMENT14</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT14</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT14">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ATTACHMENT15"><!-- --></A><H3>
GL_COLOR_ATTACHMENT15</H3>
<PRE>
public static final int <B>GL_COLOR_ATTACHMENT15</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT15">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_ATTACHMENT"><!-- --></A><H3>
GL_DEPTH_ATTACHMENT</H3>
<PRE>
public static final int <B>GL_DEPTH_ATTACHMENT</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_ATTACHMENT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_ATTACHMENT"><!-- --></A><H3>
GL_STENCIL_ATTACHMENT</H3>
<PRE>
public static final int <B>GL_STENCIL_ATTACHMENT</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_ATTACHMENT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_STENCIL_ATTACHMENT"><!-- --></A><H3>
GL_DEPTH_STENCIL_ATTACHMENT</H3>
<PRE>
public static final int <B>GL_DEPTH_STENCIL_ATTACHMENT</B></PRE>
<DL>
<DD>Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_STENCIL_ATTACHMENT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_COMPLETE"><!-- --></A><H3>
GL_FRAMEBUFFER_COMPLETE</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_COMPLETE</B></PRE>
<DL>
<DD>Returned by CheckFramebufferStatus():
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_COMPLETE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"><!-- --></A><H3>
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</B></PRE>
<DL>
<DD>Returned by CheckFramebufferStatus():
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"><!-- --></A><H3>
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</B></PRE>
<DL>
<DD>Returned by CheckFramebufferStatus():
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"><!-- --></A><H3>
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</B></PRE>
<DL>
<DD>Returned by CheckFramebufferStatus():
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"><!-- --></A><H3>
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</B></PRE>
<DL>
<DD>Returned by CheckFramebufferStatus():
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_UNSUPPORTED"><!-- --></A><H3>
GL_FRAMEBUFFER_UNSUPPORTED</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_UNSUPPORTED</B></PRE>
<DL>
<DD>Returned by CheckFramebufferStatus():
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_UNSUPPORTED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_UNDEFINED"><!-- --></A><H3>
GL_FRAMEBUFFER_UNDEFINED</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_UNDEFINED</B></PRE>
<DL>
<DD>Returned by CheckFramebufferStatus():
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_UNDEFINED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_BINDING"><!-- --></A><H3>
GL_FRAMEBUFFER_BINDING</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_BINDING</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERBUFFER_BINDING"><!-- --></A><H3>
GL_RENDERBUFFER_BINDING</H3>
<PRE>
public static final int <B>GL_RENDERBUFFER_BINDING</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_COLOR_ATTACHMENTS"><!-- --></A><H3>
GL_MAX_COLOR_ATTACHMENTS</H3>
<PRE>
public static final int <B>GL_MAX_COLOR_ATTACHMENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_COLOR_ATTACHMENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_RENDERBUFFER_SIZE"><!-- --></A><H3>
GL_MAX_RENDERBUFFER_SIZE</H3>
<PRE>
public static final int <B>GL_MAX_RENDERBUFFER_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_RENDERBUFFER_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INVALID_FRAMEBUFFER_OPERATION"><!-- --></A><H3>
GL_INVALID_FRAMEBUFFER_OPERATION</H3>
<PRE>
public static final int <B>GL_INVALID_FRAMEBUFFER_OPERATION</B></PRE>
<DL>
<DD>Returned by GetError():
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INVALID_FRAMEBUFFER_OPERATION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HALF_FLOAT"><!-- --></A><H3>
GL_HALF_FLOAT</H3>
<PRE>
public static final int <B>GL_HALF_FLOAT</B></PRE>
<DL>
<DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D,
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter,
SeparableFilter2D, GetSeparableFilter, ColorTable, ColorSubTable,
and GetColorTable:
<p/>
Accepted by the &lt;type&gt; argument of VertexPointer, NormalPointer,
ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer,
and VertexAttribPointer:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_HALF_FLOAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERBUFFER_SAMPLES"><!-- --></A><H3>
GL_RENDERBUFFER_SAMPLES</H3>
<PRE>
public static final int <B>GL_RENDERBUFFER_SAMPLES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_SAMPLES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"><!-- --></A><H3>
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</B></PRE>
<DL>
<DD>Returned by CheckFramebufferStatus.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_SAMPLES"><!-- --></A><H3>
GL_MAX_SAMPLES</H3>
<PRE>
public static final int <B>GL_MAX_SAMPLES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_SAMPLES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_FRAMEBUFFER_BINDING"><!-- --></A><H3>
GL_DRAW_FRAMEBUFFER_BINDING</H3>
<PRE>
public static final int <B>GL_DRAW_FRAMEBUFFER_BINDING</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DRAW_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_READ_FRAMEBUFFER_BINDING"><!-- --></A><H3>
GL_READ_FRAMEBUFFER_BINDING</H3>
<PRE>
public static final int <B>GL_READ_FRAMEBUFFER_BINDING</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_READ_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA_INTEGER_MODE"><!-- --></A><H3>
GL_RGBA_INTEGER_MODE</H3>
<PRE>
public static final int <B>GL_RGBA_INTEGER_MODE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA_INTEGER_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA32UI"><!-- --></A><H3>
GL_RGBA32UI</H3>
<PRE>
public static final int <B>GL_RGBA32UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB32UI"><!-- --></A><H3>
GL_RGB32UI</H3>
<PRE>
public static final int <B>GL_RGB32UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA32UI"><!-- --></A><H3>
GL_ALPHA32UI</H3>
<PRE>
public static final int <B>GL_ALPHA32UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA16UI"><!-- --></A><H3>
GL_RGBA16UI</H3>
<PRE>
public static final int <B>GL_RGBA16UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB16UI"><!-- --></A><H3>
GL_RGB16UI</H3>
<PRE>
public static final int <B>GL_RGB16UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA16UI"><!-- --></A><H3>
GL_ALPHA16UI</H3>
<PRE>
public static final int <B>GL_ALPHA16UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA8UI"><!-- --></A><H3>
GL_RGBA8UI</H3>
<PRE>
public static final int <B>GL_RGBA8UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA8UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB8UI"><!-- --></A><H3>
GL_RGB8UI</H3>
<PRE>
public static final int <B>GL_RGB8UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB8UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA8UI"><!-- --></A><H3>
GL_ALPHA8UI</H3>
<PRE>
public static final int <B>GL_ALPHA8UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA8UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA32I"><!-- --></A><H3>
GL_RGBA32I</H3>
<PRE>
public static final int <B>GL_RGBA32I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB32I"><!-- --></A><H3>
GL_RGB32I</H3>
<PRE>
public static final int <B>GL_RGB32I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA32I"><!-- --></A><H3>
GL_ALPHA32I</H3>
<PRE>
public static final int <B>GL_ALPHA32I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA16I"><!-- --></A><H3>
GL_RGBA16I</H3>
<PRE>
public static final int <B>GL_RGBA16I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB16I"><!-- --></A><H3>
GL_RGB16I</H3>
<PRE>
public static final int <B>GL_RGB16I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA16I"><!-- --></A><H3>
GL_ALPHA16I</H3>
<PRE>
public static final int <B>GL_ALPHA16I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA8I"><!-- --></A><H3>
GL_RGBA8I</H3>
<PRE>
public static final int <B>GL_RGBA8I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA8I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB8I"><!-- --></A><H3>
GL_RGB8I</H3>
<PRE>
public static final int <B>GL_RGB8I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB8I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA8I"><!-- --></A><H3>
GL_ALPHA8I</H3>
<PRE>
public static final int <B>GL_ALPHA8I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA8I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RED_INTEGER"><!-- --></A><H3>
GL_RED_INTEGER</H3>
<PRE>
public static final int <B>GL_RED_INTEGER</B></PRE>
<DL>
<DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RED_INTEGER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GREEN_INTEGER"><!-- --></A><H3>
GL_GREEN_INTEGER</H3>
<PRE>
public static final int <B>GL_GREEN_INTEGER</B></PRE>
<DL>
<DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_GREEN_INTEGER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLUE_INTEGER"><!-- --></A><H3>
GL_BLUE_INTEGER</H3>
<PRE>
public static final int <B>GL_BLUE_INTEGER</B></PRE>
<DL>
<DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BLUE_INTEGER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA_INTEGER"><!-- --></A><H3>
GL_ALPHA_INTEGER</H3>
<PRE>
public static final int <B>GL_ALPHA_INTEGER</B></PRE>
<DL>
<DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA_INTEGER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB_INTEGER"><!-- --></A><H3>
GL_RGB_INTEGER</H3>
<PRE>
public static final int <B>GL_RGB_INTEGER</B></PRE>
<DL>
<DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB_INTEGER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA_INTEGER"><!-- --></A><H3>
GL_RGBA_INTEGER</H3>
<PRE>
public static final int <B>GL_RGBA_INTEGER</B></PRE>
<DL>
<DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA_INTEGER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BGR_INTEGER"><!-- --></A><H3>
GL_BGR_INTEGER</H3>
<PRE>
public static final int <B>GL_BGR_INTEGER</B></PRE>
<DL>
<DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BGR_INTEGER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BGRA_INTEGER"><!-- --></A><H3>
GL_BGRA_INTEGER</H3>
<PRE>
public static final int <B>GL_BGRA_INTEGER</B></PRE>
<DL>
<DD>Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BGRA_INTEGER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_1D_ARRAY"><!-- --></A><H3>
GL_TEXTURE_1D_ARRAY</H3>
<PRE>
public static final int <B>GL_TEXTURE_1D_ARRAY</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
TexParameterf, TexParameterfv, and BindTexture:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_1D_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_2D_ARRAY"><!-- --></A><H3>
GL_TEXTURE_2D_ARRAY</H3>
<PRE>
public static final int <B>GL_TEXTURE_2D_ARRAY</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
TexParameterf, TexParameterfv, and BindTexture:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_2D_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROXY_TEXTURE_2D_ARRAY"><!-- --></A><H3>
GL_PROXY_TEXTURE_2D_ARRAY</H3>
<PRE>
public static final int <B>GL_PROXY_TEXTURE_2D_ARRAY</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PROXY_TEXTURE_2D_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROXY_TEXTURE_1D_ARRAY"><!-- --></A><H3>
GL_PROXY_TEXTURE_1D_ARRAY</H3>
<PRE>
public static final int <B>GL_PROXY_TEXTURE_1D_ARRAY</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of TexImage2D, TexSubImage2D,
CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and
CompressedTexSubImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PROXY_TEXTURE_1D_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BINDING_1D_ARRAY"><!-- --></A><H3>
GL_TEXTURE_BINDING_1D_ARRAY</H3>
<PRE>
public static final int <B>GL_TEXTURE_BINDING_1D_ARRAY</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BINDING_1D_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BINDING_2D_ARRAY"><!-- --></A><H3>
GL_TEXTURE_BINDING_2D_ARRAY</H3>
<PRE>
public static final int <B>GL_TEXTURE_BINDING_2D_ARRAY</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BINDING_2D_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_ARRAY_TEXTURE_LAYERS"><!-- --></A><H3>
GL_MAX_ARRAY_TEXTURE_LAYERS</H3>
<PRE>
public static final int <B>GL_MAX_ARRAY_TEXTURE_LAYERS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_ARRAY_TEXTURE_LAYERS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPARE_REF_DEPTH_TO_TEXTURE"><!-- --></A><H3>
GL_COMPARE_REF_DEPTH_TO_TEXTURE</H3>
<PRE>
public static final int <B>GL_COMPARE_REF_DEPTH_TO_TEXTURE</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of TexParameterf, TexParameteri,
TexParameterfv, and TexParameteriv when the &lt;pname&gt; parameter is
TEXTURE_COMPARE_MODE_ARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPARE_REF_DEPTH_TO_TEXTURE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_1D_ARRAY"><!-- --></A><H3>
GL_SAMPLER_1D_ARRAY</H3>
<PRE>
public static final int <B>GL_SAMPLER_1D_ARRAY</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_1D_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_2D_ARRAY"><!-- --></A><H3>
GL_SAMPLER_2D_ARRAY</H3>
<PRE>
public static final int <B>GL_SAMPLER_2D_ARRAY</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_2D_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_1D_ARRAY_SHADOW"><!-- --></A><H3>
GL_SAMPLER_1D_ARRAY_SHADOW</H3>
<PRE>
public static final int <B>GL_SAMPLER_1D_ARRAY_SHADOW</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_1D_ARRAY_SHADOW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_2D_ARRAY_SHADOW"><!-- --></A><H3>
GL_SAMPLER_2D_ARRAY_SHADOW</H3>
<PRE>
public static final int <B>GL_SAMPLER_2D_ARRAY_SHADOW</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_2D_ARRAY_SHADOW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_STENCIL"><!-- --></A><H3>
GL_DEPTH_STENCIL</H3>
<PRE>
public static final int <B>GL_DEPTH_STENCIL</B></PRE>
<DL>
<DD>Accepted by the &lt;format&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
TexSubImage3D, and GetTexImage, by the &lt;type&gt; parameter of
CopyPixels, by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage, and returned in the &lt;data&gt; parameter of
GetTexLevelParameter and GetRenderbufferParameteriv.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_STENCIL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_24_8"><!-- --></A><H3>
GL_UNSIGNED_INT_24_8</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_24_8</B></PRE>
<DL>
<DD>Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
TexSubImage3D, and GetTexImage.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_24_8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH24_STENCIL8"><!-- --></A><H3>
GL_DEPTH24_STENCIL8</H3>
<PRE>
public static final int <B>GL_DEPTH24_STENCIL8</B></PRE>
<DL>
<DD>Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage, and returned in the &lt;data&gt; parameter of
GetTexLevelParameter and GetRenderbufferParameteriv.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH24_STENCIL8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_STENCIL_SIZE"><!-- --></A><H3>
GL_TEXTURE_STENCIL_SIZE</H3>
<PRE>
public static final int <B>GL_TEXTURE_STENCIL_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetTexLevelParameter.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_STENCIL_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_RED_RGTC1"><!-- --></A><H3>
GL_COMPRESSED_RED_RGTC1</H3>
<PRE>
public static final int <B>GL_COMPRESSED_RED_RGTC1</B></PRE>
<DL>
<DD>Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED_RGTC1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_SIGNED_RED_RGTC1"><!-- --></A><H3>
GL_COMPRESSED_SIGNED_RED_RGTC1</H3>
<PRE>
public static final int <B>GL_COMPRESSED_SIGNED_RED_RGTC1</B></PRE>
<DL>
<DD>Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_SIGNED_RED_RGTC1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_RG_RGTC2"><!-- --></A><H3>
GL_COMPRESSED_RG_RGTC2</H3>
<PRE>
public static final int <B>GL_COMPRESSED_RG_RGTC2</B></PRE>
<DL>
<DD>Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RG_RGTC2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_SIGNED_RG_RGTC2"><!-- --></A><H3>
GL_COMPRESSED_SIGNED_RG_RGTC2</H3>
<PRE>
public static final int <B>GL_COMPRESSED_SIGNED_RG_RGTC2</B></PRE>
<DL>
<DD>Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_SIGNED_RG_RGTC2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_R8"><!-- --></A><H3>
GL_R8</H3>
<PRE>
public static final int <B>GL_R8</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_R16"><!-- --></A><H3>
GL_R16</H3>
<PRE>
public static final int <B>GL_R16</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RG8"><!-- --></A><H3>
GL_RG8</H3>
<PRE>
public static final int <B>GL_RG8</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RG16"><!-- --></A><H3>
GL_RG16</H3>
<PRE>
public static final int <B>GL_RG16</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_R16F"><!-- --></A><H3>
GL_R16F</H3>
<PRE>
public static final int <B>GL_R16F</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_R32F"><!-- --></A><H3>
GL_R32F</H3>
<PRE>
public static final int <B>GL_R32F</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RG16F"><!-- --></A><H3>
GL_RG16F</H3>
<PRE>
public static final int <B>GL_RG16F</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RG32F"><!-- --></A><H3>
GL_RG32F</H3>
<PRE>
public static final int <B>GL_RG32F</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_R8I"><!-- --></A><H3>
GL_R8I</H3>
<PRE>
public static final int <B>GL_R8I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_R8UI"><!-- --></A><H3>
GL_R8UI</H3>
<PRE>
public static final int <B>GL_R8UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_R16I"><!-- --></A><H3>
GL_R16I</H3>
<PRE>
public static final int <B>GL_R16I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_R16UI"><!-- --></A><H3>
GL_R16UI</H3>
<PRE>
public static final int <B>GL_R16UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_R32I"><!-- --></A><H3>
GL_R32I</H3>
<PRE>
public static final int <B>GL_R32I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_R32UI"><!-- --></A><H3>
GL_R32UI</H3>
<PRE>
public static final int <B>GL_R32UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RG8I"><!-- --></A><H3>
GL_RG8I</H3>
<PRE>
public static final int <B>GL_RG8I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RG8UI"><!-- --></A><H3>
GL_RG8UI</H3>
<PRE>
public static final int <B>GL_RG8UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RG16I"><!-- --></A><H3>
GL_RG16I</H3>
<PRE>
public static final int <B>GL_RG16I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RG16UI"><!-- --></A><H3>
GL_RG16UI</H3>
<PRE>
public static final int <B>GL_RG16UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RG32I"><!-- --></A><H3>
GL_RG32I</H3>
<PRE>
public static final int <B>GL_RG32I</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RG32UI"><!-- --></A><H3>
GL_RG32UI</H3>
<PRE>
public static final int <B>GL_RG32UI</B></PRE>
<DL>
<DD>Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32UI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RG"><!-- --></A><H3>
GL_RG</H3>
<PRE>
public static final int <B>GL_RG</B></PRE>
<DL>
<DD>Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RG_INTEGER"><!-- --></A><H3>
GL_RG_INTEGER</H3>
<PRE>
public static final int <B>GL_RG_INTEGER</B></PRE>
<DL>
<DD>Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG_INTEGER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_BUFFER"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_BUFFER</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
GetBufferPointerv, BindBufferRange, BindBufferOffset and
BindBufferBase:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_START"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_BUFFER_START</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_START</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
GetBooleanIndexedv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_START">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
GetBooleanIndexedv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
GetBooleanIndexedv, and by the &lt;pname&gt; parameter of GetBooleanv,
GetDoublev, GetIntegerv, and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INTERLEAVED_ATTRIBS"><!-- --></A><H3>
GL_INTERLEAVED_ATTRIBS</H3>
<PRE>
public static final int <B>GL_INTERLEAVED_ATTRIBS</B></PRE>
<DL>
<DD>Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INTERLEAVED_ATTRIBS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SEPARATE_ATTRIBS"><!-- --></A><H3>
GL_SEPARATE_ATTRIBS</H3>
<PRE>
public static final int <B>GL_SEPARATE_ATTRIBS</B></PRE>
<DL>
<DD>Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SEPARATE_ATTRIBS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PRIMITIVES_GENERATED"><!-- --></A><H3>
GL_PRIMITIVES_GENERATED</H3>
<PRE>
public static final int <B>GL_PRIMITIVES_GENERATED</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
GetQueryiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PRIMITIVES_GENERATED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
GetQueryiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RASTERIZER_DISCARD"><!-- --></A><H3>
GL_RASTERIZER_DISCARD</H3>
<PRE>
public static final int <B>GL_RASTERIZER_DISCARD</B></PRE>
<DL>
<DD>Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled, and by
the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RASTERIZER_DISCARD">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"><!-- --></A><H3>
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"><!-- --></A><H3>
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</H3>
<PRE>
public static final int <B>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"><!-- --></A><H3>
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_VARYINGS"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_VARYINGS</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_VARYINGS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_VARYINGS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_BUFFER_MODE</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_MODE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ARRAY_BINDING"><!-- --></A><H3>
GL_VERTEX_ARRAY_BINDING</H3>
<PRE>
public static final int <B>GL_VERTEX_ARRAY_BINDING</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_VERTEX_ARRAY_BINDING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_SRGB"><!-- --></A><H3>
GL_FRAMEBUFFER_SRGB</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_SRGB</B></PRE>
<DL>
<DD>Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAMEBUFFER_SRGB_CAPABLE"><!-- --></A><H3>
GL_FRAMEBUFFER_SRGB_CAPABLE</H3>
<PRE>
public static final int <B>GL_FRAMEBUFFER_SRGB_CAPABLE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB_CAPABLE">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glGetStringi(int, int)"><!-- --></A><H3>
glGetStringi</H3>
<PRE>
public static java.lang.String <B>glGetStringi</B>(int&nbsp;name,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearBuffer(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glClearBuffer</H3>
<PRE>
public static void <B>glClearBuffer</B>(int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearBuffer(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glClearBuffer</H3>
<PRE>
public static void <B>glClearBuffer</B>(int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearBufferu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glClearBufferu</H3>
<PRE>
public static void <B>glClearBufferu</B>(int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearBufferfi(int, int, float, int)"><!-- --></A><H3>
glClearBufferfi</H3>
<PRE>
public static void <B>glClearBufferfi</B>(int&nbsp;buffer,
int&nbsp;drawbuffer,
float&nbsp;depth,
int&nbsp;stencil)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI1i(int, int)"><!-- --></A><H3>
glVertexAttribI1i</H3>
<PRE>
public static void <B>glVertexAttribI1i</B>(int&nbsp;index,
int&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI2i(int, int, int)"><!-- --></A><H3>
glVertexAttribI2i</H3>
<PRE>
public static void <B>glVertexAttribI2i</B>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI3i(int, int, int, int)"><!-- --></A><H3>
glVertexAttribI3i</H3>
<PRE>
public static void <B>glVertexAttribI3i</B>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI4i(int, int, int, int, int)"><!-- --></A><H3>
glVertexAttribI4i</H3>
<PRE>
public static void <B>glVertexAttribI4i</B>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI1ui(int, int)"><!-- --></A><H3>
glVertexAttribI1ui</H3>
<PRE>
public static void <B>glVertexAttribI1ui</B>(int&nbsp;index,
int&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI2ui(int, int, int)"><!-- --></A><H3>
glVertexAttribI2ui</H3>
<PRE>
public static void <B>glVertexAttribI2ui</B>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI3ui(int, int, int, int)"><!-- --></A><H3>
glVertexAttribI3ui</H3>
<PRE>
public static void <B>glVertexAttribI3ui</B>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI4ui(int, int, int, int, int)"><!-- --></A><H3>
glVertexAttribI4ui</H3>
<PRE>
public static void <B>glVertexAttribI4ui</B>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI1(int, java.nio.IntBuffer)"><!-- --></A><H3>
glVertexAttribI1</H3>
<PRE>
public static void <B>glVertexAttribI1</B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI2(int, java.nio.IntBuffer)"><!-- --></A><H3>
glVertexAttribI2</H3>
<PRE>
public static void <B>glVertexAttribI2</B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI3(int, java.nio.IntBuffer)"><!-- --></A><H3>
glVertexAttribI3</H3>
<PRE>
public static void <B>glVertexAttribI3</B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI4(int, java.nio.IntBuffer)"><!-- --></A><H3>
glVertexAttribI4</H3>
<PRE>
public static void <B>glVertexAttribI4</B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI1u(int, java.nio.IntBuffer)"><!-- --></A><H3>
glVertexAttribI1u</H3>
<PRE>
public static void <B>glVertexAttribI1u</B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI2u(int, java.nio.IntBuffer)"><!-- --></A><H3>
glVertexAttribI2u</H3>
<PRE>
public static void <B>glVertexAttribI2u</B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI3u(int, java.nio.IntBuffer)"><!-- --></A><H3>
glVertexAttribI3u</H3>
<PRE>
public static void <B>glVertexAttribI3u</B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI4u(int, java.nio.IntBuffer)"><!-- --></A><H3>
glVertexAttribI4u</H3>
<PRE>
public static void <B>glVertexAttribI4u</B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI4(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glVertexAttribI4</H3>
<PRE>
public static void <B>glVertexAttribI4</B>(int&nbsp;index,
java.nio.ByteBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI4(int, java.nio.ShortBuffer)"><!-- --></A><H3>
glVertexAttribI4</H3>
<PRE>
public static void <B>glVertexAttribI4</B>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI4u(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glVertexAttribI4u</H3>
<PRE>
public static void <B>glVertexAttribI4u</B>(int&nbsp;index,
java.nio.ByteBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribI4u(int, java.nio.ShortBuffer)"><!-- --></A><H3>
glVertexAttribI4u</H3>
<PRE>
public static void <B>glVertexAttribI4u</B>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribIPointer(int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glVertexAttribIPointer</H3>
<PRE>
public static void <B>glVertexAttribIPointer</B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribIPointer(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glVertexAttribIPointer</H3>
<PRE>
public static void <B>glVertexAttribIPointer</B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribIPointer(int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glVertexAttribIPointer</H3>
<PRE>
public static void <B>glVertexAttribIPointer</B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribIPointer(int, int, int, int, long)"><!-- --></A><H3>
glVertexAttribIPointer</H3>
<PRE>
public static void <B>glVertexAttribIPointer</B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;buffer_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexAttribI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetVertexAttribI</H3>
<PRE>
public static void <B>glGetVertexAttribI</B>(int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexAttribIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetVertexAttribIu</H3>
<PRE>
public static void <B>glGetVertexAttribIu</B>(int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform1ui(int, int)"><!-- --></A><H3>
glUniform1ui</H3>
<PRE>
public static void <B>glUniform1ui</B>(int&nbsp;location,
int&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2ui(int, int, int)"><!-- --></A><H3>
glUniform2ui</H3>
<PRE>
public static void <B>glUniform2ui</B>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3ui(int, int, int, int)"><!-- --></A><H3>
glUniform3ui</H3>
<PRE>
public static void <B>glUniform3ui</B>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4ui(int, int, int, int, int)"><!-- --></A><H3>
glUniform4ui</H3>
<PRE>
public static void <B>glUniform4ui</B>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform1u(int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniform1u</H3>
<PRE>
public static void <B>glUniform1u</B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2u(int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniform2u</H3>
<PRE>
public static void <B>glUniform2u</B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3u(int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniform3u</H3>
<PRE>
public static void <B>glUniform3u</B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4u(int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniform4u</H3>
<PRE>
public static void <B>glUniform4u</B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniformu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetUniformu</H3>
<PRE>
public static void <B>glGetUniformu</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindFragDataLocation(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glBindFragDataLocation</H3>
<PRE>
public static void <B>glBindFragDataLocation</B>(int&nbsp;program,
int&nbsp;colorNumber,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindFragDataLocation(int, int, java.lang.CharSequence)"><!-- --></A><H3>
glBindFragDataLocation</H3>
<PRE>
public static void <B>glBindFragDataLocation</B>(int&nbsp;program,
int&nbsp;colorNumber,
java.lang.CharSequence&nbsp;name)</PRE>
<DL>
<DD>Overloads glBindFragDataLocation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFragDataLocation(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetFragDataLocation</H3>
<PRE>
public static int <B>glGetFragDataLocation</B>(int&nbsp;program,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFragDataLocation(int, java.lang.CharSequence)"><!-- --></A><H3>
glGetFragDataLocation</H3>
<PRE>
public static int <B>glGetFragDataLocation</B>(int&nbsp;program,
java.lang.CharSequence&nbsp;name)</PRE>
<DL>
<DD>Overloads glGetFragDataLocation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBeginConditionalRender(int, int)"><!-- --></A><H3>
glBeginConditionalRender</H3>
<PRE>
public static void <B>glBeginConditionalRender</B>(int&nbsp;id,
int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEndConditionalRender()"><!-- --></A><H3>
glEndConditionalRender</H3>
<PRE>
public static void <B>glEndConditionalRender</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMapBufferRange(int, long, long, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glMapBufferRange</H3>
<PRE>
public static java.nio.ByteBuffer <B>glMapBufferRange</B>(int&nbsp;target,
long&nbsp;offset,
long&nbsp;length,
int&nbsp;access,
java.nio.ByteBuffer&nbsp;old_buffer)</PRE>
<DL>
<DD>glMapBufferRange maps a GL buffer object range to a ByteBuffer. The old_buffer argument can be null,
in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
otherwise a new ByteBuffer is created. That way, an application will normally use glMapBufferRange like this:
<p/>
ByteBuffer mapped_buffer; mapped_buffer = glMapBufferRange(..., ..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferRange(..., ..., ..., ..., mapped_buffer);
<p/>
Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
<p>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>old_buffer</CODE> - A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
<p>
<DT><B>Returns:</B><DD>A ByteBuffer representing the mapped buffer memory.</DL>
</DD>
</DL>
<HR>
<A NAME="glFlushMappedBufferRange(int, long, long)"><!-- --></A><H3>
glFlushMappedBufferRange</H3>
<PRE>
public static void <B>glFlushMappedBufferRange</B>(int&nbsp;target,
long&nbsp;offset,
long&nbsp;length)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClampColor(int, int)"><!-- --></A><H3>
glClampColor</H3>
<PRE>
public static void <B>glClampColor</B>(int&nbsp;target,
int&nbsp;clamp)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsRenderbuffer(int)"><!-- --></A><H3>
glIsRenderbuffer</H3>
<PRE>
public static boolean <B>glIsRenderbuffer</B>(int&nbsp;renderbuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindRenderbuffer(int, int)"><!-- --></A><H3>
glBindRenderbuffer</H3>
<PRE>
public static void <B>glBindRenderbuffer</B>(int&nbsp;target,
int&nbsp;renderbuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteRenderbuffers(java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteRenderbuffers</H3>
<PRE>
public static void <B>glDeleteRenderbuffers</B>(java.nio.IntBuffer&nbsp;renderbuffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteRenderbuffers(int)"><!-- --></A><H3>
glDeleteRenderbuffers</H3>
<PRE>
public static void <B>glDeleteRenderbuffers</B>(int&nbsp;renderbuffer)</PRE>
<DL>
<DD>Overloads glDeleteRenderbuffers.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenRenderbuffers(java.nio.IntBuffer)"><!-- --></A><H3>
glGenRenderbuffers</H3>
<PRE>
public static void <B>glGenRenderbuffers</B>(java.nio.IntBuffer&nbsp;renderbuffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenRenderbuffers()"><!-- --></A><H3>
glGenRenderbuffers</H3>
<PRE>
public static int <B>glGenRenderbuffers</B>()</PRE>
<DL>
<DD>Overloads glGenRenderbuffers.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRenderbufferStorage(int, int, int, int)"><!-- --></A><H3>
glRenderbufferStorage</H3>
<PRE>
public static void <B>glRenderbufferStorage</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetRenderbufferParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetRenderbufferParameter</H3>
<PRE>
public static void <B>glGetRenderbufferParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetRenderbufferParameter(int, int)"><!-- --></A><H3>
glGetRenderbufferParameter</H3>
<PRE>
<FONT SIZE="-1">@Deprecated
</FONT>public static int <B>glGetRenderbufferParameter</B>(int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)"><CODE>glGetRenderbufferParameteri(int, int)</CODE></A> instead.</I>
<P>
<DD>Overloads glGetRenderbufferParameteriv.
<p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetRenderbufferParameteri(int, int)"><!-- --></A><H3>
glGetRenderbufferParameteri</H3>
<PRE>
public static int <B>glGetRenderbufferParameteri</B>(int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetRenderbufferParameteriv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsFramebuffer(int)"><!-- --></A><H3>
glIsFramebuffer</H3>
<PRE>
public static boolean <B>glIsFramebuffer</B>(int&nbsp;framebuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindFramebuffer(int, int)"><!-- --></A><H3>
glBindFramebuffer</H3>
<PRE>
public static void <B>glBindFramebuffer</B>(int&nbsp;target,
int&nbsp;framebuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteFramebuffers(java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteFramebuffers</H3>
<PRE>
public static void <B>glDeleteFramebuffers</B>(java.nio.IntBuffer&nbsp;framebuffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteFramebuffers(int)"><!-- --></A><H3>
glDeleteFramebuffers</H3>
<PRE>
public static void <B>glDeleteFramebuffers</B>(int&nbsp;framebuffer)</PRE>
<DL>
<DD>Overloads glDeleteFramebuffers.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenFramebuffers(java.nio.IntBuffer)"><!-- --></A><H3>
glGenFramebuffers</H3>
<PRE>
public static void <B>glGenFramebuffers</B>(java.nio.IntBuffer&nbsp;framebuffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenFramebuffers()"><!-- --></A><H3>
glGenFramebuffers</H3>
<PRE>
public static int <B>glGenFramebuffers</B>()</PRE>
<DL>
<DD>Overloads glGenFramebuffers.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCheckFramebufferStatus(int)"><!-- --></A><H3>
glCheckFramebufferStatus</H3>
<PRE>
public static int <B>glCheckFramebufferStatus</B>(int&nbsp;target)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFramebufferTexture1D(int, int, int, int, int)"><!-- --></A><H3>
glFramebufferTexture1D</H3>
<PRE>
public static void <B>glFramebufferTexture1D</B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFramebufferTexture2D(int, int, int, int, int)"><!-- --></A><H3>
glFramebufferTexture2D</H3>
<PRE>
public static void <B>glFramebufferTexture2D</B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFramebufferTexture3D(int, int, int, int, int, int)"><!-- --></A><H3>
glFramebufferTexture3D</H3>
<PRE>
public static void <B>glFramebufferTexture3D</B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;zoffset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFramebufferRenderbuffer(int, int, int, int)"><!-- --></A><H3>
glFramebufferRenderbuffer</H3>
<PRE>
public static void <B>glFramebufferRenderbuffer</B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;renderbuffertarget,
int&nbsp;renderbuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetFramebufferAttachmentParameter</H3>
<PRE>
public static void <B>glGetFramebufferAttachmentParameter</B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFramebufferAttachmentParameter(int, int, int)"><!-- --></A><H3>
glGetFramebufferAttachmentParameter</H3>
<PRE>
<FONT SIZE="-1">@Deprecated
</FONT>public static int <B>glGetFramebufferAttachmentParameter</B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;pname)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)"><CODE>glGetFramebufferAttachmentParameteri(int, int, int)</CODE></A> instead.</I>
<P>
<DD>Overloads glGetFramebufferAttachmentParameteriv.
<p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFramebufferAttachmentParameteri(int, int, int)"><!-- --></A><H3>
glGetFramebufferAttachmentParameteri</H3>
<PRE>
public static int <B>glGetFramebufferAttachmentParameteri</B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetFramebufferAttachmentParameteriv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenerateMipmap(int)"><!-- --></A><H3>
glGenerateMipmap</H3>
<PRE>
public static void <B>glGenerateMipmap</B>(int&nbsp;target)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRenderbufferStorageMultisample(int, int, int, int, int)"><!-- --></A><H3>
glRenderbufferStorageMultisample</H3>
<PRE>
public static void <B>glRenderbufferStorageMultisample</B>(int&nbsp;target,
int&nbsp;samples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD>Establishes the data storage, format, dimensions, and number of
samples of a renderbuffer object's image.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glBlitFramebuffer</H3>
<PRE>
public static void <B>glBlitFramebuffer</B>(int&nbsp;srcX0,
int&nbsp;srcY0,
int&nbsp;srcX1,
int&nbsp;srcY1,
int&nbsp;dstX0,
int&nbsp;dstY0,
int&nbsp;dstX1,
int&nbsp;dstY1,
int&nbsp;mask,
int&nbsp;filter)</PRE>
<DL>
<DD>Transfers a rectangle of pixel values from one
region of the read framebuffer to another in the draw framebuffer.
&lt;mask&gt; is the bitwise OR of a number of values indicating which
buffers are to be copied. The values are COLOR_BUFFER_BIT,
DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
The pixels corresponding to these buffers are
copied from the source rectangle, bound by the locations (srcX0,
srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
inclusive.
If the source and destination rectangle dimensions do not match,
the source image is stretched to fit the destination
rectangle. &lt;filter&gt; must be LINEAR or NEAREST and specifies the
method of interpolation to be applied if the image is
stretched.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexParameterI</H3>
<PRE>
public static void <B>glTexParameterI</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexParameterIi(int, int, int)"><!-- --></A><H3>
glTexParameterIi</H3>
<PRE>
public static void <B>glTexParameterIi</B>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD>Overloads glTexParameterIiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexParameterIu</H3>
<PRE>
public static void <B>glTexParameterIu</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexParameterIui(int, int, int)"><!-- --></A><H3>
glTexParameterIui</H3>
<PRE>
public static void <B>glTexParameterIui</B>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD>Overloads glTexParameterIuiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTexParameterI</H3>
<PRE>
public static void <B>glGetTexParameterI</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexParameterIi(int, int)"><!-- --></A><H3>
glGetTexParameterIi</H3>
<PRE>
public static int <B>glGetTexParameterIi</B>(int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTexParameterIiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTexParameterIu</H3>
<PRE>
public static void <B>glGetTexParameterIu</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexParameterIui(int, int)"><!-- --></A><H3>
glGetTexParameterIui</H3>
<PRE>
public static int <B>glGetTexParameterIui</B>(int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTexParameterIuiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFramebufferTextureLayer(int, int, int, int, int)"><!-- --></A><H3>
glFramebufferTextureLayer</H3>
<PRE>
public static void <B>glFramebufferTextureLayer</B>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;layer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorMaski(int, boolean, boolean, boolean, boolean)"><!-- --></A><H3>
glColorMaski</H3>
<PRE>
public static void <B>glColorMaski</B>(int&nbsp;buf,
boolean&nbsp;r,
boolean&nbsp;g,
boolean&nbsp;b,
boolean&nbsp;a)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetBoolean(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetBoolean</H3>
<PRE>
public static void <B>glGetBoolean</B>(int&nbsp;value,
int&nbsp;index,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetBoolean(int, int)"><!-- --></A><H3>
glGetBoolean</H3>
<PRE>
public static boolean <B>glGetBoolean</B>(int&nbsp;value,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetBooleani_v.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetInteger(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetInteger</H3>
<PRE>
public static void <B>glGetInteger</B>(int&nbsp;value,
int&nbsp;index,
java.nio.IntBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetInteger(int, int)"><!-- --></A><H3>
glGetInteger</H3>
<PRE>
public static int <B>glGetInteger</B>(int&nbsp;value,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetIntegeri_v.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEnablei(int, int)"><!-- --></A><H3>
glEnablei</H3>
<PRE>
public static void <B>glEnablei</B>(int&nbsp;target,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDisablei(int, int)"><!-- --></A><H3>
glDisablei</H3>
<PRE>
public static void <B>glDisablei</B>(int&nbsp;target,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsEnabledi(int, int)"><!-- --></A><H3>
glIsEnabledi</H3>
<PRE>
public static boolean <B>glIsEnabledi</B>(int&nbsp;target,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindBufferRange(int, int, int, long, long)"><!-- --></A><H3>
glBindBufferRange</H3>
<PRE>
public static void <B>glBindBufferRange</B>(int&nbsp;target,
int&nbsp;index,
int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;size)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindBufferBase(int, int, int)"><!-- --></A><H3>
glBindBufferBase</H3>
<PRE>
public static void <B>glBindBufferBase</B>(int&nbsp;target,
int&nbsp;index,
int&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBeginTransformFeedback(int)"><!-- --></A><H3>
glBeginTransformFeedback</H3>
<PRE>
public static void <B>glBeginTransformFeedback</B>(int&nbsp;primitiveMode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEndTransformFeedback()"><!-- --></A><H3>
glEndTransformFeedback</H3>
<PRE>
public static void <B>glEndTransformFeedback</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTransformFeedbackVaryings(int, int, java.nio.ByteBuffer, int)"><!-- --></A><H3>
glTransformFeedbackVaryings</H3>
<PRE>
public static void <B>glTransformFeedbackVaryings</B>(int&nbsp;program,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;varyings,
int&nbsp;bufferMode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTransformFeedbackVaryings(int, java.lang.CharSequence[], int)"><!-- --></A><H3>
glTransformFeedbackVaryings</H3>
<PRE>
public static void <B>glTransformFeedbackVaryings</B>(int&nbsp;program,
java.lang.CharSequence[]&nbsp;varyings,
int&nbsp;bufferMode)</PRE>
<DL>
<DD>Overloads glTransformFeedbackVaryings.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTransformFeedbackVarying(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetTransformFeedbackVarying</H3>
<PRE>
public static void <B>glGetTransformFeedbackVarying</B>(int&nbsp;program,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTransformFeedbackVarying(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTransformFeedbackVarying</H3>
<PRE>
public static java.lang.String <B>glGetTransformFeedbackVarying</B>(int&nbsp;program,
int&nbsp;index,
int&nbsp;bufSize,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type)</PRE>
<DL>
<DD>Overloads glGetTransformFeedbackVarying.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindVertexArray(int)"><!-- --></A><H3>
glBindVertexArray</H3>
<PRE>
public static void <B>glBindVertexArray</B>(int&nbsp;array)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteVertexArrays(java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteVertexArrays</H3>
<PRE>
public static void <B>glDeleteVertexArrays</B>(java.nio.IntBuffer&nbsp;arrays)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteVertexArrays(int)"><!-- --></A><H3>
glDeleteVertexArrays</H3>
<PRE>
public static void <B>glDeleteVertexArrays</B>(int&nbsp;array)</PRE>
<DL>
<DD>Overloads glDeleteVertexArrays.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenVertexArrays(java.nio.IntBuffer)"><!-- --></A><H3>
glGenVertexArrays</H3>
<PRE>
public static void <B>glGenVertexArrays</B>(java.nio.IntBuffer&nbsp;arrays)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenVertexArrays()"><!-- --></A><H3>
glGenVertexArrays</H3>
<PRE>
public static int <B>glGenVertexArrays</B>()</PRE>
<DL>
<DD>Overloads glGenVertexArrays.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsVertexArray(int)"><!-- --></A><H3>
glIsVertexArray</H3>
<PRE>
public static boolean <B>glIsVertexArray</B>(int&nbsp;array)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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