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GL40 (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class GL40</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL40</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>GL40</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINE_MAX_LENGTH">GL_ACTIVE_SUBROUTINE_MAX_LENGTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS">GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH">GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINE_UNIFORMS">GL_ACTIVE_SUBROUTINE_UNIFORMS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINES">GL_ACTIVE_SUBROUTINES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_COMPATIBLE_SUBROUTINES">GL_COMPATIBLE_SUBROUTINES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT2">GL_DOUBLE_MAT2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT2x3">GL_DOUBLE_MAT2x3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT2x4">GL_DOUBLE_MAT2x4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT3">GL_DOUBLE_MAT3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT3x2">GL_DOUBLE_MAT3x2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT3x4">GL_DOUBLE_MAT3x4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT4">GL_DOUBLE_MAT4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT4x2">GL_DOUBLE_MAT4x2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT4x3">GL_DOUBLE_MAT4x3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_VEC2">GL_DOUBLE_VEC2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_VEC3">GL_DOUBLE_VEC3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_VEC4">GL_DOUBLE_VEC4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DRAW_INDIRECT_BUFFER">GL_DRAW_INDIRECT_BUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
GetBufferPointerv, MapBufferRange, FlushMappedBufferRange,
GetBufferParameteriv, BindBufferRange, BindBufferBase, and
CopyBufferSubData:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_DRAW_INDIRECT_BUFFER_BINDING">GL_DRAW_INDIRECT_BUFFER_BINDING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_FRACTIONAL_EVEN">GL_FRACTIONAL_EVEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_SPACING:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_FRACTIONAL_ODD">GL_FRACTIONAL_ODD</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_SPACING:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_FRAGMENT_INTERPOLATION_OFFSET_BITS">GL_FRAGMENT_INTERPOLATION_OFFSET_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_GEOMETRY_SHADER_INVOCATIONS">GL_GEOMETRY_SHADER_INVOCATIONS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_INT_SAMPLER_CUBE_MAP_ARRAY">GL_INT_SAMPLER_CUBE_MAP_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_ISOLINES">GL_ISOLINES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_MODE:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS">GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS">GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_FRAGMENT_INTERPOLATION_OFFSET">GL_MAX_FRAGMENT_INTERPOLATION_OFFSET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_GEOMETRY_SHADER_INVOCATIONS">GL_MAX_GEOMETRY_SHADER_INVOCATIONS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_PATCH_VERTICES">GL_MAX_PATCH_VERTICES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB">GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_SUBROUTINES">GL_MAX_SUBROUTINES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_INPUT_COMPONENTS">GL_MAX_TESS_CONTROL_INPUT_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS">GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS">GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS">GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS">GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS">GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS">GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS">GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS">GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS">GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS">GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_GEN_LEVEL">GL_MAX_TESS_GEN_LEVEL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_PATCH_COMPONENTS">GL_MAX_TESS_PATCH_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TRANSFORM_FEEDBACK_BUFFERS">GL_MAX_TRANSFORM_FEEDBACK_BUFFERS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MAX_VERTEX_STREAMS">GL_MAX_VERTEX_STREAMS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MIN_FRAGMENT_INTERPOLATION_OFFSET">GL_MIN_FRAGMENT_INTERPOLATION_OFFSET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_MIN_SAMPLE_SHADING_VALUE">GL_MIN_SAMPLE_SHADING_VALUE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev,
GetIntegerv, and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_NUM_COMPATIBLE_SUBROUTINES">GL_NUM_COMPATIBLE_SUBROUTINES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_PATCH_DEFAULT_INNER_LEVEL">GL_PATCH_DEFAULT_INNER_LEVEL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of PatchParameterfv, GetBooleanv,
GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_PATCH_DEFAULT_OUTER_LEVEL">GL_PATCH_DEFAULT_OUTER_LEVEL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of PatchParameterfv, GetBooleanv,
GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_PATCH_VERTICES">GL_PATCH_VERTICES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of PatchParameteri, GetBooleanv,
GetDoublev, GetFloatv, GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_PATCHES">GL_PATCHES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of Begin and all vertex array functions
that implicitly call Begin:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_PROXY_TEXTURE_CUBE_MAP_ARRAY">GL_PROXY_TEXTURE_CUBE_MAP_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_SAMPLE_SHADING">GL_SAMPLE_SHADING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_SAMPLER_CUBE_MAP_ARRAY">GL_SAMPLER_CUBE_MAP_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW">GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TESS_CONTROL_OUTPUT_VERTICES">GL_TESS_CONTROL_OUTPUT_VERTICES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TESS_CONTROL_SHADER">GL_TESS_CONTROL_SHADER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TESS_EVALUATION_SHADER">GL_TESS_EVALUATION_SHADER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TESS_GEN_MODE">GL_TESS_GEN_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TESS_GEN_POINT_MODE">GL_TESS_GEN_POINT_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TESS_GEN_SPACING">GL_TESS_GEN_SPACING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TESS_GEN_VERTEX_ORDER">GL_TESS_GEN_VERTEX_ORDER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TEXTURE_BINDING_CUBE_MAP_ARRAY">GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev,
GetIntegerv and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TEXTURE_CUBE_MAP_ARRAY">GL_TEXTURE_CUBE_MAP_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
TexParameterf, TexParameterfv, BindTexture, and GenerateMipmap:
<p/>
Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
<p/>
Accepted by the &lt;tex&gt; parameter of GetTexImage:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK">GL_TRANSFORM_FEEDBACK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindTransformFeedback:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_ACTIVE">GL_TRANSFORM_FEEDBACK_ACTIVE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_BINDING">GL_TRANSFORM_FEEDBACK_BINDING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE">GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED">GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_PAUSED">GL_TRANSFORM_FEEDBACK_PAUSED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER">GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER">GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY">GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniform:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glBeginQueryIndexed(int, int, int)">glBeginQueryIndexed</A></B>(int&nbsp;target,
int&nbsp;index,
int&nbsp;id)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glBindTransformFeedback(int, int)">glBindTransformFeedback</A></B>(int&nbsp;target,
int&nbsp;id)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glBlendEquationi(int, int)">glBlendEquationi</A></B>(int&nbsp;buf,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glBlendEquationSeparatei(int, int, int)">glBlendEquationSeparatei</A></B>(int&nbsp;buf,
int&nbsp;modeRGB,
int&nbsp;modeAlpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glBlendFunci(int, int, int)">glBlendFunci</A></B>(int&nbsp;buf,
int&nbsp;src,
int&nbsp;dst)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glBlendFuncSeparatei(int, int, int, int, int)">glBlendFuncSeparatei</A></B>(int&nbsp;buf,
int&nbsp;srcRGB,
int&nbsp;dstRGB,
int&nbsp;srcAlpha,
int&nbsp;dstAlpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glDeleteTransformFeedbacks(int)">glDeleteTransformFeedbacks</A></B>(int&nbsp;id)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteTransformFeedbacks.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glDeleteTransformFeedbacks(java.nio.IntBuffer)">glDeleteTransformFeedbacks</A></B>(java.nio.IntBuffer&nbsp;ids)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glDrawArraysIndirect(int, java.nio.ByteBuffer)">glDrawArraysIndirect</A></B>(int&nbsp;mode,
java.nio.ByteBuffer&nbsp;indirect)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glDrawArraysIndirect(int, java.nio.IntBuffer)">glDrawArraysIndirect</A></B>(int&nbsp;mode,
java.nio.IntBuffer&nbsp;indirect)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDrawArraysIndirect.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glDrawArraysIndirect(int, long)">glDrawArraysIndirect</A></B>(int&nbsp;mode,
long&nbsp;indirect_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glDrawElementsIndirect(int, int, java.nio.ByteBuffer)">glDrawElementsIndirect</A></B>(int&nbsp;mode,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;indirect)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glDrawElementsIndirect(int, int, java.nio.IntBuffer)">glDrawElementsIndirect</A></B>(int&nbsp;mode,
int&nbsp;type,
java.nio.IntBuffer&nbsp;indirect)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDrawElementsIndirect.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glDrawElementsIndirect(int, int, long)">glDrawElementsIndirect</A></B>(int&nbsp;mode,
int&nbsp;type,
long&nbsp;indirect_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glDrawTransformFeedback(int, int)">glDrawTransformFeedback</A></B>(int&nbsp;mode,
int&nbsp;id)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glDrawTransformFeedbackStream(int, int, int)">glDrawTransformFeedbackStream</A></B>(int&nbsp;mode,
int&nbsp;id,
int&nbsp;stream)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glEndQueryIndexed(int, int)">glEndQueryIndexed</A></B>(int&nbsp;target,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGenTransformFeedbacks()">glGenTransformFeedbacks</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenTransformFeedbacks.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGenTransformFeedbacks(java.nio.IntBuffer)">glGenTransformFeedbacks</A></B>(java.nio.IntBuffer&nbsp;ids)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineName(int, int, int, int)">glGetActiveSubroutineName</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveSubroutineName.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveSubroutineName</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniform(int, int, int, int)">glGetActiveSubroutineUniform</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformi(int, int, int, int)"><CODE>glGetActiveSubroutineUniformi(int, int, int, int)</CODE></A> instead.</I></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniform(int, int, int, int, java.nio.IntBuffer)">glGetActiveSubroutineUniform</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformi(int, int, int, int)">glGetActiveSubroutineUniformi</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveSubroutineUniformiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformName(int, int, int, int)">glGetActiveSubroutineUniformName</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveSubroutineUniformName.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveSubroutineUniformName</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetProgramStage(int, int, int)">glGetProgramStage</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL40.html#glGetProgramStagei(int, int, int)"><CODE>glGetProgramStagei(int, int, int)</CODE></A> instead.</I></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetProgramStage(int, int, int, java.nio.IntBuffer)">glGetProgramStage</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetProgramStagei(int, int, int)">glGetProgramStagei</A></B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetProgramStageiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexed(int, int, int)">glGetQueryIndexed</A></B>(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexedi(int, int, int)"><CODE>glGetQueryIndexedi(int, int, int)</CODE></A> instead.</I></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexed(int, int, int, java.nio.IntBuffer)">glGetQueryIndexed</A></B>(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexedi(int, int, int)">glGetQueryIndexedi</A></B>(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetQueryIndexediv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetSubroutineIndex(int, int, java.nio.ByteBuffer)">glGetSubroutineIndex</A></B>(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetSubroutineIndex(int, int, java.lang.CharSequence)">glGetSubroutineIndex</A></B>(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetSubroutineIndex.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetSubroutineUniformLocation(int, int, java.nio.ByteBuffer)">glGetSubroutineUniformLocation</A></B>(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetSubroutineUniformLocation(int, int, java.lang.CharSequence)">glGetSubroutineUniformLocation</A></B>(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetSubroutineUniformLocation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetUniform(int, int, java.nio.DoubleBuffer)">glGetUniform</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineu(int, int)">glGetUniformSubroutineu</A></B>(int&nbsp;shadertype,
int&nbsp;location)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineui(int, int)"><CODE>glGetUniformSubroutineui(int, int)</CODE></A> instead.</I></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineu(int, int, java.nio.IntBuffer)">glGetUniformSubroutineu</A></B>(int&nbsp;shadertype,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineui(int, int)">glGetUniformSubroutineui</A></B>(int&nbsp;shadertype,
int&nbsp;location)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetUniformSubroutineuiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glIsTransformFeedback(int)">glIsTransformFeedback</A></B>(int&nbsp;id)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glMinSampleShading(float)">glMinSampleShading</A></B>(float&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glPatchParameter(int, java.nio.FloatBuffer)">glPatchParameter</A></B>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glPatchParameteri(int, int)">glPatchParameteri</A></B>(int&nbsp;pname,
int&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glPauseTransformFeedback()">glPauseTransformFeedback</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glResumeTransformFeedback()">glResumeTransformFeedback</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniform1(int, java.nio.DoubleBuffer)">glUniform1</A></B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniform1d(int, double)">glUniform1d</A></B>(int&nbsp;location,
double&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniform2(int, java.nio.DoubleBuffer)">glUniform2</A></B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniform2d(int, double, double)">glUniform2d</A></B>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniform3(int, java.nio.DoubleBuffer)">glUniform3</A></B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniform3d(int, double, double, double)">glUniform3d</A></B>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniform4(int, java.nio.DoubleBuffer)">glUniform4</A></B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniform4d(int, double, double, double, double)">glUniform4d</A></B>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix2x3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2x3</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix2x4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2x4</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix3x2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3x2</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix3x4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3x4</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix4x2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4x2</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix4x3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4x3</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL40.html#glUniformSubroutinesu(int, java.nio.IntBuffer)">glUniformSubroutinesu</A></B>(int&nbsp;shadertype,
java.nio.IntBuffer&nbsp;indices)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_DRAW_INDIRECT_BUFFER"><!-- --></A><H3>
GL_DRAW_INDIRECT_BUFFER</H3>
<PRE>
public static final int <B>GL_DRAW_INDIRECT_BUFFER</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
GetBufferPointerv, MapBufferRange, FlushMappedBufferRange,
GetBufferParameteriv, BindBufferRange, BindBufferBase, and
CopyBufferSubData:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DRAW_INDIRECT_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_INDIRECT_BUFFER_BINDING"><!-- --></A><H3>
GL_DRAW_INDIRECT_BUFFER_BINDING</H3>
<PRE>
public static final int <B>GL_DRAW_INDIRECT_BUFFER_BINDING</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DRAW_INDIRECT_BUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GEOMETRY_SHADER_INVOCATIONS"><!-- --></A><H3>
GL_GEOMETRY_SHADER_INVOCATIONS</H3>
<PRE>
public static final int <B>GL_GEOMETRY_SHADER_INVOCATIONS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_GEOMETRY_SHADER_INVOCATIONS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"><!-- --></A><H3>
GL_MAX_GEOMETRY_SHADER_INVOCATIONS</H3>
<PRE>
public static final int <B>GL_MAX_GEOMETRY_SHADER_INVOCATIONS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_GEOMETRY_SHADER_INVOCATIONS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"><!-- --></A><H3>
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET</H3>
<PRE>
public static final int <B>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MIN_FRAGMENT_INTERPOLATION_OFFSET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"><!-- --></A><H3>
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET</H3>
<PRE>
public static final int <B>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_FRAGMENT_INTERPOLATION_OFFSET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"><!-- --></A><H3>
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS</H3>
<PRE>
public static final int <B>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_FRAGMENT_INTERPOLATION_OFFSET_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VERTEX_STREAMS"><!-- --></A><H3>
GL_MAX_VERTEX_STREAMS</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_STREAMS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_VERTEX_STREAMS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_VEC2"><!-- --></A><H3>
GL_DOUBLE_VEC2</H3>
<PRE>
public static final int <B>GL_DOUBLE_VEC2</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_VEC2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_VEC3"><!-- --></A><H3>
GL_DOUBLE_VEC3</H3>
<PRE>
public static final int <B>GL_DOUBLE_VEC3</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_VEC3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_VEC4"><!-- --></A><H3>
GL_DOUBLE_VEC4</H3>
<PRE>
public static final int <B>GL_DOUBLE_VEC4</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_VEC4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT2"><!-- --></A><H3>
GL_DOUBLE_MAT2</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT2</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT3"><!-- --></A><H3>
GL_DOUBLE_MAT3</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT3</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT4"><!-- --></A><H3>
GL_DOUBLE_MAT4</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT4</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT2x3"><!-- --></A><H3>
GL_DOUBLE_MAT2x3</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT2x3</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT2x3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT2x4"><!-- --></A><H3>
GL_DOUBLE_MAT2x4</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT2x4</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT2x4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT3x2"><!-- --></A><H3>
GL_DOUBLE_MAT3x2</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT3x2</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT3x2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT3x4"><!-- --></A><H3>
GL_DOUBLE_MAT3x4</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT3x4</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT3x4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT4x2"><!-- --></A><H3>
GL_DOUBLE_MAT4x2</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT4x2</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT4x2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT4x3"><!-- --></A><H3>
GL_DOUBLE_MAT4x3</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT4x3</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT4x3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLE_SHADING"><!-- --></A><H3>
GL_SAMPLE_SHADING</H3>
<PRE>
public static final int <B>GL_SAMPLE_SHADING</B></PRE>
<DL>
<DD>Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_SAMPLE_SHADING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MIN_SAMPLE_SHADING_VALUE"><!-- --></A><H3>
GL_MIN_SAMPLE_SHADING_VALUE</H3>
<PRE>
public static final int <B>GL_MIN_SAMPLE_SHADING_VALUE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev,
GetIntegerv, and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MIN_SAMPLE_SHADING_VALUE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_SUBROUTINES"><!-- --></A><H3>
GL_ACTIVE_SUBROUTINES</H3>
<PRE>
public static final int <B>GL_ACTIVE_SUBROUTINES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_ACTIVE_SUBROUTINES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_SUBROUTINE_UNIFORMS"><!-- --></A><H3>
GL_ACTIVE_SUBROUTINE_UNIFORMS</H3>
<PRE>
public static final int <B>GL_ACTIVE_SUBROUTINE_UNIFORMS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_ACTIVE_SUBROUTINE_UNIFORMS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"><!-- --></A><H3>
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</H3>
<PRE>
public static final int <B>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"><!-- --></A><H3>
GL_ACTIVE_SUBROUTINE_MAX_LENGTH</H3>
<PRE>
public static final int <B>GL_ACTIVE_SUBROUTINE_MAX_LENGTH</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_ACTIVE_SUBROUTINE_MAX_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"><!-- --></A><H3>
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</H3>
<PRE>
public static final int <B>GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_SUBROUTINES"><!-- --></A><H3>
GL_MAX_SUBROUTINES</H3>
<PRE>
public static final int <B>GL_MAX_SUBROUTINES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_SUBROUTINES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"><!-- --></A><H3>
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</H3>
<PRE>
public static final int <B>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_COMPATIBLE_SUBROUTINES"><!-- --></A><H3>
GL_NUM_COMPATIBLE_SUBROUTINES</H3>
<PRE>
public static final int <B>GL_NUM_COMPATIBLE_SUBROUTINES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_NUM_COMPATIBLE_SUBROUTINES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPATIBLE_SUBROUTINES"><!-- --></A><H3>
GL_COMPATIBLE_SUBROUTINES</H3>
<PRE>
public static final int <B>GL_COMPATIBLE_SUBROUTINES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_COMPATIBLE_SUBROUTINES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PATCHES"><!-- --></A><H3>
GL_PATCHES</H3>
<PRE>
public static final int <B>GL_PATCHES</B></PRE>
<DL>
<DD>Accepted by the &lt;mode&gt; parameter of Begin and all vertex array functions
that implicitly call Begin:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_PATCHES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PATCH_VERTICES"><!-- --></A><H3>
GL_PATCH_VERTICES</H3>
<PRE>
public static final int <B>GL_PATCH_VERTICES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of PatchParameteri, GetBooleanv,
GetDoublev, GetFloatv, GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_PATCH_VERTICES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PATCH_DEFAULT_INNER_LEVEL"><!-- --></A><H3>
GL_PATCH_DEFAULT_INNER_LEVEL</H3>
<PRE>
public static final int <B>GL_PATCH_DEFAULT_INNER_LEVEL</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of PatchParameterfv, GetBooleanv,
GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_PATCH_DEFAULT_INNER_LEVEL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PATCH_DEFAULT_OUTER_LEVEL"><!-- --></A><H3>
GL_PATCH_DEFAULT_OUTER_LEVEL</H3>
<PRE>
public static final int <B>GL_PATCH_DEFAULT_OUTER_LEVEL</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of PatchParameterfv, GetBooleanv,
GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_PATCH_DEFAULT_OUTER_LEVEL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TESS_CONTROL_OUTPUT_VERTICES"><!-- --></A><H3>
GL_TESS_CONTROL_OUTPUT_VERTICES</H3>
<PRE>
public static final int <B>GL_TESS_CONTROL_OUTPUT_VERTICES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_CONTROL_OUTPUT_VERTICES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TESS_GEN_MODE"><!-- --></A><H3>
GL_TESS_GEN_MODE</H3>
<PRE>
public static final int <B>GL_TESS_GEN_MODE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_GEN_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TESS_GEN_SPACING"><!-- --></A><H3>
GL_TESS_GEN_SPACING</H3>
<PRE>
public static final int <B>GL_TESS_GEN_SPACING</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_GEN_SPACING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TESS_GEN_VERTEX_ORDER"><!-- --></A><H3>
GL_TESS_GEN_VERTEX_ORDER</H3>
<PRE>
public static final int <B>GL_TESS_GEN_VERTEX_ORDER</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_GEN_VERTEX_ORDER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TESS_GEN_POINT_MODE"><!-- --></A><H3>
GL_TESS_GEN_POINT_MODE</H3>
<PRE>
public static final int <B>GL_TESS_GEN_POINT_MODE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_GEN_POINT_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ISOLINES"><!-- --></A><H3>
GL_ISOLINES</H3>
<PRE>
public static final int <B>GL_ISOLINES</B></PRE>
<DL>
<DD>Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_MODE:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_ISOLINES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRACTIONAL_ODD"><!-- --></A><H3>
GL_FRACTIONAL_ODD</H3>
<PRE>
public static final int <B>GL_FRACTIONAL_ODD</B></PRE>
<DL>
<DD>Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_SPACING:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_FRACTIONAL_ODD">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRACTIONAL_EVEN"><!-- --></A><H3>
GL_FRACTIONAL_EVEN</H3>
<PRE>
public static final int <B>GL_FRACTIONAL_EVEN</B></PRE>
<DL>
<DD>Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_SPACING:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_FRACTIONAL_EVEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_PATCH_VERTICES"><!-- --></A><H3>
GL_MAX_PATCH_VERTICES</H3>
<PRE>
public static final int <B>GL_MAX_PATCH_VERTICES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_PATCH_VERTICES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TESS_GEN_LEVEL"><!-- --></A><H3>
GL_MAX_TESS_GEN_LEVEL</H3>
<PRE>
public static final int <B>GL_MAX_TESS_GEN_LEVEL</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_GEN_LEVEL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"><!-- --></A><H3>
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"><!-- --></A><H3>
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS</H3>
<PRE>
public static final int <B>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS</H3>
<PRE>
public static final int <B>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"><!-- --></A><H3>
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TESS_PATCH_COMPONENTS"><!-- --></A><H3>
GL_MAX_TESS_PATCH_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_TESS_PATCH_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_PATCH_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"><!-- --></A><H3>
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"><!-- --></A><H3>
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"><!-- --></A><H3>
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS</H3>
<PRE>
public static final int <B>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"><!-- --></A><H3>
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS</H3>
<PRE>
public static final int <B>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"><!-- --></A><H3>
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_CONTROL_INPUT_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"><!-- --></A><H3>
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"><!-- --></A><H3>
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"><!-- --></A><H3>
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"><!-- --></A><H3>
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER</H3>
<PRE>
public static final int <B>GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"><!-- --></A><H3>
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER</H3>
<PRE>
public static final int <B>GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TESS_EVALUATION_SHADER"><!-- --></A><H3>
GL_TESS_EVALUATION_SHADER</H3>
<PRE>
public static final int <B>GL_TESS_EVALUATION_SHADER</B></PRE>
<DL>
<DD>Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_EVALUATION_SHADER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TESS_CONTROL_SHADER"><!-- --></A><H3>
GL_TESS_CONTROL_SHADER</H3>
<PRE>
public static final int <B>GL_TESS_CONTROL_SHADER</B></PRE>
<DL>
<DD>Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_CONTROL_SHADER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_CUBE_MAP_ARRAY"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP_ARRAY</H3>
<PRE>
public static final int <B>GL_TEXTURE_CUBE_MAP_ARRAY</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
TexParameterf, TexParameterfv, BindTexture, and GenerateMipmap:
<p/>
Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
<p/>
Accepted by the &lt;tex&gt; parameter of GetTexImage:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TEXTURE_CUBE_MAP_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"><!-- --></A><H3>
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</H3>
<PRE>
public static final int <B>GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev,
GetIntegerv and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TEXTURE_BINDING_CUBE_MAP_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"><!-- --></A><H3>
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY</H3>
<PRE>
public static final int <B>GL_PROXY_TEXTURE_CUBE_MAP_ARRAY</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_CUBE_MAP_ARRAY"><!-- --></A><H3>
GL_SAMPLER_CUBE_MAP_ARRAY</H3>
<PRE>
public static final int <B>GL_SAMPLER_CUBE_MAP_ARRAY</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_SAMPLER_CUBE_MAP_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"><!-- --></A><H3>
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW</H3>
<PRE>
public static final int <B>GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT_SAMPLER_CUBE_MAP_ARRAY"><!-- --></A><H3>
GL_INT_SAMPLER_CUBE_MAP_ARRAY</H3>
<PRE>
public static final int <B>GL_INT_SAMPLER_CUBE_MAP_ARRAY</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_INT_SAMPLER_CUBE_MAP_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"><!-- --></A><H3>
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniform:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"><!-- --></A><H3>
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</H3>
<PRE>
public static final int <B>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"><!-- --></A><H3>
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</H3>
<PRE>
public static final int <B>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"><!-- --></A><H3>
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB</H3>
<PRE>
public static final int <B>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of BindTransformFeedback:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_PAUSED"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_PAUSED</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_PAUSED</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_PAUSED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_ACTIVE"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_ACTIVE</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_ACTIVE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_ACTIVE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_BINDING"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_BINDING</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_BINDING</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_BINDING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"><!-- --></A><H3>
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS</H3>
<PRE>
public static final int <B>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TRANSFORM_FEEDBACK_BUFFERS">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glBlendEquationi(int, int)"><!-- --></A><H3>
glBlendEquationi</H3>
<PRE>
public static void <B>glBlendEquationi</B>(int&nbsp;buf,
int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBlendEquationSeparatei(int, int, int)"><!-- --></A><H3>
glBlendEquationSeparatei</H3>
<PRE>
public static void <B>glBlendEquationSeparatei</B>(int&nbsp;buf,
int&nbsp;modeRGB,
int&nbsp;modeAlpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBlendFunci(int, int, int)"><!-- --></A><H3>
glBlendFunci</H3>
<PRE>
public static void <B>glBlendFunci</B>(int&nbsp;buf,
int&nbsp;src,
int&nbsp;dst)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBlendFuncSeparatei(int, int, int, int, int)"><!-- --></A><H3>
glBlendFuncSeparatei</H3>
<PRE>
public static void <B>glBlendFuncSeparatei</B>(int&nbsp;buf,
int&nbsp;srcRGB,
int&nbsp;dstRGB,
int&nbsp;srcAlpha,
int&nbsp;dstAlpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawArraysIndirect(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glDrawArraysIndirect</H3>
<PRE>
public static void <B>glDrawArraysIndirect</B>(int&nbsp;mode,
java.nio.ByteBuffer&nbsp;indirect)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawArraysIndirect(int, long)"><!-- --></A><H3>
glDrawArraysIndirect</H3>
<PRE>
public static void <B>glDrawArraysIndirect</B>(int&nbsp;mode,
long&nbsp;indirect_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawArraysIndirect(int, java.nio.IntBuffer)"><!-- --></A><H3>
glDrawArraysIndirect</H3>
<PRE>
public static void <B>glDrawArraysIndirect</B>(int&nbsp;mode,
java.nio.IntBuffer&nbsp;indirect)</PRE>
<DL>
<DD>Overloads glDrawArraysIndirect.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawElementsIndirect(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glDrawElementsIndirect</H3>
<PRE>
public static void <B>glDrawElementsIndirect</B>(int&nbsp;mode,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;indirect)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawElementsIndirect(int, int, long)"><!-- --></A><H3>
glDrawElementsIndirect</H3>
<PRE>
public static void <B>glDrawElementsIndirect</B>(int&nbsp;mode,
int&nbsp;type,
long&nbsp;indirect_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawElementsIndirect(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glDrawElementsIndirect</H3>
<PRE>
public static void <B>glDrawElementsIndirect</B>(int&nbsp;mode,
int&nbsp;type,
java.nio.IntBuffer&nbsp;indirect)</PRE>
<DL>
<DD>Overloads glDrawElementsIndirect.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform1d(int, double)"><!-- --></A><H3>
glUniform1d</H3>
<PRE>
public static void <B>glUniform1d</B>(int&nbsp;location,
double&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2d(int, double, double)"><!-- --></A><H3>
glUniform2d</H3>
<PRE>
public static void <B>glUniform2d</B>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3d(int, double, double, double)"><!-- --></A><H3>
glUniform3d</H3>
<PRE>
public static void <B>glUniform3d</B>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4d(int, double, double, double, double)"><!-- --></A><H3>
glUniform4d</H3>
<PRE>
public static void <B>glUniform4d</B>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform1(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniform1</H3>
<PRE>
public static void <B>glUniform1</B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniform2</H3>
<PRE>
public static void <B>glUniform2</B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniform3</H3>
<PRE>
public static void <B>glUniform3</B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniform4</H3>
<PRE>
public static void <B>glUniform4</B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix2(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix2</H3>
<PRE>
public static void <B>glUniformMatrix2</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix3(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix3</H3>
<PRE>
public static void <B>glUniformMatrix3</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix4(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix4</H3>
<PRE>
public static void <B>glUniformMatrix4</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix2x3(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix2x3</H3>
<PRE>
public static void <B>glUniformMatrix2x3</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix2x4(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix2x4</H3>
<PRE>
public static void <B>glUniformMatrix2x4</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix3x2(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix3x2</H3>
<PRE>
public static void <B>glUniformMatrix3x2</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix3x4(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix3x4</H3>
<PRE>
public static void <B>glUniformMatrix3x4</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix4x2(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix4x2</H3>
<PRE>
public static void <B>glUniformMatrix4x2</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix4x3(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix4x3</H3>
<PRE>
public static void <B>glUniformMatrix4x3</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniform(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetUniform</H3>
<PRE>
public static void <B>glGetUniform</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMinSampleShading(float)"><!-- --></A><H3>
glMinSampleShading</H3>
<PRE>
public static void <B>glMinSampleShading</B>(float&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSubroutineUniformLocation(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSubroutineUniformLocation</H3>
<PRE>
public static int <B>glGetSubroutineUniformLocation</B>(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSubroutineUniformLocation(int, int, java.lang.CharSequence)"><!-- --></A><H3>
glGetSubroutineUniformLocation</H3>
<PRE>
public static int <B>glGetSubroutineUniformLocation</B>(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</PRE>
<DL>
<DD>Overloads glGetSubroutineUniformLocation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSubroutineIndex(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSubroutineIndex</H3>
<PRE>
public static int <B>glGetSubroutineIndex</B>(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSubroutineIndex(int, int, java.lang.CharSequence)"><!-- --></A><H3>
glGetSubroutineIndex</H3>
<PRE>
public static int <B>glGetSubroutineIndex</B>(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</PRE>
<DL>
<DD>Overloads glGetSubroutineIndex.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveSubroutineUniform(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetActiveSubroutineUniform</H3>
<PRE>
public static void <B>glGetActiveSubroutineUniform</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveSubroutineUniform(int, int, int, int)"><!-- --></A><H3>
glGetActiveSubroutineUniform</H3>
<PRE>
<FONT SIZE="-1">@Deprecated
</FONT>public static int <B>glGetActiveSubroutineUniform</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformi(int, int, int, int)"><CODE>glGetActiveSubroutineUniformi(int, int, int, int)</CODE></A> instead.</I>
<P>
<DD>Overloads glGetActiveSubroutineUniformiv.
<p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveSubroutineUniformi(int, int, int, int)"><!-- --></A><H3>
glGetActiveSubroutineUniformi</H3>
<PRE>
public static int <B>glGetActiveSubroutineUniformi</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetActiveSubroutineUniformiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveSubroutineUniformName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetActiveSubroutineUniformName</H3>
<PRE>
public static void <B>glGetActiveSubroutineUniformName</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveSubroutineUniformName(int, int, int, int)"><!-- --></A><H3>
glGetActiveSubroutineUniformName</H3>
<PRE>
public static java.lang.String <B>glGetActiveSubroutineUniformName</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</PRE>
<DL>
<DD>Overloads glGetActiveSubroutineUniformName.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveSubroutineName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetActiveSubroutineName</H3>
<PRE>
public static void <B>glGetActiveSubroutineName</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveSubroutineName(int, int, int, int)"><!-- --></A><H3>
glGetActiveSubroutineName</H3>
<PRE>
public static java.lang.String <B>glGetActiveSubroutineName</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</PRE>
<DL>
<DD>Overloads glGetActiveSubroutineName.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformSubroutinesu(int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniformSubroutinesu</H3>
<PRE>
public static void <B>glUniformSubroutinesu</B>(int&nbsp;shadertype,
java.nio.IntBuffer&nbsp;indices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniformSubroutineu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetUniformSubroutineu</H3>
<PRE>
public static void <B>glGetUniformSubroutineu</B>(int&nbsp;shadertype,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniformSubroutineu(int, int)"><!-- --></A><H3>
glGetUniformSubroutineu</H3>
<PRE>
<FONT SIZE="-1">@Deprecated
</FONT>public static int <B>glGetUniformSubroutineu</B>(int&nbsp;shadertype,
int&nbsp;location)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineui(int, int)"><CODE>glGetUniformSubroutineui(int, int)</CODE></A> instead.</I>
<P>
<DD>Overloads glGetUniformSubroutineuiv.
<p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniformSubroutineui(int, int)"><!-- --></A><H3>
glGetUniformSubroutineui</H3>
<PRE>
public static int <B>glGetUniformSubroutineui</B>(int&nbsp;shadertype,
int&nbsp;location)</PRE>
<DL>
<DD>Overloads glGetUniformSubroutineuiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramStage(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetProgramStage</H3>
<PRE>
public static void <B>glGetProgramStage</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramStage(int, int, int)"><!-- --></A><H3>
glGetProgramStage</H3>
<PRE>
<FONT SIZE="-1">@Deprecated
</FONT>public static int <B>glGetProgramStage</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL40.html#glGetProgramStagei(int, int, int)"><CODE>glGetProgramStagei(int, int, int)</CODE></A> instead.</I>
<P>
<DD>Overloads glGetProgramStageiv.
<p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramStagei(int, int, int)"><!-- --></A><H3>
glGetProgramStagei</H3>
<PRE>
public static int <B>glGetProgramStagei</B>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetProgramStageiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPatchParameteri(int, int)"><!-- --></A><H3>
glPatchParameteri</H3>
<PRE>
public static void <B>glPatchParameteri</B>(int&nbsp;pname,
int&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPatchParameter(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glPatchParameter</H3>
<PRE>
public static void <B>glPatchParameter</B>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindTransformFeedback(int, int)"><!-- --></A><H3>
glBindTransformFeedback</H3>
<PRE>
public static void <B>glBindTransformFeedback</B>(int&nbsp;target,
int&nbsp;id)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteTransformFeedbacks(java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteTransformFeedbacks</H3>
<PRE>
public static void <B>glDeleteTransformFeedbacks</B>(java.nio.IntBuffer&nbsp;ids)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteTransformFeedbacks(int)"><!-- --></A><H3>
glDeleteTransformFeedbacks</H3>
<PRE>
public static void <B>glDeleteTransformFeedbacks</B>(int&nbsp;id)</PRE>
<DL>
<DD>Overloads glDeleteTransformFeedbacks.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenTransformFeedbacks(java.nio.IntBuffer)"><!-- --></A><H3>
glGenTransformFeedbacks</H3>
<PRE>
public static void <B>glGenTransformFeedbacks</B>(java.nio.IntBuffer&nbsp;ids)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenTransformFeedbacks()"><!-- --></A><H3>
glGenTransformFeedbacks</H3>
<PRE>
public static int <B>glGenTransformFeedbacks</B>()</PRE>
<DL>
<DD>Overloads glGenTransformFeedbacks.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsTransformFeedback(int)"><!-- --></A><H3>
glIsTransformFeedback</H3>
<PRE>
public static boolean <B>glIsTransformFeedback</B>(int&nbsp;id)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPauseTransformFeedback()"><!-- --></A><H3>
glPauseTransformFeedback</H3>
<PRE>
public static void <B>glPauseTransformFeedback</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glResumeTransformFeedback()"><!-- --></A><H3>
glResumeTransformFeedback</H3>
<PRE>
public static void <B>glResumeTransformFeedback</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawTransformFeedback(int, int)"><!-- --></A><H3>
glDrawTransformFeedback</H3>
<PRE>
public static void <B>glDrawTransformFeedback</B>(int&nbsp;mode,
int&nbsp;id)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawTransformFeedbackStream(int, int, int)"><!-- --></A><H3>
glDrawTransformFeedbackStream</H3>
<PRE>
public static void <B>glDrawTransformFeedbackStream</B>(int&nbsp;mode,
int&nbsp;id,
int&nbsp;stream)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBeginQueryIndexed(int, int, int)"><!-- --></A><H3>
glBeginQueryIndexed</H3>
<PRE>
public static void <B>glBeginQueryIndexed</B>(int&nbsp;target,
int&nbsp;index,
int&nbsp;id)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEndQueryIndexed(int, int)"><!-- --></A><H3>
glEndQueryIndexed</H3>
<PRE>
public static void <B>glEndQueryIndexed</B>(int&nbsp;target,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetQueryIndexed(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetQueryIndexed</H3>
<PRE>
public static void <B>glGetQueryIndexed</B>(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetQueryIndexed(int, int, int)"><!-- --></A><H3>
glGetQueryIndexed</H3>
<PRE>
<FONT SIZE="-1">@Deprecated
</FONT>public static int <B>glGetQueryIndexed</B>(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexedi(int, int, int)"><CODE>glGetQueryIndexedi(int, int, int)</CODE></A> instead.</I>
<P>
<DD>Overloads glGetQueryIndexediv.
<p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetQueryIndexedi(int, int, int)"><!-- --></A><H3>
glGetQueryIndexedi</H3>
<PRE>
public static int <B>glGetQueryIndexedi</B>(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetQueryIndexediv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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