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Terrarum/lib/javadoc/lwjgl-javadoc/org/lwjgl/opengl/GL44.html
Song Minjae 8e6fc55f46 javadoc for LWJGL
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GL44 (LWJGL API)
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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org.lwjgl.opengl</FONT>
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Class GL44</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL44</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>GL44</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_BUFFER_IMMUTABLE_STORAGE">GL_BUFFER_IMMUTABLE_STORAGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBufferParameter{i|i64}v:\</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_BUFFER_STORAGE_FLAGS">GL_BUFFER_STORAGE_FLAGS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBufferParameter{i|i64}v:\</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_CLEAR_TEXTURE">GL_CLEAR_TEXTURE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter for GetInternalformativ and
GetInternalformati64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT">GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;barriers&gt; parameter of MemoryBarrier:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_CLIENT_STORAGE_BIT">GL_CLIENT_STORAGE_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted in the &lt;flags&gt; parameter of BufferStorage and
NamedBufferStorageEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_DYNAMIC_STORAGE_BIT">GL_DYNAMIC_STORAGE_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted in the &lt;flags&gt; parameter of BufferStorage and
NamedBufferStorageEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_LOCATION_COMPONENT">GL_LOCATION_COMPONENT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted in the &lt;props&gt; array of GetProgramResourceiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_MAP_COHERENT_BIT">GL_MAP_COHERENT_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted in the &lt;flags&gt; parameter of BufferStorage and
NamedBufferStorageEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_MAP_PERSISTENT_BIT">GL_MAP_PERSISTENT_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted in the &lt;flags&gt; parameter of BufferStorage and
NamedBufferStorageEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_MAX_VERTEX_ATTRIB_STRIDE">GL_MAX_VERTEX_ATTRIB_STRIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Implementation-dependent state which constrains the maximum value of stride parameters to vertex array pointer-setting commands.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_MIRROR_CLAMP_TO_EDGE">GL_MIRROR_CLAMP_TO_EDGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of TexParameter{if}, SamplerParameter{if}
and SamplerParameter{if}v, and by the &lt;params&gt; parameter of
TexParameter{if}v, TexParameterI{i ui}v and SamplerParameterI{i ui}v when
their &lt;pname&gt; parameter is TEXTURE_WRAP_S, TEXTURE_WRAP_T, or
TEXTURE_WRAP_R:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_QUERY_BUFFER">GL_QUERY_BUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, MapBufferRange, GetBufferSubData,
GetBufferParameteriv, GetBufferParameteri64v, GetBufferPointerv,
ClearBufferSubData, and the &lt;readtarget&gt; and &lt;writetarget&gt; parameters of
CopyBufferSubData:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_QUERY_BUFFER_BARRIER_BIT">GL_QUERY_BUFFER_BARRIER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted in the &lt;barriers&gt; bitfield in MemoryBarrier:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_QUERY_BUFFER_BINDING">GL_QUERY_BUFFER_BINDING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_QUERY_RESULT_NO_WAIT">GL_QUERY_RESULT_NO_WAIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetQueryObjectiv, GetQueryObjectuiv,
GetQueryObjecti64v and GetQueryObjectui64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_TRANSFORM_FEEDBACK_BUFFER_INDEX">GL_TRANSFORM_FEEDBACK_BUFFER_INDEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted in the &lt;props&gt; array of GetProgramResourceiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE">GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted in the &lt;props&gt; array of GetProgramResourceiv:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glBindBuffersBase(int, int, int, java.nio.IntBuffer)">glBindBuffersBase</A></B>(int&nbsp;target,
int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;buffers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glBindBuffersRange(int, int, int, java.nio.IntBuffer, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">glBindBuffersRange</A></B>(int&nbsp;target,
int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;buffers,
<A HREF="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</A>&nbsp;offsets,
<A HREF="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</A>&nbsp;sizes)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glBindImageTextures(int, int, java.nio.IntBuffer)">glBindImageTextures</A></B>(int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;textures)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glBindSamplers(int, int, java.nio.IntBuffer)">glBindSamplers</A></B>(int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;samplers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glBindTextures(int, int, java.nio.IntBuffer)">glBindTextures</A></B>(int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;textures)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glBindVertexBuffers(int, int, java.nio.IntBuffer, org.lwjgl.PointerBuffer, java.nio.IntBuffer)">glBindVertexBuffers</A></B>(int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;buffers,
<A HREF="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</A>&nbsp;offsets,
java.nio.IntBuffer&nbsp;strides)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glBufferStorage(int, java.nio.ByteBuffer, int)">glBufferStorage</A></B>(int&nbsp;target,
java.nio.ByteBuffer&nbsp;data,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glBufferStorage(int, java.nio.DoubleBuffer, int)">glBufferStorage</A></B>(int&nbsp;target,
java.nio.DoubleBuffer&nbsp;data,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glBufferStorage(int, java.nio.FloatBuffer, int)">glBufferStorage</A></B>(int&nbsp;target,
java.nio.FloatBuffer&nbsp;data,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glBufferStorage(int, java.nio.IntBuffer, int)">glBufferStorage</A></B>(int&nbsp;target,
java.nio.IntBuffer&nbsp;data,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glBufferStorage(int, java.nio.LongBuffer, int)">glBufferStorage</A></B>(int&nbsp;target,
java.nio.LongBuffer&nbsp;data,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glBufferStorage(int, long, int)">glBufferStorage</A></B>(int&nbsp;target,
long&nbsp;size,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glBufferStorage.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glBufferStorage(int, java.nio.ShortBuffer, int)">glBufferStorage</A></B>(int&nbsp;target,
java.nio.ShortBuffer&nbsp;data,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glClearTexImage(int, int, int, int, java.nio.ByteBuffer)">glClearTexImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glClearTexImage(int, int, int, int, java.nio.DoubleBuffer)">glClearTexImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glClearTexImage(int, int, int, int, java.nio.FloatBuffer)">glClearTexImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glClearTexImage(int, int, int, int, java.nio.IntBuffer)">glClearTexImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glClearTexImage(int, int, int, int, java.nio.LongBuffer)">glClearTexImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.LongBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glClearTexImage(int, int, int, int, java.nio.ShortBuffer)">glClearTexImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glClearTexSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glClearTexSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glClearTexSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glClearTexSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glClearTexSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glClearTexSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glClearTexSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glClearTexSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glClearTexSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.LongBuffer)">glClearTexSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.LongBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL44.html#glClearTexSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glClearTexSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_MAX_VERTEX_ATTRIB_STRIDE"><!-- --></A><H3>
GL_MAX_VERTEX_ATTRIB_STRIDE</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_ATTRIB_STRIDE</B></PRE>
<DL>
<DD>Implementation-dependent state which constrains the maximum value of stride parameters to vertex array pointer-setting commands.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_MAX_VERTEX_ATTRIB_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP_PERSISTENT_BIT"><!-- --></A><H3>
GL_MAP_PERSISTENT_BIT</H3>
<PRE>
public static final int <B>GL_MAP_PERSISTENT_BIT</B></PRE>
<DL>
<DD>Accepted in the &lt;flags&gt; parameter of BufferStorage and
NamedBufferStorageEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_MAP_PERSISTENT_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP_COHERENT_BIT"><!-- --></A><H3>
GL_MAP_COHERENT_BIT</H3>
<PRE>
public static final int <B>GL_MAP_COHERENT_BIT</B></PRE>
<DL>
<DD>Accepted in the &lt;flags&gt; parameter of BufferStorage and
NamedBufferStorageEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_MAP_COHERENT_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DYNAMIC_STORAGE_BIT"><!-- --></A><H3>
GL_DYNAMIC_STORAGE_BIT</H3>
<PRE>
public static final int <B>GL_DYNAMIC_STORAGE_BIT</B></PRE>
<DL>
<DD>Accepted in the &lt;flags&gt; parameter of BufferStorage and
NamedBufferStorageEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_DYNAMIC_STORAGE_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIENT_STORAGE_BIT"><!-- --></A><H3>
GL_CLIENT_STORAGE_BIT</H3>
<PRE>
public static final int <B>GL_CLIENT_STORAGE_BIT</B></PRE>
<DL>
<DD>Accepted in the &lt;flags&gt; parameter of BufferStorage and
NamedBufferStorageEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_CLIENT_STORAGE_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BUFFER_IMMUTABLE_STORAGE"><!-- --></A><H3>
GL_BUFFER_IMMUTABLE_STORAGE</H3>
<PRE>
public static final int <B>GL_BUFFER_IMMUTABLE_STORAGE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBufferParameter{i|i64}v:\
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_BUFFER_IMMUTABLE_STORAGE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BUFFER_STORAGE_FLAGS"><!-- --></A><H3>
GL_BUFFER_STORAGE_FLAGS</H3>
<PRE>
public static final int <B>GL_BUFFER_STORAGE_FLAGS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBufferParameter{i|i64}v:\
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_BUFFER_STORAGE_FLAGS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"><!-- --></A><H3>
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT</H3>
<PRE>
public static final int <B>GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT</B></PRE>
<DL>
<DD>Accepted by the &lt;barriers&gt; parameter of MemoryBarrier:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLEAR_TEXTURE"><!-- --></A><H3>
GL_CLEAR_TEXTURE</H3>
<PRE>
public static final int <B>GL_CLEAR_TEXTURE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter for GetInternalformativ and
GetInternalformati64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_CLEAR_TEXTURE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOCATION_COMPONENT"><!-- --></A><H3>
GL_LOCATION_COMPONENT</H3>
<PRE>
public static final int <B>GL_LOCATION_COMPONENT</B></PRE>
<DL>
<DD>Accepted in the &lt;props&gt; array of GetProgramResourceiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_LOCATION_COMPONENT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_INDEX</B></PRE>
<DL>
<DD>Accepted in the &lt;props&gt; array of GetProgramResourceiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_TRANSFORM_FEEDBACK_BUFFER_INDEX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"><!-- --></A><H3>
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE</H3>
<PRE>
public static final int <B>GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE</B></PRE>
<DL>
<DD>Accepted in the &lt;props&gt; array of GetProgramResourceiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUERY_RESULT_NO_WAIT"><!-- --></A><H3>
GL_QUERY_RESULT_NO_WAIT</H3>
<PRE>
public static final int <B>GL_QUERY_RESULT_NO_WAIT</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetQueryObjectiv, GetQueryObjectuiv,
GetQueryObjecti64v and GetQueryObjectui64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_QUERY_RESULT_NO_WAIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUERY_BUFFER"><!-- --></A><H3>
GL_QUERY_BUFFER</H3>
<PRE>
public static final int <B>GL_QUERY_BUFFER</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, MapBufferRange, GetBufferSubData,
GetBufferParameteriv, GetBufferParameteri64v, GetBufferPointerv,
ClearBufferSubData, and the &lt;readtarget&gt; and &lt;writetarget&gt; parameters of
CopyBufferSubData:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_QUERY_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUERY_BUFFER_BINDING"><!-- --></A><H3>
GL_QUERY_BUFFER_BINDING</H3>
<PRE>
public static final int <B>GL_QUERY_BUFFER_BINDING</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_QUERY_BUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUERY_BUFFER_BARRIER_BIT"><!-- --></A><H3>
GL_QUERY_BUFFER_BARRIER_BIT</H3>
<PRE>
public static final int <B>GL_QUERY_BUFFER_BARRIER_BIT</B></PRE>
<DL>
<DD>Accepted in the &lt;barriers&gt; bitfield in MemoryBarrier:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_QUERY_BUFFER_BARRIER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MIRROR_CLAMP_TO_EDGE"><!-- --></A><H3>
GL_MIRROR_CLAMP_TO_EDGE</H3>
<PRE>
public static final int <B>GL_MIRROR_CLAMP_TO_EDGE</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of TexParameter{if}, SamplerParameter{if}
and SamplerParameter{if}v, and by the &lt;params&gt; parameter of
TexParameter{if}v, TexParameterI{i ui}v and SamplerParameterI{i ui}v when
their &lt;pname&gt; parameter is TEXTURE_WRAP_S, TEXTURE_WRAP_T, or
TEXTURE_WRAP_R:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL44.GL_MIRROR_CLAMP_TO_EDGE">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glBufferStorage(int, java.nio.ByteBuffer, int)"><!-- --></A><H3>
glBufferStorage</H3>
<PRE>
public static void <B>glBufferStorage</B>(int&nbsp;target,
java.nio.ByteBuffer&nbsp;data,
int&nbsp;flags)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBufferStorage(int, java.nio.DoubleBuffer, int)"><!-- --></A><H3>
glBufferStorage</H3>
<PRE>
public static void <B>glBufferStorage</B>(int&nbsp;target,
java.nio.DoubleBuffer&nbsp;data,
int&nbsp;flags)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBufferStorage(int, java.nio.FloatBuffer, int)"><!-- --></A><H3>
glBufferStorage</H3>
<PRE>
public static void <B>glBufferStorage</B>(int&nbsp;target,
java.nio.FloatBuffer&nbsp;data,
int&nbsp;flags)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBufferStorage(int, java.nio.IntBuffer, int)"><!-- --></A><H3>
glBufferStorage</H3>
<PRE>
public static void <B>glBufferStorage</B>(int&nbsp;target,
java.nio.IntBuffer&nbsp;data,
int&nbsp;flags)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBufferStorage(int, java.nio.ShortBuffer, int)"><!-- --></A><H3>
glBufferStorage</H3>
<PRE>
public static void <B>glBufferStorage</B>(int&nbsp;target,
java.nio.ShortBuffer&nbsp;data,
int&nbsp;flags)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBufferStorage(int, java.nio.LongBuffer, int)"><!-- --></A><H3>
glBufferStorage</H3>
<PRE>
public static void <B>glBufferStorage</B>(int&nbsp;target,
java.nio.LongBuffer&nbsp;data,
int&nbsp;flags)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBufferStorage(int, long, int)"><!-- --></A><H3>
glBufferStorage</H3>
<PRE>
public static void <B>glBufferStorage</B>(int&nbsp;target,
long&nbsp;size,
int&nbsp;flags)</PRE>
<DL>
<DD>Overloads glBufferStorage.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearTexImage(int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glClearTexImage</H3>
<PRE>
public static void <B>glClearTexImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearTexImage(int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glClearTexImage</H3>
<PRE>
public static void <B>glClearTexImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearTexImage(int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glClearTexImage</H3>
<PRE>
public static void <B>glClearTexImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearTexImage(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glClearTexImage</H3>
<PRE>
public static void <B>glClearTexImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearTexImage(int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glClearTexImage</H3>
<PRE>
public static void <B>glClearTexImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearTexImage(int, int, int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glClearTexImage</H3>
<PRE>
public static void <B>glClearTexImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.LongBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearTexSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glClearTexSubImage</H3>
<PRE>
public static void <B>glClearTexSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearTexSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glClearTexSubImage</H3>
<PRE>
public static void <B>glClearTexSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearTexSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glClearTexSubImage</H3>
<PRE>
public static void <B>glClearTexSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearTexSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glClearTexSubImage</H3>
<PRE>
public static void <B>glClearTexSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearTexSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glClearTexSubImage</H3>
<PRE>
public static void <B>glClearTexSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearTexSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glClearTexSubImage</H3>
<PRE>
public static void <B>glClearTexSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.LongBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindBuffersBase(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glBindBuffersBase</H3>
<PRE>
public static void <B>glBindBuffersBase</B>(int&nbsp;target,
int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;buffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindBuffersRange(int, int, int, java.nio.IntBuffer, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)"><!-- --></A><H3>
glBindBuffersRange</H3>
<PRE>
public static void <B>glBindBuffersRange</B>(int&nbsp;target,
int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;buffers,
<A HREF="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</A>&nbsp;offsets,
<A HREF="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</A>&nbsp;sizes)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindTextures(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glBindTextures</H3>
<PRE>
public static void <B>glBindTextures</B>(int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;textures)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindSamplers(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glBindSamplers</H3>
<PRE>
public static void <B>glBindSamplers</B>(int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;samplers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindImageTextures(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glBindImageTextures</H3>
<PRE>
public static void <B>glBindImageTextures</B>(int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;textures)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindVertexBuffers(int, int, java.nio.IntBuffer, org.lwjgl.PointerBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glBindVertexBuffers</H3>
<PRE>
public static void <B>glBindVertexBuffers</B>(int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;buffers,
<A HREF="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</A>&nbsp;offsets,
java.nio.IntBuffer&nbsp;strides)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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