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Former-commit-id: c9c053368cf5b7bbaf7aa2aa1a986611c3dad698 Former-commit-id: a9835ae3c2b484bcb5b1ee6fa57504c406c61490
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5713 lines
216 KiB
HTML
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<!-- Generated by javadoc (build 1.6.0_26) on Tue Jul 28 10:50:00 BST 2015 -->
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GL45 (LWJGL API)
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<META NAME="date" CONTENT="2015-07-28">
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<A HREF="../../../org/lwjgl/opengl/GL44.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>
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<A HREF="../../../org/lwjgl/opengl/GLContext.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<H2>
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<FONT SIZE="-1">
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org.lwjgl.opengl</FONT>
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<BR>
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Class GL45</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL45</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>GL45</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_CLIP_DEPTH_MODE">GL_CLIP_DEPTH_MODE</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_CLIP_ORIGIN">GL_CLIP_ORIGIN</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_CONTEXT_LOST">GL_CONTEXT_LOST</A></B></CODE>
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<BR>
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Returned by GetError:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_CONTEXT_RELEASE_BEHAVIOR">GL_CONTEXT_RELEASE_BEHAVIOR</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetIntegerv, GetFloatv, GetBooleanv
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GetDoublev and GetInteger64v:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH">GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH</A></B></CODE>
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<BR>
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Returned in <data> by GetIntegerv, GetFloatv, GetBooleanv
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GetDoublev and GetInteger64v when <pname> is
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GL_CONTEXT_RELEASE_BEHAVIOR:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_CONTEXT_ROBUST_ACCESS">GL_CONTEXT_ROBUST_ACCESS</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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and GetFloatv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_GUILTY_CONTEXT_RESET">GL_GUILTY_CONTEXT_RESET</A></B></CODE>
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<BR>
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Returned by GetGraphicsResetStatus:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_INNOCENT_CONTEXT_RESET">GL_INNOCENT_CONTEXT_RESET</A></B></CODE>
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<BR>
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Returned by GetGraphicsResetStatus:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_LOSE_CONTEXT_ON_RESET">GL_LOSE_CONTEXT_ON_RESET</A></B></CODE>
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<BR>
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Returned by GetIntegerv and related simple queries when <value> is
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RESET_NOTIFICATION_STRATEGY:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES">GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetBooeleanv, GetDoublev, GetFloatv GetIntegerv, and GetInteger64v:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_MAX_CULL_DISTANCES">GL_MAX_CULL_DISTANCES</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetBooeleanv, GetDoublev, GetFloatv GetIntegerv, and GetInteger64v:</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_NEGATIVE_ONE_TO_ONE">GL_NEGATIVE_ONE_TO_ONE</A></B></CODE>
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<BR>
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Accepted by the <depth> parameter of ClipControl:</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_NO_RESET_NOTIFICATION">GL_NO_RESET_NOTIFICATION</A></B></CODE>
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<BR>
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Returned by GetIntegerv and related simple queries when <value> is
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RESET_NOTIFICATION_STRATEGY:</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_QUERY_BY_REGION_NO_WAIT_INVERTED">GL_QUERY_BY_REGION_NO_WAIT_INVERTED</A></B></CODE>
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<BR>
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Accepted by the <mode> parameter of BeginConditionalRender:</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_QUERY_BY_REGION_WAIT_INVERTED">GL_QUERY_BY_REGION_WAIT_INVERTED</A></B></CODE>
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<BR>
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Accepted by the <mode> parameter of BeginConditionalRender:</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_QUERY_NO_WAIT_INVERTED">GL_QUERY_NO_WAIT_INVERTED</A></B></CODE>
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<BR>
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Accepted by the <mode> parameter of BeginConditionalRender:</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_QUERY_TARGET">GL_QUERY_TARGET</A></B></CODE>
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|
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<BR>
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|
Accepted by the <pname> parameter of GetQueryObjectiv:</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_QUERY_WAIT_INVERTED">GL_QUERY_WAIT_INVERTED</A></B></CODE>
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<BR>
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Accepted by the <mode> parameter of BeginConditionalRender:</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_RESET_NOTIFICATION_STRATEGY">GL_RESET_NOTIFICATION_STRATEGY</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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and GetFloatv:</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_TEXTURE_BINDING">GL_TEXTURE_BINDING</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetIntegeri_v:</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_TEXTURE_TARGET">GL_TEXTURE_TARGET</A></B></CODE>
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<BR>
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|
Accepted by the <pname> parameter of GetTextureParameter{if}v and
|
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GetTextureParameterI{i ui}v:</TD>
|
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_UNKNOWN_CONTEXT_RESET">GL_UNKNOWN_CONTEXT_RESET</A></B></CODE>
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<BR>
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Returned by GetGraphicsResetStatus:</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_ZERO_TO_ONE">GL_ZERO_TO_ONE</A></B></CODE>
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|
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<BR>
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|
Accepted by the <depth> parameter of ClipControl:</TD>
|
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</TR>
|
|
</TABLE>
|
|
|
|
<!-- ========== METHOD SUMMARY =========== -->
|
|
|
|
<A NAME="method_summary"><!-- --></A>
|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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|
<B>Method Summary</B></FONT></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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|
<CODE>static void</CODE></FONT></TD>
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|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glBindTextureUnit(int, int)">glBindTextureUnit</A></B>(int unit,
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int texture)</CODE>
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|
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<BR>
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</TD>
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|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glBlitNamedFramebuffer(int, int, int, int, int, int, int, int, int, int, int, int)">glBlitNamedFramebuffer</A></B>(int readFramebuffer,
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int drawFramebuffer,
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int srcX0,
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int srcY0,
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int srcX1,
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int srcY1,
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int dstX0,
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int dstY0,
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int dstX1,
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int dstY1,
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int mask,
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int filter)</CODE>
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|
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<BR>
|
|
</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCheckNamedFramebufferStatus(int, int)">glCheckNamedFramebufferStatus</A></B>(int framebuffer,
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int target)</CODE>
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|
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<BR>
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|
</TD>
|
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClearNamedBufferData(int, int, int, int, java.nio.ByteBuffer)">glClearNamedBufferData</A></B>(int buffer,
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|
int internalformat,
|
|
int format,
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int type,
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java.nio.ByteBuffer data)</CODE>
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<BR>
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</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClearNamedBufferSubData(int, int, long, long, int, int, java.nio.ByteBuffer)">glClearNamedBufferSubData</A></B>(int buffer,
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|
int internalformat,
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long offset,
|
|
long size,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClearNamedFramebuffer(int, int, int, java.nio.FloatBuffer)">glClearNamedFramebuffer</A></B>(int framebuffer,
|
|
int buffer,
|
|
int drawbuffer,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClearNamedFramebuffer(int, int, int, java.nio.IntBuffer)">glClearNamedFramebuffer</A></B>(int framebuffer,
|
|
int buffer,
|
|
int drawbuffer,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClearNamedFramebufferfi(int, int, float, int)">glClearNamedFramebufferfi</A></B>(int framebuffer,
|
|
int buffer,
|
|
float depth,
|
|
int stencil)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClearNamedFramebufferu(int, int, int, java.nio.IntBuffer)">glClearNamedFramebufferu</A></B>(int framebuffer,
|
|
int buffer,
|
|
int drawbuffer,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClipControl(int, int)">glClipControl</A></B>(int origin,
|
|
int depth)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCompressedTextureSubImage1D(int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTextureSubImage1D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
java.nio.ByteBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCompressedTextureSubImage1D(int, int, int, int, int, int, long)">glCompressedTextureSubImage1D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int data_imageSize,
|
|
long data_buffer_offset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCompressedTextureSubImage2D(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTextureSubImage2D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
java.nio.ByteBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCompressedTextureSubImage2D(int, int, int, int, int, int, int, int, long)">glCompressedTextureSubImage2D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int data_imageSize,
|
|
long data_buffer_offset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCompressedTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTextureSubImage3D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int imageSize,
|
|
java.nio.ByteBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCompressedTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, long)">glCompressedTextureSubImage3D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int imageSize,
|
|
long data_buffer_offset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCopyNamedBufferSubData(int, int, long, long, long)">glCopyNamedBufferSubData</A></B>(int readBuffer,
|
|
int writeBuffer,
|
|
long readOffset,
|
|
long writeOffset,
|
|
long size)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCopyTextureSubImage1D(int, int, int, int, int, int)">glCopyTextureSubImage1D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int x,
|
|
int y,
|
|
int width)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCopyTextureSubImage2D(int, int, int, int, int, int, int, int)">glCopyTextureSubImage2D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCopyTextureSubImage3D(int, int, int, int, int, int, int, int, int)">glCopyTextureSubImage3D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateBuffers()">glCreateBuffers</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Overloads glCreateBuffers.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateBuffers(java.nio.IntBuffer)">glCreateBuffers</A></B>(java.nio.IntBuffer buffers)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateFramebuffers()">glCreateFramebuffers</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Overloads glCreateFramebuffers.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateFramebuffers(java.nio.IntBuffer)">glCreateFramebuffers</A></B>(java.nio.IntBuffer framebuffers)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateProgramPipelines()">glCreateProgramPipelines</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Overloads glCreateProgramPipelines.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateProgramPipelines(java.nio.IntBuffer)">glCreateProgramPipelines</A></B>(java.nio.IntBuffer pipelines)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateQueries(int)">glCreateQueries</A></B>(int target)</CODE>
|
|
|
|
<BR>
|
|
Overloads glCreateQueries.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateQueries(int, java.nio.IntBuffer)">glCreateQueries</A></B>(int target,
|
|
java.nio.IntBuffer ids)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateRenderbuffers()">glCreateRenderbuffers</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Overloads glCreateRenderbuffers.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateRenderbuffers(java.nio.IntBuffer)">glCreateRenderbuffers</A></B>(java.nio.IntBuffer renderbuffers)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateSamplers()">glCreateSamplers</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Overloads glCreateSamplers.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateSamplers(java.nio.IntBuffer)">glCreateSamplers</A></B>(java.nio.IntBuffer samplers)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateTextures(int)">glCreateTextures</A></B>(int target)</CODE>
|
|
|
|
<BR>
|
|
Overloads glCreateTextures.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateTextures(int, java.nio.IntBuffer)">glCreateTextures</A></B>(int target,
|
|
java.nio.IntBuffer textures)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateTransformFeedbacks()">glCreateTransformFeedbacks</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Overloads glCreateTransformFeedbacks.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateTransformFeedbacks(java.nio.IntBuffer)">glCreateTransformFeedbacks</A></B>(java.nio.IntBuffer ids)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateVertexArrays()">glCreateVertexArrays</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Overloads glCreateVertexArrays.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateVertexArrays(java.nio.IntBuffer)">glCreateVertexArrays</A></B>(java.nio.IntBuffer arrays)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glDisableVertexArrayAttrib(int, int)">glDisableVertexArrayAttrib</A></B>(int vaobj,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glEnableVertexArrayAttrib(int, int)">glEnableVertexArrayAttrib</A></B>(int vaobj,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glFlushMappedNamedBufferRange(int, long, long)">glFlushMappedNamedBufferRange</A></B>(int buffer,
|
|
long offset,
|
|
long length)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGenerateTextureMipmap(int)">glGenerateTextureMipmap</A></B>(int texture)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureImage(int, int, java.nio.ByteBuffer)">glGetCompressedTextureImage</A></B>(int texture,
|
|
int level,
|
|
java.nio.ByteBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureImage(int, int, java.nio.IntBuffer)">glGetCompressedTextureImage</A></B>(int texture,
|
|
int level,
|
|
java.nio.IntBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureImage(int, int, int, long)">glGetCompressedTextureImage</A></B>(int texture,
|
|
int level,
|
|
int pixels_bufSize,
|
|
long pixels_buffer_offset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureImage(int, int, java.nio.ShortBuffer)">glGetCompressedTextureImage</A></B>(int texture,
|
|
int level,
|
|
java.nio.ShortBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glGetCompressedTextureSubImage</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
java.nio.ByteBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glGetCompressedTextureSubImage</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
java.nio.DoubleBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glGetCompressedTextureSubImage</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
java.nio.FloatBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glGetCompressedTextureSubImage</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
java.nio.IntBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, int, long)">glGetCompressedTextureSubImage</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int pixels_bufSize,
|
|
long pixels_buffer_offset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glGetCompressedTextureSubImage</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
java.nio.ShortBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetGraphicsResetStatus()">glGetGraphicsResetStatus</A></B>()</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferParameter(int, int, java.nio.IntBuffer)">glGetNamedBufferParameter</A></B>(int buffer,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferParameter(int, int, java.nio.LongBuffer)">glGetNamedBufferParameter</A></B>(int buffer,
|
|
int pname,
|
|
java.nio.LongBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferParameteri(int, int)">glGetNamedBufferParameteri</A></B>(int buffer,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetNamedBufferParameteriv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static long</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferParameteri64(int, int)">glGetNamedBufferParameteri64</A></B>(int buffer,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetNamedBufferParameteri64v.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.nio.ByteBuffer</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferPointer(int, int)">glGetNamedBufferPointer</A></B>(int buffer,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferSubData(int, long, java.nio.ByteBuffer)">glGetNamedBufferSubData</A></B>(int buffer,
|
|
long offset,
|
|
java.nio.ByteBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferSubData(int, long, java.nio.DoubleBuffer)">glGetNamedBufferSubData</A></B>(int buffer,
|
|
long offset,
|
|
java.nio.DoubleBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferSubData(int, long, java.nio.FloatBuffer)">glGetNamedBufferSubData</A></B>(int buffer,
|
|
long offset,
|
|
java.nio.FloatBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferSubData(int, long, java.nio.IntBuffer)">glGetNamedBufferSubData</A></B>(int buffer,
|
|
long offset,
|
|
java.nio.IntBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferSubData(int, long, java.nio.ShortBuffer)">glGetNamedBufferSubData</A></B>(int buffer,
|
|
long offset,
|
|
java.nio.ShortBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedFramebufferAttachmentParameter(int, int, int)">glGetNamedFramebufferAttachmentParameter</A></B>(int framebuffer,
|
|
int attachment,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetNamedFramebufferAttachmentParameteriv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)">glGetNamedFramebufferAttachmentParameter</A></B>(int framebuffer,
|
|
int attachment,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedFramebufferParameter(int, int)">glGetNamedFramebufferParameter</A></B>(int framebuffer,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetNamedFramebufferParameteriv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedFramebufferParameter(int, int, java.nio.IntBuffer)">glGetNamedFramebufferParameter</A></B>(int framebuffer,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedRenderbufferParameter(int, int)">glGetNamedRenderbufferParameter</A></B>(int renderbuffer,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetNamedRenderbufferParameteriv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedRenderbufferParameter(int, int, java.nio.IntBuffer)">glGetNamedRenderbufferParameter</A></B>(int renderbuffer,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetnUniform(int, int, java.nio.FloatBuffer)">glGetnUniform</A></B>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetnUniform(int, int, java.nio.IntBuffer)">glGetnUniform</A></B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetnUniformu(int, int, java.nio.IntBuffer)">glGetnUniformu</A></B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureImage(int, int, int, int, java.nio.ByteBuffer)">glGetTextureImage</A></B>(int texture,
|
|
int level,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureImage(int, int, int, int, java.nio.DoubleBuffer)">glGetTextureImage</A></B>(int texture,
|
|
int level,
|
|
int format,
|
|
int type,
|
|
java.nio.DoubleBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureImage(int, int, int, int, java.nio.FloatBuffer)">glGetTextureImage</A></B>(int texture,
|
|
int level,
|
|
int format,
|
|
int type,
|
|
java.nio.FloatBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureImage(int, int, int, int, java.nio.IntBuffer)">glGetTextureImage</A></B>(int texture,
|
|
int level,
|
|
int format,
|
|
int type,
|
|
java.nio.IntBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureImage(int, int, int, int, int, long)">glGetTextureImage</A></B>(int texture,
|
|
int level,
|
|
int format,
|
|
int type,
|
|
int pixels_bufSize,
|
|
long pixels_buffer_offset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureImage(int, int, int, int, java.nio.ShortBuffer)">glGetTextureImage</A></B>(int texture,
|
|
int level,
|
|
int format,
|
|
int type,
|
|
java.nio.ShortBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureLevelParameter(int, int, int, java.nio.FloatBuffer)">glGetTextureLevelParameter</A></B>(int texture,
|
|
int level,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureLevelParameter(int, int, int, java.nio.IntBuffer)">glGetTextureLevelParameter</A></B>(int texture,
|
|
int level,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureLevelParameterf(int, int, int)">glGetTextureLevelParameterf</A></B>(int texture,
|
|
int level,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetTextureLevelParameterfv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureLevelParameteri(int, int, int)">glGetTextureLevelParameteri</A></B>(int texture,
|
|
int level,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetTextureLevelParameteriv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameter(int, int, java.nio.FloatBuffer)">glGetTextureParameter</A></B>(int texture,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameter(int, int, java.nio.IntBuffer)">glGetTextureParameter</A></B>(int texture,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameterf(int, int)">glGetTextureParameterf</A></B>(int texture,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetTextureParameterfv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameteri(int, int)">glGetTextureParameteri</A></B>(int texture,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetTextureParameteriv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameterI(int, int, java.nio.IntBuffer)">glGetTextureParameterI</A></B>(int texture,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameterIi(int, int)">glGetTextureParameterIi</A></B>(int texture,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetTextureParameterIiv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameterIu(int, int, java.nio.IntBuffer)">glGetTextureParameterIu</A></B>(int texture,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameterIui(int, int)">glGetTextureParameterIui</A></B>(int texture,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetTextureParameterIuiv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glGetTextureSubImage</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glGetTextureSubImage</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.DoubleBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glGetTextureSubImage</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.FloatBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glGetTextureSubImage</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.IntBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, int, long)">glGetTextureSubImage</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
int pixels_bufSize,
|
|
long pixels_buffer_offset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glGetTextureSubImage</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.ShortBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTransformFeedback(int, int, java.nio.IntBuffer)">glGetTransformFeedback</A></B>(int xfb,
|
|
int pname,
|
|
java.nio.IntBuffer param)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTransformFeedback(int, int, int, java.nio.IntBuffer)">glGetTransformFeedback</A></B>(int xfb,
|
|
int pname,
|
|
int index,
|
|
java.nio.IntBuffer param)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTransformFeedback(int, int, int, java.nio.LongBuffer)">glGetTransformFeedback</A></B>(int xfb,
|
|
int pname,
|
|
int index,
|
|
java.nio.LongBuffer param)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTransformFeedbacki(int, int)">glGetTransformFeedbacki</A></B>(int xfb,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetTransformFeedbackiv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTransformFeedbacki(int, int, int)">glGetTransformFeedbacki</A></B>(int xfb,
|
|
int pname,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetTransformFeedbacki_v.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static long</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTransformFeedbacki64(int, int, int)">glGetTransformFeedbacki64</A></B>(int xfb,
|
|
int pname,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetTransformFeedbacki64_v.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetVertexArray(int, int)">glGetVertexArray</A></B>(int vaobj,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetVertexArrayiv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetVertexArray(int, int, java.nio.IntBuffer)">glGetVertexArray</A></B>(int vaobj,
|
|
int pname,
|
|
java.nio.IntBuffer param)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetVertexArrayIndexed(int, int, int)">glGetVertexArrayIndexed</A></B>(int vaobj,
|
|
int index,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetVertexArrayIndexediv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetVertexArrayIndexed(int, int, int, java.nio.IntBuffer)">glGetVertexArrayIndexed</A></B>(int vaobj,
|
|
int index,
|
|
int pname,
|
|
java.nio.IntBuffer param)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static long</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetVertexArrayIndexed64i(int, int, int)">glGetVertexArrayIndexed64i</A></B>(int vaobj,
|
|
int index,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetVertexArrayIndexed64iv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetVertexArrayIndexed64i(int, int, int, java.nio.LongBuffer)">glGetVertexArrayIndexed64i</A></B>(int vaobj,
|
|
int index,
|
|
int pname,
|
|
java.nio.LongBuffer param)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glInvalidateNamedFramebufferData(int, java.nio.IntBuffer)">glInvalidateNamedFramebufferData</A></B>(int framebuffer,
|
|
java.nio.IntBuffer attachments)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glInvalidateNamedFramebufferSubData(int, java.nio.IntBuffer, int, int, int, int)">glInvalidateNamedFramebufferSubData</A></B>(int framebuffer,
|
|
java.nio.IntBuffer attachments,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.nio.ByteBuffer</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glMapNamedBuffer(int, int, java.nio.ByteBuffer)">glMapNamedBuffer</A></B>(int buffer,
|
|
int access,
|
|
java.nio.ByteBuffer old_buffer)</CODE>
|
|
|
|
<BR>
|
|
Maps a buffer object's data store.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.nio.ByteBuffer</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glMapNamedBuffer(int, int, long, java.nio.ByteBuffer)">glMapNamedBuffer</A></B>(int buffer,
|
|
int access,
|
|
long length,
|
|
java.nio.ByteBuffer old_buffer)</CODE>
|
|
|
|
<BR>
|
|
Maps a buffer object's data store.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.nio.ByteBuffer</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glMapNamedBufferRange(int, long, long, int, java.nio.ByteBuffer)">glMapNamedBufferRange</A></B>(int buffer,
|
|
long offset,
|
|
long length,
|
|
int access,
|
|
java.nio.ByteBuffer old_buffer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glMemoryBarrierByRegion(int)">glMemoryBarrierByRegion</A></B>(int barriers)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferData(int, java.nio.ByteBuffer, int)">glNamedBufferData</A></B>(int buffer,
|
|
java.nio.ByteBuffer data,
|
|
int usage)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferData(int, java.nio.DoubleBuffer, int)">glNamedBufferData</A></B>(int buffer,
|
|
java.nio.DoubleBuffer data,
|
|
int usage)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferData(int, java.nio.FloatBuffer, int)">glNamedBufferData</A></B>(int buffer,
|
|
java.nio.FloatBuffer data,
|
|
int usage)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferData(int, java.nio.IntBuffer, int)">glNamedBufferData</A></B>(int buffer,
|
|
java.nio.IntBuffer data,
|
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int usage)</CODE>
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<BR>
|
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferData(int, long, int)">glNamedBufferData</A></B>(int buffer,
|
|
long data_size,
|
|
int usage)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferData(int, java.nio.ShortBuffer, int)">glNamedBufferData</A></B>(int buffer,
|
|
java.nio.ShortBuffer data,
|
|
int usage)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, java.nio.ByteBuffer, int)">glNamedBufferStorage</A></B>(int buffer,
|
|
java.nio.ByteBuffer data,
|
|
int flags)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, java.nio.DoubleBuffer, int)">glNamedBufferStorage</A></B>(int buffer,
|
|
java.nio.DoubleBuffer data,
|
|
int flags)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, java.nio.FloatBuffer, int)">glNamedBufferStorage</A></B>(int buffer,
|
|
java.nio.FloatBuffer data,
|
|
int flags)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, java.nio.IntBuffer, int)">glNamedBufferStorage</A></B>(int buffer,
|
|
java.nio.IntBuffer data,
|
|
int flags)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, java.nio.LongBuffer, int)">glNamedBufferStorage</A></B>(int buffer,
|
|
java.nio.LongBuffer data,
|
|
int flags)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, long, int)">glNamedBufferStorage</A></B>(int buffer,
|
|
long size,
|
|
int flags)</CODE>
|
|
|
|
<BR>
|
|
Overloads glNamedBufferStorage.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, java.nio.ShortBuffer, int)">glNamedBufferStorage</A></B>(int buffer,
|
|
java.nio.ShortBuffer data,
|
|
int flags)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferSubData(int, long, java.nio.ByteBuffer)">glNamedBufferSubData</A></B>(int buffer,
|
|
long offset,
|
|
java.nio.ByteBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferSubData(int, long, java.nio.DoubleBuffer)">glNamedBufferSubData</A></B>(int buffer,
|
|
long offset,
|
|
java.nio.DoubleBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferSubData(int, long, java.nio.FloatBuffer)">glNamedBufferSubData</A></B>(int buffer,
|
|
long offset,
|
|
java.nio.FloatBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferSubData(int, long, java.nio.IntBuffer)">glNamedBufferSubData</A></B>(int buffer,
|
|
long offset,
|
|
java.nio.IntBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferSubData(int, long, java.nio.ShortBuffer)">glNamedBufferSubData</A></B>(int buffer,
|
|
long offset,
|
|
java.nio.ShortBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferDrawBuffer(int, int)">glNamedFramebufferDrawBuffer</A></B>(int framebuffer,
|
|
int mode)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferDrawBuffers(int, java.nio.IntBuffer)">glNamedFramebufferDrawBuffers</A></B>(int framebuffer,
|
|
java.nio.IntBuffer bufs)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferParameteri(int, int, int)">glNamedFramebufferParameteri</A></B>(int framebuffer,
|
|
int pname,
|
|
int param)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferReadBuffer(int, int)">glNamedFramebufferReadBuffer</A></B>(int framebuffer,
|
|
int mode)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferRenderbuffer(int, int, int, int)">glNamedFramebufferRenderbuffer</A></B>(int framebuffer,
|
|
int attachment,
|
|
int renderbuffertarget,
|
|
int renderbuffer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferTexture(int, int, int, int)">glNamedFramebufferTexture</A></B>(int framebuffer,
|
|
int attachment,
|
|
int texture,
|
|
int level)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferTextureLayer(int, int, int, int, int)">glNamedFramebufferTextureLayer</A></B>(int framebuffer,
|
|
int attachment,
|
|
int texture,
|
|
int level,
|
|
int layer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedRenderbufferStorage(int, int, int, int)">glNamedRenderbufferStorage</A></B>(int renderbuffer,
|
|
int internalformat,
|
|
int width,
|
|
int height)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedRenderbufferStorageMultisample(int, int, int, int, int)">glNamedRenderbufferStorageMultisample</A></B>(int renderbuffer,
|
|
int samples,
|
|
int internalformat,
|
|
int width,
|
|
int height)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glReadnPixels(int, int, int, int, int, int, java.nio.ByteBuffer)">glReadnPixels</A></B>(int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glReadnPixels(int, int, int, int, int, int, java.nio.DoubleBuffer)">glReadnPixels</A></B>(int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.DoubleBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glReadnPixels(int, int, int, int, int, int, java.nio.FloatBuffer)">glReadnPixels</A></B>(int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.FloatBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glReadnPixels(int, int, int, int, int, int, java.nio.IntBuffer)">glReadnPixels</A></B>(int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.IntBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glReadnPixels(int, int, int, int, int, int, int, long)">glReadnPixels</A></B>(int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
int pixels_bufSize,
|
|
long pixels_buffer_offset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glReadnPixels(int, int, int, int, int, int, java.nio.ShortBuffer)">glReadnPixels</A></B>(int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.ShortBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureBarrier()">glTextureBarrier</A></B>()</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureBuffer(int, int, int)">glTextureBuffer</A></B>(int texture,
|
|
int internalformat,
|
|
int buffer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureBufferRange(int, int, int, long, long)">glTextureBufferRange</A></B>(int texture,
|
|
int internalformat,
|
|
int buffer,
|
|
long offset,
|
|
long size)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureParameter(int, int, java.nio.FloatBuffer)">glTextureParameter</A></B>(int texture,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureParameter(int, int, java.nio.IntBuffer)">glTextureParameter</A></B>(int texture,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureParameterf(int, int, float)">glTextureParameterf</A></B>(int texture,
|
|
int pname,
|
|
float param)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureParameteri(int, int, int)">glTextureParameteri</A></B>(int texture,
|
|
int pname,
|
|
int param)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureParameterI(int, int, java.nio.IntBuffer)">glTextureParameterI</A></B>(int texture,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureParameterIu(int, int, java.nio.IntBuffer)">glTextureParameterIu</A></B>(int texture,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureStorage1D(int, int, int, int)">glTextureStorage1D</A></B>(int texture,
|
|
int levels,
|
|
int internalformat,
|
|
int width)</CODE>
|
|
|
|
<BR>
|
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureStorage2D(int, int, int, int, int)">glTextureStorage2D</A></B>(int texture,
|
|
int levels,
|
|
int internalformat,
|
|
int width,
|
|
int height)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureStorage2DMultisample(int, int, int, int, int, boolean)">glTextureStorage2DMultisample</A></B>(int texture,
|
|
int samples,
|
|
int internalformat,
|
|
int width,
|
|
int height,
|
|
boolean fixedsamplelocations)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureStorage3D(int, int, int, int, int, int)">glTextureStorage3D</A></B>(int texture,
|
|
int levels,
|
|
int internalformat,
|
|
int width,
|
|
int height,
|
|
int depth)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureStorage3DMultisample(int, int, int, int, int, int, boolean)">glTextureStorage3DMultisample</A></B>(int texture,
|
|
int samples,
|
|
int internalformat,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
boolean fixedsamplelocations)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage1D(int, int, int, int, int, int, java.nio.ByteBuffer)">glTextureSubImage1D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage1D(int, int, int, int, int, int, java.nio.DoubleBuffer)">glTextureSubImage1D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int type,
|
|
java.nio.DoubleBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage1D(int, int, int, int, int, int, java.nio.FloatBuffer)">glTextureSubImage1D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int type,
|
|
java.nio.FloatBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage1D(int, int, int, int, int, int, java.nio.IntBuffer)">glTextureSubImage1D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int type,
|
|
java.nio.IntBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage1D(int, int, int, int, int, int, long)">glTextureSubImage1D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int type,
|
|
long pixels_buffer_offset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage1D(int, int, int, int, int, int, java.nio.ShortBuffer)">glTextureSubImage1D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int type,
|
|
java.nio.ShortBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTextureSubImage2D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTextureSubImage2D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.DoubleBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTextureSubImage2D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.FloatBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTextureSubImage2D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.IntBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage2D(int, int, int, int, int, int, int, int, long)">glTextureSubImage2D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
long pixels_buffer_offset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTextureSubImage2D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.ShortBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTextureSubImage3D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTextureSubImage3D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.DoubleBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTextureSubImage3D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.FloatBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTextureSubImage3D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.IntBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, long)">glTextureSubImage3D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
long pixels_buffer_offset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTextureSubImage3D</A></B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.ShortBuffer pixels)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTransformFeedbackBufferBase(int, int, int)">glTransformFeedbackBufferBase</A></B>(int xfb,
|
|
int index,
|
|
int buffer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTransformFeedbackBufferRange(int, int, int, long, long)">glTransformFeedbackBufferRange</A></B>(int xfb,
|
|
int index,
|
|
int buffer,
|
|
long offset,
|
|
long size)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glUnmapNamedBuffer(int)">glUnmapNamedBuffer</A></B>(int buffer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayAttribBinding(int, int, int)">glVertexArrayAttribBinding</A></B>(int vaobj,
|
|
int attribindex,
|
|
int bindingindex)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayAttribFormat(int, int, int, int, boolean, int)">glVertexArrayAttribFormat</A></B>(int vaobj,
|
|
int attribindex,
|
|
int size,
|
|
int type,
|
|
boolean normalized,
|
|
int relativeoffset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayAttribIFormat(int, int, int, int, int)">glVertexArrayAttribIFormat</A></B>(int vaobj,
|
|
int attribindex,
|
|
int size,
|
|
int type,
|
|
int relativeoffset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayAttribLFormat(int, int, int, int, int)">glVertexArrayAttribLFormat</A></B>(int vaobj,
|
|
int attribindex,
|
|
int size,
|
|
int type,
|
|
int relativeoffset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayBindingDivisor(int, int, int)">glVertexArrayBindingDivisor</A></B>(int vaobj,
|
|
int bindingindex,
|
|
int divisor)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayElementBuffer(int, int)">glVertexArrayElementBuffer</A></B>(int vaobj,
|
|
int buffer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayVertexBuffer(int, int, int, long, int)">glVertexArrayVertexBuffer</A></B>(int vaobj,
|
|
int bindingindex,
|
|
int buffer,
|
|
long offset,
|
|
int stride)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayVertexBuffers(int, int, int, java.nio.IntBuffer, org.lwjgl.PointerBuffer, java.nio.IntBuffer)">glVertexArrayVertexBuffers</A></B>(int vaobj,
|
|
int first,
|
|
int count,
|
|
java.nio.IntBuffer buffers,
|
|
<A HREF="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</A> offsets,
|
|
java.nio.IntBuffer strides)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="GL_NEGATIVE_ONE_TO_ONE"><!-- --></A><H3>
|
|
GL_NEGATIVE_ONE_TO_ONE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_NEGATIVE_ONE_TO_ONE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <depth> parameter of ClipControl:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_NEGATIVE_ONE_TO_ONE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ZERO_TO_ONE"><!-- --></A><H3>
|
|
GL_ZERO_TO_ONE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ZERO_TO_ONE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <depth> parameter of ClipControl:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_ZERO_TO_ONE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_CLIP_ORIGIN"><!-- --></A><H3>
|
|
GL_CLIP_ORIGIN</H3>
|
|
<PRE>
|
|
public static final int <B>GL_CLIP_ORIGIN</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_CLIP_ORIGIN">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_CLIP_DEPTH_MODE"><!-- --></A><H3>
|
|
GL_CLIP_DEPTH_MODE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_CLIP_DEPTH_MODE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_CLIP_DEPTH_MODE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_QUERY_WAIT_INVERTED"><!-- --></A><H3>
|
|
GL_QUERY_WAIT_INVERTED</H3>
|
|
<PRE>
|
|
public static final int <B>GL_QUERY_WAIT_INVERTED</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <mode> parameter of BeginConditionalRender:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_QUERY_WAIT_INVERTED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_QUERY_NO_WAIT_INVERTED"><!-- --></A><H3>
|
|
GL_QUERY_NO_WAIT_INVERTED</H3>
|
|
<PRE>
|
|
public static final int <B>GL_QUERY_NO_WAIT_INVERTED</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <mode> parameter of BeginConditionalRender:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_QUERY_NO_WAIT_INVERTED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_QUERY_BY_REGION_WAIT_INVERTED"><!-- --></A><H3>
|
|
GL_QUERY_BY_REGION_WAIT_INVERTED</H3>
|
|
<PRE>
|
|
public static final int <B>GL_QUERY_BY_REGION_WAIT_INVERTED</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <mode> parameter of BeginConditionalRender:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_QUERY_BY_REGION_WAIT_INVERTED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"><!-- --></A><H3>
|
|
GL_QUERY_BY_REGION_NO_WAIT_INVERTED</H3>
|
|
<PRE>
|
|
public static final int <B>GL_QUERY_BY_REGION_NO_WAIT_INVERTED</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <mode> parameter of BeginConditionalRender:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_QUERY_BY_REGION_NO_WAIT_INVERTED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_CULL_DISTANCES"><!-- --></A><H3>
|
|
GL_MAX_CULL_DISTANCES</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_CULL_DISTANCES</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooeleanv, GetDoublev, GetFloatv GetIntegerv, and GetInteger64v:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_MAX_CULL_DISTANCES">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"><!-- --></A><H3>
|
|
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooeleanv, GetDoublev, GetFloatv GetIntegerv, and GetInteger64v:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_TEXTURE_TARGET"><!-- --></A><H3>
|
|
GL_TEXTURE_TARGET</H3>
|
|
<PRE>
|
|
public static final int <B>GL_TEXTURE_TARGET</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetTextureParameter{if}v and
|
|
GetTextureParameterI{i ui}v:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_TEXTURE_TARGET">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_QUERY_TARGET"><!-- --></A><H3>
|
|
GL_QUERY_TARGET</H3>
|
|
<PRE>
|
|
public static final int <B>GL_QUERY_TARGET</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetQueryObjectiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_QUERY_TARGET">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_TEXTURE_BINDING"><!-- --></A><H3>
|
|
GL_TEXTURE_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_TEXTURE_BINDING</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetIntegeri_v:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_TEXTURE_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_CONTEXT_RELEASE_BEHAVIOR"><!-- --></A><H3>
|
|
GL_CONTEXT_RELEASE_BEHAVIOR</H3>
|
|
<PRE>
|
|
public static final int <B>GL_CONTEXT_RELEASE_BEHAVIOR</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetIntegerv, GetFloatv, GetBooleanv
|
|
GetDoublev and GetInteger64v:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_CONTEXT_RELEASE_BEHAVIOR">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"><!-- --></A><H3>
|
|
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH</H3>
|
|
<PRE>
|
|
public static final int <B>GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH</B></PRE>
|
|
<DL>
|
|
<DD>Returned in <data> by GetIntegerv, GetFloatv, GetBooleanv
|
|
GetDoublev and GetInteger64v when <pname> is
|
|
GL_CONTEXT_RELEASE_BEHAVIOR:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_GUILTY_CONTEXT_RESET"><!-- --></A><H3>
|
|
GL_GUILTY_CONTEXT_RESET</H3>
|
|
<PRE>
|
|
public static final int <B>GL_GUILTY_CONTEXT_RESET</B></PRE>
|
|
<DL>
|
|
<DD>Returned by GetGraphicsResetStatus:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_GUILTY_CONTEXT_RESET">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INNOCENT_CONTEXT_RESET"><!-- --></A><H3>
|
|
GL_INNOCENT_CONTEXT_RESET</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INNOCENT_CONTEXT_RESET</B></PRE>
|
|
<DL>
|
|
<DD>Returned by GetGraphicsResetStatus:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_INNOCENT_CONTEXT_RESET">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNKNOWN_CONTEXT_RESET"><!-- --></A><H3>
|
|
GL_UNKNOWN_CONTEXT_RESET</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNKNOWN_CONTEXT_RESET</B></PRE>
|
|
<DL>
|
|
<DD>Returned by GetGraphicsResetStatus:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_UNKNOWN_CONTEXT_RESET">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_CONTEXT_ROBUST_ACCESS"><!-- --></A><H3>
|
|
GL_CONTEXT_ROBUST_ACCESS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_CONTEXT_ROBUST_ACCESS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
and GetFloatv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_CONTEXT_ROBUST_ACCESS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_RESET_NOTIFICATION_STRATEGY"><!-- --></A><H3>
|
|
GL_RESET_NOTIFICATION_STRATEGY</H3>
|
|
<PRE>
|
|
public static final int <B>GL_RESET_NOTIFICATION_STRATEGY</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
and GetFloatv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_RESET_NOTIFICATION_STRATEGY">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_LOSE_CONTEXT_ON_RESET"><!-- --></A><H3>
|
|
GL_LOSE_CONTEXT_ON_RESET</H3>
|
|
<PRE>
|
|
public static final int <B>GL_LOSE_CONTEXT_ON_RESET</B></PRE>
|
|
<DL>
|
|
<DD>Returned by GetIntegerv and related simple queries when <value> is
|
|
RESET_NOTIFICATION_STRATEGY:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_LOSE_CONTEXT_ON_RESET">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NO_RESET_NOTIFICATION"><!-- --></A><H3>
|
|
GL_NO_RESET_NOTIFICATION</H3>
|
|
<PRE>
|
|
public static final int <B>GL_NO_RESET_NOTIFICATION</B></PRE>
|
|
<DL>
|
|
<DD>Returned by GetIntegerv and related simple queries when <value> is
|
|
RESET_NOTIFICATION_STRATEGY:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_NO_RESET_NOTIFICATION">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_CONTEXT_LOST"><!-- --></A><H3>
|
|
GL_CONTEXT_LOST</H3>
|
|
<PRE>
|
|
public static final int <B>GL_CONTEXT_LOST</B></PRE>
|
|
<DL>
|
|
<DD>Returned by GetError:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_CONTEXT_LOST">Constant Field Values</A></DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="glClipControl(int, int)"><!-- --></A><H3>
|
|
glClipControl</H3>
|
|
<PRE>
|
|
public static void <B>glClipControl</B>(int origin,
|
|
int depth)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateTransformFeedbacks(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glCreateTransformFeedbacks</H3>
|
|
<PRE>
|
|
public static void <B>glCreateTransformFeedbacks</B>(java.nio.IntBuffer ids)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateTransformFeedbacks()"><!-- --></A><H3>
|
|
glCreateTransformFeedbacks</H3>
|
|
<PRE>
|
|
public static int <B>glCreateTransformFeedbacks</B>()</PRE>
|
|
<DL>
|
|
<DD>Overloads glCreateTransformFeedbacks.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTransformFeedbackBufferBase(int, int, int)"><!-- --></A><H3>
|
|
glTransformFeedbackBufferBase</H3>
|
|
<PRE>
|
|
public static void <B>glTransformFeedbackBufferBase</B>(int xfb,
|
|
int index,
|
|
int buffer)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTransformFeedbackBufferRange(int, int, int, long, long)"><!-- --></A><H3>
|
|
glTransformFeedbackBufferRange</H3>
|
|
<PRE>
|
|
public static void <B>glTransformFeedbackBufferRange</B>(int xfb,
|
|
int index,
|
|
int buffer,
|
|
long offset,
|
|
long size)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTransformFeedback(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetTransformFeedback</H3>
|
|
<PRE>
|
|
public static void <B>glGetTransformFeedback</B>(int xfb,
|
|
int pname,
|
|
java.nio.IntBuffer param)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTransformFeedbacki(int, int)"><!-- --></A><H3>
|
|
glGetTransformFeedbacki</H3>
|
|
<PRE>
|
|
public static int <B>glGetTransformFeedbacki</B>(int xfb,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetTransformFeedbackiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTransformFeedback(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetTransformFeedback</H3>
|
|
<PRE>
|
|
public static void <B>glGetTransformFeedback</B>(int xfb,
|
|
int pname,
|
|
int index,
|
|
java.nio.IntBuffer param)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTransformFeedbacki(int, int, int)"><!-- --></A><H3>
|
|
glGetTransformFeedbacki</H3>
|
|
<PRE>
|
|
public static int <B>glGetTransformFeedbacki</B>(int xfb,
|
|
int pname,
|
|
int index)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetTransformFeedbacki_v.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTransformFeedback(int, int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glGetTransformFeedback</H3>
|
|
<PRE>
|
|
public static void <B>glGetTransformFeedback</B>(int xfb,
|
|
int pname,
|
|
int index,
|
|
java.nio.LongBuffer param)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTransformFeedbacki64(int, int, int)"><!-- --></A><H3>
|
|
glGetTransformFeedbacki64</H3>
|
|
<PRE>
|
|
public static long <B>glGetTransformFeedbacki64</B>(int xfb,
|
|
int pname,
|
|
int index)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetTransformFeedbacki64_v.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateBuffers(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glCreateBuffers</H3>
|
|
<PRE>
|
|
public static void <B>glCreateBuffers</B>(java.nio.IntBuffer buffers)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateBuffers()"><!-- --></A><H3>
|
|
glCreateBuffers</H3>
|
|
<PRE>
|
|
public static int <B>glCreateBuffers</B>()</PRE>
|
|
<DL>
|
|
<DD>Overloads glCreateBuffers.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferStorage(int, java.nio.ByteBuffer, int)"><!-- --></A><H3>
|
|
glNamedBufferStorage</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferStorage</B>(int buffer,
|
|
java.nio.ByteBuffer data,
|
|
int flags)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferStorage(int, java.nio.DoubleBuffer, int)"><!-- --></A><H3>
|
|
glNamedBufferStorage</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferStorage</B>(int buffer,
|
|
java.nio.DoubleBuffer data,
|
|
int flags)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferStorage(int, java.nio.FloatBuffer, int)"><!-- --></A><H3>
|
|
glNamedBufferStorage</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferStorage</B>(int buffer,
|
|
java.nio.FloatBuffer data,
|
|
int flags)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferStorage(int, java.nio.IntBuffer, int)"><!-- --></A><H3>
|
|
glNamedBufferStorage</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferStorage</B>(int buffer,
|
|
java.nio.IntBuffer data,
|
|
int flags)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferStorage(int, java.nio.ShortBuffer, int)"><!-- --></A><H3>
|
|
glNamedBufferStorage</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferStorage</B>(int buffer,
|
|
java.nio.ShortBuffer data,
|
|
int flags)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferStorage(int, java.nio.LongBuffer, int)"><!-- --></A><H3>
|
|
glNamedBufferStorage</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferStorage</B>(int buffer,
|
|
java.nio.LongBuffer data,
|
|
int flags)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferStorage(int, long, int)"><!-- --></A><H3>
|
|
glNamedBufferStorage</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferStorage</B>(int buffer,
|
|
long size,
|
|
int flags)</PRE>
|
|
<DL>
|
|
<DD>Overloads glNamedBufferStorage.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferData(int, long, int)"><!-- --></A><H3>
|
|
glNamedBufferData</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferData</B>(int buffer,
|
|
long data_size,
|
|
int usage)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferData(int, java.nio.ByteBuffer, int)"><!-- --></A><H3>
|
|
glNamedBufferData</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferData</B>(int buffer,
|
|
java.nio.ByteBuffer data,
|
|
int usage)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferData(int, java.nio.DoubleBuffer, int)"><!-- --></A><H3>
|
|
glNamedBufferData</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferData</B>(int buffer,
|
|
java.nio.DoubleBuffer data,
|
|
int usage)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferData(int, java.nio.FloatBuffer, int)"><!-- --></A><H3>
|
|
glNamedBufferData</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferData</B>(int buffer,
|
|
java.nio.FloatBuffer data,
|
|
int usage)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferData(int, java.nio.IntBuffer, int)"><!-- --></A><H3>
|
|
glNamedBufferData</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferData</B>(int buffer,
|
|
java.nio.IntBuffer data,
|
|
int usage)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferData(int, java.nio.ShortBuffer, int)"><!-- --></A><H3>
|
|
glNamedBufferData</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferData</B>(int buffer,
|
|
java.nio.ShortBuffer data,
|
|
int usage)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferSubData(int, long, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glNamedBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferSubData</B>(int buffer,
|
|
long offset,
|
|
java.nio.ByteBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferSubData(int, long, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glNamedBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferSubData</B>(int buffer,
|
|
long offset,
|
|
java.nio.DoubleBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferSubData(int, long, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glNamedBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferSubData</B>(int buffer,
|
|
long offset,
|
|
java.nio.FloatBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferSubData(int, long, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glNamedBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferSubData</B>(int buffer,
|
|
long offset,
|
|
java.nio.IntBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedBufferSubData(int, long, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glNamedBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glNamedBufferSubData</B>(int buffer,
|
|
long offset,
|
|
java.nio.ShortBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCopyNamedBufferSubData(int, int, long, long, long)"><!-- --></A><H3>
|
|
glCopyNamedBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glCopyNamedBufferSubData</B>(int readBuffer,
|
|
int writeBuffer,
|
|
long readOffset,
|
|
long writeOffset,
|
|
long size)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glClearNamedBufferData(int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glClearNamedBufferData</H3>
|
|
<PRE>
|
|
public static void <B>glClearNamedBufferData</B>(int buffer,
|
|
int internalformat,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glClearNamedBufferSubData(int, int, long, long, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glClearNamedBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glClearNamedBufferSubData</B>(int buffer,
|
|
int internalformat,
|
|
long offset,
|
|
long size,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glMapNamedBuffer(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glMapNamedBuffer</H3>
|
|
<PRE>
|
|
public static java.nio.ByteBuffer <B>glMapNamedBuffer</B>(int buffer,
|
|
int access,
|
|
java.nio.ByteBuffer old_buffer)</PRE>
|
|
<DL>
|
|
<DD>Maps a buffer object's data store.
|
|
<p/>
|
|
<b>LWJGL note</b>: This method comes in 2 flavors:
|
|
<ol>
|
|
<li><A HREF="../../../org/lwjgl/opengl/GL45.html#glMapNamedBuffer(int, int, java.nio.ByteBuffer)"><CODE>glMapNamedBuffer(int, int, ByteBuffer)</CODE></A> - Calls <A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferParameteri(int, int)"><CODE>glGetNamedBufferParameteri(int, int)</CODE></A> to retrieve the buffer size and the <code>old_buffer</code> parameter is reused if the returned size and pointer match the buffer capacity and address, respectively.</li>
|
|
<li><CODE>#glMapNamedBuffer(int, int, int, ByteBuffer)</CODE> - The buffer size is explicitly specified and the <code>old_buffer</code> parameter is reused if <code>size</code> and the returned pointer match the buffer capacity and address, respectively. This is the most efficient method.</li>
|
|
</ol>
|
|
<p>
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>buffer</CODE> - the buffer object being mapped<DD><CODE>access</CODE> - the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glMapNamedBuffer(int, int, long, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glMapNamedBuffer</H3>
|
|
<PRE>
|
|
public static java.nio.ByteBuffer <B>glMapNamedBuffer</B>(int buffer,
|
|
int access,
|
|
long length,
|
|
java.nio.ByteBuffer old_buffer)</PRE>
|
|
<DL>
|
|
<DD>Maps a buffer object's data store.
|
|
<p/>
|
|
<b>LWJGL note</b>: This method comes in 2 flavors:
|
|
<ol>
|
|
<li><A HREF="../../../org/lwjgl/opengl/GL45.html#glMapNamedBuffer(int, int, java.nio.ByteBuffer)"><CODE>glMapNamedBuffer(int, int, ByteBuffer)</CODE></A> - Calls <A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferParameteri(int, int)"><CODE>glGetNamedBufferParameteri(int, int)</CODE></A> to retrieve the buffer size and the <code>old_buffer</code> parameter is reused if the returned size and pointer match the buffer capacity and address, respectively.</li>
|
|
<li><CODE>#glMapNamedBuffer(int, int, int, ByteBuffer)</CODE> - The buffer size is explicitly specified and the <code>old_buffer</code> parameter is reused if <code>size</code> and the returned pointer match the buffer capacity and address, respectively. This is the most efficient method.</li>
|
|
</ol>
|
|
<p>
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>buffer</CODE> - the buffer object being mapped<DD><CODE>access</CODE> - the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glMapNamedBufferRange(int, long, long, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glMapNamedBufferRange</H3>
|
|
<PRE>
|
|
public static java.nio.ByteBuffer <B>glMapNamedBufferRange</B>(int buffer,
|
|
long offset,
|
|
long length,
|
|
int access,
|
|
java.nio.ByteBuffer old_buffer)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUnmapNamedBuffer(int)"><!-- --></A><H3>
|
|
glUnmapNamedBuffer</H3>
|
|
<PRE>
|
|
public static boolean <B>glUnmapNamedBuffer</B>(int buffer)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glFlushMappedNamedBufferRange(int, long, long)"><!-- --></A><H3>
|
|
glFlushMappedNamedBufferRange</H3>
|
|
<PRE>
|
|
public static void <B>glFlushMappedNamedBufferRange</B>(int buffer,
|
|
long offset,
|
|
long length)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedBufferParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetNamedBufferParameter</H3>
|
|
<PRE>
|
|
public static void <B>glGetNamedBufferParameter</B>(int buffer,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedBufferParameteri(int, int)"><!-- --></A><H3>
|
|
glGetNamedBufferParameteri</H3>
|
|
<PRE>
|
|
public static int <B>glGetNamedBufferParameteri</B>(int buffer,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetNamedBufferParameteriv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedBufferParameter(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glGetNamedBufferParameter</H3>
|
|
<PRE>
|
|
public static void <B>glGetNamedBufferParameter</B>(int buffer,
|
|
int pname,
|
|
java.nio.LongBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedBufferParameteri64(int, int)"><!-- --></A><H3>
|
|
glGetNamedBufferParameteri64</H3>
|
|
<PRE>
|
|
public static long <B>glGetNamedBufferParameteri64</B>(int buffer,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetNamedBufferParameteri64v.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedBufferPointer(int, int)"><!-- --></A><H3>
|
|
glGetNamedBufferPointer</H3>
|
|
<PRE>
|
|
public static java.nio.ByteBuffer <B>glGetNamedBufferPointer</B>(int buffer,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedBufferSubData(int, long, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetNamedBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glGetNamedBufferSubData</B>(int buffer,
|
|
long offset,
|
|
java.nio.ByteBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedBufferSubData(int, long, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glGetNamedBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glGetNamedBufferSubData</B>(int buffer,
|
|
long offset,
|
|
java.nio.DoubleBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedBufferSubData(int, long, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glGetNamedBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glGetNamedBufferSubData</B>(int buffer,
|
|
long offset,
|
|
java.nio.FloatBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedBufferSubData(int, long, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetNamedBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glGetNamedBufferSubData</B>(int buffer,
|
|
long offset,
|
|
java.nio.IntBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedBufferSubData(int, long, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glGetNamedBufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glGetNamedBufferSubData</B>(int buffer,
|
|
long offset,
|
|
java.nio.ShortBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateFramebuffers(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glCreateFramebuffers</H3>
|
|
<PRE>
|
|
public static void <B>glCreateFramebuffers</B>(java.nio.IntBuffer framebuffers)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateFramebuffers()"><!-- --></A><H3>
|
|
glCreateFramebuffers</H3>
|
|
<PRE>
|
|
public static int <B>glCreateFramebuffers</B>()</PRE>
|
|
<DL>
|
|
<DD>Overloads glCreateFramebuffers.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedFramebufferRenderbuffer(int, int, int, int)"><!-- --></A><H3>
|
|
glNamedFramebufferRenderbuffer</H3>
|
|
<PRE>
|
|
public static void <B>glNamedFramebufferRenderbuffer</B>(int framebuffer,
|
|
int attachment,
|
|
int renderbuffertarget,
|
|
int renderbuffer)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedFramebufferParameteri(int, int, int)"><!-- --></A><H3>
|
|
glNamedFramebufferParameteri</H3>
|
|
<PRE>
|
|
public static void <B>glNamedFramebufferParameteri</B>(int framebuffer,
|
|
int pname,
|
|
int param)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedFramebufferTexture(int, int, int, int)"><!-- --></A><H3>
|
|
glNamedFramebufferTexture</H3>
|
|
<PRE>
|
|
public static void <B>glNamedFramebufferTexture</B>(int framebuffer,
|
|
int attachment,
|
|
int texture,
|
|
int level)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedFramebufferTextureLayer(int, int, int, int, int)"><!-- --></A><H3>
|
|
glNamedFramebufferTextureLayer</H3>
|
|
<PRE>
|
|
public static void <B>glNamedFramebufferTextureLayer</B>(int framebuffer,
|
|
int attachment,
|
|
int texture,
|
|
int level,
|
|
int layer)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedFramebufferDrawBuffer(int, int)"><!-- --></A><H3>
|
|
glNamedFramebufferDrawBuffer</H3>
|
|
<PRE>
|
|
public static void <B>glNamedFramebufferDrawBuffer</B>(int framebuffer,
|
|
int mode)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedFramebufferDrawBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glNamedFramebufferDrawBuffers</H3>
|
|
<PRE>
|
|
public static void <B>glNamedFramebufferDrawBuffers</B>(int framebuffer,
|
|
java.nio.IntBuffer bufs)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedFramebufferReadBuffer(int, int)"><!-- --></A><H3>
|
|
glNamedFramebufferReadBuffer</H3>
|
|
<PRE>
|
|
public static void <B>glNamedFramebufferReadBuffer</B>(int framebuffer,
|
|
int mode)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glInvalidateNamedFramebufferData(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glInvalidateNamedFramebufferData</H3>
|
|
<PRE>
|
|
public static void <B>glInvalidateNamedFramebufferData</B>(int framebuffer,
|
|
java.nio.IntBuffer attachments)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glInvalidateNamedFramebufferSubData(int, java.nio.IntBuffer, int, int, int, int)"><!-- --></A><H3>
|
|
glInvalidateNamedFramebufferSubData</H3>
|
|
<PRE>
|
|
public static void <B>glInvalidateNamedFramebufferSubData</B>(int framebuffer,
|
|
java.nio.IntBuffer attachments,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glClearNamedFramebuffer(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glClearNamedFramebuffer</H3>
|
|
<PRE>
|
|
public static void <B>glClearNamedFramebuffer</B>(int framebuffer,
|
|
int buffer,
|
|
int drawbuffer,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glClearNamedFramebufferu(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glClearNamedFramebufferu</H3>
|
|
<PRE>
|
|
public static void <B>glClearNamedFramebufferu</B>(int framebuffer,
|
|
int buffer,
|
|
int drawbuffer,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glClearNamedFramebuffer(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glClearNamedFramebuffer</H3>
|
|
<PRE>
|
|
public static void <B>glClearNamedFramebuffer</B>(int framebuffer,
|
|
int buffer,
|
|
int drawbuffer,
|
|
java.nio.FloatBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glClearNamedFramebufferfi(int, int, float, int)"><!-- --></A><H3>
|
|
glClearNamedFramebufferfi</H3>
|
|
<PRE>
|
|
public static void <B>glClearNamedFramebufferfi</B>(int framebuffer,
|
|
int buffer,
|
|
float depth,
|
|
int stencil)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBlitNamedFramebuffer(int, int, int, int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
|
|
glBlitNamedFramebuffer</H3>
|
|
<PRE>
|
|
public static void <B>glBlitNamedFramebuffer</B>(int readFramebuffer,
|
|
int drawFramebuffer,
|
|
int srcX0,
|
|
int srcY0,
|
|
int srcX1,
|
|
int srcY1,
|
|
int dstX0,
|
|
int dstY0,
|
|
int dstX1,
|
|
int dstY1,
|
|
int mask,
|
|
int filter)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCheckNamedFramebufferStatus(int, int)"><!-- --></A><H3>
|
|
glCheckNamedFramebufferStatus</H3>
|
|
<PRE>
|
|
public static int <B>glCheckNamedFramebufferStatus</B>(int framebuffer,
|
|
int target)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedFramebufferParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetNamedFramebufferParameter</H3>
|
|
<PRE>
|
|
public static void <B>glGetNamedFramebufferParameter</B>(int framebuffer,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedFramebufferParameter(int, int)"><!-- --></A><H3>
|
|
glGetNamedFramebufferParameter</H3>
|
|
<PRE>
|
|
public static int <B>glGetNamedFramebufferParameter</B>(int framebuffer,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetNamedFramebufferParameteriv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetNamedFramebufferAttachmentParameter</H3>
|
|
<PRE>
|
|
public static void <B>glGetNamedFramebufferAttachmentParameter</B>(int framebuffer,
|
|
int attachment,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedFramebufferAttachmentParameter(int, int, int)"><!-- --></A><H3>
|
|
glGetNamedFramebufferAttachmentParameter</H3>
|
|
<PRE>
|
|
public static int <B>glGetNamedFramebufferAttachmentParameter</B>(int framebuffer,
|
|
int attachment,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetNamedFramebufferAttachmentParameteriv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateRenderbuffers(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glCreateRenderbuffers</H3>
|
|
<PRE>
|
|
public static void <B>glCreateRenderbuffers</B>(java.nio.IntBuffer renderbuffers)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateRenderbuffers()"><!-- --></A><H3>
|
|
glCreateRenderbuffers</H3>
|
|
<PRE>
|
|
public static int <B>glCreateRenderbuffers</B>()</PRE>
|
|
<DL>
|
|
<DD>Overloads glCreateRenderbuffers.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedRenderbufferStorage(int, int, int, int)"><!-- --></A><H3>
|
|
glNamedRenderbufferStorage</H3>
|
|
<PRE>
|
|
public static void <B>glNamedRenderbufferStorage</B>(int renderbuffer,
|
|
int internalformat,
|
|
int width,
|
|
int height)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNamedRenderbufferStorageMultisample(int, int, int, int, int)"><!-- --></A><H3>
|
|
glNamedRenderbufferStorageMultisample</H3>
|
|
<PRE>
|
|
public static void <B>glNamedRenderbufferStorageMultisample</B>(int renderbuffer,
|
|
int samples,
|
|
int internalformat,
|
|
int width,
|
|
int height)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedRenderbufferParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetNamedRenderbufferParameter</H3>
|
|
<PRE>
|
|
public static void <B>glGetNamedRenderbufferParameter</B>(int renderbuffer,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetNamedRenderbufferParameter(int, int)"><!-- --></A><H3>
|
|
glGetNamedRenderbufferParameter</H3>
|
|
<PRE>
|
|
public static int <B>glGetNamedRenderbufferParameter</B>(int renderbuffer,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetNamedRenderbufferParameteriv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateTextures(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glCreateTextures</H3>
|
|
<PRE>
|
|
public static void <B>glCreateTextures</B>(int target,
|
|
java.nio.IntBuffer textures)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateTextures(int)"><!-- --></A><H3>
|
|
glCreateTextures</H3>
|
|
<PRE>
|
|
public static int <B>glCreateTextures</B>(int target)</PRE>
|
|
<DL>
|
|
<DD>Overloads glCreateTextures.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureBuffer(int, int, int)"><!-- --></A><H3>
|
|
glTextureBuffer</H3>
|
|
<PRE>
|
|
public static void <B>glTextureBuffer</B>(int texture,
|
|
int internalformat,
|
|
int buffer)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureBufferRange(int, int, int, long, long)"><!-- --></A><H3>
|
|
glTextureBufferRange</H3>
|
|
<PRE>
|
|
public static void <B>glTextureBufferRange</B>(int texture,
|
|
int internalformat,
|
|
int buffer,
|
|
long offset,
|
|
long size)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureStorage1D(int, int, int, int)"><!-- --></A><H3>
|
|
glTextureStorage1D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureStorage1D</B>(int texture,
|
|
int levels,
|
|
int internalformat,
|
|
int width)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureStorage2D(int, int, int, int, int)"><!-- --></A><H3>
|
|
glTextureStorage2D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureStorage2D</B>(int texture,
|
|
int levels,
|
|
int internalformat,
|
|
int width,
|
|
int height)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureStorage3D(int, int, int, int, int, int)"><!-- --></A><H3>
|
|
glTextureStorage3D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureStorage3D</B>(int texture,
|
|
int levels,
|
|
int internalformat,
|
|
int width,
|
|
int height,
|
|
int depth)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureStorage2DMultisample(int, int, int, int, int, boolean)"><!-- --></A><H3>
|
|
glTextureStorage2DMultisample</H3>
|
|
<PRE>
|
|
public static void <B>glTextureStorage2DMultisample</B>(int texture,
|
|
int samples,
|
|
int internalformat,
|
|
int width,
|
|
int height,
|
|
boolean fixedsamplelocations)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureStorage3DMultisample(int, int, int, int, int, int, boolean)"><!-- --></A><H3>
|
|
glTextureStorage3DMultisample</H3>
|
|
<PRE>
|
|
public static void <B>glTextureStorage3DMultisample</B>(int texture,
|
|
int samples,
|
|
int internalformat,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
boolean fixedsamplelocations)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
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<A NAME="glTextureSubImage1D(int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
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glTextureSubImage1D</H3>
|
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<PRE>
|
|
public static void <B>glTextureSubImage1D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer pixels)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glTextureSubImage1D(int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
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glTextureSubImage1D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage1D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int type,
|
|
java.nio.DoubleBuffer pixels)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glTextureSubImage1D(int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
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glTextureSubImage1D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage1D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int type,
|
|
java.nio.FloatBuffer pixels)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glTextureSubImage1D(int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glTextureSubImage1D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage1D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int type,
|
|
java.nio.IntBuffer pixels)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glTextureSubImage1D(int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glTextureSubImage1D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage1D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int type,
|
|
java.nio.ShortBuffer pixels)</PRE>
|
|
<DL>
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<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
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|
|
<A NAME="glTextureSubImage1D(int, int, int, int, int, int, long)"><!-- --></A><H3>
|
|
glTextureSubImage1D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage1D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int type,
|
|
long pixels_buffer_offset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glTextureSubImage2D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage2D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glTextureSubImage2D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage2D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.DoubleBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glTextureSubImage2D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage2D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.FloatBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glTextureSubImage2D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage2D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.IntBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glTextureSubImage2D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage2D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.ShortBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureSubImage2D(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
|
|
glTextureSubImage2D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage2D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
long pixels_buffer_offset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glTextureSubImage3D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage3D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glTextureSubImage3D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage3D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.DoubleBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glTextureSubImage3D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage3D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.FloatBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glTextureSubImage3D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage3D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.IntBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glTextureSubImage3D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage3D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.ShortBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
|
|
glTextureSubImage3D</H3>
|
|
<PRE>
|
|
public static void <B>glTextureSubImage3D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
long pixels_buffer_offset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCompressedTextureSubImage1D(int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glCompressedTextureSubImage1D</H3>
|
|
<PRE>
|
|
public static void <B>glCompressedTextureSubImage1D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
java.nio.ByteBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCompressedTextureSubImage1D(int, int, int, int, int, int, long)"><!-- --></A><H3>
|
|
glCompressedTextureSubImage1D</H3>
|
|
<PRE>
|
|
public static void <B>glCompressedTextureSubImage1D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int width,
|
|
int format,
|
|
int data_imageSize,
|
|
long data_buffer_offset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCompressedTextureSubImage2D(int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glCompressedTextureSubImage2D</H3>
|
|
<PRE>
|
|
public static void <B>glCompressedTextureSubImage2D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
java.nio.ByteBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCompressedTextureSubImage2D(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
|
|
glCompressedTextureSubImage2D</H3>
|
|
<PRE>
|
|
public static void <B>glCompressedTextureSubImage2D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int data_imageSize,
|
|
long data_buffer_offset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCompressedTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glCompressedTextureSubImage3D</H3>
|
|
<PRE>
|
|
public static void <B>glCompressedTextureSubImage3D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int imageSize,
|
|
java.nio.ByteBuffer data)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCompressedTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
|
|
glCompressedTextureSubImage3D</H3>
|
|
<PRE>
|
|
public static void <B>glCompressedTextureSubImage3D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int imageSize,
|
|
long data_buffer_offset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCopyTextureSubImage1D(int, int, int, int, int, int)"><!-- --></A><H3>
|
|
glCopyTextureSubImage1D</H3>
|
|
<PRE>
|
|
public static void <B>glCopyTextureSubImage1D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int x,
|
|
int y,
|
|
int width)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCopyTextureSubImage2D(int, int, int, int, int, int, int, int)"><!-- --></A><H3>
|
|
glCopyTextureSubImage2D</H3>
|
|
<PRE>
|
|
public static void <B>glCopyTextureSubImage2D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCopyTextureSubImage3D(int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
|
|
glCopyTextureSubImage3D</H3>
|
|
<PRE>
|
|
public static void <B>glCopyTextureSubImage3D</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureParameterf(int, int, float)"><!-- --></A><H3>
|
|
glTextureParameterf</H3>
|
|
<PRE>
|
|
public static void <B>glTextureParameterf</B>(int texture,
|
|
int pname,
|
|
float param)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glTextureParameter</H3>
|
|
<PRE>
|
|
public static void <B>glTextureParameter</B>(int texture,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureParameteri(int, int, int)"><!-- --></A><H3>
|
|
glTextureParameteri</H3>
|
|
<PRE>
|
|
public static void <B>glTextureParameteri</B>(int texture,
|
|
int pname,
|
|
int param)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glTextureParameterI</H3>
|
|
<PRE>
|
|
public static void <B>glTextureParameterI</B>(int texture,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glTextureParameterIu</H3>
|
|
<PRE>
|
|
public static void <B>glTextureParameterIu</B>(int texture,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glTextureParameter</H3>
|
|
<PRE>
|
|
public static void <B>glTextureParameter</B>(int texture,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGenerateTextureMipmap(int)"><!-- --></A><H3>
|
|
glGenerateTextureMipmap</H3>
|
|
<PRE>
|
|
public static void <B>glGenerateTextureMipmap</B>(int texture)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBindTextureUnit(int, int)"><!-- --></A><H3>
|
|
glBindTextureUnit</H3>
|
|
<PRE>
|
|
public static void <B>glBindTextureUnit</B>(int unit,
|
|
int texture)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureImage(int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetTextureImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureImage</B>(int texture,
|
|
int level,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureImage(int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glGetTextureImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureImage</B>(int texture,
|
|
int level,
|
|
int format,
|
|
int type,
|
|
java.nio.DoubleBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureImage(int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glGetTextureImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureImage</B>(int texture,
|
|
int level,
|
|
int format,
|
|
int type,
|
|
java.nio.FloatBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureImage(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetTextureImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureImage</B>(int texture,
|
|
int level,
|
|
int format,
|
|
int type,
|
|
java.nio.IntBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureImage(int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glGetTextureImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureImage</B>(int texture,
|
|
int level,
|
|
int format,
|
|
int type,
|
|
java.nio.ShortBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureImage(int, int, int, int, int, long)"><!-- --></A><H3>
|
|
glGetTextureImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureImage</B>(int texture,
|
|
int level,
|
|
int format,
|
|
int type,
|
|
int pixels_bufSize,
|
|
long pixels_buffer_offset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetCompressedTextureImage(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetCompressedTextureImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetCompressedTextureImage</B>(int texture,
|
|
int level,
|
|
java.nio.ByteBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetCompressedTextureImage(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetCompressedTextureImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetCompressedTextureImage</B>(int texture,
|
|
int level,
|
|
java.nio.IntBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetCompressedTextureImage(int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glGetCompressedTextureImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetCompressedTextureImage</B>(int texture,
|
|
int level,
|
|
java.nio.ShortBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetCompressedTextureImage(int, int, int, long)"><!-- --></A><H3>
|
|
glGetCompressedTextureImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetCompressedTextureImage</B>(int texture,
|
|
int level,
|
|
int pixels_bufSize,
|
|
long pixels_buffer_offset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureLevelParameter(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glGetTextureLevelParameter</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureLevelParameter</B>(int texture,
|
|
int level,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureLevelParameterf(int, int, int)"><!-- --></A><H3>
|
|
glGetTextureLevelParameterf</H3>
|
|
<PRE>
|
|
public static float <B>glGetTextureLevelParameterf</B>(int texture,
|
|
int level,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetTextureLevelParameterfv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureLevelParameter(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetTextureLevelParameter</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureLevelParameter</B>(int texture,
|
|
int level,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureLevelParameteri(int, int, int)"><!-- --></A><H3>
|
|
glGetTextureLevelParameteri</H3>
|
|
<PRE>
|
|
public static int <B>glGetTextureLevelParameteri</B>(int texture,
|
|
int level,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetTextureLevelParameteriv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glGetTextureParameter</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureParameter</B>(int texture,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureParameterf(int, int)"><!-- --></A><H3>
|
|
glGetTextureParameterf</H3>
|
|
<PRE>
|
|
public static float <B>glGetTextureParameterf</B>(int texture,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetTextureParameterfv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetTextureParameterI</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureParameterI</B>(int texture,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureParameterIi(int, int)"><!-- --></A><H3>
|
|
glGetTextureParameterIi</H3>
|
|
<PRE>
|
|
public static int <B>glGetTextureParameterIi</B>(int texture,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetTextureParameterIiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetTextureParameterIu</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureParameterIu</B>(int texture,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureParameterIui(int, int)"><!-- --></A><H3>
|
|
glGetTextureParameterIui</H3>
|
|
<PRE>
|
|
public static int <B>glGetTextureParameterIui</B>(int texture,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetTextureParameterIuiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetTextureParameter</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureParameter</B>(int texture,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureParameteri(int, int)"><!-- --></A><H3>
|
|
glGetTextureParameteri</H3>
|
|
<PRE>
|
|
public static int <B>glGetTextureParameteri</B>(int texture,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetTextureParameteriv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateVertexArrays(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glCreateVertexArrays</H3>
|
|
<PRE>
|
|
public static void <B>glCreateVertexArrays</B>(java.nio.IntBuffer arrays)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateVertexArrays()"><!-- --></A><H3>
|
|
glCreateVertexArrays</H3>
|
|
<PRE>
|
|
public static int <B>glCreateVertexArrays</B>()</PRE>
|
|
<DL>
|
|
<DD>Overloads glCreateVertexArrays.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDisableVertexArrayAttrib(int, int)"><!-- --></A><H3>
|
|
glDisableVertexArrayAttrib</H3>
|
|
<PRE>
|
|
public static void <B>glDisableVertexArrayAttrib</B>(int vaobj,
|
|
int index)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glEnableVertexArrayAttrib(int, int)"><!-- --></A><H3>
|
|
glEnableVertexArrayAttrib</H3>
|
|
<PRE>
|
|
public static void <B>glEnableVertexArrayAttrib</B>(int vaobj,
|
|
int index)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexArrayElementBuffer(int, int)"><!-- --></A><H3>
|
|
glVertexArrayElementBuffer</H3>
|
|
<PRE>
|
|
public static void <B>glVertexArrayElementBuffer</B>(int vaobj,
|
|
int buffer)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexArrayVertexBuffer(int, int, int, long, int)"><!-- --></A><H3>
|
|
glVertexArrayVertexBuffer</H3>
|
|
<PRE>
|
|
public static void <B>glVertexArrayVertexBuffer</B>(int vaobj,
|
|
int bindingindex,
|
|
int buffer,
|
|
long offset,
|
|
int stride)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexArrayVertexBuffers(int, int, int, java.nio.IntBuffer, org.lwjgl.PointerBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glVertexArrayVertexBuffers</H3>
|
|
<PRE>
|
|
public static void <B>glVertexArrayVertexBuffers</B>(int vaobj,
|
|
int first,
|
|
int count,
|
|
java.nio.IntBuffer buffers,
|
|
<A HREF="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</A> offsets,
|
|
java.nio.IntBuffer strides)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexArrayAttribFormat(int, int, int, int, boolean, int)"><!-- --></A><H3>
|
|
glVertexArrayAttribFormat</H3>
|
|
<PRE>
|
|
public static void <B>glVertexArrayAttribFormat</B>(int vaobj,
|
|
int attribindex,
|
|
int size,
|
|
int type,
|
|
boolean normalized,
|
|
int relativeoffset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexArrayAttribIFormat(int, int, int, int, int)"><!-- --></A><H3>
|
|
glVertexArrayAttribIFormat</H3>
|
|
<PRE>
|
|
public static void <B>glVertexArrayAttribIFormat</B>(int vaobj,
|
|
int attribindex,
|
|
int size,
|
|
int type,
|
|
int relativeoffset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexArrayAttribLFormat(int, int, int, int, int)"><!-- --></A><H3>
|
|
glVertexArrayAttribLFormat</H3>
|
|
<PRE>
|
|
public static void <B>glVertexArrayAttribLFormat</B>(int vaobj,
|
|
int attribindex,
|
|
int size,
|
|
int type,
|
|
int relativeoffset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexArrayAttribBinding(int, int, int)"><!-- --></A><H3>
|
|
glVertexArrayAttribBinding</H3>
|
|
<PRE>
|
|
public static void <B>glVertexArrayAttribBinding</B>(int vaobj,
|
|
int attribindex,
|
|
int bindingindex)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexArrayBindingDivisor(int, int, int)"><!-- --></A><H3>
|
|
glVertexArrayBindingDivisor</H3>
|
|
<PRE>
|
|
public static void <B>glVertexArrayBindingDivisor</B>(int vaobj,
|
|
int bindingindex,
|
|
int divisor)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetVertexArray(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetVertexArray</H3>
|
|
<PRE>
|
|
public static void <B>glGetVertexArray</B>(int vaobj,
|
|
int pname,
|
|
java.nio.IntBuffer param)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetVertexArray(int, int)"><!-- --></A><H3>
|
|
glGetVertexArray</H3>
|
|
<PRE>
|
|
public static int <B>glGetVertexArray</B>(int vaobj,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetVertexArrayiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetVertexArrayIndexed(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetVertexArrayIndexed</H3>
|
|
<PRE>
|
|
public static void <B>glGetVertexArrayIndexed</B>(int vaobj,
|
|
int index,
|
|
int pname,
|
|
java.nio.IntBuffer param)</PRE>
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<DL>
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<DD><DL>
|
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</DL>
|
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</DD>
|
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</DL>
|
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<HR>
|
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|
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<A NAME="glGetVertexArrayIndexed(int, int, int)"><!-- --></A><H3>
|
|
glGetVertexArrayIndexed</H3>
|
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<PRE>
|
|
public static int <B>glGetVertexArrayIndexed</B>(int vaobj,
|
|
int index,
|
|
int pname)</PRE>
|
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<DL>
|
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<DD>Overloads glGetVertexArrayIndexediv.
|
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<P>
|
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<DD><DL>
|
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</DL>
|
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</DD>
|
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</DL>
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<HR>
|
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<A NAME="glGetVertexArrayIndexed64i(int, int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glGetVertexArrayIndexed64i</H3>
|
|
<PRE>
|
|
public static void <B>glGetVertexArrayIndexed64i</B>(int vaobj,
|
|
int index,
|
|
int pname,
|
|
java.nio.LongBuffer param)</PRE>
|
|
<DL>
|
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<DD><DL>
|
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</DL>
|
|
</DD>
|
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</DL>
|
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<HR>
|
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|
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<A NAME="glGetVertexArrayIndexed64i(int, int, int)"><!-- --></A><H3>
|
|
glGetVertexArrayIndexed64i</H3>
|
|
<PRE>
|
|
public static long <B>glGetVertexArrayIndexed64i</B>(int vaobj,
|
|
int index,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetVertexArrayIndexed64iv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateSamplers(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glCreateSamplers</H3>
|
|
<PRE>
|
|
public static void <B>glCreateSamplers</B>(java.nio.IntBuffer samplers)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
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</DL>
|
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<HR>
|
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|
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<A NAME="glCreateSamplers()"><!-- --></A><H3>
|
|
glCreateSamplers</H3>
|
|
<PRE>
|
|
public static int <B>glCreateSamplers</B>()</PRE>
|
|
<DL>
|
|
<DD>Overloads glCreateSamplers.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateProgramPipelines(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glCreateProgramPipelines</H3>
|
|
<PRE>
|
|
public static void <B>glCreateProgramPipelines</B>(java.nio.IntBuffer pipelines)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateProgramPipelines()"><!-- --></A><H3>
|
|
glCreateProgramPipelines</H3>
|
|
<PRE>
|
|
public static int <B>glCreateProgramPipelines</B>()</PRE>
|
|
<DL>
|
|
<DD>Overloads glCreateProgramPipelines.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateQueries(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glCreateQueries</H3>
|
|
<PRE>
|
|
public static void <B>glCreateQueries</B>(int target,
|
|
java.nio.IntBuffer ids)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateQueries(int)"><!-- --></A><H3>
|
|
glCreateQueries</H3>
|
|
<PRE>
|
|
public static int <B>glCreateQueries</B>(int target)</PRE>
|
|
<DL>
|
|
<DD>Overloads glCreateQueries.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glMemoryBarrierByRegion(int)"><!-- --></A><H3>
|
|
glMemoryBarrierByRegion</H3>
|
|
<PRE>
|
|
public static void <B>glMemoryBarrierByRegion</B>(int barriers)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetTextureSubImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureSubImage</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glGetTextureSubImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureSubImage</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.DoubleBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glGetTextureSubImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureSubImage</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.FloatBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetTextureSubImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureSubImage</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.IntBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glGetTextureSubImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureSubImage</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
java.nio.ShortBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
|
|
glGetTextureSubImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetTextureSubImage</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int format,
|
|
int type,
|
|
int pixels_bufSize,
|
|
long pixels_buffer_offset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetCompressedTextureSubImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetCompressedTextureSubImage</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
java.nio.ByteBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glGetCompressedTextureSubImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetCompressedTextureSubImage</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
java.nio.DoubleBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glGetCompressedTextureSubImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetCompressedTextureSubImage</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
java.nio.FloatBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetCompressedTextureSubImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetCompressedTextureSubImage</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
java.nio.IntBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glGetCompressedTextureSubImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetCompressedTextureSubImage</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
java.nio.ShortBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
|
|
glGetCompressedTextureSubImage</H3>
|
|
<PRE>
|
|
public static void <B>glGetCompressedTextureSubImage</B>(int texture,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int zoffset,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int pixels_bufSize,
|
|
long pixels_buffer_offset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTextureBarrier()"><!-- --></A><H3>
|
|
glTextureBarrier</H3>
|
|
<PRE>
|
|
public static void <B>glTextureBarrier</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetGraphicsResetStatus()"><!-- --></A><H3>
|
|
glGetGraphicsResetStatus</H3>
|
|
<PRE>
|
|
public static int <B>glGetGraphicsResetStatus</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glReadnPixels(int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glReadnPixels</H3>
|
|
<PRE>
|
|
public static void <B>glReadnPixels</B>(int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.ByteBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glReadnPixels(int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glReadnPixels</H3>
|
|
<PRE>
|
|
public static void <B>glReadnPixels</B>(int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.DoubleBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glReadnPixels(int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glReadnPixels</H3>
|
|
<PRE>
|
|
public static void <B>glReadnPixels</B>(int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.FloatBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glReadnPixels(int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glReadnPixels</H3>
|
|
<PRE>
|
|
public static void <B>glReadnPixels</B>(int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.IntBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glReadnPixels(int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glReadnPixels</H3>
|
|
<PRE>
|
|
public static void <B>glReadnPixels</B>(int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.ShortBuffer pixels)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glReadnPixels(int, int, int, int, int, int, int, long)"><!-- --></A><H3>
|
|
glReadnPixels</H3>
|
|
<PRE>
|
|
public static void <B>glReadnPixels</B>(int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
int pixels_bufSize,
|
|
long pixels_buffer_offset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetnUniform(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glGetnUniform</H3>
|
|
<PRE>
|
|
public static void <B>glGetnUniform</B>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetnUniform(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetnUniform</H3>
|
|
<PRE>
|
|
public static void <B>glGetnUniform</B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetnUniformu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetnUniformu</H3>
|
|
<PRE>
|
|
public static void <B>glGetnUniformu</B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<!-- ========= END OF CLASS DATA ========= -->
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