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Song Minjae 8e6fc55f46 javadoc for LWJGL
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GL45 (LWJGL API)
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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org.lwjgl.opengl</FONT>
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Class GL45</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL45</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>GL45</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_CLIP_DEPTH_MODE">GL_CLIP_DEPTH_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_CLIP_ORIGIN">GL_CLIP_ORIGIN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_CONTEXT_LOST">GL_CONTEXT_LOST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by GetError:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_CONTEXT_RELEASE_BEHAVIOR">GL_CONTEXT_RELEASE_BEHAVIOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetFloatv, GetBooleanv
GetDoublev and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH">GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in &lt;data&gt; by GetIntegerv, GetFloatv, GetBooleanv
GetDoublev and GetInteger64v when &lt;pname&gt; is
GL_CONTEXT_RELEASE_BEHAVIOR:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_CONTEXT_ROBUST_ACCESS">GL_CONTEXT_ROBUST_ACCESS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_GUILTY_CONTEXT_RESET">GL_GUILTY_CONTEXT_RESET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by GetGraphicsResetStatus:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_INNOCENT_CONTEXT_RESET">GL_INNOCENT_CONTEXT_RESET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by GetGraphicsResetStatus:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_LOSE_CONTEXT_ON_RESET">GL_LOSE_CONTEXT_ON_RESET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by GetIntegerv and related simple queries when &lt;value&gt; is
RESET_NOTIFICATION_STRATEGY:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES">GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooeleanv, GetDoublev, GetFloatv GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_MAX_CULL_DISTANCES">GL_MAX_CULL_DISTANCES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooeleanv, GetDoublev, GetFloatv GetIntegerv, and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_NEGATIVE_ONE_TO_ONE">GL_NEGATIVE_ONE_TO_ONE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;depth&gt; parameter of ClipControl:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_NO_RESET_NOTIFICATION">GL_NO_RESET_NOTIFICATION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by GetIntegerv and related simple queries when &lt;value&gt; is
RESET_NOTIFICATION_STRATEGY:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_QUERY_BY_REGION_NO_WAIT_INVERTED">GL_QUERY_BY_REGION_NO_WAIT_INVERTED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_QUERY_BY_REGION_WAIT_INVERTED">GL_QUERY_BY_REGION_WAIT_INVERTED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_QUERY_NO_WAIT_INVERTED">GL_QUERY_NO_WAIT_INVERTED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_QUERY_TARGET">GL_QUERY_TARGET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetQueryObjectiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_QUERY_WAIT_INVERTED">GL_QUERY_WAIT_INVERTED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_RESET_NOTIFICATION_STRATEGY">GL_RESET_NOTIFICATION_STRATEGY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
and GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_TEXTURE_BINDING">GL_TEXTURE_BINDING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetIntegeri_v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_TEXTURE_TARGET">GL_TEXTURE_TARGET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetTextureParameter{if}v and
GetTextureParameterI{i ui}v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_UNKNOWN_CONTEXT_RESET">GL_UNKNOWN_CONTEXT_RESET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by GetGraphicsResetStatus:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#GL_ZERO_TO_ONE">GL_ZERO_TO_ONE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;depth&gt; parameter of ClipControl:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glBindTextureUnit(int, int)">glBindTextureUnit</A></B>(int&nbsp;unit,
int&nbsp;texture)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glBlitNamedFramebuffer(int, int, int, int, int, int, int, int, int, int, int, int)">glBlitNamedFramebuffer</A></B>(int&nbsp;readFramebuffer,
int&nbsp;drawFramebuffer,
int&nbsp;srcX0,
int&nbsp;srcY0,
int&nbsp;srcX1,
int&nbsp;srcY1,
int&nbsp;dstX0,
int&nbsp;dstY0,
int&nbsp;dstX1,
int&nbsp;dstY1,
int&nbsp;mask,
int&nbsp;filter)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCheckNamedFramebufferStatus(int, int)">glCheckNamedFramebufferStatus</A></B>(int&nbsp;framebuffer,
int&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClearNamedBufferData(int, int, int, int, java.nio.ByteBuffer)">glClearNamedBufferData</A></B>(int&nbsp;buffer,
int&nbsp;internalformat,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClearNamedBufferSubData(int, int, long, long, int, int, java.nio.ByteBuffer)">glClearNamedBufferSubData</A></B>(int&nbsp;buffer,
int&nbsp;internalformat,
long&nbsp;offset,
long&nbsp;size,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClearNamedFramebuffer(int, int, int, java.nio.FloatBuffer)">glClearNamedFramebuffer</A></B>(int&nbsp;framebuffer,
int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClearNamedFramebuffer(int, int, int, java.nio.IntBuffer)">glClearNamedFramebuffer</A></B>(int&nbsp;framebuffer,
int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClearNamedFramebufferfi(int, int, float, int)">glClearNamedFramebufferfi</A></B>(int&nbsp;framebuffer,
int&nbsp;buffer,
float&nbsp;depth,
int&nbsp;stencil)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClearNamedFramebufferu(int, int, int, java.nio.IntBuffer)">glClearNamedFramebufferu</A></B>(int&nbsp;framebuffer,
int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glClipControl(int, int)">glClipControl</A></B>(int&nbsp;origin,
int&nbsp;depth)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCompressedTextureSubImage1D(int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTextureSubImage1D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCompressedTextureSubImage1D(int, int, int, int, int, int, long)">glCompressedTextureSubImage1D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCompressedTextureSubImage2D(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTextureSubImage2D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCompressedTextureSubImage2D(int, int, int, int, int, int, int, int, long)">glCompressedTextureSubImage2D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCompressedTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTextureSubImage3D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;imageSize,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCompressedTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, long)">glCompressedTextureSubImage3D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;imageSize,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCopyNamedBufferSubData(int, int, long, long, long)">glCopyNamedBufferSubData</A></B>(int&nbsp;readBuffer,
int&nbsp;writeBuffer,
long&nbsp;readOffset,
long&nbsp;writeOffset,
long&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCopyTextureSubImage1D(int, int, int, int, int, int)">glCopyTextureSubImage1D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCopyTextureSubImage2D(int, int, int, int, int, int, int, int)">glCopyTextureSubImage2D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCopyTextureSubImage3D(int, int, int, int, int, int, int, int, int)">glCopyTextureSubImage3D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateBuffers()">glCreateBuffers</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateBuffers.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateBuffers(java.nio.IntBuffer)">glCreateBuffers</A></B>(java.nio.IntBuffer&nbsp;buffers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateFramebuffers()">glCreateFramebuffers</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateFramebuffers.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateFramebuffers(java.nio.IntBuffer)">glCreateFramebuffers</A></B>(java.nio.IntBuffer&nbsp;framebuffers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateProgramPipelines()">glCreateProgramPipelines</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateProgramPipelines.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateProgramPipelines(java.nio.IntBuffer)">glCreateProgramPipelines</A></B>(java.nio.IntBuffer&nbsp;pipelines)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateQueries(int)">glCreateQueries</A></B>(int&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateQueries.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateQueries(int, java.nio.IntBuffer)">glCreateQueries</A></B>(int&nbsp;target,
java.nio.IntBuffer&nbsp;ids)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateRenderbuffers()">glCreateRenderbuffers</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateRenderbuffers.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateRenderbuffers(java.nio.IntBuffer)">glCreateRenderbuffers</A></B>(java.nio.IntBuffer&nbsp;renderbuffers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateSamplers()">glCreateSamplers</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateSamplers.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateSamplers(java.nio.IntBuffer)">glCreateSamplers</A></B>(java.nio.IntBuffer&nbsp;samplers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateTextures(int)">glCreateTextures</A></B>(int&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateTextures.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateTextures(int, java.nio.IntBuffer)">glCreateTextures</A></B>(int&nbsp;target,
java.nio.IntBuffer&nbsp;textures)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateTransformFeedbacks()">glCreateTransformFeedbacks</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateTransformFeedbacks.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateTransformFeedbacks(java.nio.IntBuffer)">glCreateTransformFeedbacks</A></B>(java.nio.IntBuffer&nbsp;ids)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateVertexArrays()">glCreateVertexArrays</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateVertexArrays.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glCreateVertexArrays(java.nio.IntBuffer)">glCreateVertexArrays</A></B>(java.nio.IntBuffer&nbsp;arrays)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glDisableVertexArrayAttrib(int, int)">glDisableVertexArrayAttrib</A></B>(int&nbsp;vaobj,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glEnableVertexArrayAttrib(int, int)">glEnableVertexArrayAttrib</A></B>(int&nbsp;vaobj,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glFlushMappedNamedBufferRange(int, long, long)">glFlushMappedNamedBufferRange</A></B>(int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;length)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGenerateTextureMipmap(int)">glGenerateTextureMipmap</A></B>(int&nbsp;texture)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureImage(int, int, java.nio.ByteBuffer)">glGetCompressedTextureImage</A></B>(int&nbsp;texture,
int&nbsp;level,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureImage(int, int, java.nio.IntBuffer)">glGetCompressedTextureImage</A></B>(int&nbsp;texture,
int&nbsp;level,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureImage(int, int, int, long)">glGetCompressedTextureImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;pixels_bufSize,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureImage(int, int, java.nio.ShortBuffer)">glGetCompressedTextureImage</A></B>(int&nbsp;texture,
int&nbsp;level,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glGetCompressedTextureSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glGetCompressedTextureSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glGetCompressedTextureSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glGetCompressedTextureSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, int, long)">glGetCompressedTextureSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;pixels_bufSize,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glGetCompressedTextureSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetGraphicsResetStatus()">glGetGraphicsResetStatus</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferParameter(int, int, java.nio.IntBuffer)">glGetNamedBufferParameter</A></B>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferParameter(int, int, java.nio.LongBuffer)">glGetNamedBufferParameter</A></B>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.LongBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferParameteri(int, int)">glGetNamedBufferParameteri</A></B>(int&nbsp;buffer,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetNamedBufferParameteriv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferParameteri64(int, int)">glGetNamedBufferParameteri64</A></B>(int&nbsp;buffer,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetNamedBufferParameteri64v.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferPointer(int, int)">glGetNamedBufferPointer</A></B>(int&nbsp;buffer,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferSubData(int, long, java.nio.ByteBuffer)">glGetNamedBufferSubData</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferSubData(int, long, java.nio.DoubleBuffer)">glGetNamedBufferSubData</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.DoubleBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferSubData(int, long, java.nio.FloatBuffer)">glGetNamedBufferSubData</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.FloatBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferSubData(int, long, java.nio.IntBuffer)">glGetNamedBufferSubData</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.IntBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferSubData(int, long, java.nio.ShortBuffer)">glGetNamedBufferSubData</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ShortBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedFramebufferAttachmentParameter(int, int, int)">glGetNamedFramebufferAttachmentParameter</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetNamedFramebufferAttachmentParameteriv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)">glGetNamedFramebufferAttachmentParameter</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedFramebufferParameter(int, int)">glGetNamedFramebufferParameter</A></B>(int&nbsp;framebuffer,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetNamedFramebufferParameteriv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedFramebufferParameter(int, int, java.nio.IntBuffer)">glGetNamedFramebufferParameter</A></B>(int&nbsp;framebuffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedRenderbufferParameter(int, int)">glGetNamedRenderbufferParameter</A></B>(int&nbsp;renderbuffer,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetNamedRenderbufferParameteriv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedRenderbufferParameter(int, int, java.nio.IntBuffer)">glGetNamedRenderbufferParameter</A></B>(int&nbsp;renderbuffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetnUniform(int, int, java.nio.FloatBuffer)">glGetnUniform</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetnUniform(int, int, java.nio.IntBuffer)">glGetnUniform</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetnUniformu(int, int, java.nio.IntBuffer)">glGetnUniformu</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureImage(int, int, int, int, java.nio.ByteBuffer)">glGetTextureImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureImage(int, int, int, int, java.nio.DoubleBuffer)">glGetTextureImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureImage(int, int, int, int, java.nio.FloatBuffer)">glGetTextureImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureImage(int, int, int, int, java.nio.IntBuffer)">glGetTextureImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureImage(int, int, int, int, int, long)">glGetTextureImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
int&nbsp;pixels_bufSize,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureImage(int, int, int, int, java.nio.ShortBuffer)">glGetTextureImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureLevelParameter(int, int, int, java.nio.FloatBuffer)">glGetTextureLevelParameter</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureLevelParameter(int, int, int, java.nio.IntBuffer)">glGetTextureLevelParameter</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureLevelParameterf(int, int, int)">glGetTextureLevelParameterf</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTextureLevelParameterfv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureLevelParameteri(int, int, int)">glGetTextureLevelParameteri</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTextureLevelParameteriv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameter(int, int, java.nio.FloatBuffer)">glGetTextureParameter</A></B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameter(int, int, java.nio.IntBuffer)">glGetTextureParameter</A></B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameterf(int, int)">glGetTextureParameterf</A></B>(int&nbsp;texture,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTextureParameterfv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameteri(int, int)">glGetTextureParameteri</A></B>(int&nbsp;texture,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTextureParameteriv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameterI(int, int, java.nio.IntBuffer)">glGetTextureParameterI</A></B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameterIi(int, int)">glGetTextureParameterIi</A></B>(int&nbsp;texture,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTextureParameterIiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameterIu(int, int, java.nio.IntBuffer)">glGetTextureParameterIu</A></B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureParameterIui(int, int)">glGetTextureParameterIui</A></B>(int&nbsp;texture,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTextureParameterIuiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glGetTextureSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glGetTextureSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glGetTextureSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glGetTextureSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, int, long)">glGetTextureSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
int&nbsp;pixels_bufSize,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glGetTextureSubImage</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTransformFeedback(int, int, java.nio.IntBuffer)">glGetTransformFeedback</A></B>(int&nbsp;xfb,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTransformFeedback(int, int, int, java.nio.IntBuffer)">glGetTransformFeedback</A></B>(int&nbsp;xfb,
int&nbsp;pname,
int&nbsp;index,
java.nio.IntBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTransformFeedback(int, int, int, java.nio.LongBuffer)">glGetTransformFeedback</A></B>(int&nbsp;xfb,
int&nbsp;pname,
int&nbsp;index,
java.nio.LongBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTransformFeedbacki(int, int)">glGetTransformFeedbacki</A></B>(int&nbsp;xfb,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTransformFeedbackiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTransformFeedbacki(int, int, int)">glGetTransformFeedbacki</A></B>(int&nbsp;xfb,
int&nbsp;pname,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTransformFeedbacki_v.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetTransformFeedbacki64(int, int, int)">glGetTransformFeedbacki64</A></B>(int&nbsp;xfb,
int&nbsp;pname,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTransformFeedbacki64_v.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetVertexArray(int, int)">glGetVertexArray</A></B>(int&nbsp;vaobj,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetVertexArrayiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetVertexArray(int, int, java.nio.IntBuffer)">glGetVertexArray</A></B>(int&nbsp;vaobj,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetVertexArrayIndexed(int, int, int)">glGetVertexArrayIndexed</A></B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetVertexArrayIndexediv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetVertexArrayIndexed(int, int, int, java.nio.IntBuffer)">glGetVertexArrayIndexed</A></B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetVertexArrayIndexed64i(int, int, int)">glGetVertexArrayIndexed64i</A></B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetVertexArrayIndexed64iv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glGetVertexArrayIndexed64i(int, int, int, java.nio.LongBuffer)">glGetVertexArrayIndexed64i</A></B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname,
java.nio.LongBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glInvalidateNamedFramebufferData(int, java.nio.IntBuffer)">glInvalidateNamedFramebufferData</A></B>(int&nbsp;framebuffer,
java.nio.IntBuffer&nbsp;attachments)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glInvalidateNamedFramebufferSubData(int, java.nio.IntBuffer, int, int, int, int)">glInvalidateNamedFramebufferSubData</A></B>(int&nbsp;framebuffer,
java.nio.IntBuffer&nbsp;attachments,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glMapNamedBuffer(int, int, java.nio.ByteBuffer)">glMapNamedBuffer</A></B>(int&nbsp;buffer,
int&nbsp;access,
java.nio.ByteBuffer&nbsp;old_buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps a buffer object's data store.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glMapNamedBuffer(int, int, long, java.nio.ByteBuffer)">glMapNamedBuffer</A></B>(int&nbsp;buffer,
int&nbsp;access,
long&nbsp;length,
java.nio.ByteBuffer&nbsp;old_buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps a buffer object's data store.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glMapNamedBufferRange(int, long, long, int, java.nio.ByteBuffer)">glMapNamedBufferRange</A></B>(int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;length,
int&nbsp;access,
java.nio.ByteBuffer&nbsp;old_buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glMemoryBarrierByRegion(int)">glMemoryBarrierByRegion</A></B>(int&nbsp;barriers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferData(int, java.nio.ByteBuffer, int)">glNamedBufferData</A></B>(int&nbsp;buffer,
java.nio.ByteBuffer&nbsp;data,
int&nbsp;usage)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferData(int, java.nio.DoubleBuffer, int)">glNamedBufferData</A></B>(int&nbsp;buffer,
java.nio.DoubleBuffer&nbsp;data,
int&nbsp;usage)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferData(int, java.nio.FloatBuffer, int)">glNamedBufferData</A></B>(int&nbsp;buffer,
java.nio.FloatBuffer&nbsp;data,
int&nbsp;usage)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferData(int, java.nio.IntBuffer, int)">glNamedBufferData</A></B>(int&nbsp;buffer,
java.nio.IntBuffer&nbsp;data,
int&nbsp;usage)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferData(int, long, int)">glNamedBufferData</A></B>(int&nbsp;buffer,
long&nbsp;data_size,
int&nbsp;usage)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferData(int, java.nio.ShortBuffer, int)">glNamedBufferData</A></B>(int&nbsp;buffer,
java.nio.ShortBuffer&nbsp;data,
int&nbsp;usage)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, java.nio.ByteBuffer, int)">glNamedBufferStorage</A></B>(int&nbsp;buffer,
java.nio.ByteBuffer&nbsp;data,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, java.nio.DoubleBuffer, int)">glNamedBufferStorage</A></B>(int&nbsp;buffer,
java.nio.DoubleBuffer&nbsp;data,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, java.nio.FloatBuffer, int)">glNamedBufferStorage</A></B>(int&nbsp;buffer,
java.nio.FloatBuffer&nbsp;data,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, java.nio.IntBuffer, int)">glNamedBufferStorage</A></B>(int&nbsp;buffer,
java.nio.IntBuffer&nbsp;data,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, java.nio.LongBuffer, int)">glNamedBufferStorage</A></B>(int&nbsp;buffer,
java.nio.LongBuffer&nbsp;data,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, long, int)">glNamedBufferStorage</A></B>(int&nbsp;buffer,
long&nbsp;size,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glNamedBufferStorage.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferStorage(int, java.nio.ShortBuffer, int)">glNamedBufferStorage</A></B>(int&nbsp;buffer,
java.nio.ShortBuffer&nbsp;data,
int&nbsp;flags)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferSubData(int, long, java.nio.ByteBuffer)">glNamedBufferSubData</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferSubData(int, long, java.nio.DoubleBuffer)">glNamedBufferSubData</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.DoubleBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferSubData(int, long, java.nio.FloatBuffer)">glNamedBufferSubData</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.FloatBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferSubData(int, long, java.nio.IntBuffer)">glNamedBufferSubData</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.IntBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedBufferSubData(int, long, java.nio.ShortBuffer)">glNamedBufferSubData</A></B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ShortBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferDrawBuffer(int, int)">glNamedFramebufferDrawBuffer</A></B>(int&nbsp;framebuffer,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferDrawBuffers(int, java.nio.IntBuffer)">glNamedFramebufferDrawBuffers</A></B>(int&nbsp;framebuffer,
java.nio.IntBuffer&nbsp;bufs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferParameteri(int, int, int)">glNamedFramebufferParameteri</A></B>(int&nbsp;framebuffer,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferReadBuffer(int, int)">glNamedFramebufferReadBuffer</A></B>(int&nbsp;framebuffer,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferRenderbuffer(int, int, int, int)">glNamedFramebufferRenderbuffer</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;renderbuffertarget,
int&nbsp;renderbuffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferTexture(int, int, int, int)">glNamedFramebufferTexture</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedFramebufferTextureLayer(int, int, int, int, int)">glNamedFramebufferTextureLayer</A></B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;layer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedRenderbufferStorage(int, int, int, int)">glNamedRenderbufferStorage</A></B>(int&nbsp;renderbuffer,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glNamedRenderbufferStorageMultisample(int, int, int, int, int)">glNamedRenderbufferStorageMultisample</A></B>(int&nbsp;renderbuffer,
int&nbsp;samples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glReadnPixels(int, int, int, int, int, int, java.nio.ByteBuffer)">glReadnPixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glReadnPixels(int, int, int, int, int, int, java.nio.DoubleBuffer)">glReadnPixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glReadnPixels(int, int, int, int, int, int, java.nio.FloatBuffer)">glReadnPixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glReadnPixels(int, int, int, int, int, int, java.nio.IntBuffer)">glReadnPixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glReadnPixels(int, int, int, int, int, int, int, long)">glReadnPixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
int&nbsp;pixels_bufSize,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glReadnPixels(int, int, int, int, int, int, java.nio.ShortBuffer)">glReadnPixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureBarrier()">glTextureBarrier</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureBuffer(int, int, int)">glTextureBuffer</A></B>(int&nbsp;texture,
int&nbsp;internalformat,
int&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureBufferRange(int, int, int, long, long)">glTextureBufferRange</A></B>(int&nbsp;texture,
int&nbsp;internalformat,
int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureParameter(int, int, java.nio.FloatBuffer)">glTextureParameter</A></B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureParameter(int, int, java.nio.IntBuffer)">glTextureParameter</A></B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureParameterf(int, int, float)">glTextureParameterf</A></B>(int&nbsp;texture,
int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureParameteri(int, int, int)">glTextureParameteri</A></B>(int&nbsp;texture,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureParameterI(int, int, java.nio.IntBuffer)">glTextureParameterI</A></B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureParameterIu(int, int, java.nio.IntBuffer)">glTextureParameterIu</A></B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureStorage1D(int, int, int, int)">glTextureStorage1D</A></B>(int&nbsp;texture,
int&nbsp;levels,
int&nbsp;internalformat,
int&nbsp;width)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureStorage2D(int, int, int, int, int)">glTextureStorage2D</A></B>(int&nbsp;texture,
int&nbsp;levels,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureStorage2DMultisample(int, int, int, int, int, boolean)">glTextureStorage2DMultisample</A></B>(int&nbsp;texture,
int&nbsp;samples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
boolean&nbsp;fixedsamplelocations)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureStorage3D(int, int, int, int, int, int)">glTextureStorage3D</A></B>(int&nbsp;texture,
int&nbsp;levels,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureStorage3DMultisample(int, int, int, int, int, int, boolean)">glTextureStorage3DMultisample</A></B>(int&nbsp;texture,
int&nbsp;samples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
boolean&nbsp;fixedsamplelocations)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage1D(int, int, int, int, int, int, java.nio.ByteBuffer)">glTextureSubImage1D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage1D(int, int, int, int, int, int, java.nio.DoubleBuffer)">glTextureSubImage1D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage1D(int, int, int, int, int, int, java.nio.FloatBuffer)">glTextureSubImage1D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage1D(int, int, int, int, int, int, java.nio.IntBuffer)">glTextureSubImage1D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage1D(int, int, int, int, int, int, long)">glTextureSubImage1D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage1D(int, int, int, int, int, int, java.nio.ShortBuffer)">glTextureSubImage1D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTextureSubImage2D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTextureSubImage2D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTextureSubImage2D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTextureSubImage2D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage2D(int, int, int, int, int, int, int, int, long)">glTextureSubImage2D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTextureSubImage2D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTextureSubImage3D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTextureSubImage3D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTextureSubImage3D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTextureSubImage3D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, long)">glTextureSubImage3D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTextureSubImage3D</A></B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTransformFeedbackBufferBase(int, int, int)">glTransformFeedbackBufferBase</A></B>(int&nbsp;xfb,
int&nbsp;index,
int&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glTransformFeedbackBufferRange(int, int, int, long, long)">glTransformFeedbackBufferRange</A></B>(int&nbsp;xfb,
int&nbsp;index,
int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glUnmapNamedBuffer(int)">glUnmapNamedBuffer</A></B>(int&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayAttribBinding(int, int, int)">glVertexArrayAttribBinding</A></B>(int&nbsp;vaobj,
int&nbsp;attribindex,
int&nbsp;bindingindex)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayAttribFormat(int, int, int, int, boolean, int)">glVertexArrayAttribFormat</A></B>(int&nbsp;vaobj,
int&nbsp;attribindex,
int&nbsp;size,
int&nbsp;type,
boolean&nbsp;normalized,
int&nbsp;relativeoffset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayAttribIFormat(int, int, int, int, int)">glVertexArrayAttribIFormat</A></B>(int&nbsp;vaobj,
int&nbsp;attribindex,
int&nbsp;size,
int&nbsp;type,
int&nbsp;relativeoffset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayAttribLFormat(int, int, int, int, int)">glVertexArrayAttribLFormat</A></B>(int&nbsp;vaobj,
int&nbsp;attribindex,
int&nbsp;size,
int&nbsp;type,
int&nbsp;relativeoffset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayBindingDivisor(int, int, int)">glVertexArrayBindingDivisor</A></B>(int&nbsp;vaobj,
int&nbsp;bindingindex,
int&nbsp;divisor)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayElementBuffer(int, int)">glVertexArrayElementBuffer</A></B>(int&nbsp;vaobj,
int&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayVertexBuffer(int, int, int, long, int)">glVertexArrayVertexBuffer</A></B>(int&nbsp;vaobj,
int&nbsp;bindingindex,
int&nbsp;buffer,
long&nbsp;offset,
int&nbsp;stride)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL45.html#glVertexArrayVertexBuffers(int, int, int, java.nio.IntBuffer, org.lwjgl.PointerBuffer, java.nio.IntBuffer)">glVertexArrayVertexBuffers</A></B>(int&nbsp;vaobj,
int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;buffers,
<A HREF="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</A>&nbsp;offsets,
java.nio.IntBuffer&nbsp;strides)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_NEGATIVE_ONE_TO_ONE"><!-- --></A><H3>
GL_NEGATIVE_ONE_TO_ONE</H3>
<PRE>
public static final int <B>GL_NEGATIVE_ONE_TO_ONE</B></PRE>
<DL>
<DD>Accepted by the &lt;depth&gt; parameter of ClipControl:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_NEGATIVE_ONE_TO_ONE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ZERO_TO_ONE"><!-- --></A><H3>
GL_ZERO_TO_ONE</H3>
<PRE>
public static final int <B>GL_ZERO_TO_ONE</B></PRE>
<DL>
<DD>Accepted by the &lt;depth&gt; parameter of ClipControl:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_ZERO_TO_ONE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_ORIGIN"><!-- --></A><H3>
GL_CLIP_ORIGIN</H3>
<PRE>
public static final int <B>GL_CLIP_ORIGIN</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_CLIP_ORIGIN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_DEPTH_MODE"><!-- --></A><H3>
GL_CLIP_DEPTH_MODE</H3>
<PRE>
public static final int <B>GL_CLIP_DEPTH_MODE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_CLIP_DEPTH_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUERY_WAIT_INVERTED"><!-- --></A><H3>
GL_QUERY_WAIT_INVERTED</H3>
<PRE>
public static final int <B>GL_QUERY_WAIT_INVERTED</B></PRE>
<DL>
<DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_QUERY_WAIT_INVERTED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUERY_NO_WAIT_INVERTED"><!-- --></A><H3>
GL_QUERY_NO_WAIT_INVERTED</H3>
<PRE>
public static final int <B>GL_QUERY_NO_WAIT_INVERTED</B></PRE>
<DL>
<DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_QUERY_NO_WAIT_INVERTED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUERY_BY_REGION_WAIT_INVERTED"><!-- --></A><H3>
GL_QUERY_BY_REGION_WAIT_INVERTED</H3>
<PRE>
public static final int <B>GL_QUERY_BY_REGION_WAIT_INVERTED</B></PRE>
<DL>
<DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_QUERY_BY_REGION_WAIT_INVERTED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"><!-- --></A><H3>
GL_QUERY_BY_REGION_NO_WAIT_INVERTED</H3>
<PRE>
public static final int <B>GL_QUERY_BY_REGION_NO_WAIT_INVERTED</B></PRE>
<DL>
<DD>Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_QUERY_BY_REGION_NO_WAIT_INVERTED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_CULL_DISTANCES"><!-- --></A><H3>
GL_MAX_CULL_DISTANCES</H3>
<PRE>
public static final int <B>GL_MAX_CULL_DISTANCES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooeleanv, GetDoublev, GetFloatv GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_MAX_CULL_DISTANCES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"><!-- --></A><H3>
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES</H3>
<PRE>
public static final int <B>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooeleanv, GetDoublev, GetFloatv GetIntegerv, and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_TARGET"><!-- --></A><H3>
GL_TEXTURE_TARGET</H3>
<PRE>
public static final int <B>GL_TEXTURE_TARGET</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetTextureParameter{if}v and
GetTextureParameterI{i ui}v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_TEXTURE_TARGET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUERY_TARGET"><!-- --></A><H3>
GL_QUERY_TARGET</H3>
<PRE>
public static final int <B>GL_QUERY_TARGET</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetQueryObjectiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_QUERY_TARGET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BINDING"><!-- --></A><H3>
GL_TEXTURE_BINDING</H3>
<PRE>
public static final int <B>GL_TEXTURE_BINDING</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetIntegeri_v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_TEXTURE_BINDING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONTEXT_RELEASE_BEHAVIOR"><!-- --></A><H3>
GL_CONTEXT_RELEASE_BEHAVIOR</H3>
<PRE>
public static final int <B>GL_CONTEXT_RELEASE_BEHAVIOR</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetFloatv, GetBooleanv
GetDoublev and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_CONTEXT_RELEASE_BEHAVIOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"><!-- --></A><H3>
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH</H3>
<PRE>
public static final int <B>GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH</B></PRE>
<DL>
<DD>Returned in &lt;data&gt; by GetIntegerv, GetFloatv, GetBooleanv
GetDoublev and GetInteger64v when &lt;pname&gt; is
GL_CONTEXT_RELEASE_BEHAVIOR:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GUILTY_CONTEXT_RESET"><!-- --></A><H3>
GL_GUILTY_CONTEXT_RESET</H3>
<PRE>
public static final int <B>GL_GUILTY_CONTEXT_RESET</B></PRE>
<DL>
<DD>Returned by GetGraphicsResetStatus:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_GUILTY_CONTEXT_RESET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INNOCENT_CONTEXT_RESET"><!-- --></A><H3>
GL_INNOCENT_CONTEXT_RESET</H3>
<PRE>
public static final int <B>GL_INNOCENT_CONTEXT_RESET</B></PRE>
<DL>
<DD>Returned by GetGraphicsResetStatus:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_INNOCENT_CONTEXT_RESET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNKNOWN_CONTEXT_RESET"><!-- --></A><H3>
GL_UNKNOWN_CONTEXT_RESET</H3>
<PRE>
public static final int <B>GL_UNKNOWN_CONTEXT_RESET</B></PRE>
<DL>
<DD>Returned by GetGraphicsResetStatus:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_UNKNOWN_CONTEXT_RESET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONTEXT_ROBUST_ACCESS"><!-- --></A><H3>
GL_CONTEXT_ROBUST_ACCESS</H3>
<PRE>
public static final int <B>GL_CONTEXT_ROBUST_ACCESS</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_CONTEXT_ROBUST_ACCESS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RESET_NOTIFICATION_STRATEGY"><!-- --></A><H3>
GL_RESET_NOTIFICATION_STRATEGY</H3>
<PRE>
public static final int <B>GL_RESET_NOTIFICATION_STRATEGY</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
and GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_RESET_NOTIFICATION_STRATEGY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOSE_CONTEXT_ON_RESET"><!-- --></A><H3>
GL_LOSE_CONTEXT_ON_RESET</H3>
<PRE>
public static final int <B>GL_LOSE_CONTEXT_ON_RESET</B></PRE>
<DL>
<DD>Returned by GetIntegerv and related simple queries when &lt;value&gt; is
RESET_NOTIFICATION_STRATEGY:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_LOSE_CONTEXT_ON_RESET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NO_RESET_NOTIFICATION"><!-- --></A><H3>
GL_NO_RESET_NOTIFICATION</H3>
<PRE>
public static final int <B>GL_NO_RESET_NOTIFICATION</B></PRE>
<DL>
<DD>Returned by GetIntegerv and related simple queries when &lt;value&gt; is
RESET_NOTIFICATION_STRATEGY:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_NO_RESET_NOTIFICATION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONTEXT_LOST"><!-- --></A><H3>
GL_CONTEXT_LOST</H3>
<PRE>
public static final int <B>GL_CONTEXT_LOST</B></PRE>
<DL>
<DD>Returned by GetError:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL45.GL_CONTEXT_LOST">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glClipControl(int, int)"><!-- --></A><H3>
glClipControl</H3>
<PRE>
public static void <B>glClipControl</B>(int&nbsp;origin,
int&nbsp;depth)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateTransformFeedbacks(java.nio.IntBuffer)"><!-- --></A><H3>
glCreateTransformFeedbacks</H3>
<PRE>
public static void <B>glCreateTransformFeedbacks</B>(java.nio.IntBuffer&nbsp;ids)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateTransformFeedbacks()"><!-- --></A><H3>
glCreateTransformFeedbacks</H3>
<PRE>
public static int <B>glCreateTransformFeedbacks</B>()</PRE>
<DL>
<DD>Overloads glCreateTransformFeedbacks.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTransformFeedbackBufferBase(int, int, int)"><!-- --></A><H3>
glTransformFeedbackBufferBase</H3>
<PRE>
public static void <B>glTransformFeedbackBufferBase</B>(int&nbsp;xfb,
int&nbsp;index,
int&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTransformFeedbackBufferRange(int, int, int, long, long)"><!-- --></A><H3>
glTransformFeedbackBufferRange</H3>
<PRE>
public static void <B>glTransformFeedbackBufferRange</B>(int&nbsp;xfb,
int&nbsp;index,
int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;size)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTransformFeedback(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTransformFeedback</H3>
<PRE>
public static void <B>glGetTransformFeedback</B>(int&nbsp;xfb,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTransformFeedbacki(int, int)"><!-- --></A><H3>
glGetTransformFeedbacki</H3>
<PRE>
public static int <B>glGetTransformFeedbacki</B>(int&nbsp;xfb,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTransformFeedbackiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTransformFeedback(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTransformFeedback</H3>
<PRE>
public static void <B>glGetTransformFeedback</B>(int&nbsp;xfb,
int&nbsp;pname,
int&nbsp;index,
java.nio.IntBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTransformFeedbacki(int, int, int)"><!-- --></A><H3>
glGetTransformFeedbacki</H3>
<PRE>
public static int <B>glGetTransformFeedbacki</B>(int&nbsp;xfb,
int&nbsp;pname,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetTransformFeedbacki_v.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTransformFeedback(int, int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glGetTransformFeedback</H3>
<PRE>
public static void <B>glGetTransformFeedback</B>(int&nbsp;xfb,
int&nbsp;pname,
int&nbsp;index,
java.nio.LongBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTransformFeedbacki64(int, int, int)"><!-- --></A><H3>
glGetTransformFeedbacki64</H3>
<PRE>
public static long <B>glGetTransformFeedbacki64</B>(int&nbsp;xfb,
int&nbsp;pname,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetTransformFeedbacki64_v.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateBuffers(java.nio.IntBuffer)"><!-- --></A><H3>
glCreateBuffers</H3>
<PRE>
public static void <B>glCreateBuffers</B>(java.nio.IntBuffer&nbsp;buffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateBuffers()"><!-- --></A><H3>
glCreateBuffers</H3>
<PRE>
public static int <B>glCreateBuffers</B>()</PRE>
<DL>
<DD>Overloads glCreateBuffers.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferStorage(int, java.nio.ByteBuffer, int)"><!-- --></A><H3>
glNamedBufferStorage</H3>
<PRE>
public static void <B>glNamedBufferStorage</B>(int&nbsp;buffer,
java.nio.ByteBuffer&nbsp;data,
int&nbsp;flags)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferStorage(int, java.nio.DoubleBuffer, int)"><!-- --></A><H3>
glNamedBufferStorage</H3>
<PRE>
public static void <B>glNamedBufferStorage</B>(int&nbsp;buffer,
java.nio.DoubleBuffer&nbsp;data,
int&nbsp;flags)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferStorage(int, java.nio.FloatBuffer, int)"><!-- --></A><H3>
glNamedBufferStorage</H3>
<PRE>
public static void <B>glNamedBufferStorage</B>(int&nbsp;buffer,
java.nio.FloatBuffer&nbsp;data,
int&nbsp;flags)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferStorage(int, java.nio.IntBuffer, int)"><!-- --></A><H3>
glNamedBufferStorage</H3>
<PRE>
public static void <B>glNamedBufferStorage</B>(int&nbsp;buffer,
java.nio.IntBuffer&nbsp;data,
int&nbsp;flags)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferStorage(int, java.nio.ShortBuffer, int)"><!-- --></A><H3>
glNamedBufferStorage</H3>
<PRE>
public static void <B>glNamedBufferStorage</B>(int&nbsp;buffer,
java.nio.ShortBuffer&nbsp;data,
int&nbsp;flags)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferStorage(int, java.nio.LongBuffer, int)"><!-- --></A><H3>
glNamedBufferStorage</H3>
<PRE>
public static void <B>glNamedBufferStorage</B>(int&nbsp;buffer,
java.nio.LongBuffer&nbsp;data,
int&nbsp;flags)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferStorage(int, long, int)"><!-- --></A><H3>
glNamedBufferStorage</H3>
<PRE>
public static void <B>glNamedBufferStorage</B>(int&nbsp;buffer,
long&nbsp;size,
int&nbsp;flags)</PRE>
<DL>
<DD>Overloads glNamedBufferStorage.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferData(int, long, int)"><!-- --></A><H3>
glNamedBufferData</H3>
<PRE>
public static void <B>glNamedBufferData</B>(int&nbsp;buffer,
long&nbsp;data_size,
int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferData(int, java.nio.ByteBuffer, int)"><!-- --></A><H3>
glNamedBufferData</H3>
<PRE>
public static void <B>glNamedBufferData</B>(int&nbsp;buffer,
java.nio.ByteBuffer&nbsp;data,
int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferData(int, java.nio.DoubleBuffer, int)"><!-- --></A><H3>
glNamedBufferData</H3>
<PRE>
public static void <B>glNamedBufferData</B>(int&nbsp;buffer,
java.nio.DoubleBuffer&nbsp;data,
int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferData(int, java.nio.FloatBuffer, int)"><!-- --></A><H3>
glNamedBufferData</H3>
<PRE>
public static void <B>glNamedBufferData</B>(int&nbsp;buffer,
java.nio.FloatBuffer&nbsp;data,
int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferData(int, java.nio.IntBuffer, int)"><!-- --></A><H3>
glNamedBufferData</H3>
<PRE>
public static void <B>glNamedBufferData</B>(int&nbsp;buffer,
java.nio.IntBuffer&nbsp;data,
int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferData(int, java.nio.ShortBuffer, int)"><!-- --></A><H3>
glNamedBufferData</H3>
<PRE>
public static void <B>glNamedBufferData</B>(int&nbsp;buffer,
java.nio.ShortBuffer&nbsp;data,
int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferSubData(int, long, java.nio.ByteBuffer)"><!-- --></A><H3>
glNamedBufferSubData</H3>
<PRE>
public static void <B>glNamedBufferSubData</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferSubData(int, long, java.nio.DoubleBuffer)"><!-- --></A><H3>
glNamedBufferSubData</H3>
<PRE>
public static void <B>glNamedBufferSubData</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.DoubleBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferSubData(int, long, java.nio.FloatBuffer)"><!-- --></A><H3>
glNamedBufferSubData</H3>
<PRE>
public static void <B>glNamedBufferSubData</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.FloatBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferSubData(int, long, java.nio.IntBuffer)"><!-- --></A><H3>
glNamedBufferSubData</H3>
<PRE>
public static void <B>glNamedBufferSubData</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.IntBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedBufferSubData(int, long, java.nio.ShortBuffer)"><!-- --></A><H3>
glNamedBufferSubData</H3>
<PRE>
public static void <B>glNamedBufferSubData</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ShortBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyNamedBufferSubData(int, int, long, long, long)"><!-- --></A><H3>
glCopyNamedBufferSubData</H3>
<PRE>
public static void <B>glCopyNamedBufferSubData</B>(int&nbsp;readBuffer,
int&nbsp;writeBuffer,
long&nbsp;readOffset,
long&nbsp;writeOffset,
long&nbsp;size)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearNamedBufferData(int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glClearNamedBufferData</H3>
<PRE>
public static void <B>glClearNamedBufferData</B>(int&nbsp;buffer,
int&nbsp;internalformat,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearNamedBufferSubData(int, int, long, long, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glClearNamedBufferSubData</H3>
<PRE>
public static void <B>glClearNamedBufferSubData</B>(int&nbsp;buffer,
int&nbsp;internalformat,
long&nbsp;offset,
long&nbsp;size,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMapNamedBuffer(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glMapNamedBuffer</H3>
<PRE>
public static java.nio.ByteBuffer <B>glMapNamedBuffer</B>(int&nbsp;buffer,
int&nbsp;access,
java.nio.ByteBuffer&nbsp;old_buffer)</PRE>
<DL>
<DD>Maps a buffer object's data store.
<p/>
<b>LWJGL note</b>: This method comes in 2 flavors:
<ol>
<li><A HREF="../../../org/lwjgl/opengl/GL45.html#glMapNamedBuffer(int, int, java.nio.ByteBuffer)"><CODE>glMapNamedBuffer(int, int, ByteBuffer)</CODE></A> - Calls <A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferParameteri(int, int)"><CODE>glGetNamedBufferParameteri(int, int)</CODE></A> to retrieve the buffer size and the <code>old_buffer</code> parameter is reused if the returned size and pointer match the buffer capacity and address, respectively.</li>
<li><CODE>#glMapNamedBuffer(int, int, int, ByteBuffer)</CODE> - The buffer size is explicitly specified and the <code>old_buffer</code> parameter is reused if <code>size</code> and the returned pointer match the buffer capacity and address, respectively. This is the most efficient method.</li>
</ol>
<p>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>buffer</CODE> - the buffer object being mapped<DD><CODE>access</CODE> - the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store</DL>
</DD>
</DL>
<HR>
<A NAME="glMapNamedBuffer(int, int, long, java.nio.ByteBuffer)"><!-- --></A><H3>
glMapNamedBuffer</H3>
<PRE>
public static java.nio.ByteBuffer <B>glMapNamedBuffer</B>(int&nbsp;buffer,
int&nbsp;access,
long&nbsp;length,
java.nio.ByteBuffer&nbsp;old_buffer)</PRE>
<DL>
<DD>Maps a buffer object's data store.
<p/>
<b>LWJGL note</b>: This method comes in 2 flavors:
<ol>
<li><A HREF="../../../org/lwjgl/opengl/GL45.html#glMapNamedBuffer(int, int, java.nio.ByteBuffer)"><CODE>glMapNamedBuffer(int, int, ByteBuffer)</CODE></A> - Calls <A HREF="../../../org/lwjgl/opengl/GL45.html#glGetNamedBufferParameteri(int, int)"><CODE>glGetNamedBufferParameteri(int, int)</CODE></A> to retrieve the buffer size and the <code>old_buffer</code> parameter is reused if the returned size and pointer match the buffer capacity and address, respectively.</li>
<li><CODE>#glMapNamedBuffer(int, int, int, ByteBuffer)</CODE> - The buffer size is explicitly specified and the <code>old_buffer</code> parameter is reused if <code>size</code> and the returned pointer match the buffer capacity and address, respectively. This is the most efficient method.</li>
</ol>
<p>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>buffer</CODE> - the buffer object being mapped<DD><CODE>access</CODE> - the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store</DL>
</DD>
</DL>
<HR>
<A NAME="glMapNamedBufferRange(int, long, long, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glMapNamedBufferRange</H3>
<PRE>
public static java.nio.ByteBuffer <B>glMapNamedBufferRange</B>(int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;length,
int&nbsp;access,
java.nio.ByteBuffer&nbsp;old_buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUnmapNamedBuffer(int)"><!-- --></A><H3>
glUnmapNamedBuffer</H3>
<PRE>
public static boolean <B>glUnmapNamedBuffer</B>(int&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFlushMappedNamedBufferRange(int, long, long)"><!-- --></A><H3>
glFlushMappedNamedBufferRange</H3>
<PRE>
public static void <B>glFlushMappedNamedBufferRange</B>(int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;length)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetNamedBufferParameter</H3>
<PRE>
public static void <B>glGetNamedBufferParameter</B>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferParameteri(int, int)"><!-- --></A><H3>
glGetNamedBufferParameteri</H3>
<PRE>
public static int <B>glGetNamedBufferParameteri</B>(int&nbsp;buffer,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetNamedBufferParameteriv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferParameter(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glGetNamedBufferParameter</H3>
<PRE>
public static void <B>glGetNamedBufferParameter</B>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.LongBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferParameteri64(int, int)"><!-- --></A><H3>
glGetNamedBufferParameteri64</H3>
<PRE>
public static long <B>glGetNamedBufferParameteri64</B>(int&nbsp;buffer,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetNamedBufferParameteri64v.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferPointer(int, int)"><!-- --></A><H3>
glGetNamedBufferPointer</H3>
<PRE>
public static java.nio.ByteBuffer <B>glGetNamedBufferPointer</B>(int&nbsp;buffer,
int&nbsp;pname)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferSubData(int, long, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetNamedBufferSubData</H3>
<PRE>
public static void <B>glGetNamedBufferSubData</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferSubData(int, long, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetNamedBufferSubData</H3>
<PRE>
public static void <B>glGetNamedBufferSubData</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.DoubleBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferSubData(int, long, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetNamedBufferSubData</H3>
<PRE>
public static void <B>glGetNamedBufferSubData</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.FloatBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferSubData(int, long, java.nio.IntBuffer)"><!-- --></A><H3>
glGetNamedBufferSubData</H3>
<PRE>
public static void <B>glGetNamedBufferSubData</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.IntBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedBufferSubData(int, long, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetNamedBufferSubData</H3>
<PRE>
public static void <B>glGetNamedBufferSubData</B>(int&nbsp;buffer,
long&nbsp;offset,
java.nio.ShortBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateFramebuffers(java.nio.IntBuffer)"><!-- --></A><H3>
glCreateFramebuffers</H3>
<PRE>
public static void <B>glCreateFramebuffers</B>(java.nio.IntBuffer&nbsp;framebuffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateFramebuffers()"><!-- --></A><H3>
glCreateFramebuffers</H3>
<PRE>
public static int <B>glCreateFramebuffers</B>()</PRE>
<DL>
<DD>Overloads glCreateFramebuffers.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferRenderbuffer(int, int, int, int)"><!-- --></A><H3>
glNamedFramebufferRenderbuffer</H3>
<PRE>
public static void <B>glNamedFramebufferRenderbuffer</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;renderbuffertarget,
int&nbsp;renderbuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferParameteri(int, int, int)"><!-- --></A><H3>
glNamedFramebufferParameteri</H3>
<PRE>
public static void <B>glNamedFramebufferParameteri</B>(int&nbsp;framebuffer,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferTexture(int, int, int, int)"><!-- --></A><H3>
glNamedFramebufferTexture</H3>
<PRE>
public static void <B>glNamedFramebufferTexture</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferTextureLayer(int, int, int, int, int)"><!-- --></A><H3>
glNamedFramebufferTextureLayer</H3>
<PRE>
public static void <B>glNamedFramebufferTextureLayer</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;layer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferDrawBuffer(int, int)"><!-- --></A><H3>
glNamedFramebufferDrawBuffer</H3>
<PRE>
public static void <B>glNamedFramebufferDrawBuffer</B>(int&nbsp;framebuffer,
int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferDrawBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
glNamedFramebufferDrawBuffers</H3>
<PRE>
public static void <B>glNamedFramebufferDrawBuffers</B>(int&nbsp;framebuffer,
java.nio.IntBuffer&nbsp;bufs)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedFramebufferReadBuffer(int, int)"><!-- --></A><H3>
glNamedFramebufferReadBuffer</H3>
<PRE>
public static void <B>glNamedFramebufferReadBuffer</B>(int&nbsp;framebuffer,
int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glInvalidateNamedFramebufferData(int, java.nio.IntBuffer)"><!-- --></A><H3>
glInvalidateNamedFramebufferData</H3>
<PRE>
public static void <B>glInvalidateNamedFramebufferData</B>(int&nbsp;framebuffer,
java.nio.IntBuffer&nbsp;attachments)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glInvalidateNamedFramebufferSubData(int, java.nio.IntBuffer, int, int, int, int)"><!-- --></A><H3>
glInvalidateNamedFramebufferSubData</H3>
<PRE>
public static void <B>glInvalidateNamedFramebufferSubData</B>(int&nbsp;framebuffer,
java.nio.IntBuffer&nbsp;attachments,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearNamedFramebuffer(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glClearNamedFramebuffer</H3>
<PRE>
public static void <B>glClearNamedFramebuffer</B>(int&nbsp;framebuffer,
int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearNamedFramebufferu(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glClearNamedFramebufferu</H3>
<PRE>
public static void <B>glClearNamedFramebufferu</B>(int&nbsp;framebuffer,
int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearNamedFramebuffer(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glClearNamedFramebuffer</H3>
<PRE>
public static void <B>glClearNamedFramebuffer</B>(int&nbsp;framebuffer,
int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearNamedFramebufferfi(int, int, float, int)"><!-- --></A><H3>
glClearNamedFramebufferfi</H3>
<PRE>
public static void <B>glClearNamedFramebufferfi</B>(int&nbsp;framebuffer,
int&nbsp;buffer,
float&nbsp;depth,
int&nbsp;stencil)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBlitNamedFramebuffer(int, int, int, int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glBlitNamedFramebuffer</H3>
<PRE>
public static void <B>glBlitNamedFramebuffer</B>(int&nbsp;readFramebuffer,
int&nbsp;drawFramebuffer,
int&nbsp;srcX0,
int&nbsp;srcY0,
int&nbsp;srcX1,
int&nbsp;srcY1,
int&nbsp;dstX0,
int&nbsp;dstY0,
int&nbsp;dstX1,
int&nbsp;dstY1,
int&nbsp;mask,
int&nbsp;filter)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCheckNamedFramebufferStatus(int, int)"><!-- --></A><H3>
glCheckNamedFramebufferStatus</H3>
<PRE>
public static int <B>glCheckNamedFramebufferStatus</B>(int&nbsp;framebuffer,
int&nbsp;target)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedFramebufferParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetNamedFramebufferParameter</H3>
<PRE>
public static void <B>glGetNamedFramebufferParameter</B>(int&nbsp;framebuffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedFramebufferParameter(int, int)"><!-- --></A><H3>
glGetNamedFramebufferParameter</H3>
<PRE>
public static int <B>glGetNamedFramebufferParameter</B>(int&nbsp;framebuffer,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetNamedFramebufferParameteriv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetNamedFramebufferAttachmentParameter</H3>
<PRE>
public static void <B>glGetNamedFramebufferAttachmentParameter</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedFramebufferAttachmentParameter(int, int, int)"><!-- --></A><H3>
glGetNamedFramebufferAttachmentParameter</H3>
<PRE>
public static int <B>glGetNamedFramebufferAttachmentParameter</B>(int&nbsp;framebuffer,
int&nbsp;attachment,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetNamedFramebufferAttachmentParameteriv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateRenderbuffers(java.nio.IntBuffer)"><!-- --></A><H3>
glCreateRenderbuffers</H3>
<PRE>
public static void <B>glCreateRenderbuffers</B>(java.nio.IntBuffer&nbsp;renderbuffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateRenderbuffers()"><!-- --></A><H3>
glCreateRenderbuffers</H3>
<PRE>
public static int <B>glCreateRenderbuffers</B>()</PRE>
<DL>
<DD>Overloads glCreateRenderbuffers.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedRenderbufferStorage(int, int, int, int)"><!-- --></A><H3>
glNamedRenderbufferStorage</H3>
<PRE>
public static void <B>glNamedRenderbufferStorage</B>(int&nbsp;renderbuffer,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNamedRenderbufferStorageMultisample(int, int, int, int, int)"><!-- --></A><H3>
glNamedRenderbufferStorageMultisample</H3>
<PRE>
public static void <B>glNamedRenderbufferStorageMultisample</B>(int&nbsp;renderbuffer,
int&nbsp;samples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedRenderbufferParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetNamedRenderbufferParameter</H3>
<PRE>
public static void <B>glGetNamedRenderbufferParameter</B>(int&nbsp;renderbuffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetNamedRenderbufferParameter(int, int)"><!-- --></A><H3>
glGetNamedRenderbufferParameter</H3>
<PRE>
public static int <B>glGetNamedRenderbufferParameter</B>(int&nbsp;renderbuffer,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetNamedRenderbufferParameteriv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateTextures(int, java.nio.IntBuffer)"><!-- --></A><H3>
glCreateTextures</H3>
<PRE>
public static void <B>glCreateTextures</B>(int&nbsp;target,
java.nio.IntBuffer&nbsp;textures)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateTextures(int)"><!-- --></A><H3>
glCreateTextures</H3>
<PRE>
public static int <B>glCreateTextures</B>(int&nbsp;target)</PRE>
<DL>
<DD>Overloads glCreateTextures.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureBuffer(int, int, int)"><!-- --></A><H3>
glTextureBuffer</H3>
<PRE>
public static void <B>glTextureBuffer</B>(int&nbsp;texture,
int&nbsp;internalformat,
int&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureBufferRange(int, int, int, long, long)"><!-- --></A><H3>
glTextureBufferRange</H3>
<PRE>
public static void <B>glTextureBufferRange</B>(int&nbsp;texture,
int&nbsp;internalformat,
int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;size)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureStorage1D(int, int, int, int)"><!-- --></A><H3>
glTextureStorage1D</H3>
<PRE>
public static void <B>glTextureStorage1D</B>(int&nbsp;texture,
int&nbsp;levels,
int&nbsp;internalformat,
int&nbsp;width)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureStorage2D(int, int, int, int, int)"><!-- --></A><H3>
glTextureStorage2D</H3>
<PRE>
public static void <B>glTextureStorage2D</B>(int&nbsp;texture,
int&nbsp;levels,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureStorage3D(int, int, int, int, int, int)"><!-- --></A><H3>
glTextureStorage3D</H3>
<PRE>
public static void <B>glTextureStorage3D</B>(int&nbsp;texture,
int&nbsp;levels,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureStorage2DMultisample(int, int, int, int, int, boolean)"><!-- --></A><H3>
glTextureStorage2DMultisample</H3>
<PRE>
public static void <B>glTextureStorage2DMultisample</B>(int&nbsp;texture,
int&nbsp;samples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
boolean&nbsp;fixedsamplelocations)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureStorage3DMultisample(int, int, int, int, int, int, boolean)"><!-- --></A><H3>
glTextureStorage3DMultisample</H3>
<PRE>
public static void <B>glTextureStorage3DMultisample</B>(int&nbsp;texture,
int&nbsp;samples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
boolean&nbsp;fixedsamplelocations)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage1D(int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTextureSubImage1D</H3>
<PRE>
public static void <B>glTextureSubImage1D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage1D(int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTextureSubImage1D</H3>
<PRE>
public static void <B>glTextureSubImage1D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage1D(int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTextureSubImage1D</H3>
<PRE>
public static void <B>glTextureSubImage1D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage1D(int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureSubImage1D</H3>
<PRE>
public static void <B>glTextureSubImage1D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage1D(int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTextureSubImage1D</H3>
<PRE>
public static void <B>glTextureSubImage1D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage1D(int, int, int, int, int, int, long)"><!-- --></A><H3>
glTextureSubImage1D</H3>
<PRE>
public static void <B>glTextureSubImage1D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTextureSubImage2D</H3>
<PRE>
public static void <B>glTextureSubImage2D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTextureSubImage2D</H3>
<PRE>
public static void <B>glTextureSubImage2D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTextureSubImage2D</H3>
<PRE>
public static void <B>glTextureSubImage2D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureSubImage2D</H3>
<PRE>
public static void <B>glTextureSubImage2D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage2D(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTextureSubImage2D</H3>
<PRE>
public static void <B>glTextureSubImage2D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage2D(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glTextureSubImage2D</H3>
<PRE>
public static void <B>glTextureSubImage2D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTextureSubImage3D</H3>
<PRE>
public static void <B>glTextureSubImage3D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTextureSubImage3D</H3>
<PRE>
public static void <B>glTextureSubImage3D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTextureSubImage3D</H3>
<PRE>
public static void <B>glTextureSubImage3D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureSubImage3D</H3>
<PRE>
public static void <B>glTextureSubImage3D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTextureSubImage3D</H3>
<PRE>
public static void <B>glTextureSubImage3D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glTextureSubImage3D</H3>
<PRE>
public static void <B>glTextureSubImage3D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureSubImage1D(int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTextureSubImage1D</H3>
<PRE>
public static void <B>glCompressedTextureSubImage1D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureSubImage1D(int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTextureSubImage1D</H3>
<PRE>
public static void <B>glCompressedTextureSubImage1D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureSubImage2D(int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTextureSubImage2D</H3>
<PRE>
public static void <B>glCompressedTextureSubImage2D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureSubImage2D(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTextureSubImage2D</H3>
<PRE>
public static void <B>glCompressedTextureSubImage2D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTextureSubImage3D</H3>
<PRE>
public static void <B>glCompressedTextureSubImage3D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;imageSize,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTextureSubImage3D(int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTextureSubImage3D</H3>
<PRE>
public static void <B>glCompressedTextureSubImage3D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;imageSize,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyTextureSubImage1D(int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTextureSubImage1D</H3>
<PRE>
public static void <B>glCopyTextureSubImage1D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyTextureSubImage2D(int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTextureSubImage2D</H3>
<PRE>
public static void <B>glCopyTextureSubImage2D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyTextureSubImage3D(int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTextureSubImage3D</H3>
<PRE>
public static void <B>glCopyTextureSubImage3D</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameterf(int, int, float)"><!-- --></A><H3>
glTextureParameterf</H3>
<PRE>
public static void <B>glTextureParameterf</B>(int&nbsp;texture,
int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTextureParameter</H3>
<PRE>
public static void <B>glTextureParameter</B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameteri(int, int, int)"><!-- --></A><H3>
glTextureParameteri</H3>
<PRE>
public static void <B>glTextureParameteri</B>(int&nbsp;texture,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureParameterI</H3>
<PRE>
public static void <B>glTextureParameterI</B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureParameterIu</H3>
<PRE>
public static void <B>glTextureParameterIu</B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTextureParameter</H3>
<PRE>
public static void <B>glTextureParameter</B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenerateTextureMipmap(int)"><!-- --></A><H3>
glGenerateTextureMipmap</H3>
<PRE>
public static void <B>glGenerateTextureMipmap</B>(int&nbsp;texture)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindTextureUnit(int, int)"><!-- --></A><H3>
glBindTextureUnit</H3>
<PRE>
public static void <B>glBindTextureUnit</B>(int&nbsp;unit,
int&nbsp;texture)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureImage(int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetTextureImage</H3>
<PRE>
public static void <B>glGetTextureImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureImage(int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetTextureImage</H3>
<PRE>
public static void <B>glGetTextureImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureImage(int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTextureImage</H3>
<PRE>
public static void <B>glGetTextureImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureImage(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTextureImage</H3>
<PRE>
public static void <B>glGetTextureImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureImage(int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetTextureImage</H3>
<PRE>
public static void <B>glGetTextureImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureImage(int, int, int, int, int, long)"><!-- --></A><H3>
glGetTextureImage</H3>
<PRE>
public static void <B>glGetTextureImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
int&nbsp;pixels_bufSize,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureImage(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetCompressedTextureImage</H3>
<PRE>
public static void <B>glGetCompressedTextureImage</B>(int&nbsp;texture,
int&nbsp;level,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureImage(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetCompressedTextureImage</H3>
<PRE>
public static void <B>glGetCompressedTextureImage</B>(int&nbsp;texture,
int&nbsp;level,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureImage(int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetCompressedTextureImage</H3>
<PRE>
public static void <B>glGetCompressedTextureImage</B>(int&nbsp;texture,
int&nbsp;level,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureImage(int, int, int, long)"><!-- --></A><H3>
glGetCompressedTextureImage</H3>
<PRE>
public static void <B>glGetCompressedTextureImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;pixels_bufSize,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureLevelParameter(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTextureLevelParameter</H3>
<PRE>
public static void <B>glGetTextureLevelParameter</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureLevelParameterf(int, int, int)"><!-- --></A><H3>
glGetTextureLevelParameterf</H3>
<PRE>
public static float <B>glGetTextureLevelParameterf</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTextureLevelParameterfv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureLevelParameter(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTextureLevelParameter</H3>
<PRE>
public static void <B>glGetTextureLevelParameter</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureLevelParameteri(int, int, int)"><!-- --></A><H3>
glGetTextureLevelParameteri</H3>
<PRE>
public static int <B>glGetTextureLevelParameteri</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTextureLevelParameteriv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTextureParameter</H3>
<PRE>
public static void <B>glGetTextureParameter</B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameterf(int, int)"><!-- --></A><H3>
glGetTextureParameterf</H3>
<PRE>
public static float <B>glGetTextureParameterf</B>(int&nbsp;texture,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTextureParameterfv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTextureParameterI</H3>
<PRE>
public static void <B>glGetTextureParameterI</B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameterIi(int, int)"><!-- --></A><H3>
glGetTextureParameterIi</H3>
<PRE>
public static int <B>glGetTextureParameterIi</B>(int&nbsp;texture,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTextureParameterIiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTextureParameterIu</H3>
<PRE>
public static void <B>glGetTextureParameterIu</B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameterIui(int, int)"><!-- --></A><H3>
glGetTextureParameterIui</H3>
<PRE>
public static int <B>glGetTextureParameterIui</B>(int&nbsp;texture,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTextureParameterIuiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTextureParameter</H3>
<PRE>
public static void <B>glGetTextureParameter</B>(int&nbsp;texture,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureParameteri(int, int)"><!-- --></A><H3>
glGetTextureParameteri</H3>
<PRE>
public static int <B>glGetTextureParameteri</B>(int&nbsp;texture,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTextureParameteriv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateVertexArrays(java.nio.IntBuffer)"><!-- --></A><H3>
glCreateVertexArrays</H3>
<PRE>
public static void <B>glCreateVertexArrays</B>(java.nio.IntBuffer&nbsp;arrays)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateVertexArrays()"><!-- --></A><H3>
glCreateVertexArrays</H3>
<PRE>
public static int <B>glCreateVertexArrays</B>()</PRE>
<DL>
<DD>Overloads glCreateVertexArrays.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDisableVertexArrayAttrib(int, int)"><!-- --></A><H3>
glDisableVertexArrayAttrib</H3>
<PRE>
public static void <B>glDisableVertexArrayAttrib</B>(int&nbsp;vaobj,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEnableVertexArrayAttrib(int, int)"><!-- --></A><H3>
glEnableVertexArrayAttrib</H3>
<PRE>
public static void <B>glEnableVertexArrayAttrib</B>(int&nbsp;vaobj,
int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayElementBuffer(int, int)"><!-- --></A><H3>
glVertexArrayElementBuffer</H3>
<PRE>
public static void <B>glVertexArrayElementBuffer</B>(int&nbsp;vaobj,
int&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayVertexBuffer(int, int, int, long, int)"><!-- --></A><H3>
glVertexArrayVertexBuffer</H3>
<PRE>
public static void <B>glVertexArrayVertexBuffer</B>(int&nbsp;vaobj,
int&nbsp;bindingindex,
int&nbsp;buffer,
long&nbsp;offset,
int&nbsp;stride)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayVertexBuffers(int, int, int, java.nio.IntBuffer, org.lwjgl.PointerBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glVertexArrayVertexBuffers</H3>
<PRE>
public static void <B>glVertexArrayVertexBuffers</B>(int&nbsp;vaobj,
int&nbsp;first,
int&nbsp;count,
java.nio.IntBuffer&nbsp;buffers,
<A HREF="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</A>&nbsp;offsets,
java.nio.IntBuffer&nbsp;strides)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayAttribFormat(int, int, int, int, boolean, int)"><!-- --></A><H3>
glVertexArrayAttribFormat</H3>
<PRE>
public static void <B>glVertexArrayAttribFormat</B>(int&nbsp;vaobj,
int&nbsp;attribindex,
int&nbsp;size,
int&nbsp;type,
boolean&nbsp;normalized,
int&nbsp;relativeoffset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayAttribIFormat(int, int, int, int, int)"><!-- --></A><H3>
glVertexArrayAttribIFormat</H3>
<PRE>
public static void <B>glVertexArrayAttribIFormat</B>(int&nbsp;vaobj,
int&nbsp;attribindex,
int&nbsp;size,
int&nbsp;type,
int&nbsp;relativeoffset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayAttribLFormat(int, int, int, int, int)"><!-- --></A><H3>
glVertexArrayAttribLFormat</H3>
<PRE>
public static void <B>glVertexArrayAttribLFormat</B>(int&nbsp;vaobj,
int&nbsp;attribindex,
int&nbsp;size,
int&nbsp;type,
int&nbsp;relativeoffset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayAttribBinding(int, int, int)"><!-- --></A><H3>
glVertexArrayAttribBinding</H3>
<PRE>
public static void <B>glVertexArrayAttribBinding</B>(int&nbsp;vaobj,
int&nbsp;attribindex,
int&nbsp;bindingindex)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexArrayBindingDivisor(int, int, int)"><!-- --></A><H3>
glVertexArrayBindingDivisor</H3>
<PRE>
public static void <B>glVertexArrayBindingDivisor</B>(int&nbsp;vaobj,
int&nbsp;bindingindex,
int&nbsp;divisor)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexArray(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetVertexArray</H3>
<PRE>
public static void <B>glGetVertexArray</B>(int&nbsp;vaobj,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexArray(int, int)"><!-- --></A><H3>
glGetVertexArray</H3>
<PRE>
public static int <B>glGetVertexArray</B>(int&nbsp;vaobj,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetVertexArrayiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexArrayIndexed(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetVertexArrayIndexed</H3>
<PRE>
public static void <B>glGetVertexArrayIndexed</B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexArrayIndexed(int, int, int)"><!-- --></A><H3>
glGetVertexArrayIndexed</H3>
<PRE>
public static int <B>glGetVertexArrayIndexed</B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetVertexArrayIndexediv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexArrayIndexed64i(int, int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glGetVertexArrayIndexed64i</H3>
<PRE>
public static void <B>glGetVertexArrayIndexed64i</B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname,
java.nio.LongBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexArrayIndexed64i(int, int, int)"><!-- --></A><H3>
glGetVertexArrayIndexed64i</H3>
<PRE>
public static long <B>glGetVertexArrayIndexed64i</B>(int&nbsp;vaobj,
int&nbsp;index,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetVertexArrayIndexed64iv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateSamplers(java.nio.IntBuffer)"><!-- --></A><H3>
glCreateSamplers</H3>
<PRE>
public static void <B>glCreateSamplers</B>(java.nio.IntBuffer&nbsp;samplers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateSamplers()"><!-- --></A><H3>
glCreateSamplers</H3>
<PRE>
public static int <B>glCreateSamplers</B>()</PRE>
<DL>
<DD>Overloads glCreateSamplers.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateProgramPipelines(java.nio.IntBuffer)"><!-- --></A><H3>
glCreateProgramPipelines</H3>
<PRE>
public static void <B>glCreateProgramPipelines</B>(java.nio.IntBuffer&nbsp;pipelines)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateProgramPipelines()"><!-- --></A><H3>
glCreateProgramPipelines</H3>
<PRE>
public static int <B>glCreateProgramPipelines</B>()</PRE>
<DL>
<DD>Overloads glCreateProgramPipelines.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateQueries(int, java.nio.IntBuffer)"><!-- --></A><H3>
glCreateQueries</H3>
<PRE>
public static void <B>glCreateQueries</B>(int&nbsp;target,
java.nio.IntBuffer&nbsp;ids)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateQueries(int)"><!-- --></A><H3>
glCreateQueries</H3>
<PRE>
public static int <B>glCreateQueries</B>(int&nbsp;target)</PRE>
<DL>
<DD>Overloads glCreateQueries.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMemoryBarrierByRegion(int)"><!-- --></A><H3>
glMemoryBarrierByRegion</H3>
<PRE>
public static void <B>glMemoryBarrierByRegion</B>(int&nbsp;barriers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetTextureSubImage</H3>
<PRE>
public static void <B>glGetTextureSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetTextureSubImage</H3>
<PRE>
public static void <B>glGetTextureSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTextureSubImage</H3>
<PRE>
public static void <B>glGetTextureSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTextureSubImage</H3>
<PRE>
public static void <B>glGetTextureSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetTextureSubImage</H3>
<PRE>
public static void <B>glGetTextureSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTextureSubImage(int, int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glGetTextureSubImage</H3>
<PRE>
public static void <B>glGetTextureSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
int&nbsp;pixels_bufSize,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetCompressedTextureSubImage</H3>
<PRE>
public static void <B>glGetCompressedTextureSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetCompressedTextureSubImage</H3>
<PRE>
public static void <B>glGetCompressedTextureSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetCompressedTextureSubImage</H3>
<PRE>
public static void <B>glGetCompressedTextureSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetCompressedTextureSubImage</H3>
<PRE>
public static void <B>glGetCompressedTextureSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetCompressedTextureSubImage</H3>
<PRE>
public static void <B>glGetCompressedTextureSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTextureSubImage(int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glGetCompressedTextureSubImage</H3>
<PRE>
public static void <B>glGetCompressedTextureSubImage</B>(int&nbsp;texture,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;pixels_bufSize,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTextureBarrier()"><!-- --></A><H3>
glTextureBarrier</H3>
<PRE>
public static void <B>glTextureBarrier</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetGraphicsResetStatus()"><!-- --></A><H3>
glGetGraphicsResetStatus</H3>
<PRE>
public static int <B>glGetGraphicsResetStatus</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glReadnPixels(int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glReadnPixels</H3>
<PRE>
public static void <B>glReadnPixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glReadnPixels(int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glReadnPixels</H3>
<PRE>
public static void <B>glReadnPixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glReadnPixels(int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glReadnPixels</H3>
<PRE>
public static void <B>glReadnPixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glReadnPixels(int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glReadnPixels</H3>
<PRE>
public static void <B>glReadnPixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glReadnPixels(int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glReadnPixels</H3>
<PRE>
public static void <B>glReadnPixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glReadnPixels(int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glReadnPixels</H3>
<PRE>
public static void <B>glReadnPixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
int&nbsp;pixels_bufSize,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetnUniform(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetnUniform</H3>
<PRE>
public static void <B>glGetnUniform</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetnUniform(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetnUniform</H3>
<PRE>
public static void <B>glGetnUniform</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetnUniformu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetnUniformu</H3>
<PRE>
public static void <B>glGetnUniformu</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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