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InputImplementation (LWJGL API)
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org.lwjgl.opengl</FONT>
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Interface InputImplementation</H2>
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<DL>
<DT><PRE>public interface <B>InputImplementation</B></DL>
</PRE>
<P>
<HR>
<P>
<!-- ========== METHOD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.Object</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#createCursor(int, int, int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">createCursor</A></B>(int&nbsp;width,
int&nbsp;height,
int&nbsp;xHotspot,
int&nbsp;yHotspot,
int&nbsp;numImages,
java.nio.IntBuffer&nbsp;images,
java.nio.IntBuffer&nbsp;delays)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Native cursor handles</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#createKeyboard()">createKeyboard</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method to create the keyboard</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#createMouse()">createMouse</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method to create the mouse.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#destroyCursor(java.lang.Object)">destroyCursor</A></B>(java.lang.Object&nbsp;cursor_handle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#destroyKeyboard()">destroyKeyboard</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method to destroy the keyboard</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#destroyMouse()">destroyMouse</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method the destroy the mouse</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#getButtonCount()">getButtonCount</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Query of button count</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#getHeight()">getHeight</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#getMaxCursorSize()">getMaxCursorSize</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method returning the maximum cursor size</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#getMinCursorSize()">getMinCursorSize</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method returning the minimum cursor size</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#getNativeCursorCapabilities()">getNativeCursorCapabilities</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Function to determine native cursor support</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#getWidth()">getWidth</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#grabMouse(boolean)">grabMouse</A></B>(boolean&nbsp;grab)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#hasWheel()">hasWheel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Query of wheel support</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#isInsideWindow()">isInsideWindow</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#pollKeyboard(java.nio.ByteBuffer)">pollKeyboard</A></B>(java.nio.ByteBuffer&nbsp;keyDownBuffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method to poll the keyboard.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#pollMouse(java.nio.IntBuffer, java.nio.ByteBuffer)">pollMouse</A></B>(java.nio.IntBuffer&nbsp;coord_buffer,
java.nio.ByteBuffer&nbsp;buttons)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method to poll the mouse</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#readKeyboard(java.nio.ByteBuffer)">readKeyboard</A></B>(java.nio.ByteBuffer&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method to read the keyboard buffer</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#readMouse(java.nio.ByteBuffer)">readMouse</A></B>(java.nio.ByteBuffer&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method to read the mouse buffer</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#setCursorPosition(int, int)">setCursorPosition</A></B>(int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method to set the native cursor position</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/InputImplementation.html#setNativeCursor(java.lang.Object)">setNativeCursor</A></B>(java.lang.Object&nbsp;handle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method to set the native cursor</TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ METHOD DETAIL ========== -->
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</TABLE>
<A NAME="hasWheel()"><!-- --></A><H3>
hasWheel</H3>
<PRE>
boolean <B>hasWheel</B>()</PRE>
<DL>
<DD>Query of wheel support
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getButtonCount()"><!-- --></A><H3>
getButtonCount</H3>
<PRE>
int <B>getButtonCount</B>()</PRE>
<DL>
<DD>Query of button count
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="createMouse()"><!-- --></A><H3>
createMouse</H3>
<PRE>
void <B>createMouse</B>()
throws <A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></PRE>
<DL>
<DD>Method to create the mouse.
<P>
<DD><DL>
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></CODE></DL>
</DD>
</DL>
<HR>
<A NAME="destroyMouse()"><!-- --></A><H3>
destroyMouse</H3>
<PRE>
void <B>destroyMouse</B>()</PRE>
<DL>
<DD>Method the destroy the mouse
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="pollMouse(java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
pollMouse</H3>
<PRE>
void <B>pollMouse</B>(java.nio.IntBuffer&nbsp;coord_buffer,
java.nio.ByteBuffer&nbsp;buttons)</PRE>
<DL>
<DD>Method to poll the mouse
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="readMouse(java.nio.ByteBuffer)"><!-- --></A><H3>
readMouse</H3>
<PRE>
void <B>readMouse</B>(java.nio.ByteBuffer&nbsp;buffer)</PRE>
<DL>
<DD>Method to read the mouse buffer
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="grabMouse(boolean)"><!-- --></A><H3>
grabMouse</H3>
<PRE>
void <B>grabMouse</B>(boolean&nbsp;grab)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getNativeCursorCapabilities()"><!-- --></A><H3>
getNativeCursorCapabilities</H3>
<PRE>
int <B>getNativeCursorCapabilities</B>()</PRE>
<DL>
<DD>Function to determine native cursor support
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setCursorPosition(int, int)"><!-- --></A><H3>
setCursorPosition</H3>
<PRE>
void <B>setCursorPosition</B>(int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
<DD>Method to set the native cursor position
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setNativeCursor(java.lang.Object)"><!-- --></A><H3>
setNativeCursor</H3>
<PRE>
void <B>setNativeCursor</B>(java.lang.Object&nbsp;handle)
throws <A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></PRE>
<DL>
<DD>Method to set the native cursor
<P>
<DD><DL>
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getMinCursorSize()"><!-- --></A><H3>
getMinCursorSize</H3>
<PRE>
int <B>getMinCursorSize</B>()</PRE>
<DL>
<DD>Method returning the minimum cursor size
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMaxCursorSize()"><!-- --></A><H3>
getMaxCursorSize</H3>
<PRE>
int <B>getMaxCursorSize</B>()</PRE>
<DL>
<DD>Method returning the maximum cursor size
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="createKeyboard()"><!-- --></A><H3>
createKeyboard</H3>
<PRE>
void <B>createKeyboard</B>()
throws <A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></PRE>
<DL>
<DD>Method to create the keyboard
<P>
<DD><DL>
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></CODE></DL>
</DD>
</DL>
<HR>
<A NAME="destroyKeyboard()"><!-- --></A><H3>
destroyKeyboard</H3>
<PRE>
void <B>destroyKeyboard</B>()</PRE>
<DL>
<DD>Method to destroy the keyboard
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="pollKeyboard(java.nio.ByteBuffer)"><!-- --></A><H3>
pollKeyboard</H3>
<PRE>
void <B>pollKeyboard</B>(java.nio.ByteBuffer&nbsp;keyDownBuffer)</PRE>
<DL>
<DD>Method to poll the keyboard.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>keyDownBuffer</CODE> - the address of a 256-byte buffer to place
key states in.</DL>
</DD>
</DL>
<HR>
<A NAME="readKeyboard(java.nio.ByteBuffer)"><!-- --></A><H3>
readKeyboard</H3>
<PRE>
void <B>readKeyboard</B>(java.nio.ByteBuffer&nbsp;buffer)</PRE>
<DL>
<DD>Method to read the keyboard buffer
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="createCursor(int, int, int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
createCursor</H3>
<PRE>
java.lang.Object <B>createCursor</B>(int&nbsp;width,
int&nbsp;height,
int&nbsp;xHotspot,
int&nbsp;yHotspot,
int&nbsp;numImages,
java.nio.IntBuffer&nbsp;images,
java.nio.IntBuffer&nbsp;delays)
throws <A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></PRE>
<DL>
<DD>Native cursor handles
<P>
<DD><DL>
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></CODE></DL>
</DD>
</DL>
<HR>
<A NAME="destroyCursor(java.lang.Object)"><!-- --></A><H3>
destroyCursor</H3>
<PRE>
void <B>destroyCursor</B>(java.lang.Object&nbsp;cursor_handle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getWidth()"><!-- --></A><H3>
getWidth</H3>
<PRE>
int <B>getWidth</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getHeight()"><!-- --></A><H3>
getHeight</H3>
<PRE>
int <B>getHeight</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isInsideWindow()"><!-- --></A><H3>
isInsideWindow</H3>
<PRE>
boolean <B>isInsideWindow</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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