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NVHalfFloat (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class NVHalfFloat</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.NVHalfFloat</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>NVHalfFloat</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#GL_HALF_FLOAT_NV">GL_HALF_FLOAT_NV</A></B></CODE>
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<BR>
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Accepted by the <type> argument of VertexPointer, NormalPointer,
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ColorPointer, TexCoordPointer, FogCoordPointerEXT,
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SecondaryColorPointerEXT, VertexWeightPointerEXT, VertexAttribPointerNV,
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DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D,
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TexSubImage2D, TexSubImage3D, and GetTexImage:</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glColor3hNV(short, short, short)">glColor3hNV</A></B>(short red,
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short green,
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short blue)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glColor4hNV(short, short, short, short)">glColor4hNV</A></B>(short red,
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short green,
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short blue,
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short alpha)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glFogCoordhNV(short)">glFogCoordhNV</A></B>(short fog)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glMultiTexCoord1hNV(int, short)">glMultiTexCoord1hNV</A></B>(int target,
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short s)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glMultiTexCoord2hNV(int, short, short)">glMultiTexCoord2hNV</A></B>(int target,
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short s,
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short t)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glMultiTexCoord3hNV(int, short, short, short)">glMultiTexCoord3hNV</A></B>(int target,
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short s,
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short t,
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short r)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glMultiTexCoord4hNV(int, short, short, short, short)">glMultiTexCoord4hNV</A></B>(int target,
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short s,
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short t,
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short r,
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short q)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glNormal3hNV(short, short, short)">glNormal3hNV</A></B>(short nx,
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short ny,
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short nz)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glSecondaryColor3hNV(short, short, short)">glSecondaryColor3hNV</A></B>(short red,
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short green,
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short blue)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glTexCoord1hNV(short)">glTexCoord1hNV</A></B>(short s)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glTexCoord2hNV(short, short)">glTexCoord2hNV</A></B>(short s,
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short t)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glTexCoord3hNV(short, short, short)">glTexCoord3hNV</A></B>(short s,
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short t,
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short r)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glTexCoord4hNV(short, short, short, short)">glTexCoord4hNV</A></B>(short s,
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short t,
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short r,
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short q)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertex2hNV(short, short)">glVertex2hNV</A></B>(short x,
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short y)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertex3hNV(short, short, short)">glVertex3hNV</A></B>(short x,
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short y,
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short z)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertex4hNV(short, short, short, short)">glVertex4hNV</A></B>(short x,
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short y,
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short z,
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short w)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttrib1hNV(int, short)">glVertexAttrib1hNV</A></B>(int index,
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short x)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttrib2hNV(int, short, short)">glVertexAttrib2hNV</A></B>(int index,
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short x,
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short y)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttrib3hNV(int, short, short, short)">glVertexAttrib3hNV</A></B>(int index,
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short x,
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short y,
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short z)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttrib4hNV(int, short, short, short, short)">glVertexAttrib4hNV</A></B>(int index,
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short x,
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short y,
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short z,
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short w)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttribs1NV(int, java.nio.ShortBuffer)">glVertexAttribs1NV</A></B>(int index,
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java.nio.ShortBuffer attribs)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttribs2NV(int, java.nio.ShortBuffer)">glVertexAttribs2NV</A></B>(int index,
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java.nio.ShortBuffer attribs)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttribs3NV(int, java.nio.ShortBuffer)">glVertexAttribs3NV</A></B>(int index,
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java.nio.ShortBuffer attribs)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttribs4NV(int, java.nio.ShortBuffer)">glVertexAttribs4NV</A></B>(int index,
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java.nio.ShortBuffer attribs)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexWeighthNV(short)">glVertexWeighthNV</A></B>(short weight)</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="GL_HALF_FLOAT_NV"><!-- --></A><H3>
|
|
GL_HALF_FLOAT_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_HALF_FLOAT_NV</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <type> argument of VertexPointer, NormalPointer,
|
|
ColorPointer, TexCoordPointer, FogCoordPointerEXT,
|
|
SecondaryColorPointerEXT, VertexWeightPointerEXT, VertexAttribPointerNV,
|
|
DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D,
|
|
TexSubImage2D, TexSubImage3D, and GetTexImage:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVHalfFloat.GL_HALF_FLOAT_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="glVertex2hNV(short, short)"><!-- --></A><H3>
|
|
glVertex2hNV</H3>
|
|
<PRE>
|
|
public static void <B>glVertex2hNV</B>(short x,
|
|
short y)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertex3hNV(short, short, short)"><!-- --></A><H3>
|
|
glVertex3hNV</H3>
|
|
<PRE>
|
|
public static void <B>glVertex3hNV</B>(short x,
|
|
short y,
|
|
short z)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertex4hNV(short, short, short, short)"><!-- --></A><H3>
|
|
glVertex4hNV</H3>
|
|
<PRE>
|
|
public static void <B>glVertex4hNV</B>(short x,
|
|
short y,
|
|
short z,
|
|
short w)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNormal3hNV(short, short, short)"><!-- --></A><H3>
|
|
glNormal3hNV</H3>
|
|
<PRE>
|
|
public static void <B>glNormal3hNV</B>(short nx,
|
|
short ny,
|
|
short nz)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glColor3hNV(short, short, short)"><!-- --></A><H3>
|
|
glColor3hNV</H3>
|
|
<PRE>
|
|
public static void <B>glColor3hNV</B>(short red,
|
|
short green,
|
|
short blue)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glColor4hNV(short, short, short, short)"><!-- --></A><H3>
|
|
glColor4hNV</H3>
|
|
<PRE>
|
|
public static void <B>glColor4hNV</B>(short red,
|
|
short green,
|
|
short blue,
|
|
short alpha)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTexCoord1hNV(short)"><!-- --></A><H3>
|
|
glTexCoord1hNV</H3>
|
|
<PRE>
|
|
public static void <B>glTexCoord1hNV</B>(short s)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTexCoord2hNV(short, short)"><!-- --></A><H3>
|
|
glTexCoord2hNV</H3>
|
|
<PRE>
|
|
public static void <B>glTexCoord2hNV</B>(short s,
|
|
short t)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTexCoord3hNV(short, short, short)"><!-- --></A><H3>
|
|
glTexCoord3hNV</H3>
|
|
<PRE>
|
|
public static void <B>glTexCoord3hNV</B>(short s,
|
|
short t,
|
|
short r)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTexCoord4hNV(short, short, short, short)"><!-- --></A><H3>
|
|
glTexCoord4hNV</H3>
|
|
<PRE>
|
|
public static void <B>glTexCoord4hNV</B>(short s,
|
|
short t,
|
|
short r,
|
|
short q)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glMultiTexCoord1hNV(int, short)"><!-- --></A><H3>
|
|
glMultiTexCoord1hNV</H3>
|
|
<PRE>
|
|
public static void <B>glMultiTexCoord1hNV</B>(int target,
|
|
short s)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glMultiTexCoord2hNV(int, short, short)"><!-- --></A><H3>
|
|
glMultiTexCoord2hNV</H3>
|
|
<PRE>
|
|
public static void <B>glMultiTexCoord2hNV</B>(int target,
|
|
short s,
|
|
short t)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glMultiTexCoord3hNV(int, short, short, short)"><!-- --></A><H3>
|
|
glMultiTexCoord3hNV</H3>
|
|
<PRE>
|
|
public static void <B>glMultiTexCoord3hNV</B>(int target,
|
|
short s,
|
|
short t,
|
|
short r)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glMultiTexCoord4hNV(int, short, short, short, short)"><!-- --></A><H3>
|
|
glMultiTexCoord4hNV</H3>
|
|
<PRE>
|
|
public static void <B>glMultiTexCoord4hNV</B>(int target,
|
|
short s,
|
|
short t,
|
|
short r,
|
|
short q)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glFogCoordhNV(short)"><!-- --></A><H3>
|
|
glFogCoordhNV</H3>
|
|
<PRE>
|
|
public static void <B>glFogCoordhNV</B>(short fog)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glSecondaryColor3hNV(short, short, short)"><!-- --></A><H3>
|
|
glSecondaryColor3hNV</H3>
|
|
<PRE>
|
|
public static void <B>glSecondaryColor3hNV</B>(short red,
|
|
short green,
|
|
short blue)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexWeighthNV(short)"><!-- --></A><H3>
|
|
glVertexWeighthNV</H3>
|
|
<PRE>
|
|
public static void <B>glVertexWeighthNV</B>(short weight)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib1hNV(int, short)"><!-- --></A><H3>
|
|
glVertexAttrib1hNV</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib1hNV</B>(int index,
|
|
short x)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib2hNV(int, short, short)"><!-- --></A><H3>
|
|
glVertexAttrib2hNV</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib2hNV</B>(int index,
|
|
short x,
|
|
short y)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib3hNV(int, short, short, short)"><!-- --></A><H3>
|
|
glVertexAttrib3hNV</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib3hNV</B>(int index,
|
|
short x,
|
|
short y,
|
|
short z)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttrib4hNV(int, short, short, short, short)"><!-- --></A><H3>
|
|
glVertexAttrib4hNV</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttrib4hNV</B>(int index,
|
|
short x,
|
|
short y,
|
|
short z,
|
|
short w)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribs1NV(int, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glVertexAttribs1NV</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribs1NV</B>(int index,
|
|
java.nio.ShortBuffer attribs)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribs2NV(int, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glVertexAttribs2NV</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribs2NV</B>(int index,
|
|
java.nio.ShortBuffer attribs)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribs3NV(int, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glVertexAttribs3NV</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribs3NV</B>(int index,
|
|
java.nio.ShortBuffer attribs)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribs4NV(int, java.nio.ShortBuffer)"><!-- --></A><H3>
|
|
glVertexAttribs4NV</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribs4NV</B>(int index,
|
|
java.nio.ShortBuffer attribs)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
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