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NVTextureMultisample (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class NVTextureMultisample</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.NVTextureMultisample</B>
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</PRE>
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<DT><PRE>public final class <B>NVTextureMultisample</B><DT>extends java.lang.Object</DL>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVTextureMultisample.html#GL_TEXTURE_COLOR_SAMPLES_NV">GL_TEXTURE_COLOR_SAMPLES_NV</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetTexLevelParameter:</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVTextureMultisample.html#GL_TEXTURE_COVERAGE_SAMPLES_NV">GL_TEXTURE_COVERAGE_SAMPLES_NV</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetTexLevelParameter:</TD>
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<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVTextureMultisample.html#glTexImage2DMultisampleCoverageNV(int, int, int, int, int, int, boolean)">glTexImage2DMultisampleCoverageNV</A></B>(int target,
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int coverageSamples,
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int colorSamples,
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int internalFormat,
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int width,
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int height,
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boolean fixedSampleLocations)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVTextureMultisample.html#glTexImage3DMultisampleCoverageNV(int, int, int, int, int, int, int, boolean)">glTexImage3DMultisampleCoverageNV</A></B>(int target,
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int coverageSamples,
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int colorSamples,
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int internalFormat,
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int width,
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int height,
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int depth,
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boolean fixedSampleLocations)</CODE>
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<BR>
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</TD>
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</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVTextureMultisample.html#glTextureImage2DMultisampleCoverageNV(int, int, int, int, int, int, int, boolean)">glTextureImage2DMultisampleCoverageNV</A></B>(int texture,
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int target,
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int coverageSamples,
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int colorSamples,
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int internalFormat,
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int width,
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int height,
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boolean fixedSampleLocations)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVTextureMultisample.html#glTextureImage2DMultisampleNV(int, int, int, int, int, int, boolean)">glTextureImage2DMultisampleNV</A></B>(int texture,
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int target,
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int samples,
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int internalFormat,
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int width,
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int height,
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boolean fixedSampleLocations)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVTextureMultisample.html#glTextureImage3DMultisampleCoverageNV(int, int, int, int, int, int, int, int, boolean)">glTextureImage3DMultisampleCoverageNV</A></B>(int texture,
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int target,
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int coverageSamples,
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int colorSamples,
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int internalFormat,
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int width,
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int height,
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int depth,
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boolean fixedSampleLocations)</CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVTextureMultisample.html#glTextureImage3DMultisampleNV(int, int, int, int, int, int, int, boolean)">glTextureImage3DMultisampleNV</A></B>(int texture,
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int target,
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int samples,
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int internalFormat,
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int width,
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int height,
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int depth,
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boolean fixedSampleLocations)</CODE>
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<BR>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<B>Field Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="GL_TEXTURE_COVERAGE_SAMPLES_NV"><!-- --></A><H3>
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GL_TEXTURE_COVERAGE_SAMPLES_NV</H3>
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<PRE>
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public static final int <B>GL_TEXTURE_COVERAGE_SAMPLES_NV</B></PRE>
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<DL>
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<DD>Accepted by the <pname> parameter of GetTexLevelParameter:
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<P>
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVTextureMultisample.GL_TEXTURE_COVERAGE_SAMPLES_NV">Constant Field Values</A></DL>
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</DL>
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<HR>
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<A NAME="GL_TEXTURE_COLOR_SAMPLES_NV"><!-- --></A><H3>
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GL_TEXTURE_COLOR_SAMPLES_NV</H3>
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<PRE>
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public static final int <B>GL_TEXTURE_COLOR_SAMPLES_NV</B></PRE>
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<DL>
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<DD>Accepted by the <pname> parameter of GetTexLevelParameter:
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<P>
|
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVTextureMultisample.GL_TEXTURE_COLOR_SAMPLES_NV">Constant Field Values</A></DL>
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<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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</TABLE>
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<A NAME="glTexImage2DMultisampleCoverageNV(int, int, int, int, int, int, boolean)"><!-- --></A><H3>
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glTexImage2DMultisampleCoverageNV</H3>
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<PRE>
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public static void <B>glTexImage2DMultisampleCoverageNV</B>(int target,
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int coverageSamples,
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int colorSamples,
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int internalFormat,
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int width,
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int height,
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boolean fixedSampleLocations)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glTexImage3DMultisampleCoverageNV(int, int, int, int, int, int, int, boolean)"><!-- --></A><H3>
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glTexImage3DMultisampleCoverageNV</H3>
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<PRE>
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public static void <B>glTexImage3DMultisampleCoverageNV</B>(int target,
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int coverageSamples,
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int colorSamples,
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int internalFormat,
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int width,
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int height,
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int depth,
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boolean fixedSampleLocations)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glTextureImage2DMultisampleNV(int, int, int, int, int, int, boolean)"><!-- --></A><H3>
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glTextureImage2DMultisampleNV</H3>
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<PRE>
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public static void <B>glTextureImage2DMultisampleNV</B>(int texture,
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int target,
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int samples,
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int internalFormat,
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int width,
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int height,
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boolean fixedSampleLocations)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glTextureImage3DMultisampleNV(int, int, int, int, int, int, int, boolean)"><!-- --></A><H3>
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glTextureImage3DMultisampleNV</H3>
|
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<PRE>
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public static void <B>glTextureImage3DMultisampleNV</B>(int texture,
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int target,
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int samples,
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int internalFormat,
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int width,
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int height,
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int depth,
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boolean fixedSampleLocations)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glTextureImage2DMultisampleCoverageNV(int, int, int, int, int, int, int, boolean)"><!-- --></A><H3>
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glTextureImage2DMultisampleCoverageNV</H3>
|
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<PRE>
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public static void <B>glTextureImage2DMultisampleCoverageNV</B>(int texture,
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int target,
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int coverageSamples,
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int colorSamples,
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int internalFormat,
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int width,
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int height,
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boolean fixedSampleLocations)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glTextureImage3DMultisampleCoverageNV(int, int, int, int, int, int, int, int, boolean)"><!-- --></A><H3>
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glTextureImage3DMultisampleCoverageNV</H3>
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<PRE>
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public static void <B>glTextureImage3DMultisampleCoverageNV</B>(int texture,
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int target,
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int coverageSamples,
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int colorSamples,
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int internalFormat,
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int width,
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int height,
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int depth,
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boolean fixedSampleLocations)</PRE>
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