mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-14 23:56:07 +09:00
114 lines
3.8 KiB
Kotlin
114 lines
3.8 KiB
Kotlin
package net.torvald.terrarum.ui
|
|
|
|
import com.badlogic.gdx.graphics.Camera
|
|
import com.badlogic.gdx.graphics.Color
|
|
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
|
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
|
import net.torvald.terrarum.BlendMode
|
|
import net.torvald.terrarum.blendNormal
|
|
import net.torvald.terrarum.fillRect
|
|
|
|
/**
|
|
* Created by minjaesong on 2017-07-16.
|
|
*/
|
|
open class UIItemImageButton(
|
|
parent: UICanvas,
|
|
var image: TextureRegion,
|
|
|
|
/** Colour when mouse is over */
|
|
val activeCol: Color = UIItemTextButton.defaultActiveCol,
|
|
/** Colour when mouse is over */
|
|
val activeBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_ACTIVECOL,
|
|
/** Colour when mouse is over */
|
|
val activeBackBlendMode: String = BlendMode.NORMAL,
|
|
/** Colour when clicked/selected */
|
|
val highlightCol: Color = UIItemTextButton.defaultHighlightCol,
|
|
/** Colour when clicked/selected */
|
|
val highlightBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_HIGHLIGHTCOL,
|
|
/** Colour when clicked/selected */
|
|
val highlightBackBlendMode: String = BlendMode.NORMAL,
|
|
/** Colour on normal status */
|
|
val inactiveCol: Color = UIItemTextButton.defaultInactiveCol,
|
|
val backgroundCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL,
|
|
val backgroundBlendMode: String = BlendMode.NORMAL,
|
|
|
|
override var posX: Int,
|
|
override var posY: Int,
|
|
override val width: Int = image.regionWidth,
|
|
override val height: Int = image.regionHeight,
|
|
|
|
/** When clicked, toggle its "lit" status */
|
|
var highlightable: Boolean
|
|
) : UIItem(parent) {
|
|
|
|
// deal with the moving position
|
|
override var oldPosX = posX
|
|
override var oldPosY = posY
|
|
|
|
var highlighted = false
|
|
|
|
override fun render(batch: SpriteBatch, camera: Camera) {
|
|
// draw background
|
|
if (highlighted) {
|
|
BlendMode.resolve(highlightBackBlendMode, batch)
|
|
batch.color = highlightBackCol
|
|
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
|
|
}
|
|
else if (mouseUp) {
|
|
BlendMode.resolve(activeBackBlendMode, batch)
|
|
batch.color = activeBackCol
|
|
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
|
|
}
|
|
else {
|
|
batch.color = backgroundCol
|
|
BlendMode.resolve(backgroundBlendMode, batch)
|
|
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
|
|
}
|
|
|
|
|
|
// draw image
|
|
blendNormal(batch)
|
|
|
|
batch.color = if (highlighted) highlightCol
|
|
else if (mouseUp) activeCol
|
|
else inactiveCol
|
|
|
|
batch.draw(image, (posX + (width - image.regionWidth) / 2).toFloat(), (posY + (height - image.regionHeight) / 2).toFloat())
|
|
}
|
|
|
|
override fun dispose() {
|
|
image.texture.dispose()
|
|
}
|
|
|
|
override fun keyDown(keycode: Int): Boolean {
|
|
return super.keyDown(keycode)
|
|
}
|
|
|
|
override fun keyUp(keycode: Int): Boolean {
|
|
return super.keyUp(keycode)
|
|
}
|
|
|
|
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
|
|
return super.mouseMoved(screenX, screenY)
|
|
}
|
|
|
|
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
|
|
return super.touchDragged(screenX, screenY, pointer)
|
|
}
|
|
|
|
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
|
|
if (mouseUp && highlightable) {
|
|
highlighted = !highlighted
|
|
}
|
|
|
|
return super.touchDown(screenX, screenY, pointer, button)
|
|
}
|
|
|
|
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
|
|
return super.touchUp(screenX, screenY, pointer, button)
|
|
}
|
|
|
|
override fun scrolled(amount: Int): Boolean {
|
|
return super.scrolled(amount)
|
|
}
|
|
} |