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EXTSeparateShaderObjects (LWJGL API)
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org.lwjgl.opengles</FONT>
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Class EXTSeparateShaderObjects</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengles.EXTSeparateShaderObjects</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>EXTSeparateShaderObjects</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#GL_ACTIVE_PROGRAM_EXT">GL_ACTIVE_PROGRAM_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;type&gt; parameter to GetProgramPipelineivEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#GL_ALL_SHADER_BITS_EXT">GL_ALL_SHADER_BITS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStagesEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#GL_FRAGMENT_SHADER_BIT_EXT">GL_FRAGMENT_SHADER_BIT_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStagesEXT:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#GL_PROGRAM_PIPELINE_BINDING_EXT">GL_PROGRAM_PIPELINE_BINDING_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, and
GetFloatv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#GL_PROGRAM_SEPARABLE_EXT">GL_PROGRAM_SEPARABLE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#GL_VERTEX_SHADER_BIT_EXT">GL_VERTEX_SHADER_BIT_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStagesEXT:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glActiveShaderProgramEXT(int, int)">glActiveShaderProgramEXT</A></B>(int&nbsp;pipeline,
int&nbsp;program)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glBindProgramPipelineEXT(int)">glBindProgramPipelineEXT</A></B>(int&nbsp;pipeline)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glCreateShaderProgramEXT(int, java.nio.ByteBuffer)">glCreateShaderProgramEXT</A></B>(int&nbsp;type,
java.nio.ByteBuffer&nbsp;string)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Single null-terminated source code string.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glCreateShaderProgramEXT(int, java.nio.ByteBuffer[])">glCreateShaderProgramEXT</A></B>(int&nbsp;type,
java.nio.ByteBuffer[]&nbsp;strings)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateShaderProgramvEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glCreateShaderProgramEXT(int, java.lang.CharSequence)">glCreateShaderProgramEXT</A></B>(int&nbsp;type,
java.lang.CharSequence&nbsp;string)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateShaderProgramvEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glCreateShaderProgramEXT(int, java.lang.CharSequence[])">glCreateShaderProgramEXT</A></B>(int&nbsp;type,
java.lang.CharSequence[]&nbsp;strings)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateShaderProgramvEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glCreateShaderProgramEXT(int, int, java.nio.ByteBuffer)">glCreateShaderProgramEXT</A></B>(int&nbsp;type,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;strings)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateShaderProgramvEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glDeleteProgramPipelinesEXT(int)">glDeleteProgramPipelinesEXT</A></B>(int&nbsp;pipeline)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteProgramPipelinesEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glDeleteProgramPipelinesEXT(java.nio.IntBuffer)">glDeleteProgramPipelinesEXT</A></B>(java.nio.IntBuffer&nbsp;pipelines)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glGenProgramPipelinesEXT()">glGenProgramPipelinesEXT</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenProgramPipelinesEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glGenProgramPipelinesEXT(java.nio.IntBuffer)">glGenProgramPipelinesEXT</A></B>(java.nio.IntBuffer&nbsp;pipelines)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glGetProgramPipelineEXT(int, int, java.nio.IntBuffer)">glGetProgramPipelineEXT</A></B>(int&nbsp;pipeline,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glGetProgramPipelineiEXT(int, int)">glGetProgramPipelineiEXT</A></B>(int&nbsp;pipeline,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetProgramPipelineivEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glGetProgramPipelineInfoLogEXT(int, int)">glGetProgramPipelineInfoLogEXT</A></B>(int&nbsp;pipeline,
int&nbsp;bufSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetProgramPipelineInfoLogEXT.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glGetProgramPipelineInfoLogEXT(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramPipelineInfoLogEXT</A></B>(int&nbsp;pipeline,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glIsProgramPipelineEXT(int)">glIsProgramPipelineEXT</A></B>(int&nbsp;pipeline)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramParameteriEXT(int, int, int)">glProgramParameteriEXT</A></B>(int&nbsp;program,
int&nbsp;pname,
int&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform1EXT(int, int, java.nio.FloatBuffer)">glProgramUniform1EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform1EXT(int, int, java.nio.IntBuffer)">glProgramUniform1EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform1fEXT(int, int, float)">glProgramUniform1fEXT</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform1iEXT(int, int, int)">glProgramUniform1iEXT</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform2EXT(int, int, java.nio.FloatBuffer)">glProgramUniform2EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform2EXT(int, int, java.nio.IntBuffer)">glProgramUniform2EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform2fEXT(int, int, float, float)">glProgramUniform2fEXT</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform2iEXT(int, int, int, int)">glProgramUniform2iEXT</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform3EXT(int, int, java.nio.FloatBuffer)">glProgramUniform3EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform3EXT(int, int, java.nio.IntBuffer)">glProgramUniform3EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform3fEXT(int, int, float, float, float)">glProgramUniform3fEXT</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform3iEXT(int, int, int, int, int)">glProgramUniform3iEXT</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform4EXT(int, int, java.nio.FloatBuffer)">glProgramUniform4EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform4EXT(int, int, java.nio.IntBuffer)">glProgramUniform4EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform4fEXT(int, int, float, float, float, float)">glProgramUniform4fEXT</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform4iEXT(int, int, int, int, int, int)">glProgramUniform4iEXT</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniformMatrix2EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniformMatrix3EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniformMatrix4EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glUseProgramStagesEXT(int, int, int)">glUseProgramStagesEXT</A></B>(int&nbsp;pipeline,
int&nbsp;stages,
int&nbsp;program)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glValidateProgramPipelineEXT(int)">glValidateProgramPipelineEXT</A></B>(int&nbsp;pipeline)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<B>Field Detail</B></FONT></TH>
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</TABLE>
<A NAME="GL_VERTEX_SHADER_BIT_EXT"><!-- --></A><H3>
GL_VERTEX_SHADER_BIT_EXT</H3>
<PRE>
public static final int <B>GL_VERTEX_SHADER_BIT_EXT</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStagesEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengles.EXTSeparateShaderObjects.GL_VERTEX_SHADER_BIT_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAGMENT_SHADER_BIT_EXT"><!-- --></A><H3>
GL_FRAGMENT_SHADER_BIT_EXT</H3>
<PRE>
public static final int <B>GL_FRAGMENT_SHADER_BIT_EXT</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStagesEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengles.EXTSeparateShaderObjects.GL_FRAGMENT_SHADER_BIT_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALL_SHADER_BITS_EXT"><!-- --></A><H3>
GL_ALL_SHADER_BITS_EXT</H3>
<PRE>
public static final int <B>GL_ALL_SHADER_BITS_EXT</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStagesEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengles.EXTSeparateShaderObjects.GL_ALL_SHADER_BITS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROGRAM_SEPARABLE_EXT"><!-- --></A><H3>
GL_PROGRAM_SEPARABLE_EXT</H3>
<PRE>
public static final int <B>GL_PROGRAM_SEPARABLE_EXT</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengles.EXTSeparateShaderObjects.GL_PROGRAM_SEPARABLE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_PROGRAM_EXT"><!-- --></A><H3>
GL_ACTIVE_PROGRAM_EXT</H3>
<PRE>
public static final int <B>GL_ACTIVE_PROGRAM_EXT</B></PRE>
<DL>
<DD>Accepted by &lt;type&gt; parameter to GetProgramPipelineivEXT:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengles.EXTSeparateShaderObjects.GL_ACTIVE_PROGRAM_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROGRAM_PIPELINE_BINDING_EXT"><!-- --></A><H3>
GL_PROGRAM_PIPELINE_BINDING_EXT</H3>
<PRE>
public static final int <B>GL_PROGRAM_PIPELINE_BINDING_EXT</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, and
GetFloatv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengles.EXTSeparateShaderObjects.GL_PROGRAM_PIPELINE_BINDING_EXT">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glUseProgramStagesEXT(int, int, int)"><!-- --></A><H3>
glUseProgramStagesEXT</H3>
<PRE>
public static void <B>glUseProgramStagesEXT</B>(int&nbsp;pipeline,
int&nbsp;stages,
int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glActiveShaderProgramEXT(int, int)"><!-- --></A><H3>
glActiveShaderProgramEXT</H3>
<PRE>
public static void <B>glActiveShaderProgramEXT</B>(int&nbsp;pipeline,
int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgramEXT(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCreateShaderProgramEXT</H3>
<PRE>
public static int <B>glCreateShaderProgramEXT</B>(int&nbsp;type,
java.nio.ByteBuffer&nbsp;string)</PRE>
<DL>
<DD>Single null-terminated source code string.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgramEXT(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCreateShaderProgramEXT</H3>
<PRE>
public static int <B>glCreateShaderProgramEXT</B>(int&nbsp;type,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;strings)</PRE>
<DL>
<DD>Overloads glCreateShaderProgramvEXT.
<p>
Multiple null-terminated source code strings, one after the other.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgramEXT(int, java.nio.ByteBuffer[])"><!-- --></A><H3>
glCreateShaderProgramEXT</H3>
<PRE>
public static int <B>glCreateShaderProgramEXT</B>(int&nbsp;type,
java.nio.ByteBuffer[]&nbsp;strings)</PRE>
<DL>
<DD>Overloads glCreateShaderProgramvEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgramEXT(int, java.lang.CharSequence)"><!-- --></A><H3>
glCreateShaderProgramEXT</H3>
<PRE>
public static int <B>glCreateShaderProgramEXT</B>(int&nbsp;type,
java.lang.CharSequence&nbsp;string)</PRE>
<DL>
<DD>Overloads glCreateShaderProgramvEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgramEXT(int, java.lang.CharSequence[])"><!-- --></A><H3>
glCreateShaderProgramEXT</H3>
<PRE>
public static int <B>glCreateShaderProgramEXT</B>(int&nbsp;type,
java.lang.CharSequence[]&nbsp;strings)</PRE>
<DL>
<DD>Overloads glCreateShaderProgramvEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindProgramPipelineEXT(int)"><!-- --></A><H3>
glBindProgramPipelineEXT</H3>
<PRE>
public static void <B>glBindProgramPipelineEXT</B>(int&nbsp;pipeline)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteProgramPipelinesEXT(java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteProgramPipelinesEXT</H3>
<PRE>
public static void <B>glDeleteProgramPipelinesEXT</B>(java.nio.IntBuffer&nbsp;pipelines)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteProgramPipelinesEXT(int)"><!-- --></A><H3>
glDeleteProgramPipelinesEXT</H3>
<PRE>
public static void <B>glDeleteProgramPipelinesEXT</B>(int&nbsp;pipeline)</PRE>
<DL>
<DD>Overloads glDeleteProgramPipelinesEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenProgramPipelinesEXT(java.nio.IntBuffer)"><!-- --></A><H3>
glGenProgramPipelinesEXT</H3>
<PRE>
public static void <B>glGenProgramPipelinesEXT</B>(java.nio.IntBuffer&nbsp;pipelines)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenProgramPipelinesEXT()"><!-- --></A><H3>
glGenProgramPipelinesEXT</H3>
<PRE>
public static int <B>glGenProgramPipelinesEXT</B>()</PRE>
<DL>
<DD>Overloads glGenProgramPipelinesEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsProgramPipelineEXT(int)"><!-- --></A><H3>
glIsProgramPipelineEXT</H3>
<PRE>
public static boolean <B>glIsProgramPipelineEXT</B>(int&nbsp;pipeline)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramParameteriEXT(int, int, int)"><!-- --></A><H3>
glProgramParameteriEXT</H3>
<PRE>
public static void <B>glProgramParameteriEXT</B>(int&nbsp;program,
int&nbsp;pname,
int&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramPipelineEXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetProgramPipelineEXT</H3>
<PRE>
public static void <B>glGetProgramPipelineEXT</B>(int&nbsp;pipeline,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramPipelineiEXT(int, int)"><!-- --></A><H3>
glGetProgramPipelineiEXT</H3>
<PRE>
public static int <B>glGetProgramPipelineiEXT</B>(int&nbsp;pipeline,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetProgramPipelineivEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1iEXT(int, int, int)"><!-- --></A><H3>
glProgramUniform1iEXT</H3>
<PRE>
public static void <B>glProgramUniform1iEXT</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2iEXT(int, int, int, int)"><!-- --></A><H3>
glProgramUniform2iEXT</H3>
<PRE>
public static void <B>glProgramUniform2iEXT</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3iEXT(int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform3iEXT</H3>
<PRE>
public static void <B>glProgramUniform3iEXT</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4iEXT(int, int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform4iEXT</H3>
<PRE>
public static void <B>glProgramUniform4iEXT</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1fEXT(int, int, float)"><!-- --></A><H3>
glProgramUniform1fEXT</H3>
<PRE>
public static void <B>glProgramUniform1fEXT</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2fEXT(int, int, float, float)"><!-- --></A><H3>
glProgramUniform2fEXT</H3>
<PRE>
public static void <B>glProgramUniform2fEXT</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3fEXT(int, int, float, float, float)"><!-- --></A><H3>
glProgramUniform3fEXT</H3>
<PRE>
public static void <B>glProgramUniform3fEXT</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4fEXT(int, int, float, float, float, float)"><!-- --></A><H3>
glProgramUniform4fEXT</H3>
<PRE>
public static void <B>glProgramUniform4fEXT</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1EXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform1EXT</H3>
<PRE>
public static void <B>glProgramUniform1EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2EXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform2EXT</H3>
<PRE>
public static void <B>glProgramUniform2EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3EXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform3EXT</H3>
<PRE>
public static void <B>glProgramUniform3EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4EXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform4EXT</H3>
<PRE>
public static void <B>glProgramUniform4EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1EXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform1EXT</H3>
<PRE>
public static void <B>glProgramUniform1EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2EXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform2EXT</H3>
<PRE>
public static void <B>glProgramUniform2EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3EXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform3EXT</H3>
<PRE>
public static void <B>glProgramUniform3EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4EXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform4EXT</H3>
<PRE>
public static void <B>glProgramUniform4EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2EXT(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix2EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3EXT(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix3EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4EXT(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix4EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glValidateProgramPipelineEXT(int)"><!-- --></A><H3>
glValidateProgramPipelineEXT</H3>
<PRE>
public static void <B>glValidateProgramPipelineEXT</B>(int&nbsp;pipeline)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramPipelineInfoLogEXT(int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetProgramPipelineInfoLogEXT</H3>
<PRE>
public static void <B>glGetProgramPipelineInfoLogEXT</B>(int&nbsp;pipeline,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramPipelineInfoLogEXT(int, int)"><!-- --></A><H3>
glGetProgramPipelineInfoLogEXT</H3>
<PRE>
public static java.lang.String <B>glGetProgramPipelineInfoLogEXT</B>(int&nbsp;pipeline,
int&nbsp;bufSize)</PRE>
<DL>
<DD>Overloads glGetProgramPipelineInfoLogEXT.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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