Files
Terrarum/src/net/torvald/terrarum/ui/ConsoleWindow.kt
2017-04-11 02:30:34 +09:00

216 lines
6.6 KiB
Kotlin

package net.torvald.terrarum.ui
import net.torvald.gadgets.HistoryArray
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.console.Authenticator
import net.torvald.terrarum.console.CommandInterpreter
import net.torvald.terrarum.gamecontroller.Key
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.Input
/**
* Created by minjaesong on 15-12-31.
*/
class ConsoleWindow : UICanvas, KeyControlled {
internal var UIColour = Color(0x80404080.toInt())
private var inputCursorPos: Int = 0
private val MESSAGES_MAX = 5000
private val COMMAND_HISTORY_MAX = 100
private var messages = Array(MESSAGES_MAX, {""})
private var messageDisplayPos: Int = 0
private var messagesCount: Int = 0
private var commandInputPool: StringBuilder? = null
private var commandHistory = HistoryArray<String>(COMMAND_HISTORY_MAX)
private val LINE_HEIGHT = 20
private val MESSAGES_DISPLAY_COUNT = 11
override var width: Int = Terrarum.WIDTH
override var height: Int = LINE_HEIGHT * (MESSAGES_DISPLAY_COUNT + 1)
override var openCloseTime: Int = 0
private var drawOffX: Float = 0f
private var drawOffY: Float = -height.toFloat()
private var openingTimeCounter = 0
override var handler: UIHandler? = null
private var historyIndex = -1
init {
reset()
}
override fun update(gc: GameContainer, delta: Int) {
}
override fun render(gc: GameContainer, g: Graphics) {
// background
g.color = UIColour
g.fillRect(drawOffX, drawOffY, width.toFloat(), height.toFloat())
g.fillRect(drawOffX, drawOffY, width.toFloat(), LINE_HEIGHT.toFloat())
val input = commandInputPool!!.toString()
val inputDrawWidth = g.font.getWidth(input)
val inputDrawHeight = g.font.lineHeight
// text and cursor
g.color = Color.white
g.drawString(input, 1f + drawOffX, drawOffY)
g.color = Color(0x7f7f7f)
g.fillRect(inputDrawWidth.toFloat() + drawOffX + 1, drawOffY, 2f, inputDrawHeight.toFloat())
g.color = Color.white
g.fillRect(inputDrawWidth.toFloat() + drawOffX + 1, drawOffY, 1f, inputDrawHeight.toFloat() - 1)
// messages
for (i in 0..MESSAGES_DISPLAY_COUNT - 1) {
val message = messages[messageDisplayPos + i]
g.drawString(message, 1f + drawOffX, (LINE_HEIGHT * (i + 1)).toFloat() + drawOffY)
}
}
override fun keyPressed(key: Int, c: Char) {
// history
if (key == Key.UP && historyIndex < commandHistory.history.size)
historyIndex++
else if (key == Key.DOWN && historyIndex >= 0)
historyIndex--
else if (key != Key.UP && key != Key.DOWN)
historyIndex = -1
// execute
if (key == Key.RETURN && commandInputPool!!.isNotEmpty()) {
commandHistory.add(commandInputPool!!.toString())
executeCommand()
commandInputPool = StringBuilder()
}
// erase last letter
else if (key == Key.BACKSPACE && commandInputPool!!.isNotEmpty()) {
commandInputPool!!.deleteCharAt(commandInputPool!!.length - 1)
}
// append acceptable letter
else if (key >= 2 && key <= 13
|| key >= 16 && key <= 27
|| key >= 30 && key <= 40
|| key >= 44 && key <= 53
|| commandInputPool!!.length > 0 && key == 57) {
commandInputPool!!.append(c)
inputCursorPos += 1
}
// scroll
else if (key == Key.UP || key == Key.DOWN) {
// create new stringbuilder
commandInputPool = StringBuilder()
if (historyIndex >= 0) // just leave blank if index is -1
commandInputPool!!.append(commandHistory[historyIndex] ?: "")
}
// delete input
else if (key == Key.DELETE) {
commandInputPool = StringBuilder()
}
// message scroll up
else if (key == Key.PGUP) {
setDisplayPos(-MESSAGES_DISPLAY_COUNT + 1)
}
// message scroll down
else if (key == Key.PGDN) {
setDisplayPos(MESSAGES_DISPLAY_COUNT - 1)
}
}
override fun keyReleased(key: Int, c: Char) {
}
override fun processInput(gc: GameContainer, delta: Int, input: Input) {
}
private fun executeCommand() {
CommandInterpreter.execute(commandInputPool!!.toString())
}
fun sendMessage(msg: String) {
messages[messagesCount] = msg
messagesCount += 1
if (messagesCount > MESSAGES_DISPLAY_COUNT) {
messageDisplayPos = messagesCount - MESSAGES_DISPLAY_COUNT
}
}
private fun setDisplayPos(change: Int) {
val lowLim = 0
val highLim = if (messagesCount <= MESSAGES_DISPLAY_COUNT)
0
else
messagesCount - MESSAGES_DISPLAY_COUNT
val newVal = messageDisplayPos + change
if (newVal < lowLim) {
messageDisplayPos = lowLim
}
else if (newVal > highLim) {
messageDisplayPos = highLim
}
else {
messageDisplayPos = newVal
}
}
fun reset() {
messages = Array(MESSAGES_MAX, {""})
messageDisplayPos = 0
messagesCount = 0
inputCursorPos = 0
commandHistory = HistoryArray<String>(COMMAND_HISTORY_MAX)
commandInputPool = StringBuilder()
if (Authenticator.b()) {
sendMessage("${Terrarum.NAME} ${Terrarum.VERSION_STRING}")
sendMessage(Lang["DEV_MESSAGE_CONSOLE_CODEX"])
}
}
override fun doOpening(gc: GameContainer, delta: Int) {
/*openingTimeCounter += delta
drawOffY = MovementInterpolator.fastPullOut(openingTimeCounter.toFloat() / openCloseTime.toFloat(),
-height.toFloat(), 0f
)*/
}
override fun doClosing(gc: GameContainer, delta: Int) {
/*openingTimeCounter += delta
drawOffY = MovementInterpolator.fastPullOut(openingTimeCounter.toFloat() / openCloseTime.toFloat(),
0f, -height.toFloat()
)*/
}
override fun endOpening(gc: GameContainer, delta: Int) {
drawOffY = 0f
openingTimeCounter = 0
}
override fun endClosing(gc: GameContainer, delta: Int) {
drawOffY = -height.toFloat()
openingTimeCounter = 0
}
override fun controllerButtonPressed(controller: Int, button: Int) {
}
override fun controllerButtonReleased(controller: Int, button: Int) {
}
}