Files
Terrarum/assets/blur.frag
2017-07-04 22:04:07 +09:00

12 lines
254 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main() {
//gl_FragColor = v_color * texture2D(u_texture, v_texCoords);
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}