Files
Terrarum/assets/mods/basegame/materials/materials.csv
2023-11-29 00:48:55 +09:00

2.6 KiB

1idsttensimpfdstyfmodendurancetcondreachrcssondreflcomments
2WOOD101080010.1730.175180.5just a generic wood
3ROCK15210300010.422.95481.0data is that of marble
4GLSS15210300010.422.95481.0glass
5OORE15210300010.422.951000.2data is that of marble
6OGEM15210300010.422.95800.2data is that of marble
7CUPR210770896021.00401.051201.0copper
8EGLS331000232540.821.06101.0elven glass/moldavite
9IRON3501085787451.4280.461201.0not wrought iron,just natural iron
10ARGN1705951049090.91429.061201.0argentum/silver
11AURM1203501930090.88318.061201.0aurum/gold
12STAL53125207874141.7326.071201.0steel
13EAUR76808192211.361.071201.0elven aurichalcum
14TIAL90004420332.161.081201.0titanium alloy (Ti6Al4V)
15ADMT200040902700713.421.081201.0adamant
16OOZE200100010.080.50100.0genetic ooze,data is about human skin
17BONE1300200010.230.554100.1data is that of bovine bone
18BRAS3151015853031.0012051201.0brass
19BRNZ310843877031.207551201.0bronze
20TINN220350731021.006951201.0tin
21ZINC90525714021.0011651201.0zinc
22DIRT1114000.00.0360100.25dirt
23SAND1124000.00.0360360.25sand
24GRVL1124000.00.0360360.25gravel
25PLST1114000.00.0360160.5TODO plastic (polyethylene)
26GRSS1114000.00.036010-0.03dirt
27AIIR1110.00.03601-0.03air
28NULL1110.00.03601-0.03air
29# idst: ID_STRING, ALL CAPS
30#
31# tens: tensile strength (= ultimate stringth)
32# not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
33# that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
34#
35# impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
36#
37# dsty: density (grams per litre)
38#
39# fmod: forcemod -- related to attack points
40# Attack points = `16 * forcemod.sqrt()` for each strike
41#
42# endurance: multiplier, using copper as referencedetermines durability of tools/weapons/armours/etc.
43# the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
44#
45# tcond: thermal conductivity
46#
47# reach: Tool Reach in blocks. Default is 6 (iron)
48#
49# rcs: Radar Cross Section -- how well the material reflects the radio wave used by the Ground Penetrating Radar.
50#
51# sondrefl: Sound Reflective Power. Hard surface (glass) is 1.0
52#
53# Comments: do nothingdo not parse
54#
55## These values are being used by the phys simulator (blocks) and for attack power calculation (items)