mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
986 B
986 B
| Range | Description |
|---|---|
| 0..4095 | Tiles (4096 possible) |
| 4096..8191 | Walls (4096 possible) |
| 8192..8447 | Wires (256 possible) |
| 8448..0x0F_FFFF | Items (static) (1M possible) |
| 0x10_0000..0x0FFF_FFFF | Items (dynamic*) (267M possible) |
| 0x1000_0000..0x7FFF_FFFF | Actors (1879M possible) |
| -1..-65536 | Virtual Tiles |
| -2147483648..-65537 (all negative numbers) | Faction (2147M possible) |
- dynamic items have own properties that will persist through savegame.
Actors range in-depth
| Range | Description |
|---|---|
| 0x1000_0000..0x1FFF_FFFF | Rendered behind (e.g. tapestries) |
| 0x2000_0000..0x4FFF_FFFF | Regular actors (e.g. almost all of them) |
| 0x5000_0000..0x5FFF_FFFF | Special (e.g. weapon swung, bullets, dropped item, particles) |
| 0x6000_0000..0x6FFF_FFFF | Rendered front (e.g. fake tile) |
| 0x7000_0000..0x7FFF_FFFF | Rendered as screen overlay, not affected by light nor environment overlays |
Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors