mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
Former-commit-id: a189dc26e906a6cfd85ca68b4db849426c48ce52 Former-commit-id: 267e95f7d52c126b5d3787358477fc29fb50ad8e
284 lines
11 KiB
Kotlin
284 lines
11 KiB
Kotlin
package net.torvald.terrarum
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import com.sudoplay.joise.Joise
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import com.sudoplay.joise.module.*
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.concurrent.ThreadParallel
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import net.torvald.terrarum.gameactors.roundInt
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import org.newdawn.slick.Color
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Graphics
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import org.newdawn.slick.ImageBuffer
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import org.newdawn.slick.state.BasicGameState
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import org.newdawn.slick.state.StateBasedGame
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import java.util.*
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/**
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* WARNING! HAS SERIOUS MEMORY LEAK
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*
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* Created by SKYHi14 on 2017-01-30.
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*/
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class StateNoiseTester : BasicGameState() {
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companion object {
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val imagesize = 512
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val sampleDensity = 1.0
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val noiseImageBuffer = ImageBuffer(imagesize, imagesize)
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var generating = false
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}
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override fun init(p0: GameContainer?, p1: StateBasedGame?) {
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generateNoiseImage()
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}
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private fun noise(seed: Long): Joise {
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/* Init */
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val joiseSeed = seed
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val lowlandMagic: Long = 0x44A21A114DBE56 // maria lindberg
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val highlandMagic: Long = 0x0114E091 // olive oyl
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val mountainMagic: Long = 0x115AA4DE2504 // lisa anderson
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val selectionMagic: Long = 0x44E10D9B100 // melody blue
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val ground_gradient = ModuleGradient()
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ground_gradient.setGradient(0.0, 0.0, 0.0, 1.0)
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/* Lowlands */
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val lowland_shape_fractal = ModuleFractal()
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lowland_shape_fractal.setType(ModuleFractal.FractalType.FBM)
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lowland_shape_fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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lowland_shape_fractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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lowland_shape_fractal.setNumOctaves(2)
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lowland_shape_fractal.setFrequency(1.0)
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lowland_shape_fractal.seed = joiseSeed xor lowlandMagic
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val lowland_autocorrect = ModuleAutoCorrect()
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lowland_autocorrect.setSource(lowland_shape_fractal)
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lowland_autocorrect.setLow(0.0)
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lowland_autocorrect.setHigh(1.0)
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val lowland_scale = ModuleScaleOffset()
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lowland_scale.setSource(lowland_autocorrect)
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lowland_scale.setScale(0.2)
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lowland_scale.setOffset(-0.25)
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val lowland_y_scale = ModuleScaleDomain()
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lowland_y_scale.setSource(lowland_scale)
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lowland_y_scale.setScaleY(0.0)
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val lowland_terrain = ModuleTranslateDomain()
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lowland_terrain.setSource(ground_gradient)
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lowland_terrain.setAxisYSource(lowland_y_scale)
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/* highlands */
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val highland_shape_fractal = ModuleFractal()
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highland_shape_fractal.setType(ModuleFractal.FractalType.RIDGEMULTI)
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highland_shape_fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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highland_shape_fractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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highland_shape_fractal.setNumOctaves(2)
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highland_shape_fractal.setFrequency(2.0)
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highland_shape_fractal.seed = joiseSeed xor highlandMagic
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val highland_autocorrect = ModuleAutoCorrect()
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highland_autocorrect.setSource(highland_shape_fractal)
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highland_autocorrect.setLow(0.0)
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highland_autocorrect.setHigh(1.0)
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val highland_scale = ModuleScaleOffset()
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highland_scale.setSource(highland_autocorrect)
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highland_scale.setScale(0.45)
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highland_scale.setOffset(0.0)
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val highland_y_scale = ModuleScaleDomain()
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highland_y_scale.setSource(highland_scale)
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highland_y_scale.setScaleY(0.0)
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val highland_terrain = ModuleTranslateDomain()
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highland_terrain.setSource(ground_gradient)
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highland_terrain.setAxisYSource(highland_y_scale)
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/* mountains */
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val mountain_shape_fractal = ModuleFractal()
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mountain_shape_fractal.setType(ModuleFractal.FractalType.BILLOW)
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mountain_shape_fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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mountain_shape_fractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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mountain_shape_fractal.setNumOctaves(4)
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mountain_shape_fractal.setFrequency(1.0)
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mountain_shape_fractal.seed = joiseSeed xor mountainMagic
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val mountain_autocorrect = ModuleAutoCorrect()
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mountain_autocorrect.setSource(mountain_shape_fractal)
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mountain_autocorrect.setLow(0.0)
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mountain_autocorrect.setHigh(1.0)
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val mountain_scale = ModuleScaleOffset()
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mountain_scale.setSource(mountain_autocorrect)
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mountain_scale.setScale(0.75)
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mountain_scale.setOffset(0.25)
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val mountain_y_scale = ModuleScaleDomain()
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mountain_y_scale.setSource(mountain_scale)
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mountain_y_scale.setScaleY(0.1) // controls "quirkiness" of the mountain
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val mountain_terrain = ModuleTranslateDomain()
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mountain_terrain.setSource(ground_gradient)
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mountain_terrain.setAxisYSource(mountain_y_scale)
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/* selection */
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val terrain_type_fractal = ModuleFractal()
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terrain_type_fractal.setType(ModuleFractal.FractalType.FBM)
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terrain_type_fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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terrain_type_fractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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terrain_type_fractal.setNumOctaves(3)
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terrain_type_fractal.setFrequency(0.5)
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terrain_type_fractal.seed = joiseSeed xor selectionMagic
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val terrain_autocorrect = ModuleAutoCorrect()
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terrain_autocorrect.setSource(terrain_type_fractal)
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terrain_autocorrect.setLow(0.0)
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terrain_autocorrect.setHigh(1.0)
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val terrain_type_cache = ModuleCache()
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terrain_type_cache.setSource(terrain_autocorrect)
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val highland_mountain_select = ModuleSelect()
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highland_mountain_select.setLowSource(highland_terrain)
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highland_mountain_select.setHighSource(mountain_terrain)
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highland_mountain_select.setControlSource(terrain_type_cache)
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highland_mountain_select.setThreshold(0.55)
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highland_mountain_select.setFalloff(0.15)
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val highland_lowland_select = ModuleSelect()
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highland_lowland_select.setLowSource(lowland_terrain)
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highland_lowland_select.setHighSource(highland_mountain_select)
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highland_lowland_select.setControlSource(terrain_type_cache)
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highland_lowland_select.setThreshold(0.25)
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highland_lowland_select.setFalloff(0.15)
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val ground_select = ModuleSelect()
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ground_select.setLowSource(0.0)
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ground_select.setHighSource(1.0)
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ground_select.setThreshold(0.5)
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ground_select.setControlSource(highland_lowland_select)
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val joise = Joise(ground_select)
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return joise
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}
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fun generateNoiseImage() {
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val noiseModule = noise(HQRNG().nextLong()) // change noise function here
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for (y in 0..imagesize - 1) {
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for (x in 0..imagesize - 1) {
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noiseImageBuffer.setRGBA(x, y, 0, 0, 0, 255)
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}
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}
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for (i in 0..Terrarum.THREADS - 1) {
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ThreadParallel.map(
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i,
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ThreadRunNoiseSampling(
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imagesize.toFloat().div(Terrarum.THREADS).times(i).roundInt(),
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imagesize.toFloat().div(Terrarum.THREADS).times(i.plus(1)).roundInt() - 1,
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noiseModule
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),
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"SampleJoiseMap"
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)
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}
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ThreadParallel.startAll()
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}
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override fun update(gc: GameContainer, sbg: StateBasedGame, delta: Int) {
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Terrarum.appgc.setTitle(
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Terrarum.NAME +
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" — F: ${Terrarum.appgc.fps} (${Terrarum.TARGET_INTERNAL_FPS})" +
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" — M: ${Terrarum.memInUse}M / ${Terrarum.memTotal}M / ${Terrarum.memXmx}M"
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)
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if (ThreadParallel.allFinished()) generating = false
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}
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override fun getID() = Terrarum.STATE_ID_TOOL_NOISEGEN
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override fun render(gc: GameContainer, sbg: StateBasedGame, g: Graphics) {
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g.color = Color.red
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g.drawString("Press SPACE to generate new noise", 8f, 8f)
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g.drawString("CPUs: ${Terrarum.THREADS}", Terrarum.WIDTH - 90f, 8f)
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g.background = Color.cyan
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g.drawImage(noiseImageBuffer.image,//noiseImage,
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Terrarum.WIDTH.minus(imagesize).div(2).toFloat(),
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Terrarum.HEIGHT.minus(imagesize).div(2).toFloat()
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)
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}
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override fun keyPressed(key: Int, c: Char) {
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if (c == ' ' && !generating) {
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println("Generating noise, may take a while")
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generating = true
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generateNoiseImage()
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}
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}
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class ThreadRunNoiseSampling(val startIndex: Int, val endIndex: Int, val joise: Joise) : Runnable {
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/*override fun run() {
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for (sy in startIndex..endIndex) {
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for (sx in 0..imagesize - 1) {
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val y = sy.toDouble() / imagesize
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val x = sx.toDouble() / imagesize
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val sampleOffset = sampleDensity
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// 4-D toroidal sampling (looped H and V)
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val sampleTheta1 = x * Math.PI * 2.0
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val sampleTheta2 = y * Math.PI * 2.0
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val sampleX = Math.sin(sampleTheta1) * sampleDensity + sampleDensity
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val sampleY = Math.cos(sampleTheta1) * sampleDensity + sampleDensity
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val sampleZ = Math.sin(sampleTheta2) * sampleDensity + sampleDensity
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val sampleW = Math.cos(sampleTheta2) * sampleDensity + sampleDensity
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val noise = joise.get(
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sampleX, sampleY, sampleZ, sampleW
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) // autocorrection REQUIRED!
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val noiseCol = noise.times(255f).toInt()
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noiseImageBuffer.setRGBA(sx, sy, noiseCol, noiseCol, noiseCol, 255)
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}
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}
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}*/
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override fun run() {
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for (sy in startIndex..endIndex) {
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for (sx in 0..imagesize - 1) {
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val y = sy.toDouble() / imagesize * 1.5 -.6
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val x = sx.toDouble() / imagesize
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val sampleOffset = sampleDensity
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// 4-D toroidal sampling (looped H and V)
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val sampleTheta1 = x * Math.PI * 2.0
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val sampleX = Math.sin(sampleTheta1) * sampleDensity + sampleDensity
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val sampleZ = Math.cos(sampleTheta1) * sampleDensity + sampleDensity
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val sampleY = y
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val noise = joise.get(
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sampleX, sampleY, sampleZ
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) // autocorrection REQUIRED!
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val noiseCol = noise.times(255f).toInt()
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noiseImageBuffer.setRGBA(sx, sy, noiseCol, noiseCol, noiseCol, 255)
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}
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}
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}
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}
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} |