Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UIItemSaving.kt
2023-08-31 17:03:27 +09:00

57 lines
2.1 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.serialise.WriteSavegame
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItem
import kotlin.math.roundToInt
/**
* Created by minjaesong on 2021-09-14.
*/
class UIItemSaving(parentUI: UICanvas, initialX: Int, initialY: Int) : UIItem(parentUI, initialX, initialY) {
companion object {
const val WIDTH = 320
const val HEIGHT = 100
}
override val width = WIDTH
override val height = HEIGHT
private val circleSheet = CommonResourcePool.getAsTextureRegionPack("loading_circle_64")
private val circles = circleSheet.horizontalCount * circleSheet.verticalCount
init {
}
override fun render(batch: SpriteBatch, camera: OrthographicCamera) {
// these things will not scroll along with the parent GUI!
val t = Lang["MENU_IO_SAVING"]
val tlen = App.fontGame.getWidth(t)
App.fontGame.draw(batch, t, (posX + (width - tlen) / 2).toFloat(), ((App.scr.height - circleSheet.tileH) / 2) - 40f)
// -1..63
val index = ((WriteSavegame.saveProgress / WriteSavegame.saveProgressMax) * circles).roundToInt() - 1
if (index >= 0) {
val sx = index % circleSheet.horizontalCount
val sy = index / circleSheet.horizontalCount
// q&d fix for ArrayIndexOutOfBoundsException caused when saving huge world... wut?
if (sx in 0 until circleSheet.horizontalCount && sy in 0 until circleSheet.horizontalCount) {
batch.draw(
circleSheet.get(sx, sy),
((Toolkit.drawWidth - circleSheet.tileW) / 2).toFloat(),
((App.scr.height - circleSheet.tileH) / 2).toFloat()
)
}
}
}
override fun dispose() {}
}