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Terrarum/res/raw/Creature_raw_doc.txt
Song Minjae 2a26c12821 Make package names comply with the naming conventions, new player tester "Cynthia", creature-making factories now use CreatureRawInjector to create their ActorValues.
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2016-03-26 00:16:51 +09:00

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Creature raw documentation
== string values ==
racename(plural) : Racename token in language CSV
baseheight : base height for hitbox. [px] (24 px == 1 metre)
basemass : base mass for creature. [kg]
== number values ==
strength : strength value, no significant unit is given. The value for regular human is fixed to 1 000.
accel : acceleration for walking. [px / TARGET_FPS^2]
speed : walk speed. [px / TARGET_FPS]
jumppower : self-explanatory. [-px / TARGET_FPS^2]
scale : creature body scale. Mass/strength/accel/etc. will be changed accordingly, hence the prefix “base” for some raw tokens.
-mass : variability factor. [array of percentiles]
encumbrance : capacity of carrying. [kg]
basedefence : base defence value of body. Sterner body material == higher value
toolsize : base tool size for the creature. See MECHANICS file for more information.
== boolean values ==
intelligent : can speak and talk.