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https://github.com/curioustorvald/Terrarum.git
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Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757 Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
26 lines
1.3 KiB
GLSL
26 lines
1.3 KiB
GLSL
// precision mediump float;
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uniform sampler2D s_texture;
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varying vec2 v_texCoord;
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varying vec2 v_blurTexCoords[14];
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void main()
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{
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gl_FragColor = vec4(0.0);
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[ 0])*0.0044299121055113265;
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[ 1])*0.00895781211794;
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[ 2])*0.0215963866053;
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[ 3])*0.0443683338718;
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[ 4])*0.0776744219933;
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[ 5])*0.115876621105;
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[ 6])*0.147308056121;
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gl_FragColor += texture2D(s_texture, v_texCoord )*0.159576912161;
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[ 7])*0.147308056121;
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[ 8])*0.115876621105;
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[ 9])*0.0776744219933;
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[10])*0.0443683338718;
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[11])*0.0215963866053;
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[12])*0.00895781211794;
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gl_FragColor += texture2D(s_texture, v_blurTexCoords[13])*0.0044299121055113265;
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} |