mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
38 lines
1.5 KiB
Kotlin
38 lines
1.5 KiB
Kotlin
package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
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class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter") {
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override var dynamicID: ItemID = originalID
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override var baseMass = FixtureLogicSignalEmitter.MASS
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_source.tga")
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
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}
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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super.effectWhileEquipped(actor, delta)
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
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}
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override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
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super.effectOnUnequip(actor, delta)
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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}
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} |